This document provides an introduction to STEAM (Science, Technology, Engineering, Arts, and Mathematics) education for teachers. It defines STEAM as an approach that allows for cross-curricular integration, promotes the 4 C's of communication, collaboration, critical thinking and creativity, and engages students through real-world applications. The document outlines how to plan and implement simple STEAM activities in the classroom, focusing on aligning activities with standards, using the engineering design model, and having students work in teams to brainstorm solutions. It includes an example STEAM activity of building bucket towers and provides resources for teachers.