3. Virtual Reality Potential & Evolution
Introduction to VR
Best Practices designing for VR
Demo Showcase
VR Design Process
Usability Testing
Take aways
TALK AGENDA
16. Number
Virtual Reality
Can take you anywhere
Augmented Reality
Can bring anything to you
Augmented Reality
Can bring anything to you
Virtual Reality
Can take you anywhere
45. Motion 60 fps
Very important for VR experience
Avoid motion sickness
Avoid distracting attention or breaking immersion
DESIGN PRINCIPLES
Volumetric UI
Motion and Spatial Sound
Google I/O
47. Content size should be as mobile
More space != more content
To make user comfortable
DESIGN PRINCIPLES
Content Size
48. Environment design
Chance for brand experience
Do not hurt usability or break immersion
or create fear
DESIGN PRINCIPLES
Environment Design
Google I/O
51. Primary Zone
Secondary Zone
Tertiary Zone
Infrequent
reaches-
500mm
Frequent
reaches-
360mm
Occasional
reaches-
700mm
460 mm
600 mm
720 mm
BEST PRACTICES
Hand Zones
Oculus