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DESIGN PORTFOLIO
for Nathan Jones
TEST FIXTURE
for micro-scale measurements
Summary
■ Task
– Determine how hard we are pushing on a material (in nN and mN)
■ Purpose
– Understand adhesion characteristics of various materials
■ UtilizedTheory
– F = kx (Hooke’s Law)
■ F = How hard we’re pushing (Unknown)
■ K = Inherent spring constant of a cantilevered beam
■ X = Measured displacement
Summary (Contd.)
■ Method
– Double-Double Cantilevered Beam Design
■ OpposingCantilevers: Prevents lateral movement as
beam is deflected
■ Two-Layers: Prevents angular deflection at beam tip
3D Model of the Beam Assembly
showing carbon fiber spacing blocks
Design Overview
Design Overview (Contd.)
Roles & Exposure
3D Modeling
Manufacturing
-Manual mill
-3D printing
Project Manager
ANSYS analysis
Design revision & prototyping
Engineering theory calculation
DRY ERASE MARKER
Vending Machine
Demonstration
Project Summary
■ Task
– Create a mechatronic device that would benefit the University of Pittsburgh in some
manner
■ Purpose
– Provide engineering students access to dry erase markers
■ Method
– Accessed by Pitt ID, allows user to select marker color and quantity
– 3D printed tumbler selects marker from hopper and accurately dispenses it
MarkerVending Machine
UI Inputs:
- RFID
- Keypad Arduino 1:
Handles User I/O
UI Outputs
- LCD
- Stepper Motors
Arduino 2:
Drives hopper
stepper motors
Roles & Exposure
Project Manager
Design Lead
Software Lead
3D Modeling + FDM Printing
Design revision & prototyping
Systematic hardware + software
troubleshooting
CAVETREKKER
AVideo Game SansVideo
Demonstration
Project Summary
■ Task
– Utilize market research, consumer feedback based UI/UX, preto- and proto-types to
find and solve a problem
■ Problem
– Visually disabled persons cannot participate in conventional video games
■ Solution
– Create a video game that allows a user to play without visual feedback
Project Summary (Contd.)
■ Method
– Tactile direction feedback to orient user
– Audio feedback to communicate game messages
– Control lever advances the user forward by one space
System Diagram
UI Inputs:
- Orientation
- Movement
Computer:
Game Logic
Arduino:
Translates User
Interface I/O
UI Outputs
- Key
- Wall Presence
Roles & Exposure
Member + Advisor to
manufacturing group
Prototype Deployment
Market Research
Feedback based design
Design revision & prototyping
THANKYOU
for viewing my portfolio!

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Design Portfolio - Link Version

  • 3. Summary ■ Task – Determine how hard we are pushing on a material (in nN and mN) ■ Purpose – Understand adhesion characteristics of various materials ■ UtilizedTheory – F = kx (Hooke’s Law) ■ F = How hard we’re pushing (Unknown) ■ K = Inherent spring constant of a cantilevered beam ■ X = Measured displacement
  • 4. Summary (Contd.) ■ Method – Double-Double Cantilevered Beam Design ■ OpposingCantilevers: Prevents lateral movement as beam is deflected ■ Two-Layers: Prevents angular deflection at beam tip 3D Model of the Beam Assembly showing carbon fiber spacing blocks
  • 7. Roles & Exposure 3D Modeling Manufacturing -Manual mill -3D printing Project Manager ANSYS analysis Design revision & prototyping Engineering theory calculation
  • 10. Project Summary ■ Task – Create a mechatronic device that would benefit the University of Pittsburgh in some manner ■ Purpose – Provide engineering students access to dry erase markers ■ Method – Accessed by Pitt ID, allows user to select marker color and quantity – 3D printed tumbler selects marker from hopper and accurately dispenses it
  • 11. MarkerVending Machine UI Inputs: - RFID - Keypad Arduino 1: Handles User I/O UI Outputs - LCD - Stepper Motors Arduino 2: Drives hopper stepper motors
  • 12. Roles & Exposure Project Manager Design Lead Software Lead 3D Modeling + FDM Printing Design revision & prototyping Systematic hardware + software troubleshooting
  • 15. Project Summary ■ Task – Utilize market research, consumer feedback based UI/UX, preto- and proto-types to find and solve a problem ■ Problem – Visually disabled persons cannot participate in conventional video games ■ Solution – Create a video game that allows a user to play without visual feedback
  • 16. Project Summary (Contd.) ■ Method – Tactile direction feedback to orient user – Audio feedback to communicate game messages – Control lever advances the user forward by one space
  • 17. System Diagram UI Inputs: - Orientation - Movement Computer: Game Logic Arduino: Translates User Interface I/O UI Outputs - Key - Wall Presence
  • 18. Roles & Exposure Member + Advisor to manufacturing group Prototype Deployment Market Research Feedback based design Design revision & prototyping

Editor's Notes

  1. Hello! And thank you for reviewing my design portfolio! My name is Nathan Jones, and I will be guiding you through my portfolio today.