Immersive reality for defense market is estimated to reach $14.75 Bn in 2033 from $2.25 Bn in 2022, at a growth rate of 18.78% during the forecast period 2023-2033.
Read Rerport Overview: https://bisresearch.com/industry-report/immersive-reality-defense-market.html
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September 2023
Immersive Reality
for Defense
Market–
A Global and
Regional Analysis
Table of Content
Focus on Type, Component, Devices,
Application, and Region
Analysis and Forecast: 2023-2033
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Table of Content
Executive Summary..........................................................................18
Scope of the Study ...........................................................................24
1. Markets .....................................................................................27
1.1 Industry Outlook..............................................................................................28
1.1.1 Global Immersive Reality for Defense Market: Overview.........................28
1.1.2 Ongoing and Upcoming Programs ............................................................29
1.1.2.1 U.S. Army's Squad Immersive Virtual Trainer (SiVT)....................................... 29
1.1.2.2 Remote Augmented Reality Maintenance Assistance (RARM-A).................... 31
1.1.2.3 Mixed and Immersive Reality Assessment Generation Engine (MIRAGE)...... 31
1.1.2.4 Virtual Battlespace Simulation (VBS) Training and Military Operations in
Urbanized Terrain (MOUT) Training................................................................. 32
1.1.3 Futuristic Trends in Immersive Reality......................................................33
1.1.3.1 Neuromorphic Computing ................................................................................ 33
1.1.3.2 Brain-Computer Interface (BCI) in Immersive Reality Solutions ...................... 34
1.1.3.3 Immersive Synthetic Training Environment (STE) ........................................... 34
1.1.3.4 Tactical Augmented Reality (TAR)................................................................... 35
1.1.3.5 Virtual Squad Training System (VSTS)............................................................ 36
1.1.3.6 Artificial Intelligence (AI) Integration in AR-Based Military Simulations............ 36
1.1.4 Startups and Investment Landscape.........................................................37
1.1.5 Supply Chain Analysis................................................................................39
1.1.6 Patent Analysis............................................................................................41
1.2 Business Dynamics.........................................................................................45
1.2.1 Business Drivers .........................................................................................45
1.2.1.1 Increasing Need for Training with Enhanced Situational and Spatial
Awareness toward Increased Soldier Lethality ................................................ 45
1.2.1.2 Development toward Multi-Domain Operations (MDO) Army by 2035............. 47
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1.2.2 Business Challenges ..................................................................................48
1.2.2.1 Tackling Cybersickness and Information Overload.......................................... 48
1.2.2.2 Security Concerns in Immersive Solutions....................................................... 49
1.2.3 Business Strategies ....................................................................................50
1.2.3.1 Mergers and Acquisitions................................................................................. 51
1.2.4 Corporate Strategies...................................................................................52
1.2.4.1 Partnerships, Collaborations, Agreements, and Contracts .............................. 52
1.2.5 Business Opportunities..............................................................................64
1.2.5.1 Advancements toward Next-Generation Command and Control (C2)
System Platforms ............................................................................................. 64
1.2.5.2 Development of Glass Box Systems................................................................ 65
2. Application ................................................................................66
2.1 Global Immersive Reality for Defense Market (by Application) ...................67
2.1.1 Market Overview..........................................................................................67
2.1.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by
Application) ...................................................................................................... 68
2.1.2 3D Modeling .................................................................................................68
2.1.3 Simulation and Training..............................................................................72
2.1.4 Maintenance and Monitoring......................................................................75
2.1.5 Situational Awareness ................................................................................77
3. Product......................................................................................79
3.1 Global Immersive Reality for Defense Market (by Type) ..............................80
3.1.1 Market Overview..........................................................................................80
3.1.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by
Type) ................................................................................................................ 81
3.1.2 Augmented Reality (AR) .............................................................................81
3.1.3 Virtual Reality (VR) ......................................................................................82
3.1.4 Mixed Reality (MR).......................................................................................83
3.2 Global Immersive Reality for Market (by Component)..................................85
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3.2.1 Market Overview..........................................................................................85
3.2.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by
Component) ..................................................................................................... 86
3.2.2 Sensors ........................................................................................................86
3.2.3 Camera .........................................................................................................88
3.2.4 Processor.....................................................................................................89
3.2.5 Modules........................................................................................................90
3.2.6 Memory.........................................................................................................92
3.2.7 Display..........................................................................................................92
3.2.8 Others...........................................................................................................93
3.3 Global Immersive Reality for Defense Market (by Device)...........................95
3.3.1 Market Overview..........................................................................................95
3.3.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by
Device) ............................................................................................................. 96
3.3.2 Hardware ......................................................................................................96
3.3.2.1 Headsets .......................................................................................................... 97
3.3.2.2 Head Mounted Displays (HMD)........................................................................ 98
3.3.2.3 Handheld Devices ............................................................................................ 99
3.3.2.4 Others............................................................................................................. 100
3.3.3 Software .....................................................................................................101
3.3.3.1 Visualization and Documentation................................................................... 102
3.3.3.2 3D Modeling ................................................................................................... 102
3.3.3.3 Navigation ...................................................................................................... 103
3.3.3.4 Others............................................................................................................. 103
4. Region .....................................................................................105
4.1 Global Immersive Reality for Defense Market (by Region) ........................106
4.2 North America................................................................................................108
4.2.1 Market.........................................................................................................109
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4.2.1.1 Key Players in North America ........................................................................ 109
4.2.1.2 Business Drivers ............................................................................................ 110
4.2.1.3 Business Challenges...................................................................................... 110
4.2.2 Application.................................................................................................110
4.2.2.1 North America Immersive Reality for Defense Market (by Application) ......... 110
4.2.3 Product.......................................................................................................111
4.2.3.1 North America Immersive Reality for Defense Market (by Type) ................... 111
4.2.4 North America (by Country) .....................................................................111
4.2.4.1 U.S. ................................................................................................................ 111
4.2.4.1.1 Market .................................................................................................................... 114
4.2.4.1.1.1 Key Players in the U.S.................................................................................... 114
4.2.4.1.2 Application.............................................................................................................. 114
4.2.4.1.2.1 U.S. Immersive Reality for Defense Market (by Application) ......................... 114
4.2.4.1.3 Product................................................................................................................... 115
4.2.4.1.3.1 U.S. Immersive Reality for Defense Market (by Type) ................................... 115
4.2.4.2 Canada........................................................................................................... 115
4.2.4.2.1 Market .................................................................................................................... 116
4.2.4.2.1.1 Key Players in Canada ................................................................................... 116
4.2.4.2.2 Application.............................................................................................................. 117
4.2.4.2.2.1 Canada Immersive Reality for Defense Market (by Application).................... 117
4.2.4.2.3 Product................................................................................................................... 117
4.2.4.2.3.1 Canada Immersive Reality for Defense Market (by Type) ............................. 117
4.3 Europe ............................................................................................................119
4.3.1 Market.........................................................................................................120
4.3.1.1 Key Players in Europe.................................................................................... 120
4.3.1.2 Business Drivers ............................................................................................ 121
4.3.1.3 Business Challenges...................................................................................... 121
4.3.2 Application.................................................................................................122
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4.3.2.1 Europe Immersive Reality for Defense Market (by Application)..................... 122
4.3.3 Product.......................................................................................................122
4.3.3.1 Europe Immersive Reality for Defense Market (by Type) .............................. 122
4.3.4 Europe (by Country)..................................................................................122
4.3.4.1 U.K. ................................................................................................................ 122
4.3.4.1.1 Market .................................................................................................................... 125
4.3.4.1.1.1 Key Players in the U.K.................................................................................... 125
4.3.4.1.2 Application.............................................................................................................. 125
4.3.4.1.2.1 U.K. Immersive Reality for Defense Market (by Application) ......................... 125
4.3.4.1.3 Product................................................................................................................... 125
4.3.4.1.3.1 U.K. Immersive Reality for Defense Market (by Type) ................................... 125
4.3.4.2 Germany......................................................................................................... 126
4.3.4.2.1 Market .................................................................................................................... 127
4.3.4.2.1.1 Key Players in Germany................................................................................. 127
4.3.4.2.2 Application.............................................................................................................. 128
4.3.4.2.2.1 Germany Immersive Reality for Defense Market (by Application).................. 128
4.3.4.2.3 Product................................................................................................................... 128
4.3.4.2.3.1 Germany Immersive Reality for Defense Market (by Type) ........................... 128
4.3.4.3 France ............................................................................................................ 128
4.3.4.3.1 Market .................................................................................................................... 130
4.3.4.3.1.1 Key Players in France..................................................................................... 130
4.3.4.3.2 Application.............................................................................................................. 131
4.3.4.3.2.1 France Immersive Reality for Defense Market (by Application) ..................... 131
4.3.4.3.3 Product................................................................................................................... 131
4.3.4.3.3.1 France Immersive Reality for Defense Market (by Type)............................... 131
4.3.4.4 Russia ............................................................................................................ 131
4.3.4.4.1 Market .................................................................................................................... 133
4.3.4.4.1.1 Key Players in Russia..................................................................................... 133
4.3.4.4.2 Application.............................................................................................................. 133
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4.3.4.4.2.1 Russia Immersive Reality for Defense Market (by Application) ..................... 133
4.3.4.4.3 Product................................................................................................................... 134
4.3.4.4.3.1 Russia Immersive Reality for Defense Market (by Type) ............................... 134
4.3.4.5 Rest-of-Europe............................................................................................... 134
4.3.4.5.1 Application.............................................................................................................. 135
4.3.4.5.1.1 Rest-of-Europe Immersive Reality for Defense Market (by Application)........ 135
4.3.4.5.2 Product................................................................................................................... 136
4.3.4.5.2.1 Rest-of-Europe Immersive Reality for Defense Market (by Type).................. 136
4.4 Asia-Pacific ....................................................................................................138
4.4.1 Market.........................................................................................................139
4.4.1.1 Key Players in Asia-Pacific............................................................................. 139
4.4.1.2 Business Drivers ............................................................................................ 139
4.4.1.3 Business Challenges...................................................................................... 140
4.4.2 Application.................................................................................................140
4.4.2.1 Asia-Pacific Immersive Reality for Defense Market (by Application).............. 140
4.4.3 Product.......................................................................................................140
4.4.3.1 Asia-Pacific Immersive Reality for Defense Market (by Type) ....................... 140
4.4.4 Asia-Pacific (by Country)..........................................................................141
4.4.4.1 China.............................................................................................................. 141
4.4.4.1.1 Market .................................................................................................................... 142
4.4.4.1.1.1 Key Players in China ...................................................................................... 142
4.4.4.1.2 Application.............................................................................................................. 142
4.4.4.1.2.1 China Immersive Reality for Defense Market (by Application)....................... 142
4.4.4.1.3 Product................................................................................................................... 143
4.4.4.1.3.1 China Immersive Reality for Defense Market (by Type)................................. 143
4.4.4.2 Japan.............................................................................................................. 143
4.4.4.2.1 Market .................................................................................................................... 144
4.4.4.2.1.1 Key Players in Japan...................................................................................... 144
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4.4.4.2.2 Application.............................................................................................................. 144
4.4.4.2.2.1 Japan Immersive Reality for Defense Market (by Application)....................... 144
4.4.4.2.3 Product................................................................................................................... 145
4.4.4.2.3.1 Japan Immersive Reality for Defense Market (by Type) ................................ 145
4.4.4.3 India ............................................................................................................... 145
4.4.4.3.1 Market .................................................................................................................... 146
4.4.4.3.1.1 Key Players in India........................................................................................ 146
4.4.4.3.2 Application.............................................................................................................. 147
4.4.4.3.2.1 India Immersive Reality for Defense Market (by Application)......................... 147
4.4.4.3.3 Product................................................................................................................... 147
4.4.4.3.3.1 India Immersive Reality for Defense Market (by Type) .................................. 147
4.4.4.4 Rest-of-Asia-Pacific........................................................................................ 147
4.4.4.4.1 Application.............................................................................................................. 150
4.4.4.4.1.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by
Application)............................................................................................................ 150
4.4.4.4.2 Product................................................................................................................... 151
4.4.4.4.2.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Type) .......... 151
4.5 Rest-of-the-World ..........................................................................................153
4.5.1 Market.........................................................................................................153
4.5.1.1 Key Players in Rest-of-the World ................................................................... 153
4.5.1.2 Business Drivers ............................................................................................ 154
4.5.1.3 Business Challenges...................................................................................... 154
4.5.2 Rest-of-the-World (by Region)..................................................................154
4.5.2.1 Middle East..................................................................................................... 154
4.5.2.1.1 Market .................................................................................................................... 156
4.5.2.1.1.1 Key Players in the Middle East....................................................................... 156
4.5.2.1.2 Application.............................................................................................................. 156
4.5.2.1.2.1 Middle East Immersive Reality for Defense Market (by Application) ............. 156
4.5.2.1.3 Product................................................................................................................... 156
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4.5.2.1.3.1 Middle East Immersive Reality for Defense Market (by Type) ....................... 156
5. Competitive Benchmarking and Company Profiles ...................157
5.1 Competitive Benchmarking ..........................................................................158
5.2 Bohemia Interactive Simulations .................................................................160
5.2.1 Company Overview ...................................................................................160
5.2.1.1 Role of Bohemia Interactive Simulations in the Immersive Reality for
Defense Market.............................................................................................. 160
5.2.1.2 Customers...................................................................................................... 161
5.2.1.3 Product Portfolio............................................................................................. 161
5.2.2 Business Strategies ..................................................................................162
5.2.2.1 Mergers and Acquisitions............................................................................... 162
5.2.3 Corporate Strategies.................................................................................162
5.2.3.1 Partnerships, Collaborations, Agreements, and Contracts ............................ 162
5.2.4 Analyst View ..............................................................................................163
5.3 CAE, Inc..........................................................................................................164
5.3.1 Company Overview ...................................................................................164
5.3.1.1 Role of CAE, Inc. in the Immersive Reality for Defense Market..................... 164
5.3.1.2 Customers...................................................................................................... 164
5.3.1.3 Product Portfolio............................................................................................. 165
5.3.2 Business Strategies ..................................................................................167
5.3.2.1 Mergers and Acquisitions............................................................................... 167
5.3.3 Corporate Strategies.................................................................................167
5.3.3.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 167
5.3.4 Analyst View ..............................................................................................168
5.4 HTX Labs ........................................................................................................169
5.4.1 Company Overview ...................................................................................169
5.4.1.1 Role of HTX Labs in the Immersive Reality for Defense Market .................... 169
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5.4.1.2 Customers...................................................................................................... 170
5.4.1.3 Product Portfolio............................................................................................. 170
5.4.2 Corporate Strategies.................................................................................170
5.4.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 170
5.4.3 Analyst View ..............................................................................................172
5.5 Indra Sistemas, S.A. ......................................................................................173
5.5.1 Company Overview ...................................................................................173
5.5.1.1 Role of Indra Sistemas, S.A. in the Immersive Reality for Defense Market
....................................................................................................................... 173
5.5.1.2 Customers...................................................................................................... 173
5.5.1.3 Product Portfolio............................................................................................. 174
5.5.2 Business Strategies ..................................................................................174
5.5.2.1 Mergers and Acquisitions............................................................................... 174
5.5.3 Corporate Strategies.................................................................................175
5.5.3.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 175
5.5.4 Analyst View ..............................................................................................175
5.6 Lockheed Martin ............................................................................................176
5.6.1 Company Overview ...................................................................................176
5.6.1.1 Role of Lockheed Martin in the Immersive Reality for Defense Market ......... 176
5.6.1.2 Customers...................................................................................................... 176
5.6.1.3 Product Portfolio............................................................................................. 177
5.6.2 Corporate Strategies.................................................................................178
5.6.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 178
5.6.3 Analyst View ..............................................................................................178
5.7 Red Six Aerospace, Inc. ................................................................................179
5.7.1 Company Overview ...................................................................................179
5.7.1.1 Role of Red Six Aerospace, Inc. in the Immersive Reality for Defense
Market ............................................................................................................ 179
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5.7.1.2 Customers...................................................................................................... 179
5.7.1.3 Product Portfolio............................................................................................. 180
5.7.2 Corporate Strategies.................................................................................180
5.7.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 180
5.7.3 Analyst View ..............................................................................................181
5.8 SimX................................................................................................................182
5.8.1 Company Overview ...................................................................................182
5.8.1.1 Role of SimX in the Immersive Reality for Defense Market ........................... 182
5.8.1.2 Customers...................................................................................................... 182
5.8.1.3 Product Portfolio............................................................................................. 183
5.8.2 Corporate Strategies.................................................................................184
5.8.2.1 Partnerships, Collaborations, Agreements, and Contracts ............................ 184
5.8.3 Analyst View ..............................................................................................185
5.9 Thales Group..................................................................................................186
5.9.1 Company Overview ...................................................................................186
5.9.1.1 Role of Thales Group in the Immersive Reality for Defense Market .............. 186
5.9.1.2 Customers...................................................................................................... 186
5.9.1.3 Product Portfolio............................................................................................. 187
5.9.2 Business Strategies ..................................................................................188
5.9.2.1 Mergers and Acquisitions............................................................................... 188
5.9.3 Analyst View ..............................................................................................188
5.10 VRgineers, Inc................................................................................................189
5.10.1 Company Overview ...................................................................................189
5.10.1.1 Role of VRgineers, Inc. in the Immersive Reality for Defense Market ........... 189
5.10.1.2 Customers...................................................................................................... 190
5.10.1.3 Product Portfolio............................................................................................. 190
5.10.2 Corporate Strategies.................................................................................191
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5.10.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts ....... 191
5.10.3 Analyst View ..............................................................................................192
5.11 Varjo................................................................................................................193
5.11.1 Company Overview ...................................................................................193
5.11.1.1 Role of Varjo in the Immersive Reality for Defense Market............................ 193
5.11.1.2 Customers...................................................................................................... 194
5.11.1.3 Product Portfolio............................................................................................. 194
5.11.2 Corporate Strategies.................................................................................195
5.11.2.1 Partnerships, Collaborations, Agreements, and Contracts ............................ 195
5.11.3 Analyst View ..............................................................................................195
5.12 Other Key Player Profiles..............................................................................196
6. Growth Opportunities and Recommendations..........................201
6.1 Growth Opportunities....................................................................................202
6.1.1 Growth Opportunity: Digital Twins in Immersive Defense Systems.....202
6.1.1.1 Recommendations ......................................................................................... 203
6.2 Immersive Reality Solutions Manufacturers ...............................................203
6.2.1 Growth Opportunity: Meta Lens based XR Devices...............................203
6.2.1.1 Recommendations ......................................................................................... 204
6.3 Factors for Data Prediction and Modeling...................................................207
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List of Figures
Figure 1: Global Immersive Reality for Defense Market, $Billion, 2022-2033
Figure 2: Global Immersive Reality for Defense (by Application), $Million, 2022 and 2033
Figure 3: Global Immersive Reality for Defense Market (by Type), $Million, 2022 and 2033
Figure 4: Global Immersive Reality for Defense Market (by Component), $Million, 2022 and 2033
Figure 5: Global Immersive Reality for Defense Market (by Device), $Million, 2022 and 2033
Figure 6: Global Immersive Reality for Defense Market (by Region), $Billion, 2033
Figure 7: Global Immersive Reality for Defense Market Coverage
Figure 8: Supply Chain Analysis
Figure 9: Immersive Reality for Defense Market, Business Dynamics
Figure 10: Share of Key Market Developments, January 2021-September 2023
Figure 11: Global Immersive Reality for Defense Market (by Application)
Figure 12: Global Immersive Reality for Defense Market (by Type)
Figure 13: Global Immersive Reality for Defense Market (by Component)
Figure 14: Global Advanced Space Composites Market (by Device)
Figure 15: Competitive Benchmarking of Key Players
Figure 16: Research Methodology
Figure 17: Top-Down and Bottom-Up Approach
Figure 18: Assumptions and Limitations
15. 15
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List of Tables
Table 1: Startups and Investments, 2021-2023
Table 2: Patents, January 2021-September 2023
Table 3: Mergers and Acquisitions, January 2021-September 2023
Table 4: Partnerships, Collaborations, Agreements, and Contracts, January 2021-September 2023
Table 5: Global Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 6: Global Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 7: Global Immersive Reality for Defense Market (by Component), $Million, 2022-2033
Table 8: Global Immersive Reality for Defense Market (by Device), $Million, 2022-2033
Table 9: Global Immersive Reality for Defense Market (by Hardware), $Million, 2022-2033
Table 10: Global Immersive Reality for Defense Market (by Software), $Million, 2022-2033
Table 11: Key Software Solutions Utilized for Immersive Defense Applications
Table 12: Global Immersive Reality for Defense Market (by Region), $Million, 2022-2033
Table 13: North America Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 14: North America Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 15: U.S. Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 16: U.S. Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 17: Canada Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 18: Canada Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 19: Europe Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 20: Europe Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 21: U.K. Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 22: U.K. Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 23: Germany Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 24: Germany Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 25: France Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 26: France Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 27: Russia Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 28: Russia Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 29: Rest-of-Europe Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 30: Rest-of-Europe Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 31: Asia-Pacific Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 32: Asia-Pacific Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 33: China Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 34: China Immersive Reality for Defense Market (by Type), $Million, 2022-2033
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Table 35: Japan Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 36: Japan Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 37: India Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 38: India Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 39: Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 40: Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 41: Middle East Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 42: Middle East Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 43: Benchmarking and Weightage Parameters
Table 44: Bohemia Interactive Simulations: Product Portfolio
Table 45: Bohemia Interactive Simulations: Mergers and Acquisitions
Table 46: Bohemia Interactive Simulations: Partnerships, Collaborations, Agreements, and Contracts
Table 47: CAE, Inc.: Product Portfolio
Table 48: CAE, Inc.: Mergers and Acquisitions
Table 49: CAE, Inc.: Partnerships, Collaborations, Agreements, and Contracts
Table 50: HTX Labs: Product Portfolio
Table 51: HTX Labs: Partnerships, Collaborations, Agreements, and Contracts
Table 52: Indra Sistemas, S.A.: Product Portfolio
Table 53: Indra Sistemas, S.A.: Mergers and Acquisitions
Table 54: Indra Sistemas, S.A.: Partnerships, Collaborations, Agreements, and Contracts
Table 55: Lockheed Martin: Product Portfolio
Table 56: Lockheed Martin: Partnerships, Collaborations, Agreements, and Contracts
Table 57: Red Six Aerospace, Inc.: Product Portfolio
Table 58: Red Six Aerospace, Inc.: Partnerships, Collaborations, Agreements, and Contracts
Table 59: SimX: Product Portfolio
Table 60: SimX: Partnerships, Collaborations, Agreements, and Contracts
Table 61: Thales Group: Product Portfolio
Table 62: Thales Group: Mergers and Acquisitions
Table 63: VRgineers, Inc.: Product Portfolio
Table 64: VRgineers, Inc.: Partnerships, Collaborations, Agreements, and Contracts
Table 65: Varjo: Product Portfolio
Table 66: Varjo: Partnerships, Collaborations, Agreements, and Contracts
Table 67: Other Key Players Profile in the Immersive Reality for Defense Market
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