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September 2023
Immersive Reality
for Defense
Market–
A Global and
Regional Analysis
Table of Content
Focus on Type, Component, Devices,
Application, and Region
Analysis and Forecast: 2023-2033
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BIS Research is a leading market intelligence and technology research company. BIS Research publishes
in-depth market intelligence reports focusing on market estimations, technology analysis, emerging high-
growth applications, deeply segmented granular country-level market data, and other important market
parameters useful in the strategic decision-making for senior management. BIS Research provides multi-
client reports, company profiles, databases, and custom research services.
Copyright © 2023 BIS Research Inc.
All Rights Reserved. This document contains highly confidential information and is the sole property of BIS
Research. Disclosing, copying, circulating, quoting, or otherwise reproducing any or all contents of this
document is strictly prohibited. Access to this information is provided exclusively for the benefit of the people
or organization concerned. It may not be accessed by or offered, whether for sale or otherwise, to any third
party.
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Table of Content
Executive Summary..........................................................................18
Scope of the Study ...........................................................................24
1. Markets .....................................................................................27
1.1 Industry Outlook..............................................................................................28
1.1.1 Global Immersive Reality for Defense Market: Overview.........................28
1.1.2 Ongoing and Upcoming Programs ............................................................29
1.1.2.1 U.S. Army's Squad Immersive Virtual Trainer (SiVT)....................................... 29
1.1.2.2 Remote Augmented Reality Maintenance Assistance (RARM-A).................... 31
1.1.2.3 Mixed and Immersive Reality Assessment Generation Engine (MIRAGE)...... 31
1.1.2.4 Virtual Battlespace Simulation (VBS) Training and Military Operations in
Urbanized Terrain (MOUT) Training................................................................. 32
1.1.3 Futuristic Trends in Immersive Reality......................................................33
1.1.3.1 Neuromorphic Computing ................................................................................ 33
1.1.3.2 Brain-Computer Interface (BCI) in Immersive Reality Solutions ...................... 34
1.1.3.3 Immersive Synthetic Training Environment (STE) ........................................... 34
1.1.3.4 Tactical Augmented Reality (TAR)................................................................... 35
1.1.3.5 Virtual Squad Training System (VSTS)............................................................ 36
1.1.3.6 Artificial Intelligence (AI) Integration in AR-Based Military Simulations............ 36
1.1.4 Startups and Investment Landscape.........................................................37
1.1.5 Supply Chain Analysis................................................................................39
1.1.6 Patent Analysis............................................................................................41
1.2 Business Dynamics.........................................................................................45
1.2.1 Business Drivers .........................................................................................45
1.2.1.1 Increasing Need for Training with Enhanced Situational and Spatial
Awareness toward Increased Soldier Lethality ................................................ 45
1.2.1.2 Development toward Multi-Domain Operations (MDO) Army by 2035............. 47
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1.2.2 Business Challenges ..................................................................................48
1.2.2.1 Tackling Cybersickness and Information Overload.......................................... 48
1.2.2.2 Security Concerns in Immersive Solutions....................................................... 49
1.2.3 Business Strategies ....................................................................................50
1.2.3.1 Mergers and Acquisitions................................................................................. 51
1.2.4 Corporate Strategies...................................................................................52
1.2.4.1 Partnerships, Collaborations, Agreements, and Contracts .............................. 52
1.2.5 Business Opportunities..............................................................................64
1.2.5.1 Advancements toward Next-Generation Command and Control (C2)
System Platforms ............................................................................................. 64
1.2.5.2 Development of Glass Box Systems................................................................ 65
2. Application ................................................................................66
2.1 Global Immersive Reality for Defense Market (by Application) ...................67
2.1.1 Market Overview..........................................................................................67
2.1.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by
Application) ...................................................................................................... 68
2.1.2 3D Modeling .................................................................................................68
2.1.3 Simulation and Training..............................................................................72
2.1.4 Maintenance and Monitoring......................................................................75
2.1.5 Situational Awareness ................................................................................77
3. Product......................................................................................79
3.1 Global Immersive Reality for Defense Market (by Type) ..............................80
3.1.1 Market Overview..........................................................................................80
3.1.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by
Type) ................................................................................................................ 81
3.1.2 Augmented Reality (AR) .............................................................................81
3.1.3 Virtual Reality (VR) ......................................................................................82
3.1.4 Mixed Reality (MR).......................................................................................83
3.2 Global Immersive Reality for Market (by Component)..................................85
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3.2.1 Market Overview..........................................................................................85
3.2.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by
Component) ..................................................................................................... 86
3.2.2 Sensors ........................................................................................................86
3.2.3 Camera .........................................................................................................88
3.2.4 Processor.....................................................................................................89
3.2.5 Modules........................................................................................................90
3.2.6 Memory.........................................................................................................92
3.2.7 Display..........................................................................................................92
3.2.8 Others...........................................................................................................93
3.3 Global Immersive Reality for Defense Market (by Device)...........................95
3.3.1 Market Overview..........................................................................................95
3.3.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by
Device) ............................................................................................................. 96
3.3.2 Hardware ......................................................................................................96
3.3.2.1 Headsets .......................................................................................................... 97
3.3.2.2 Head Mounted Displays (HMD)........................................................................ 98
3.3.2.3 Handheld Devices ............................................................................................ 99
3.3.2.4 Others............................................................................................................. 100
3.3.3 Software .....................................................................................................101
3.3.3.1 Visualization and Documentation................................................................... 102
3.3.3.2 3D Modeling ................................................................................................... 102
3.3.3.3 Navigation ...................................................................................................... 103
3.3.3.4 Others............................................................................................................. 103
4. Region .....................................................................................105
4.1 Global Immersive Reality for Defense Market (by Region) ........................106
4.2 North America................................................................................................108
4.2.1 Market.........................................................................................................109
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4.2.1.1 Key Players in North America ........................................................................ 109
4.2.1.2 Business Drivers ............................................................................................ 110
4.2.1.3 Business Challenges...................................................................................... 110
4.2.2 Application.................................................................................................110
4.2.2.1 North America Immersive Reality for Defense Market (by Application) ......... 110
4.2.3 Product.......................................................................................................111
4.2.3.1 North America Immersive Reality for Defense Market (by Type) ................... 111
4.2.4 North America (by Country) .....................................................................111
4.2.4.1 U.S. ................................................................................................................ 111
4.2.4.1.1 Market .................................................................................................................... 114
4.2.4.1.1.1 Key Players in the U.S.................................................................................... 114
4.2.4.1.2 Application.............................................................................................................. 114
4.2.4.1.2.1 U.S. Immersive Reality for Defense Market (by Application) ......................... 114
4.2.4.1.3 Product................................................................................................................... 115
4.2.4.1.3.1 U.S. Immersive Reality for Defense Market (by Type) ................................... 115
4.2.4.2 Canada........................................................................................................... 115
4.2.4.2.1 Market .................................................................................................................... 116
4.2.4.2.1.1 Key Players in Canada ................................................................................... 116
4.2.4.2.2 Application.............................................................................................................. 117
4.2.4.2.2.1 Canada Immersive Reality for Defense Market (by Application).................... 117
4.2.4.2.3 Product................................................................................................................... 117
4.2.4.2.3.1 Canada Immersive Reality for Defense Market (by Type) ............................. 117
4.3 Europe ............................................................................................................119
4.3.1 Market.........................................................................................................120
4.3.1.1 Key Players in Europe.................................................................................... 120
4.3.1.2 Business Drivers ............................................................................................ 121
4.3.1.3 Business Challenges...................................................................................... 121
4.3.2 Application.................................................................................................122
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4.3.2.1 Europe Immersive Reality for Defense Market (by Application)..................... 122
4.3.3 Product.......................................................................................................122
4.3.3.1 Europe Immersive Reality for Defense Market (by Type) .............................. 122
4.3.4 Europe (by Country)..................................................................................122
4.3.4.1 U.K. ................................................................................................................ 122
4.3.4.1.1 Market .................................................................................................................... 125
4.3.4.1.1.1 Key Players in the U.K.................................................................................... 125
4.3.4.1.2 Application.............................................................................................................. 125
4.3.4.1.2.1 U.K. Immersive Reality for Defense Market (by Application) ......................... 125
4.3.4.1.3 Product................................................................................................................... 125
4.3.4.1.3.1 U.K. Immersive Reality for Defense Market (by Type) ................................... 125
4.3.4.2 Germany......................................................................................................... 126
4.3.4.2.1 Market .................................................................................................................... 127
4.3.4.2.1.1 Key Players in Germany................................................................................. 127
4.3.4.2.2 Application.............................................................................................................. 128
4.3.4.2.2.1 Germany Immersive Reality for Defense Market (by Application).................. 128
4.3.4.2.3 Product................................................................................................................... 128
4.3.4.2.3.1 Germany Immersive Reality for Defense Market (by Type) ........................... 128
4.3.4.3 France ............................................................................................................ 128
4.3.4.3.1 Market .................................................................................................................... 130
4.3.4.3.1.1 Key Players in France..................................................................................... 130
4.3.4.3.2 Application.............................................................................................................. 131
4.3.4.3.2.1 France Immersive Reality for Defense Market (by Application) ..................... 131
4.3.4.3.3 Product................................................................................................................... 131
4.3.4.3.3.1 France Immersive Reality for Defense Market (by Type)............................... 131
4.3.4.4 Russia ............................................................................................................ 131
4.3.4.4.1 Market .................................................................................................................... 133
4.3.4.4.1.1 Key Players in Russia..................................................................................... 133
4.3.4.4.2 Application.............................................................................................................. 133
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4.3.4.4.2.1 Russia Immersive Reality for Defense Market (by Application) ..................... 133
4.3.4.4.3 Product................................................................................................................... 134
4.3.4.4.3.1 Russia Immersive Reality for Defense Market (by Type) ............................... 134
4.3.4.5 Rest-of-Europe............................................................................................... 134
4.3.4.5.1 Application.............................................................................................................. 135
4.3.4.5.1.1 Rest-of-Europe Immersive Reality for Defense Market (by Application)........ 135
4.3.4.5.2 Product................................................................................................................... 136
4.3.4.5.2.1 Rest-of-Europe Immersive Reality for Defense Market (by Type).................. 136
4.4 Asia-Pacific ....................................................................................................138
4.4.1 Market.........................................................................................................139
4.4.1.1 Key Players in Asia-Pacific............................................................................. 139
4.4.1.2 Business Drivers ............................................................................................ 139
4.4.1.3 Business Challenges...................................................................................... 140
4.4.2 Application.................................................................................................140
4.4.2.1 Asia-Pacific Immersive Reality for Defense Market (by Application).............. 140
4.4.3 Product.......................................................................................................140
4.4.3.1 Asia-Pacific Immersive Reality for Defense Market (by Type) ....................... 140
4.4.4 Asia-Pacific (by Country)..........................................................................141
4.4.4.1 China.............................................................................................................. 141
4.4.4.1.1 Market .................................................................................................................... 142
4.4.4.1.1.1 Key Players in China ...................................................................................... 142
4.4.4.1.2 Application.............................................................................................................. 142
4.4.4.1.2.1 China Immersive Reality for Defense Market (by Application)....................... 142
4.4.4.1.3 Product................................................................................................................... 143
4.4.4.1.3.1 China Immersive Reality for Defense Market (by Type)................................. 143
4.4.4.2 Japan.............................................................................................................. 143
4.4.4.2.1 Market .................................................................................................................... 144
4.4.4.2.1.1 Key Players in Japan...................................................................................... 144
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4.4.4.2.2 Application.............................................................................................................. 144
4.4.4.2.2.1 Japan Immersive Reality for Defense Market (by Application)....................... 144
4.4.4.2.3 Product................................................................................................................... 145
4.4.4.2.3.1 Japan Immersive Reality for Defense Market (by Type) ................................ 145
4.4.4.3 India ............................................................................................................... 145
4.4.4.3.1 Market .................................................................................................................... 146
4.4.4.3.1.1 Key Players in India........................................................................................ 146
4.4.4.3.2 Application.............................................................................................................. 147
4.4.4.3.2.1 India Immersive Reality for Defense Market (by Application)......................... 147
4.4.4.3.3 Product................................................................................................................... 147
4.4.4.3.3.1 India Immersive Reality for Defense Market (by Type) .................................. 147
4.4.4.4 Rest-of-Asia-Pacific........................................................................................ 147
4.4.4.4.1 Application.............................................................................................................. 150
4.4.4.4.1.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by
Application)............................................................................................................ 150
4.4.4.4.2 Product................................................................................................................... 151
4.4.4.4.2.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Type) .......... 151
4.5 Rest-of-the-World ..........................................................................................153
4.5.1 Market.........................................................................................................153
4.5.1.1 Key Players in Rest-of-the World ................................................................... 153
4.5.1.2 Business Drivers ............................................................................................ 154
4.5.1.3 Business Challenges...................................................................................... 154
4.5.2 Rest-of-the-World (by Region)..................................................................154
4.5.2.1 Middle East..................................................................................................... 154
4.5.2.1.1 Market .................................................................................................................... 156
4.5.2.1.1.1 Key Players in the Middle East....................................................................... 156
4.5.2.1.2 Application.............................................................................................................. 156
4.5.2.1.2.1 Middle East Immersive Reality for Defense Market (by Application) ............. 156
4.5.2.1.3 Product................................................................................................................... 156
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4.5.2.1.3.1 Middle East Immersive Reality for Defense Market (by Type) ....................... 156
5. Competitive Benchmarking and Company Profiles ...................157
5.1 Competitive Benchmarking ..........................................................................158
5.2 Bohemia Interactive Simulations .................................................................160
5.2.1 Company Overview ...................................................................................160
5.2.1.1 Role of Bohemia Interactive Simulations in the Immersive Reality for
Defense Market.............................................................................................. 160
5.2.1.2 Customers...................................................................................................... 161
5.2.1.3 Product Portfolio............................................................................................. 161
5.2.2 Business Strategies ..................................................................................162
5.2.2.1 Mergers and Acquisitions............................................................................... 162
5.2.3 Corporate Strategies.................................................................................162
5.2.3.1 Partnerships, Collaborations, Agreements, and Contracts ............................ 162
5.2.4 Analyst View ..............................................................................................163
5.3 CAE, Inc..........................................................................................................164
5.3.1 Company Overview ...................................................................................164
5.3.1.1 Role of CAE, Inc. in the Immersive Reality for Defense Market..................... 164
5.3.1.2 Customers...................................................................................................... 164
5.3.1.3 Product Portfolio............................................................................................. 165
5.3.2 Business Strategies ..................................................................................167
5.3.2.1 Mergers and Acquisitions............................................................................... 167
5.3.3 Corporate Strategies.................................................................................167
5.3.3.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 167
5.3.4 Analyst View ..............................................................................................168
5.4 HTX Labs ........................................................................................................169
5.4.1 Company Overview ...................................................................................169
5.4.1.1 Role of HTX Labs in the Immersive Reality for Defense Market .................... 169
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5.4.1.2 Customers...................................................................................................... 170
5.4.1.3 Product Portfolio............................................................................................. 170
5.4.2 Corporate Strategies.................................................................................170
5.4.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 170
5.4.3 Analyst View ..............................................................................................172
5.5 Indra Sistemas, S.A. ......................................................................................173
5.5.1 Company Overview ...................................................................................173
5.5.1.1 Role of Indra Sistemas, S.A. in the Immersive Reality for Defense Market
....................................................................................................................... 173
5.5.1.2 Customers...................................................................................................... 173
5.5.1.3 Product Portfolio............................................................................................. 174
5.5.2 Business Strategies ..................................................................................174
5.5.2.1 Mergers and Acquisitions............................................................................... 174
5.5.3 Corporate Strategies.................................................................................175
5.5.3.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 175
5.5.4 Analyst View ..............................................................................................175
5.6 Lockheed Martin ............................................................................................176
5.6.1 Company Overview ...................................................................................176
5.6.1.1 Role of Lockheed Martin in the Immersive Reality for Defense Market ......... 176
5.6.1.2 Customers...................................................................................................... 176
5.6.1.3 Product Portfolio............................................................................................. 177
5.6.2 Corporate Strategies.................................................................................178
5.6.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 178
5.6.3 Analyst View ..............................................................................................178
5.7 Red Six Aerospace, Inc. ................................................................................179
5.7.1 Company Overview ...................................................................................179
5.7.1.1 Role of Red Six Aerospace, Inc. in the Immersive Reality for Defense
Market ............................................................................................................ 179
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5.7.1.2 Customers...................................................................................................... 179
5.7.1.3 Product Portfolio............................................................................................. 180
5.7.2 Corporate Strategies.................................................................................180
5.7.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 180
5.7.3 Analyst View ..............................................................................................181
5.8 SimX................................................................................................................182
5.8.1 Company Overview ...................................................................................182
5.8.1.1 Role of SimX in the Immersive Reality for Defense Market ........................... 182
5.8.1.2 Customers...................................................................................................... 182
5.8.1.3 Product Portfolio............................................................................................. 183
5.8.2 Corporate Strategies.................................................................................184
5.8.2.1 Partnerships, Collaborations, Agreements, and Contracts ............................ 184
5.8.3 Analyst View ..............................................................................................185
5.9 Thales Group..................................................................................................186
5.9.1 Company Overview ...................................................................................186
5.9.1.1 Role of Thales Group in the Immersive Reality for Defense Market .............. 186
5.9.1.2 Customers...................................................................................................... 186
5.9.1.3 Product Portfolio............................................................................................. 187
5.9.2 Business Strategies ..................................................................................188
5.9.2.1 Mergers and Acquisitions............................................................................... 188
5.9.3 Analyst View ..............................................................................................188
5.10 VRgineers, Inc................................................................................................189
5.10.1 Company Overview ...................................................................................189
5.10.1.1 Role of VRgineers, Inc. in the Immersive Reality for Defense Market ........... 189
5.10.1.2 Customers...................................................................................................... 190
5.10.1.3 Product Portfolio............................................................................................. 190
5.10.2 Corporate Strategies.................................................................................191
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5.10.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 191
5.10.3 Analyst View ..............................................................................................192
5.11 Varjo................................................................................................................193
5.11.1 Company Overview ...................................................................................193
5.11.1.1 Role of Varjo in the Immersive Reality for Defense Market............................ 193
5.11.1.2 Customers...................................................................................................... 194
5.11.1.3 Product Portfolio............................................................................................. 194
5.11.2 Corporate Strategies.................................................................................195
5.11.2.1 Partnerships, Collaborations, Agreements, and Contracts ............................ 195
5.11.3 Analyst View ..............................................................................................195
5.12 Other Key Player Profiles..............................................................................196
6. Growth Opportunities and Recommendations..........................201
6.1 Growth Opportunities....................................................................................202
6.1.1 Growth Opportunity: Digital Twins in Immersive Defense Systems.....202
6.1.1.1 Recommendations ......................................................................................... 203
6.2 Immersive Reality Solutions Manufacturers ...............................................203
6.2.1 Growth Opportunity: Meta Lens based XR Devices...............................203
6.2.1.1 Recommendations ......................................................................................... 204
6.3 Factors for Data Prediction and Modeling...................................................207
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List of Figures
Figure 1: Global Immersive Reality for Defense Market, $Billion, 2022-2033
Figure 2: Global Immersive Reality for Defense (by Application), $Million, 2022 and 2033
Figure 3: Global Immersive Reality for Defense Market (by Type), $Million, 2022 and 2033
Figure 4: Global Immersive Reality for Defense Market (by Component), $Million, 2022 and 2033
Figure 5: Global Immersive Reality for Defense Market (by Device), $Million, 2022 and 2033
Figure 6: Global Immersive Reality for Defense Market (by Region), $Billion, 2033
Figure 7: Global Immersive Reality for Defense Market Coverage
Figure 8: Supply Chain Analysis
Figure 9: Immersive Reality for Defense Market, Business Dynamics
Figure 10: Share of Key Market Developments, January 2021-September 2023
Figure 11: Global Immersive Reality for Defense Market (by Application)
Figure 12: Global Immersive Reality for Defense Market (by Type)
Figure 13: Global Immersive Reality for Defense Market (by Component)
Figure 14: Global Advanced Space Composites Market (by Device)
Figure 15: Competitive Benchmarking of Key Players
Figure 16: Research Methodology
Figure 17: Top-Down and Bottom-Up Approach
Figure 18: Assumptions and Limitations
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List of Tables
Table 1: Startups and Investments, 2021-2023
Table 2: Patents, January 2021-September 2023
Table 3: Mergers and Acquisitions, January 2021-September 2023
Table 4: Partnerships, Collaborations, Agreements, and Contracts, January 2021-September 2023
Table 5: Global Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 6: Global Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 7: Global Immersive Reality for Defense Market (by Component), $Million, 2022-2033
Table 8: Global Immersive Reality for Defense Market (by Device), $Million, 2022-2033
Table 9: Global Immersive Reality for Defense Market (by Hardware), $Million, 2022-2033
Table 10: Global Immersive Reality for Defense Market (by Software), $Million, 2022-2033
Table 11: Key Software Solutions Utilized for Immersive Defense Applications
Table 12: Global Immersive Reality for Defense Market (by Region), $Million, 2022-2033
Table 13: North America Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 14: North America Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 15: U.S. Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 16: U.S. Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 17: Canada Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 18: Canada Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 19: Europe Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 20: Europe Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 21: U.K. Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 22: U.K. Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 23: Germany Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 24: Germany Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 25: France Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 26: France Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 27: Russia Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 28: Russia Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 29: Rest-of-Europe Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 30: Rest-of-Europe Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 31: Asia-Pacific Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 32: Asia-Pacific Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 33: China Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 34: China Immersive Reality for Defense Market (by Type), $Million, 2022-2033
16
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Table 35: Japan Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 36: Japan Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 37: India Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 38: India Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 39: Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 40: Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 41: Middle East Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 42: Middle East Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 43: Benchmarking and Weightage Parameters
Table 44: Bohemia Interactive Simulations: Product Portfolio
Table 45: Bohemia Interactive Simulations: Mergers and Acquisitions
Table 46: Bohemia Interactive Simulations: Partnerships, Collaborations, Agreements, and Contracts
Table 47: CAE, Inc.: Product Portfolio
Table 48: CAE, Inc.: Mergers and Acquisitions
Table 49: CAE, Inc.: Partnerships, Collaborations, Agreements, and Contracts
Table 50: HTX Labs: Product Portfolio
Table 51: HTX Labs: Partnerships, Collaborations, Agreements, and Contracts
Table 52: Indra Sistemas, S.A.: Product Portfolio
Table 53: Indra Sistemas, S.A.: Mergers and Acquisitions
Table 54: Indra Sistemas, S.A.: Partnerships, Collaborations, Agreements, and Contracts
Table 55: Lockheed Martin: Product Portfolio
Table 56: Lockheed Martin: Partnerships, Collaborations, Agreements, and Contracts
Table 57: Red Six Aerospace, Inc.: Product Portfolio
Table 58: Red Six Aerospace, Inc.: Partnerships, Collaborations, Agreements, and Contracts
Table 59: SimX: Product Portfolio
Table 60: SimX: Partnerships, Collaborations, Agreements, and Contracts
Table 61: Thales Group: Product Portfolio
Table 62: Thales Group: Mergers and Acquisitions
Table 63: VRgineers, Inc.: Product Portfolio
Table 64: VRgineers, Inc.: Partnerships, Collaborations, Agreements, and Contracts
Table 65: Varjo: Product Portfolio
Table 66: Varjo: Partnerships, Collaborations, Agreements, and Contracts
Table 67: Other Key Players Profile in the Immersive Reality for Defense Market
17
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Disclaimer
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Immersive Reality for Defense Market.pdf

  • 1. 1 All rights reserved at BIS Research Inc. G l o b a l I m m e r s i v e R e a l i t y f o r D e f e n s e M a r k e t September 2023 Immersive Reality for Defense Market– A Global and Regional Analysis Table of Content Focus on Type, Component, Devices, Application, and Region Analysis and Forecast: 2023-2033
  • 2. 2 All rights reserved at BIS Research Inc. G l o b a l I m m e r s i v e R e a l i t y f o r D e f e n s e M a r k e t BIS Research is a leading market intelligence and technology research company. BIS Research publishes in-depth market intelligence reports focusing on market estimations, technology analysis, emerging high- growth applications, deeply segmented granular country-level market data, and other important market parameters useful in the strategic decision-making for senior management. BIS Research provides multi- client reports, company profiles, databases, and custom research services. Copyright © 2023 BIS Research Inc. All Rights Reserved. This document contains highly confidential information and is the sole property of BIS Research. Disclosing, copying, circulating, quoting, or otherwise reproducing any or all contents of this document is strictly prohibited. Access to this information is provided exclusively for the benefit of the people or organization concerned. It may not be accessed by or offered, whether for sale or otherwise, to any third party.
  • 3. 3 All rights reserved at BIS Research Inc. G l o b a l I m m e r s i v e R e a l i t y f o r D e f e n s e M a r k e t Table of Content Executive Summary..........................................................................18 Scope of the Study ...........................................................................24 1. Markets .....................................................................................27 1.1 Industry Outlook..............................................................................................28 1.1.1 Global Immersive Reality for Defense Market: Overview.........................28 1.1.2 Ongoing and Upcoming Programs ............................................................29 1.1.2.1 U.S. Army's Squad Immersive Virtual Trainer (SiVT)....................................... 29 1.1.2.2 Remote Augmented Reality Maintenance Assistance (RARM-A).................... 31 1.1.2.3 Mixed and Immersive Reality Assessment Generation Engine (MIRAGE)...... 31 1.1.2.4 Virtual Battlespace Simulation (VBS) Training and Military Operations in Urbanized Terrain (MOUT) Training................................................................. 32 1.1.3 Futuristic Trends in Immersive Reality......................................................33 1.1.3.1 Neuromorphic Computing ................................................................................ 33 1.1.3.2 Brain-Computer Interface (BCI) in Immersive Reality Solutions ...................... 34 1.1.3.3 Immersive Synthetic Training Environment (STE) ........................................... 34 1.1.3.4 Tactical Augmented Reality (TAR)................................................................... 35 1.1.3.5 Virtual Squad Training System (VSTS)............................................................ 36 1.1.3.6 Artificial Intelligence (AI) Integration in AR-Based Military Simulations............ 36 1.1.4 Startups and Investment Landscape.........................................................37 1.1.5 Supply Chain Analysis................................................................................39 1.1.6 Patent Analysis............................................................................................41 1.2 Business Dynamics.........................................................................................45 1.2.1 Business Drivers .........................................................................................45 1.2.1.1 Increasing Need for Training with Enhanced Situational and Spatial Awareness toward Increased Soldier Lethality ................................................ 45 1.2.1.2 Development toward Multi-Domain Operations (MDO) Army by 2035............. 47
  • 4. 4 All rights reserved at BIS Research Inc. G l o b a l I m m e r s i v e R e a l i t y f o r D e f e n s e M a r k e t 1.2.2 Business Challenges ..................................................................................48 1.2.2.1 Tackling Cybersickness and Information Overload.......................................... 48 1.2.2.2 Security Concerns in Immersive Solutions....................................................... 49 1.2.3 Business Strategies ....................................................................................50 1.2.3.1 Mergers and Acquisitions................................................................................. 51 1.2.4 Corporate Strategies...................................................................................52 1.2.4.1 Partnerships, Collaborations, Agreements, and Contracts .............................. 52 1.2.5 Business Opportunities..............................................................................64 1.2.5.1 Advancements toward Next-Generation Command and Control (C2) System Platforms ............................................................................................. 64 1.2.5.2 Development of Glass Box Systems................................................................ 65 2. Application ................................................................................66 2.1 Global Immersive Reality for Defense Market (by Application) ...................67 2.1.1 Market Overview..........................................................................................67 2.1.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by Application) ...................................................................................................... 68 2.1.2 3D Modeling .................................................................................................68 2.1.3 Simulation and Training..............................................................................72 2.1.4 Maintenance and Monitoring......................................................................75 2.1.5 Situational Awareness ................................................................................77 3. Product......................................................................................79 3.1 Global Immersive Reality for Defense Market (by Type) ..............................80 3.1.1 Market Overview..........................................................................................80 3.1.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by Type) ................................................................................................................ 81 3.1.2 Augmented Reality (AR) .............................................................................81 3.1.3 Virtual Reality (VR) ......................................................................................82 3.1.4 Mixed Reality (MR).......................................................................................83 3.2 Global Immersive Reality for Market (by Component)..................................85
  • 5. 5 All rights reserved at BIS Research Inc. G l o b a l I m m e r s i v e R e a l i t y f o r D e f e n s e M a r k e t 3.2.1 Market Overview..........................................................................................85 3.2.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by Component) ..................................................................................................... 86 3.2.2 Sensors ........................................................................................................86 3.2.3 Camera .........................................................................................................88 3.2.4 Processor.....................................................................................................89 3.2.5 Modules........................................................................................................90 3.2.6 Memory.........................................................................................................92 3.2.7 Display..........................................................................................................92 3.2.8 Others...........................................................................................................93 3.3 Global Immersive Reality for Defense Market (by Device)...........................95 3.3.1 Market Overview..........................................................................................95 3.3.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by Device) ............................................................................................................. 96 3.3.2 Hardware ......................................................................................................96 3.3.2.1 Headsets .......................................................................................................... 97 3.3.2.2 Head Mounted Displays (HMD)........................................................................ 98 3.3.2.3 Handheld Devices ............................................................................................ 99 3.3.2.4 Others............................................................................................................. 100 3.3.3 Software .....................................................................................................101 3.3.3.1 Visualization and Documentation................................................................... 102 3.3.3.2 3D Modeling ................................................................................................... 102 3.3.3.3 Navigation ...................................................................................................... 103 3.3.3.4 Others............................................................................................................. 103 4. Region .....................................................................................105 4.1 Global Immersive Reality for Defense Market (by Region) ........................106 4.2 North America................................................................................................108 4.2.1 Market.........................................................................................................109
  • 6. 6 All rights reserved at BIS Research Inc. G l o b a l I m m e r s i v e R e a l i t y f o r D e f e n s e M a r k e t 4.2.1.1 Key Players in North America ........................................................................ 109 4.2.1.2 Business Drivers ............................................................................................ 110 4.2.1.3 Business Challenges...................................................................................... 110 4.2.2 Application.................................................................................................110 4.2.2.1 North America Immersive Reality for Defense Market (by Application) ......... 110 4.2.3 Product.......................................................................................................111 4.2.3.1 North America Immersive Reality for Defense Market (by Type) ................... 111 4.2.4 North America (by Country) .....................................................................111 4.2.4.1 U.S. ................................................................................................................ 111 4.2.4.1.1 Market .................................................................................................................... 114 4.2.4.1.1.1 Key Players in the U.S.................................................................................... 114 4.2.4.1.2 Application.............................................................................................................. 114 4.2.4.1.2.1 U.S. Immersive Reality for Defense Market (by Application) ......................... 114 4.2.4.1.3 Product................................................................................................................... 115 4.2.4.1.3.1 U.S. Immersive Reality for Defense Market (by Type) ................................... 115 4.2.4.2 Canada........................................................................................................... 115 4.2.4.2.1 Market .................................................................................................................... 116 4.2.4.2.1.1 Key Players in Canada ................................................................................... 116 4.2.4.2.2 Application.............................................................................................................. 117 4.2.4.2.2.1 Canada Immersive Reality for Defense Market (by Application).................... 117 4.2.4.2.3 Product................................................................................................................... 117 4.2.4.2.3.1 Canada Immersive Reality for Defense Market (by Type) ............................. 117 4.3 Europe ............................................................................................................119 4.3.1 Market.........................................................................................................120 4.3.1.1 Key Players in Europe.................................................................................... 120 4.3.1.2 Business Drivers ............................................................................................ 121 4.3.1.3 Business Challenges...................................................................................... 121 4.3.2 Application.................................................................................................122
  • 7. 7 All rights reserved at BIS Research Inc. G l o b a l I m m e r s i v e R e a l i t y f o r D e f e n s e M a r k e t 4.3.2.1 Europe Immersive Reality for Defense Market (by Application)..................... 122 4.3.3 Product.......................................................................................................122 4.3.3.1 Europe Immersive Reality for Defense Market (by Type) .............................. 122 4.3.4 Europe (by Country)..................................................................................122 4.3.4.1 U.K. ................................................................................................................ 122 4.3.4.1.1 Market .................................................................................................................... 125 4.3.4.1.1.1 Key Players in the U.K.................................................................................... 125 4.3.4.1.2 Application.............................................................................................................. 125 4.3.4.1.2.1 U.K. Immersive Reality for Defense Market (by Application) ......................... 125 4.3.4.1.3 Product................................................................................................................... 125 4.3.4.1.3.1 U.K. Immersive Reality for Defense Market (by Type) ................................... 125 4.3.4.2 Germany......................................................................................................... 126 4.3.4.2.1 Market .................................................................................................................... 127 4.3.4.2.1.1 Key Players in Germany................................................................................. 127 4.3.4.2.2 Application.............................................................................................................. 128 4.3.4.2.2.1 Germany Immersive Reality for Defense Market (by Application).................. 128 4.3.4.2.3 Product................................................................................................................... 128 4.3.4.2.3.1 Germany Immersive Reality for Defense Market (by Type) ........................... 128 4.3.4.3 France ............................................................................................................ 128 4.3.4.3.1 Market .................................................................................................................... 130 4.3.4.3.1.1 Key Players in France..................................................................................... 130 4.3.4.3.2 Application.............................................................................................................. 131 4.3.4.3.2.1 France Immersive Reality for Defense Market (by Application) ..................... 131 4.3.4.3.3 Product................................................................................................................... 131 4.3.4.3.3.1 France Immersive Reality for Defense Market (by Type)............................... 131 4.3.4.4 Russia ............................................................................................................ 131 4.3.4.4.1 Market .................................................................................................................... 133 4.3.4.4.1.1 Key Players in Russia..................................................................................... 133 4.3.4.4.2 Application.............................................................................................................. 133
  • 8. 8 All rights reserved at BIS Research Inc. G l o b a l I m m e r s i v e R e a l i t y f o r D e f e n s e M a r k e t 4.3.4.4.2.1 Russia Immersive Reality for Defense Market (by Application) ..................... 133 4.3.4.4.3 Product................................................................................................................... 134 4.3.4.4.3.1 Russia Immersive Reality for Defense Market (by Type) ............................... 134 4.3.4.5 Rest-of-Europe............................................................................................... 134 4.3.4.5.1 Application.............................................................................................................. 135 4.3.4.5.1.1 Rest-of-Europe Immersive Reality for Defense Market (by Application)........ 135 4.3.4.5.2 Product................................................................................................................... 136 4.3.4.5.2.1 Rest-of-Europe Immersive Reality for Defense Market (by Type).................. 136 4.4 Asia-Pacific ....................................................................................................138 4.4.1 Market.........................................................................................................139 4.4.1.1 Key Players in Asia-Pacific............................................................................. 139 4.4.1.2 Business Drivers ............................................................................................ 139 4.4.1.3 Business Challenges...................................................................................... 140 4.4.2 Application.................................................................................................140 4.4.2.1 Asia-Pacific Immersive Reality for Defense Market (by Application).............. 140 4.4.3 Product.......................................................................................................140 4.4.3.1 Asia-Pacific Immersive Reality for Defense Market (by Type) ....................... 140 4.4.4 Asia-Pacific (by Country)..........................................................................141 4.4.4.1 China.............................................................................................................. 141 4.4.4.1.1 Market .................................................................................................................... 142 4.4.4.1.1.1 Key Players in China ...................................................................................... 142 4.4.4.1.2 Application.............................................................................................................. 142 4.4.4.1.2.1 China Immersive Reality for Defense Market (by Application)....................... 142 4.4.4.1.3 Product................................................................................................................... 143 4.4.4.1.3.1 China Immersive Reality for Defense Market (by Type)................................. 143 4.4.4.2 Japan.............................................................................................................. 143 4.4.4.2.1 Market .................................................................................................................... 144 4.4.4.2.1.1 Key Players in Japan...................................................................................... 144
  • 9. 9 All rights reserved at BIS Research Inc. G l o b a l I m m e r s i v e R e a l i t y f o r D e f e n s e M a r k e t 4.4.4.2.2 Application.............................................................................................................. 144 4.4.4.2.2.1 Japan Immersive Reality for Defense Market (by Application)....................... 144 4.4.4.2.3 Product................................................................................................................... 145 4.4.4.2.3.1 Japan Immersive Reality for Defense Market (by Type) ................................ 145 4.4.4.3 India ............................................................................................................... 145 4.4.4.3.1 Market .................................................................................................................... 146 4.4.4.3.1.1 Key Players in India........................................................................................ 146 4.4.4.3.2 Application.............................................................................................................. 147 4.4.4.3.2.1 India Immersive Reality for Defense Market (by Application)......................... 147 4.4.4.3.3 Product................................................................................................................... 147 4.4.4.3.3.1 India Immersive Reality for Defense Market (by Type) .................................. 147 4.4.4.4 Rest-of-Asia-Pacific........................................................................................ 147 4.4.4.4.1 Application.............................................................................................................. 150 4.4.4.4.1.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Application)............................................................................................................ 150 4.4.4.4.2 Product................................................................................................................... 151 4.4.4.4.2.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Type) .......... 151 4.5 Rest-of-the-World ..........................................................................................153 4.5.1 Market.........................................................................................................153 4.5.1.1 Key Players in Rest-of-the World ................................................................... 153 4.5.1.2 Business Drivers ............................................................................................ 154 4.5.1.3 Business Challenges...................................................................................... 154 4.5.2 Rest-of-the-World (by Region)..................................................................154 4.5.2.1 Middle East..................................................................................................... 154 4.5.2.1.1 Market .................................................................................................................... 156 4.5.2.1.1.1 Key Players in the Middle East....................................................................... 156 4.5.2.1.2 Application.............................................................................................................. 156 4.5.2.1.2.1 Middle East Immersive Reality for Defense Market (by Application) ............. 156 4.5.2.1.3 Product................................................................................................................... 156
  • 10. 10 All rights reserved at BIS Research Inc. G l o b a l I m m e r s i v e R e a l i t y f o r D e f e n s e M a r k e t 4.5.2.1.3.1 Middle East Immersive Reality for Defense Market (by Type) ....................... 156 5. Competitive Benchmarking and Company Profiles ...................157 5.1 Competitive Benchmarking ..........................................................................158 5.2 Bohemia Interactive Simulations .................................................................160 5.2.1 Company Overview ...................................................................................160 5.2.1.1 Role of Bohemia Interactive Simulations in the Immersive Reality for Defense Market.............................................................................................. 160 5.2.1.2 Customers...................................................................................................... 161 5.2.1.3 Product Portfolio............................................................................................. 161 5.2.2 Business Strategies ..................................................................................162 5.2.2.1 Mergers and Acquisitions............................................................................... 162 5.2.3 Corporate Strategies.................................................................................162 5.2.3.1 Partnerships, Collaborations, Agreements, and Contracts ............................ 162 5.2.4 Analyst View ..............................................................................................163 5.3 CAE, Inc..........................................................................................................164 5.3.1 Company Overview ...................................................................................164 5.3.1.1 Role of CAE, Inc. in the Immersive Reality for Defense Market..................... 164 5.3.1.2 Customers...................................................................................................... 164 5.3.1.3 Product Portfolio............................................................................................. 165 5.3.2 Business Strategies ..................................................................................167 5.3.2.1 Mergers and Acquisitions............................................................................... 167 5.3.3 Corporate Strategies.................................................................................167 5.3.3.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 167 5.3.4 Analyst View ..............................................................................................168 5.4 HTX Labs ........................................................................................................169 5.4.1 Company Overview ...................................................................................169 5.4.1.1 Role of HTX Labs in the Immersive Reality for Defense Market .................... 169
  • 11. 11 All rights reserved at BIS Research Inc. G l o b a l I m m e r s i v e R e a l i t y f o r D e f e n s e M a r k e t 5.4.1.2 Customers...................................................................................................... 170 5.4.1.3 Product Portfolio............................................................................................. 170 5.4.2 Corporate Strategies.................................................................................170 5.4.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 170 5.4.3 Analyst View ..............................................................................................172 5.5 Indra Sistemas, S.A. ......................................................................................173 5.5.1 Company Overview ...................................................................................173 5.5.1.1 Role of Indra Sistemas, S.A. in the Immersive Reality for Defense Market ....................................................................................................................... 173 5.5.1.2 Customers...................................................................................................... 173 5.5.1.3 Product Portfolio............................................................................................. 174 5.5.2 Business Strategies ..................................................................................174 5.5.2.1 Mergers and Acquisitions............................................................................... 174 5.5.3 Corporate Strategies.................................................................................175 5.5.3.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 175 5.5.4 Analyst View ..............................................................................................175 5.6 Lockheed Martin ............................................................................................176 5.6.1 Company Overview ...................................................................................176 5.6.1.1 Role of Lockheed Martin in the Immersive Reality for Defense Market ......... 176 5.6.1.2 Customers...................................................................................................... 176 5.6.1.3 Product Portfolio............................................................................................. 177 5.6.2 Corporate Strategies.................................................................................178 5.6.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 178 5.6.3 Analyst View ..............................................................................................178 5.7 Red Six Aerospace, Inc. ................................................................................179 5.7.1 Company Overview ...................................................................................179 5.7.1.1 Role of Red Six Aerospace, Inc. in the Immersive Reality for Defense Market ............................................................................................................ 179
  • 12. 12 All rights reserved at BIS Research Inc. G l o b a l I m m e r s i v e R e a l i t y f o r D e f e n s e M a r k e t 5.7.1.2 Customers...................................................................................................... 179 5.7.1.3 Product Portfolio............................................................................................. 180 5.7.2 Corporate Strategies.................................................................................180 5.7.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 180 5.7.3 Analyst View ..............................................................................................181 5.8 SimX................................................................................................................182 5.8.1 Company Overview ...................................................................................182 5.8.1.1 Role of SimX in the Immersive Reality for Defense Market ........................... 182 5.8.1.2 Customers...................................................................................................... 182 5.8.1.3 Product Portfolio............................................................................................. 183 5.8.2 Corporate Strategies.................................................................................184 5.8.2.1 Partnerships, Collaborations, Agreements, and Contracts ............................ 184 5.8.3 Analyst View ..............................................................................................185 5.9 Thales Group..................................................................................................186 5.9.1 Company Overview ...................................................................................186 5.9.1.1 Role of Thales Group in the Immersive Reality for Defense Market .............. 186 5.9.1.2 Customers...................................................................................................... 186 5.9.1.3 Product Portfolio............................................................................................. 187 5.9.2 Business Strategies ..................................................................................188 5.9.2.1 Mergers and Acquisitions............................................................................... 188 5.9.3 Analyst View ..............................................................................................188 5.10 VRgineers, Inc................................................................................................189 5.10.1 Company Overview ...................................................................................189 5.10.1.1 Role of VRgineers, Inc. in the Immersive Reality for Defense Market ........... 189 5.10.1.2 Customers...................................................................................................... 190 5.10.1.3 Product Portfolio............................................................................................. 190 5.10.2 Corporate Strategies.................................................................................191
  • 13. 13 All rights reserved at BIS Research Inc. G l o b a l I m m e r s i v e R e a l i t y f o r D e f e n s e M a r k e t 5.10.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 191 5.10.3 Analyst View ..............................................................................................192 5.11 Varjo................................................................................................................193 5.11.1 Company Overview ...................................................................................193 5.11.1.1 Role of Varjo in the Immersive Reality for Defense Market............................ 193 5.11.1.2 Customers...................................................................................................... 194 5.11.1.3 Product Portfolio............................................................................................. 194 5.11.2 Corporate Strategies.................................................................................195 5.11.2.1 Partnerships, Collaborations, Agreements, and Contracts ............................ 195 5.11.3 Analyst View ..............................................................................................195 5.12 Other Key Player Profiles..............................................................................196 6. Growth Opportunities and Recommendations..........................201 6.1 Growth Opportunities....................................................................................202 6.1.1 Growth Opportunity: Digital Twins in Immersive Defense Systems.....202 6.1.1.1 Recommendations ......................................................................................... 203 6.2 Immersive Reality Solutions Manufacturers ...............................................203 6.2.1 Growth Opportunity: Meta Lens based XR Devices...............................203 6.2.1.1 Recommendations ......................................................................................... 204 6.3 Factors for Data Prediction and Modeling...................................................207
  • 14. 14 All rights reserved at BIS Research Inc. G l o b a l I m m e r s i v e R e a l i t y f o r D e f e n s e M a r k e t List of Figures Figure 1: Global Immersive Reality for Defense Market, $Billion, 2022-2033 Figure 2: Global Immersive Reality for Defense (by Application), $Million, 2022 and 2033 Figure 3: Global Immersive Reality for Defense Market (by Type), $Million, 2022 and 2033 Figure 4: Global Immersive Reality for Defense Market (by Component), $Million, 2022 and 2033 Figure 5: Global Immersive Reality for Defense Market (by Device), $Million, 2022 and 2033 Figure 6: Global Immersive Reality for Defense Market (by Region), $Billion, 2033 Figure 7: Global Immersive Reality for Defense Market Coverage Figure 8: Supply Chain Analysis Figure 9: Immersive Reality for Defense Market, Business Dynamics Figure 10: Share of Key Market Developments, January 2021-September 2023 Figure 11: Global Immersive Reality for Defense Market (by Application) Figure 12: Global Immersive Reality for Defense Market (by Type) Figure 13: Global Immersive Reality for Defense Market (by Component) Figure 14: Global Advanced Space Composites Market (by Device) Figure 15: Competitive Benchmarking of Key Players Figure 16: Research Methodology Figure 17: Top-Down and Bottom-Up Approach Figure 18: Assumptions and Limitations
  • 15. 15 All rights reserved at BIS Research Inc. G l o b a l I m m e r s i v e R e a l i t y f o r D e f e n s e M a r k e t List of Tables Table 1: Startups and Investments, 2021-2023 Table 2: Patents, January 2021-September 2023 Table 3: Mergers and Acquisitions, January 2021-September 2023 Table 4: Partnerships, Collaborations, Agreements, and Contracts, January 2021-September 2023 Table 5: Global Immersive Reality for Defense Market (by Application), $Million, 2022-2033 Table 6: Global Immersive Reality for Defense Market (by Type), $Million, 2022-2033 Table 7: Global Immersive Reality for Defense Market (by Component), $Million, 2022-2033 Table 8: Global Immersive Reality for Defense Market (by Device), $Million, 2022-2033 Table 9: Global Immersive Reality for Defense Market (by Hardware), $Million, 2022-2033 Table 10: Global Immersive Reality for Defense Market (by Software), $Million, 2022-2033 Table 11: Key Software Solutions Utilized for Immersive Defense Applications Table 12: Global Immersive Reality for Defense Market (by Region), $Million, 2022-2033 Table 13: North America Immersive Reality for Defense Market (by Application), $Million, 2022-2033 Table 14: North America Immersive Reality for Defense Market (by Type), $Million, 2022-2033 Table 15: U.S. Immersive Reality for Defense Market (by Application), $Million, 2022-2033 Table 16: U.S. Immersive Reality for Defense Market (by Type), $Million, 2022-2033 Table 17: Canada Immersive Reality for Defense Market (by Application), $Million, 2022-2033 Table 18: Canada Immersive Reality for Defense Market (by Type), $Million, 2022-2033 Table 19: Europe Immersive Reality for Defense Market (by Application), $Million, 2022-2033 Table 20: Europe Immersive Reality for Defense Market (by Type), $Million, 2022-2033 Table 21: U.K. Immersive Reality for Defense Market (by Application), $Million, 2022-2033 Table 22: U.K. Immersive Reality for Defense Market (by Type), $Million, 2022-2033 Table 23: Germany Immersive Reality for Defense Market (by Application), $Million, 2022-2033 Table 24: Germany Immersive Reality for Defense Market (by Type), $Million, 2022-2033 Table 25: France Immersive Reality for Defense Market (by Application), $Million, 2022-2033 Table 26: France Immersive Reality for Defense Market (by Type), $Million, 2022-2033 Table 27: Russia Immersive Reality for Defense Market (by Application), $Million, 2022-2033 Table 28: Russia Immersive Reality for Defense Market (by Type), $Million, 2022-2033 Table 29: Rest-of-Europe Immersive Reality for Defense Market (by Application), $Million, 2022-2033 Table 30: Rest-of-Europe Immersive Reality for Defense Market (by Type), $Million, 2022-2033 Table 31: Asia-Pacific Immersive Reality for Defense Market (by Application), $Million, 2022-2033 Table 32: Asia-Pacific Immersive Reality for Defense Market (by Type), $Million, 2022-2033 Table 33: China Immersive Reality for Defense Market (by Application), $Million, 2022-2033 Table 34: China Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • 16. 16 All rights reserved at BIS Research Inc. G l o b a l I m m e r s i v e R e a l i t y f o r D e f e n s e M a r k e t Table 35: Japan Immersive Reality for Defense Market (by Application), $Million, 2022-2033 Table 36: Japan Immersive Reality for Defense Market (by Type), $Million, 2022-2033 Table 37: India Immersive Reality for Defense Market (by Application), $Million, 2022-2033 Table 38: India Immersive Reality for Defense Market (by Type), $Million, 2022-2033 Table 39: Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Application), $Million, 2022-2033 Table 40: Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Type), $Million, 2022-2033 Table 41: Middle East Immersive Reality for Defense Market (by Application), $Million, 2022-2033 Table 42: Middle East Immersive Reality for Defense Market (by Type), $Million, 2022-2033 Table 43: Benchmarking and Weightage Parameters Table 44: Bohemia Interactive Simulations: Product Portfolio Table 45: Bohemia Interactive Simulations: Mergers and Acquisitions Table 46: Bohemia Interactive Simulations: Partnerships, Collaborations, Agreements, and Contracts Table 47: CAE, Inc.: Product Portfolio Table 48: CAE, Inc.: Mergers and Acquisitions Table 49: CAE, Inc.: Partnerships, Collaborations, Agreements, and Contracts Table 50: HTX Labs: Product Portfolio Table 51: HTX Labs: Partnerships, Collaborations, Agreements, and Contracts Table 52: Indra Sistemas, S.A.: Product Portfolio Table 53: Indra Sistemas, S.A.: Mergers and Acquisitions Table 54: Indra Sistemas, S.A.: Partnerships, Collaborations, Agreements, and Contracts Table 55: Lockheed Martin: Product Portfolio Table 56: Lockheed Martin: Partnerships, Collaborations, Agreements, and Contracts Table 57: Red Six Aerospace, Inc.: Product Portfolio Table 58: Red Six Aerospace, Inc.: Partnerships, Collaborations, Agreements, and Contracts Table 59: SimX: Product Portfolio Table 60: SimX: Partnerships, Collaborations, Agreements, and Contracts Table 61: Thales Group: Product Portfolio Table 62: Thales Group: Mergers and Acquisitions Table 63: VRgineers, Inc.: Product Portfolio Table 64: VRgineers, Inc.: Partnerships, Collaborations, Agreements, and Contracts Table 65: Varjo: Product Portfolio Table 66: Varjo: Partnerships, Collaborations, Agreements, and Contracts Table 67: Other Key Players Profile in the Immersive Reality for Defense Market
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