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Redesigning the Map
Planner
Nick Bewley 10/5/15
Problem
• User gets lost without clear pathways to
accomplish tasks
• Persistence of contextually-inappropriate controls
makes finding right control difficult
What now?
= Task-based Design
Task Based Design
• User needs to do w + x + y + z
• Put a control for “w,” control for “x,” control for “y”,
etc.
Task #1Task #2
Task #3
Task #4
Task #5
Etc.
Solution
• Scenario-based Design
• i.e. What is the user trying to do within the context
of accomplishing a task?
Scenario-based Design
• Design a solution around how a user accomplishes
a task
• Rather than drowning a user in a sea of controls,
provide the controls that a user is looking for in that
step of the task
• Given that people approach accomplishing tasks
differently, provide multiple entry points for users to
accomplish a specific task
Scenario-based Design
Applied to Maps
• What are the scenarios within which a user will be
performing certain planning actions
• How are different users going to go about
accomplishing their tasks?
For Example
• If a user has not created a location, they should not
be shown a delete button
• Contextually-appropriate controls
Multiple Entry Points:
Users may want to approach planning by…
• Finding a location then drawing a custom shape
• Finding a location then repositioning an already
constructed shape
• Uploading floor plans then associating them with a
location
Now lets look at the
design…
References:
• “Five Reasons for Scenario-based Design” HCI at Virginia Tech, http://faculty.washington.edu/gdemiris/MEBI554/
readings/carroll1999.pdf
• “Are multiple entry points good or bad?” http://ux.stackexchange.com/questions/5015/are-multiple-entry-points-
good-or-bad
Landing Page
Clear Visual Hierarchy
Multiple entry points to accommodate for different scenarios / personas
Search
Adding search functionality eases finding locations to plan
Draw
Simplifying the drawing process eases use and improves usability
Before After
Conclusion
From task-based to scenario-based design
• Simplify workflows by providing contextually-
relevant controls
• Allow multiple entry points to accommodate for
different scenarios / personas
• Design with interaction to bring playfulness to the
UI
Thanks!

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Maps Redesign

  • 2. Problem • User gets lost without clear pathways to accomplish tasks • Persistence of contextually-inappropriate controls makes finding right control difficult
  • 5. Task Based Design • User needs to do w + x + y + z • Put a control for “w,” control for “x,” control for “y”, etc.
  • 6. Task #1Task #2 Task #3 Task #4 Task #5 Etc.
  • 7. Solution • Scenario-based Design • i.e. What is the user trying to do within the context of accomplishing a task?
  • 8. Scenario-based Design • Design a solution around how a user accomplishes a task • Rather than drowning a user in a sea of controls, provide the controls that a user is looking for in that step of the task • Given that people approach accomplishing tasks differently, provide multiple entry points for users to accomplish a specific task
  • 9. Scenario-based Design Applied to Maps • What are the scenarios within which a user will be performing certain planning actions • How are different users going to go about accomplishing their tasks?
  • 10. For Example • If a user has not created a location, they should not be shown a delete button • Contextually-appropriate controls
  • 11. Multiple Entry Points: Users may want to approach planning by… • Finding a location then drawing a custom shape • Finding a location then repositioning an already constructed shape • Uploading floor plans then associating them with a location
  • 12. Now lets look at the design… References: • “Five Reasons for Scenario-based Design” HCI at Virginia Tech, http://faculty.washington.edu/gdemiris/MEBI554/ readings/carroll1999.pdf • “Are multiple entry points good or bad?” http://ux.stackexchange.com/questions/5015/are-multiple-entry-points- good-or-bad
  • 14. Clear Visual Hierarchy Multiple entry points to accommodate for different scenarios / personas
  • 15. Search Adding search functionality eases finding locations to plan
  • 16. Draw Simplifying the drawing process eases use and improves usability Before After
  • 17. Conclusion From task-based to scenario-based design • Simplify workflows by providing contextually- relevant controls • Allow multiple entry points to accommodate for different scenarios / personas • Design with interaction to bring playfulness to the UI