SlideShare a Scribd company logo
1 of 21
Digital Ethnography
In Virtual Worlds:
Michael Gipson (Michaelmichaelmotorcycle)
Returning
from
Wonderland
Meaning Meaning Meaning
Meaning Meaning
Ethnography
The immersion of oneself in an unknown
culture for an extended period of time. To
steep the mind and senses in the ways of the
other, recording, observing, interacting, and
participating in the norms, rituals, and
practices for the purposes of research and the
goal of understanding. A kind of collaborative
anthropology. Knowing them by becoming one
of them.
Digital Ethnography
The practice of ethnography in a virtual
environment. Its stages are:
1. Data Collection
2. Content Analysis
3. Comparative Analysis Definition: Ethnography. (n.d.). Retrieved April 21, 2016, from
http://www.aqr.org.uk/glossary/ethnography
Meaning
Data Collection
The act of collecting and measuring data in a
systematic fashion that allows one to use the
information to answer questions related
to research. It is very important that this
information is accurate so that hypotheses can
be tested and evaluated.
Content Analysis
A technique for describing written, spoken or
visual communication in a systematic way. This
can be done using any media that can be
recorded and reviewed. It can be used to
analyze material or make sense of open-ended
interview responses.
Data Collection. (n.d.). Retrieved April 21, 2016, from
https://ori.hhs.gov/education/products/n_illinois_u/datamanageme
nt/dctopic.html
Content analysis: Introduction. (n.d.). Retrieved April 21, 2016, from
http://psc.dss.ucdavis.edu/sommerb/sommerdemo/content/intro.ht
m
Comparative
Analysis
A study that compares and
contrasts two (or more) things.
The study may be done to find
the main differences between
things that seem very similar, or
it can be done to find the
similarities in things that appear
to be quite different on a
surface level.
What is comparative analysis? (n.d.). Retrieved
April 21, 2016, from
http://www.ask.com/business-
finance/comparative-analysis-8661b9dfcce91fbc
Down the Rabbit Hole
When I began this journey of
exploring Second Life, I immediately
thought of the Alice stories by Lewis
Caroll. I felt as if I had fallen down the
rabbit hole into a strange new world
of which I had little understanding.
Basic things, such as moving and
looking had to be relearned. There
were familiar things, to be sure, as
this world was created by human
beings, but it was all very much like
having a vivid dream in which you are
able to do amazing things, such as fly
and teleport to the next dream
sequence, but at the same time you
feel lost. A stranger in a strange land.
In my real life, I am intensely
uncomfortable about leaving my door
without a plan. Something about this
place, however, beckoned me to take
a leap of faith.
In my first several minutes in the
world, my avatar would not
coalesce into a human form and
remained a misty mass for a time.
When I finally did appear I
realized that while the avatar I
chose was dressed in a snappy
looking suit, he was otherwise
pretty basic. Even someone with
my limited Second Life experience
knew that the “others”, meaning
the regular denizens of this world,
would spot me for a newb if I
didn’t make some wardrobe
changes. After a period of
adjustment and learning how to
navigate , I found a newbie mall of
sorts where I was able to acquire
some fantastic wings and other
wearables. After that I felt more
ready to take on this new world.
I wanted to overcome my newness to this
world as quickly as possible so I could be
something better than an awed tourist
when I started asking avatars questions.
This required immersion. I needed to find
where people were interacting and join
them in their rituals. At a country music
club called Wildcat Country, I was able to
join the dancing, partying denizens and
absorb the textural elements of my
surroundings. I could almost hear the
creaking, of the beer soaked floorboards as
my avatar moved to the music alongside
those who have undoubtedly visited this
locale many times. I was out of place with
my wings and suit next to these leather and
denim wearing country aficionados.
Somehow, I let my figurative hair down and
let the festivities carry me away. At the end
of the experience, I felt that I better
understood the belonging people here felt.
Now it was time to get to work.
http://maps.secondlife.com/secondlife/The%20Generation/209/211/26
Research Questions
1. What is the artist’s real world occupation?
2. Does he/she do primarily digital or traditional art?
3. What style of art dominates his/her work?
4. What is his/her inspiration for art making?
5. Does he/she work collaboratively or individually?
6. What is his/her reason for creating art?
7. What is his/her reason for exhibiting in Second Life?
Armed with my research questions, I began to explore this strange new world, looking for
inspiration. My problem wasn’t finding stimulating things too see, it was figuring out a way
to decide which ones I would focus on. This is a vast world, full to the brim with wonders.
I found The Galleries, Georgiana
through on online search for art
galleries in Second Life. When I
arrived at the location, I felt as if I
had stumbled upon some kind of
marine life research institute. The
building was perched on the edge
Of a wide ocean. I imagined the smell of salt air and
the sound of seagulls calling in the distance. The only
things that identified the building as an art venue
were the cryptic symbols that were present in parts
of its façade.
Upon entering, I immediately knew
that I was in the right place. Walls
filled with color, texture and form
spoke to me, beckoning me to come
closer and know them more fully.
The Old Man
I did not expect to be captivated by Old
Man by Uleria Caramel. I was
wandering around for several minutes
before I stumbled into it. I had been
looking at art for hours in so many
places around the virtual world, and
one gallery was starting to look like the
next. This gallery was no exception. I
wanted to find a work of art to talk
about that was spectacular and
moving. This work is not spectacular in
a conventional sense, and I myself am
an artist that has up to this point
focused on depicting things in a
realistic way. Despite that,
something about this odd drawing
spoke to me and I found myself staring
at it for a long time. I continued to do
so as I sent a message to the artist,
requesting an interview.
The Galleries, Georgiana (217, 220, 34) - Moderate
1. What kind of art do you make on Second life? (Real or abstract,
and drawing, painting, digital, etc.)
Colors and contrasts are important to me and my style is mainly
abstract expressionism. I use various techniques; drawing, oil
painting, glass painting (glass art in general), ceramics, aquarelles,
photographing etc.
2. Why do you make art on Second life? What are the benefits?
Art brings people together and gives them an opportunity to discuss
about feelings and emotions. I love the idea that my art (or any
others art) speaks to people and they can find new things from their
thoughts when they are looking my art. Art is a mirror... Art in SL
brings some "intelligence" to this mad virtual drama world! :D
3. What kind of artist are you in real life? (What do you do in real
life?)
The artworks I make in SL are art pieces from my RL. So there is no
difference between my SL art or RL art. Art is a hobby to me. I have a
degree in Bachelor of Culture and Arts (BA) and hoping to find a job
from that area. But it is quite hard.
4. How do you collaborate?
I visit art exhibitions, meet other artists and art curators there.
5. How did you make this artwork? (Medium, kind of materials)
Old Man is a coal drawing on paper.
Questions sent
in advance,
answered by
note card
The Galleries, Georgiana (217, 220, 34) - Moderate
Uleria (or Ule, as she liked to be called), contacted me the day after I sent her a
message asking if I could interview her. She completed the advance questions In sent
her via note card and agreed to meet me in the gallery to talk more about her work.
[08:09] MichaelMichaelMotorcycle: Is (Old Man) an ink wash drawing?
[08:09] Uleria Caramel: It is a charcoal drawing.
[08:10] MichaelMichaelMotorcycle: Oh nice. Is (the subject) someone you know?
[08:11] Uleria Caramel: actually I made that drawing fast and I just wanted to
draw a man.. Not any particular man…so I think that man is “a general man” in my
thoughts
[08:11] MichaelMichaelMotorcycle: It seems like there is a lot of abstract
influence in it….is that what you normally do?
[08:11] Uleria Caramel: oh yes.. Abstract is my thing
[08:14] MichaelMichaelMotorcycle: How long have you been making art?
[08:15] Uleria Caramel: My whole life I could say, but in SL from year 2011
[08:15] MichaelMichaelMotorcycle: Can I ask which country you are from?
[08:15] Uleria Caramel: Finland
[08:17] MichaelMichaelMotorcycle: So does all your art start out in the real
world, or do you do digital?
[08:18] Uleria Caramel: I have done some digital art too, but I haven’t brought
them here…I usually manipulate the images before I download them here, so the
colors are right, maybe correct some brightness and so on
[08:22] MichaelMichaelMotorcycle: Do you get a lot of responses about your
work by being on SL?
[08:23] Uleria Caramel: well my experience is that you have to be active and then
people will notice better
*idle chitchat edited out for the sake of clarity
Portion of Live Interview with Uleria Caramel on February 22, 2016*
ART BOX is a place that you would imagine
was made by a delightful madman. It feels
very much like a rodeo drive boutique, with
its austere minimalist design letting the
products do the talking. The “products”
seem like an arrangement of vinyl records in
their respective sleeves. Nothing is for sale in
this Wonka-esque establishment however. All
of its wonders are for the taking. So I tried on
several of the styles that were available.
I also interviewed Frankie Rocket,
one of the creators of ART BOX, an
interactive experience where
avatars can become a part of
famous works from art history and
popular culture. Due to scheduling
misses, I was never able to meet his
avatar in Second Life, but he was
kind enough to thoroughly answer
questions via email.
My first selection was “The Scream” by
Edvard Munch. As I touched the screen to
activate the experience, I wondered if my
venture into the two dimensional realm
would have a clear pathway back. Before I
could ponder it further, I was sent
bouncing into another dimensional space.
I was in a room that looked like a
movie or television set. I thought
of the little boy in Willy Wonka’s
chocolate factory who was
shrunk down into a character in
a television program. In the
story, he was never the same
again. Would my fate be
different? I had to know.
Why did you decide to create Art Box?
I had created a 'set' for Edward Hopper's "Nighthawks" that I was very pleased with and thought it was fun hanging
out in, but after the novelty wore off it was languishing in my inventory. It was Violet who suggested I should leave it
out on display for other people to fool around with, and so I did. It was a hit. It seems inevitable that we would then think
of adding some variety, and taking a cue from Nighthawks, we chose a second famous painting to model. Then a third, and so on.
Soon it became clear we were going to need a purpose built building to house them in. That became a two story building. Then
three. victims of our success but enjoying it so much! Then we realized an entire sim wouldn't be enough, so we turned to rezzing
them on demand in the (now) three story building that is Art Box.
How difficult was it to create it?
Art Box is a labor of love, so not difficult at all. If you want a cold hard answer, well some of the easier sets took two of us two or three
nights to create, say about 10 person-hours. Others took us a week or more. Then there is a lot of behind the scenes stuff going on
too. I wrote a very complicated inter-process software system that tracks who is using which set, and how long they've been using it
for, and keeps other consoles from (over) rezzing the current user until they've had a minimum time slot to pose with the set they
chose. Before this Art Box was anarchy. People getting into fights all the time. Weapons and abuse in an Art Gallery! Can you
imagine people being so keen to be first in line with a conventional gallery?! So the various management systems that make Art Box
run smoothly took many weeks or perhaps months of work to develop. Yet as I said at the start, it was for the love of it. It was also a
joint project. Violet and I created everything as a pair. It came about as a by-product of 'creative play' between us. So I'd never use
the word 'difficult'.
How did you come up with the idea?
I had been working full time as a freelance Machinimatographer for a host of blue chip companies who had set up in SL but wanted
to find ways to show the rest of the world what they were doing. Filming in SL, and doing it well, was a skill I developed. So I made
machinima for Microsoft, for Intel, for Reebok, and many, many more. After a year or so, SL's bubble popped and all the corporates
left. I was devastated because it was my primary income. After a while though I realized I had loved the actual work so much, I was
missing not just the income but also the creative fulfillment. Then I realized I could at least have the fulfillment - I could be my own
client! And that meant the added bonus of ditching the corporate messages and just doing something beautiful for it's own sake.
Out of nowhere came the idea to create a 2 minute film that samples the atmosphere in Hopper's Nighthawks Diner: that lethal
sense of insomnia, alienation and doubt. It was while I was making it that I discovered that Hopper painted it on the eve of America's
entry into the Second World War, so my take on it felt entirely justified. The original film is lost on YouTube under an old account, but I
remade it in wide-screen since and that link is here: https://www.youtube.com/watch?v=pBdCmmL50vY
I didn't know it at the time, but the creation of the set for this film turned out to be the genesis of Art Box.
Frankie Rocket Interview Excerpt:
This table compares the motivations and techniques of
the two people I interviewed.
Name Real world
occupation
Digital or
Traditional
art
Style of art Inspiration
for art
making
Collaborative
or individual
work
Reason for
creating
artwork
Reason for
exhibiting
art in
Second Life
Uleria
Caramel
Looking for
work (Bachelor’s
degree in
Culture and
Arts)
Traditional,
with digital
adjustments
/Digital
Abstract and
representatio
nal
Varied Individual Expression Connecting
with others
Frankie
Rocket
Formerly
created video
software for
corporations
Digital Interactive
entertainme
nt
Famous art
from the past
Collaborates
with a
partner
Enjoyment/
Creative
fulfillment
Logistical
necessity/
Connecting
with others
A study that compares and contrasts two (or more) things. The study may be done to find
the main differences between things that seem very similar, or it can be done to find the
similarities in things that appear to be quite different on a surface level.
Comparative Analysis:
Comparing and Contrasting
Commonalities:
Uleria and Frankie are both artists. They both have some connection to
creating digital work, although Frankie is much more dependent on it. They
both display work on Second life as a means to connect with people who will
appreciate what they do.
Disparities:
Frankie does exclusively digital work that is designed to be physically
interactive for an avatar. It can be argued that all art is inherently interactive,
but Uleria’s art is exclusively geared for experiencing visually. Uleria is at a
very different place in her professional life than Frankie. She is a graduate
looking for work, and he is a seasoned veteran of the work world who has
seen success and setbacks. Uleria creates her work alone and seeks
inspiration from varied sources. Frankie collaborates with his partner Violet
on the work and its source is very consistent.
Leaving the Rabbit Hole
Like any intensely formative experience, my adventure in analyzing
the amazing places and denizens at the bottom of this digital rabbit
hole known as Second Life had to eventually come to a conclusion.
Real life is always beckoning to pull us from our dreams and stand us
upright in the harsh glare of reality. Like Alice though, I am sure that
I will return to continue my expedition in this place of fantasies,
hopes and distorted reality sometime very soon.
What I am taking away from this experience is the humble
knowledge that the future of the human race is inextricably tied to
the realms of the virtual. The ability to instantly interact with
cultures from all over the world in an enhanced reality that more
closely resembles the one we would like to live in is a classroom for
building the future.
I have learned a great deal about gathering and organizing data so
that I will be able to make sense of the world going forward more
accurately, and coalesce knowledge that was formally unruly strands
floating around in my brain into real information that I can use to
navigate my world and someday, the digital landscape of tomorrow.
Second Life URLS
ART BOX - http://maps.secondlife.com/secondlife/Klaw/6/21/46
The Galleries, Giorgiana - http://maps.secondlife.com/secondlife/Georgiana/218/220/35
Wildcat Country - http://maps.secondlife.com/secondlife/The%20Generation/209/211/26
Freebie Galaxy - http://maps.secondlife.com/secondlife/Ibiza/40/40/3016
Art Ark - http://maps.secondlife.com/secondlife/Teaching%2010/52/203/77

More Related Content

What's hot (17)

Formal analysis
Formal analysisFormal analysis
Formal analysis
 
Portfolio
PortfolioPortfolio
Portfolio
 
Digital Ethnography Final
Digital Ethnography FinalDigital Ethnography Final
Digital Ethnography Final
 
ARE 494 / 598 Digital Ethnography- Ashley Roberts
ARE 494 / 598 Digital Ethnography- Ashley RobertsARE 494 / 598 Digital Ethnography- Ashley Roberts
ARE 494 / 598 Digital Ethnography- Ashley Roberts
 
INK on PAPER 2
INK on PAPER 2INK on PAPER 2
INK on PAPER 2
 
English 3 junior paper
English 3 junior paperEnglish 3 junior paper
English 3 junior paper
 
Life thought brought by earrings art
Life thought brought by earrings artLife thought brought by earrings art
Life thought brought by earrings art
 
Presentation apchoo art style eng 12.05.13
Presentation apchoo art style  eng 12.05.13Presentation apchoo art style  eng 12.05.13
Presentation apchoo art style eng 12.05.13
 
Art Cv+2012
Art Cv+2012Art Cv+2012
Art Cv+2012
 
000-000 Masterpiece 2
000-000 Masterpiece 2000-000 Masterpiece 2
000-000 Masterpiece 2
 
Art educ project
Art educ projectArt educ project
Art educ project
 
Aziz art july 2017
Aziz art july 2017Aziz art july 2017
Aziz art july 2017
 
Looking for my teddy bear xxxxxx (4)
Looking for my teddy bear xxxxxx (4)Looking for my teddy bear xxxxxx (4)
Looking for my teddy bear xxxxxx (4)
 
Nathan Comerford Art
Nathan Comerford ArtNathan Comerford Art
Nathan Comerford Art
 
Engaging refugees through Abstract Art
Engaging refugees through Abstract ArtEngaging refugees through Abstract Art
Engaging refugees through Abstract Art
 
ARE 494 / 598 Digital Ethnography- Ashley Roberts- REVISED
ARE 494 / 598 Digital Ethnography- Ashley Roberts- REVISEDARE 494 / 598 Digital Ethnography- Ashley Roberts- REVISED
ARE 494 / 598 Digital Ethnography- Ashley Roberts- REVISED
 
THE CURATOR XXX
THE CURATOR XXXTHE CURATOR XXX
THE CURATOR XXX
 

Viewers also liked

Presentación clase
Presentación clasePresentación clase
Presentación claseCarla Beiro
 
Partes y procesadores de una pc kevin casimiro carracso
Partes y procesadores de una pc  kevin casimiro carracsoPartes y procesadores de una pc  kevin casimiro carracso
Partes y procesadores de una pc kevin casimiro carracsoI1610679
 
ЧОРНОБИЛЬ НЕ МАЄ МИНУЛОГО ЧАСУ
ЧОРНОБИЛЬ НЕ МАЄ МИНУЛОГО ЧАСУЧОРНОБИЛЬ НЕ МАЄ МИНУЛОГО ЧАСУ
ЧОРНОБИЛЬ НЕ МАЄ МИНУЛОГО ЧАСУТатьяна Ярошенко
 
ARE 494 Digital Ethnography Michaelmichaelmotorcycle
ARE 494 Digital Ethnography MichaelmichaelmotorcycleARE 494 Digital Ethnography Michaelmichaelmotorcycle
ARE 494 Digital Ethnography MichaelmichaelmotorcycleMichael Gipson
 
Training course design pp presentation
Training course design pp presentationTraining course design pp presentation
Training course design pp presentationJason Hamdan
 
John Muste, Complete Resume
John Muste, Complete ResumeJohn Muste, Complete Resume
John Muste, Complete ResumeJohn Muste
 

Viewers also liked (13)

Presentación clase
Presentación clasePresentación clase
Presentación clase
 
Partes y procesadores de una pc kevin casimiro carracso
Partes y procesadores de una pc  kevin casimiro carracsoPartes y procesadores de una pc  kevin casimiro carracso
Partes y procesadores de una pc kevin casimiro carracso
 
Theodor Nicolas Master
Theodor Nicolas MasterTheodor Nicolas Master
Theodor Nicolas Master
 
Plataformas
PlataformasPlataformas
Plataformas
 
Corvette in College
Corvette in CollegeCorvette in College
Corvette in College
 
РОБОТА КЛАСНИХ КЕРІВНИКІВ
РОБОТА КЛАСНИХ КЕРІВНИКІВРОБОТА КЛАСНИХ КЕРІВНИКІВ
РОБОТА КЛАСНИХ КЕРІВНИКІВ
 
ЧОРНОБИЛЬ НЕ МАЄ МИНУЛОГО ЧАСУ
ЧОРНОБИЛЬ НЕ МАЄ МИНУЛОГО ЧАСУЧОРНОБИЛЬ НЕ МАЄ МИНУЛОГО ЧАСУ
ЧОРНОБИЛЬ НЕ МАЄ МИНУЛОГО ЧАСУ
 
ARE 494 Digital Ethnography Michaelmichaelmotorcycle
ARE 494 Digital Ethnography MichaelmichaelmotorcycleARE 494 Digital Ethnography Michaelmichaelmotorcycle
ARE 494 Digital Ethnography Michaelmichaelmotorcycle
 
Big Paper USE
Big Paper USEBig Paper USE
Big Paper USE
 
РОБОТА КЛАСНИХ КЕРІВНИКІВ
РОБОТА КЛАСНИХ КЕРІВНИКІВРОБОТА КЛАСНИХ КЕРІВНИКІВ
РОБОТА КЛАСНИХ КЕРІВНИКІВ
 
Training course design pp presentation
Training course design pp presentationTraining course design pp presentation
Training course design pp presentation
 
John Muste, Complete Resume
John Muste, Complete ResumeJohn Muste, Complete Resume
John Muste, Complete Resume
 
GCA - HR Tech Report - April 2016
GCA - HR Tech Report - April 2016GCA - HR Tech Report - April 2016
GCA - HR Tech Report - April 2016
 

Similar to ARE 494 Digital Ethnography Michaelmichaelmotorcycle

ARE 494 Digital Ethnography - Jessica Wyner
ARE 494 Digital Ethnography - Jessica WynerARE 494 Digital Ethnography - Jessica Wyner
ARE 494 Digital Ethnography - Jessica WynerJessica Wyner
 
Good Prompt Ideas. Writing Prompts B
Good Prompt Ideas. Writing Prompts BGood Prompt Ideas. Writing Prompts B
Good Prompt Ideas. Writing Prompts BCarla Jardine
 
ARE 494 Digital Ethnography - Nicole Vaillancourt
ARE 494 Digital Ethnography - Nicole VaillancourtARE 494 Digital Ethnography - Nicole Vaillancourt
ARE 494 Digital Ethnography - Nicole VaillancourtNicole Vaillancourt
 
KCC Art 141 Chapter 1 What Is Art
KCC Art 141 Chapter 1 What Is ArtKCC Art 141 Chapter 1 What Is Art
KCC Art 141 Chapter 1 What Is ArtKelly Parker
 
ARE 494 Digital Ethnography: Arturo Rivera Valenzuela
ARE 494 Digital Ethnography: Arturo Rivera ValenzuelaARE 494 Digital Ethnography: Arturo Rivera Valenzuela
ARE 494 Digital Ethnography: Arturo Rivera ValenzuelaArturo Rivera Valenzuela
 
WELCOME TO SCULPTURE Power Point 9 -12.pdf
WELCOME TO SCULPTURE Power Point 9 -12.pdfWELCOME TO SCULPTURE Power Point 9 -12.pdf
WELCOME TO SCULPTURE Power Point 9 -12.pdfEmilySelbert
 
ARE 494 final power point Chrystalee Begody
ARE 494 final power point Chrystalee BegodyARE 494 final power point Chrystalee Begody
ARE 494 final power point Chrystalee BegodyChrystalee Begody
 
Fantastical worlds interview: ARE 494 Digital Ethnography Megan victoria ruth
Fantastical worlds interview: ARE 494 Digital Ethnography Megan victoria ruthFantastical worlds interview: ARE 494 Digital Ethnography Megan victoria ruth
Fantastical worlds interview: ARE 494 Digital Ethnography Megan victoria ruthMegan Ruth
 
Old Airmail Envelope Book Journal, Journal Cards, Airmail Envelopes
Old Airmail Envelope Book Journal, Journal Cards, Airmail EnvelopesOld Airmail Envelope Book Journal, Journal Cards, Airmail Envelopes
Old Airmail Envelope Book Journal, Journal Cards, Airmail EnvelopesMaggie Cavanaugh
 

Similar to ARE 494 Digital Ethnography Michaelmichaelmotorcycle (12)

ARE 494 Digital Ethnography - Jessica Wyner
ARE 494 Digital Ethnography - Jessica WynerARE 494 Digital Ethnography - Jessica Wyner
ARE 494 Digital Ethnography - Jessica Wyner
 
Good Prompt Ideas. Writing Prompts B
Good Prompt Ideas. Writing Prompts BGood Prompt Ideas. Writing Prompts B
Good Prompt Ideas. Writing Prompts B
 
ARE 494 Digital Ethnography - Nicole Vaillancourt
ARE 494 Digital Ethnography - Nicole VaillancourtARE 494 Digital Ethnography - Nicole Vaillancourt
ARE 494 Digital Ethnography - Nicole Vaillancourt
 
KCC Art 141 Chapter 1 What Is Art
KCC Art 141 Chapter 1 What Is ArtKCC Art 141 Chapter 1 What Is Art
KCC Art 141 Chapter 1 What Is Art
 
ARE 494 Digital Ethnography: Arturo Rivera Valenzuela
ARE 494 Digital Ethnography: Arturo Rivera ValenzuelaARE 494 Digital Ethnography: Arturo Rivera Valenzuela
ARE 494 Digital Ethnography: Arturo Rivera Valenzuela
 
WELCOME TO SCULPTURE Power Point 9 -12.pdf
WELCOME TO SCULPTURE Power Point 9 -12.pdfWELCOME TO SCULPTURE Power Point 9 -12.pdf
WELCOME TO SCULPTURE Power Point 9 -12.pdf
 
Essays On Art
Essays On ArtEssays On Art
Essays On Art
 
ARE 494 final power point Chrystalee Begody
ARE 494 final power point Chrystalee BegodyARE 494 final power point Chrystalee Begody
ARE 494 final power point Chrystalee Begody
 
Art Essays Examples
Art Essays ExamplesArt Essays Examples
Art Essays Examples
 
Fantastical worlds interview: ARE 494 Digital Ethnography Megan victoria ruth
Fantastical worlds interview: ARE 494 Digital Ethnography Megan victoria ruthFantastical worlds interview: ARE 494 Digital Ethnography Megan victoria ruth
Fantastical worlds interview: ARE 494 Digital Ethnography Megan victoria ruth
 
Old Airmail Envelope Book Journal, Journal Cards, Airmail Envelopes
Old Airmail Envelope Book Journal, Journal Cards, Airmail EnvelopesOld Airmail Envelope Book Journal, Journal Cards, Airmail Envelopes
Old Airmail Envelope Book Journal, Journal Cards, Airmail Envelopes
 
Essay Art
Essay ArtEssay Art
Essay Art
 

Recently uploaded

Economic Importance Of Fungi In Food Additives
Economic Importance Of Fungi In Food AdditivesEconomic Importance Of Fungi In Food Additives
Economic Importance Of Fungi In Food AdditivesSHIVANANDaRV
 
QUATER-1-PE-HEALTH-LC2- this is just a sample of unpacked lesson
QUATER-1-PE-HEALTH-LC2- this is just a sample of unpacked lessonQUATER-1-PE-HEALTH-LC2- this is just a sample of unpacked lesson
QUATER-1-PE-HEALTH-LC2- this is just a sample of unpacked lessonhttgc7rh9c
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxheathfieldcps1
 
How to Manage Call for Tendor in Odoo 17
How to Manage Call for Tendor in Odoo 17How to Manage Call for Tendor in Odoo 17
How to Manage Call for Tendor in Odoo 17Celine George
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Pooja Bhuva
 
UGC NET Paper 1 Unit 7 DATA INTERPRETATION.pdf
UGC NET Paper 1 Unit 7 DATA INTERPRETATION.pdfUGC NET Paper 1 Unit 7 DATA INTERPRETATION.pdf
UGC NET Paper 1 Unit 7 DATA INTERPRETATION.pdfNirmal Dwivedi
 
Model Attribute _rec_name in the Odoo 17
Model Attribute _rec_name in the Odoo 17Model Attribute _rec_name in the Odoo 17
Model Attribute _rec_name in the Odoo 17Celine George
 
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxExploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxPooja Bhuva
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Pooja Bhuva
 
Play hard learn harder: The Serious Business of Play
Play hard learn harder:  The Serious Business of PlayPlay hard learn harder:  The Serious Business of Play
Play hard learn harder: The Serious Business of PlayPooky Knightsmith
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxEsquimalt MFRC
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17Celine George
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...Nguyen Thanh Tu Collection
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...Nguyen Thanh Tu Collection
 
Tatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsTatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsNbelano25
 
Transparency, Recognition and the role of eSealing - Ildiko Mazar and Koen No...
Transparency, Recognition and the role of eSealing - Ildiko Mazar and Koen No...Transparency, Recognition and the role of eSealing - Ildiko Mazar and Koen No...
Transparency, Recognition and the role of eSealing - Ildiko Mazar and Koen No...EADTU
 
Introduction to TechSoup’s Digital Marketing Services and Use Cases
Introduction to TechSoup’s Digital Marketing  Services and Use CasesIntroduction to TechSoup’s Digital Marketing  Services and Use Cases
Introduction to TechSoup’s Digital Marketing Services and Use CasesTechSoup
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxCeline George
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - Englishneillewis46
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsMebane Rash
 

Recently uploaded (20)

Economic Importance Of Fungi In Food Additives
Economic Importance Of Fungi In Food AdditivesEconomic Importance Of Fungi In Food Additives
Economic Importance Of Fungi In Food Additives
 
QUATER-1-PE-HEALTH-LC2- this is just a sample of unpacked lesson
QUATER-1-PE-HEALTH-LC2- this is just a sample of unpacked lessonQUATER-1-PE-HEALTH-LC2- this is just a sample of unpacked lesson
QUATER-1-PE-HEALTH-LC2- this is just a sample of unpacked lesson
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
How to Manage Call for Tendor in Odoo 17
How to Manage Call for Tendor in Odoo 17How to Manage Call for Tendor in Odoo 17
How to Manage Call for Tendor in Odoo 17
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
UGC NET Paper 1 Unit 7 DATA INTERPRETATION.pdf
UGC NET Paper 1 Unit 7 DATA INTERPRETATION.pdfUGC NET Paper 1 Unit 7 DATA INTERPRETATION.pdf
UGC NET Paper 1 Unit 7 DATA INTERPRETATION.pdf
 
Model Attribute _rec_name in the Odoo 17
Model Attribute _rec_name in the Odoo 17Model Attribute _rec_name in the Odoo 17
Model Attribute _rec_name in the Odoo 17
 
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxExploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
 
Play hard learn harder: The Serious Business of Play
Play hard learn harder:  The Serious Business of PlayPlay hard learn harder:  The Serious Business of Play
Play hard learn harder: The Serious Business of Play
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
Tatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsTatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf arts
 
Transparency, Recognition and the role of eSealing - Ildiko Mazar and Koen No...
Transparency, Recognition and the role of eSealing - Ildiko Mazar and Koen No...Transparency, Recognition and the role of eSealing - Ildiko Mazar and Koen No...
Transparency, Recognition and the role of eSealing - Ildiko Mazar and Koen No...
 
Introduction to TechSoup’s Digital Marketing Services and Use Cases
Introduction to TechSoup’s Digital Marketing  Services and Use CasesIntroduction to TechSoup’s Digital Marketing  Services and Use Cases
Introduction to TechSoup’s Digital Marketing Services and Use Cases
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptx
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 

ARE 494 Digital Ethnography Michaelmichaelmotorcycle

  • 1. Digital Ethnography In Virtual Worlds: Michael Gipson (Michaelmichaelmotorcycle) Returning from Wonderland
  • 2. Meaning Meaning Meaning Meaning Meaning Ethnography The immersion of oneself in an unknown culture for an extended period of time. To steep the mind and senses in the ways of the other, recording, observing, interacting, and participating in the norms, rituals, and practices for the purposes of research and the goal of understanding. A kind of collaborative anthropology. Knowing them by becoming one of them. Digital Ethnography The practice of ethnography in a virtual environment. Its stages are: 1. Data Collection 2. Content Analysis 3. Comparative Analysis Definition: Ethnography. (n.d.). Retrieved April 21, 2016, from http://www.aqr.org.uk/glossary/ethnography Meaning
  • 3. Data Collection The act of collecting and measuring data in a systematic fashion that allows one to use the information to answer questions related to research. It is very important that this information is accurate so that hypotheses can be tested and evaluated. Content Analysis A technique for describing written, spoken or visual communication in a systematic way. This can be done using any media that can be recorded and reviewed. It can be used to analyze material or make sense of open-ended interview responses. Data Collection. (n.d.). Retrieved April 21, 2016, from https://ori.hhs.gov/education/products/n_illinois_u/datamanageme nt/dctopic.html Content analysis: Introduction. (n.d.). Retrieved April 21, 2016, from http://psc.dss.ucdavis.edu/sommerb/sommerdemo/content/intro.ht m Comparative Analysis A study that compares and contrasts two (or more) things. The study may be done to find the main differences between things that seem very similar, or it can be done to find the similarities in things that appear to be quite different on a surface level. What is comparative analysis? (n.d.). Retrieved April 21, 2016, from http://www.ask.com/business- finance/comparative-analysis-8661b9dfcce91fbc
  • 4. Down the Rabbit Hole When I began this journey of exploring Second Life, I immediately thought of the Alice stories by Lewis Caroll. I felt as if I had fallen down the rabbit hole into a strange new world of which I had little understanding. Basic things, such as moving and looking had to be relearned. There were familiar things, to be sure, as this world was created by human beings, but it was all very much like having a vivid dream in which you are able to do amazing things, such as fly and teleport to the next dream sequence, but at the same time you feel lost. A stranger in a strange land. In my real life, I am intensely uncomfortable about leaving my door without a plan. Something about this place, however, beckoned me to take a leap of faith.
  • 5. In my first several minutes in the world, my avatar would not coalesce into a human form and remained a misty mass for a time. When I finally did appear I realized that while the avatar I chose was dressed in a snappy looking suit, he was otherwise pretty basic. Even someone with my limited Second Life experience knew that the “others”, meaning the regular denizens of this world, would spot me for a newb if I didn’t make some wardrobe changes. After a period of adjustment and learning how to navigate , I found a newbie mall of sorts where I was able to acquire some fantastic wings and other wearables. After that I felt more ready to take on this new world.
  • 6. I wanted to overcome my newness to this world as quickly as possible so I could be something better than an awed tourist when I started asking avatars questions. This required immersion. I needed to find where people were interacting and join them in their rituals. At a country music club called Wildcat Country, I was able to join the dancing, partying denizens and absorb the textural elements of my surroundings. I could almost hear the creaking, of the beer soaked floorboards as my avatar moved to the music alongside those who have undoubtedly visited this locale many times. I was out of place with my wings and suit next to these leather and denim wearing country aficionados. Somehow, I let my figurative hair down and let the festivities carry me away. At the end of the experience, I felt that I better understood the belonging people here felt. Now it was time to get to work. http://maps.secondlife.com/secondlife/The%20Generation/209/211/26
  • 7. Research Questions 1. What is the artist’s real world occupation? 2. Does he/she do primarily digital or traditional art? 3. What style of art dominates his/her work? 4. What is his/her inspiration for art making? 5. Does he/she work collaboratively or individually? 6. What is his/her reason for creating art? 7. What is his/her reason for exhibiting in Second Life?
  • 8. Armed with my research questions, I began to explore this strange new world, looking for inspiration. My problem wasn’t finding stimulating things too see, it was figuring out a way to decide which ones I would focus on. This is a vast world, full to the brim with wonders.
  • 9. I found The Galleries, Georgiana through on online search for art galleries in Second Life. When I arrived at the location, I felt as if I had stumbled upon some kind of marine life research institute. The building was perched on the edge Of a wide ocean. I imagined the smell of salt air and the sound of seagulls calling in the distance. The only things that identified the building as an art venue were the cryptic symbols that were present in parts of its façade. Upon entering, I immediately knew that I was in the right place. Walls filled with color, texture and form spoke to me, beckoning me to come closer and know them more fully.
  • 10. The Old Man I did not expect to be captivated by Old Man by Uleria Caramel. I was wandering around for several minutes before I stumbled into it. I had been looking at art for hours in so many places around the virtual world, and one gallery was starting to look like the next. This gallery was no exception. I wanted to find a work of art to talk about that was spectacular and moving. This work is not spectacular in a conventional sense, and I myself am an artist that has up to this point focused on depicting things in a realistic way. Despite that, something about this odd drawing spoke to me and I found myself staring at it for a long time. I continued to do so as I sent a message to the artist, requesting an interview. The Galleries, Georgiana (217, 220, 34) - Moderate
  • 11. 1. What kind of art do you make on Second life? (Real or abstract, and drawing, painting, digital, etc.) Colors and contrasts are important to me and my style is mainly abstract expressionism. I use various techniques; drawing, oil painting, glass painting (glass art in general), ceramics, aquarelles, photographing etc. 2. Why do you make art on Second life? What are the benefits? Art brings people together and gives them an opportunity to discuss about feelings and emotions. I love the idea that my art (or any others art) speaks to people and they can find new things from their thoughts when they are looking my art. Art is a mirror... Art in SL brings some "intelligence" to this mad virtual drama world! :D 3. What kind of artist are you in real life? (What do you do in real life?) The artworks I make in SL are art pieces from my RL. So there is no difference between my SL art or RL art. Art is a hobby to me. I have a degree in Bachelor of Culture and Arts (BA) and hoping to find a job from that area. But it is quite hard. 4. How do you collaborate? I visit art exhibitions, meet other artists and art curators there. 5. How did you make this artwork? (Medium, kind of materials) Old Man is a coal drawing on paper. Questions sent in advance, answered by note card The Galleries, Georgiana (217, 220, 34) - Moderate
  • 12. Uleria (or Ule, as she liked to be called), contacted me the day after I sent her a message asking if I could interview her. She completed the advance questions In sent her via note card and agreed to meet me in the gallery to talk more about her work.
  • 13. [08:09] MichaelMichaelMotorcycle: Is (Old Man) an ink wash drawing? [08:09] Uleria Caramel: It is a charcoal drawing. [08:10] MichaelMichaelMotorcycle: Oh nice. Is (the subject) someone you know? [08:11] Uleria Caramel: actually I made that drawing fast and I just wanted to draw a man.. Not any particular man…so I think that man is “a general man” in my thoughts [08:11] MichaelMichaelMotorcycle: It seems like there is a lot of abstract influence in it….is that what you normally do? [08:11] Uleria Caramel: oh yes.. Abstract is my thing [08:14] MichaelMichaelMotorcycle: How long have you been making art? [08:15] Uleria Caramel: My whole life I could say, but in SL from year 2011 [08:15] MichaelMichaelMotorcycle: Can I ask which country you are from? [08:15] Uleria Caramel: Finland [08:17] MichaelMichaelMotorcycle: So does all your art start out in the real world, or do you do digital? [08:18] Uleria Caramel: I have done some digital art too, but I haven’t brought them here…I usually manipulate the images before I download them here, so the colors are right, maybe correct some brightness and so on [08:22] MichaelMichaelMotorcycle: Do you get a lot of responses about your work by being on SL? [08:23] Uleria Caramel: well my experience is that you have to be active and then people will notice better *idle chitchat edited out for the sake of clarity Portion of Live Interview with Uleria Caramel on February 22, 2016*
  • 14. ART BOX is a place that you would imagine was made by a delightful madman. It feels very much like a rodeo drive boutique, with its austere minimalist design letting the products do the talking. The “products” seem like an arrangement of vinyl records in their respective sleeves. Nothing is for sale in this Wonka-esque establishment however. All of its wonders are for the taking. So I tried on several of the styles that were available. I also interviewed Frankie Rocket, one of the creators of ART BOX, an interactive experience where avatars can become a part of famous works from art history and popular culture. Due to scheduling misses, I was never able to meet his avatar in Second Life, but he was kind enough to thoroughly answer questions via email.
  • 15. My first selection was “The Scream” by Edvard Munch. As I touched the screen to activate the experience, I wondered if my venture into the two dimensional realm would have a clear pathway back. Before I could ponder it further, I was sent bouncing into another dimensional space. I was in a room that looked like a movie or television set. I thought of the little boy in Willy Wonka’s chocolate factory who was shrunk down into a character in a television program. In the story, he was never the same again. Would my fate be different? I had to know.
  • 16.
  • 17. Why did you decide to create Art Box? I had created a 'set' for Edward Hopper's "Nighthawks" that I was very pleased with and thought it was fun hanging out in, but after the novelty wore off it was languishing in my inventory. It was Violet who suggested I should leave it out on display for other people to fool around with, and so I did. It was a hit. It seems inevitable that we would then think of adding some variety, and taking a cue from Nighthawks, we chose a second famous painting to model. Then a third, and so on. Soon it became clear we were going to need a purpose built building to house them in. That became a two story building. Then three. victims of our success but enjoying it so much! Then we realized an entire sim wouldn't be enough, so we turned to rezzing them on demand in the (now) three story building that is Art Box. How difficult was it to create it? Art Box is a labor of love, so not difficult at all. If you want a cold hard answer, well some of the easier sets took two of us two or three nights to create, say about 10 person-hours. Others took us a week or more. Then there is a lot of behind the scenes stuff going on too. I wrote a very complicated inter-process software system that tracks who is using which set, and how long they've been using it for, and keeps other consoles from (over) rezzing the current user until they've had a minimum time slot to pose with the set they chose. Before this Art Box was anarchy. People getting into fights all the time. Weapons and abuse in an Art Gallery! Can you imagine people being so keen to be first in line with a conventional gallery?! So the various management systems that make Art Box run smoothly took many weeks or perhaps months of work to develop. Yet as I said at the start, it was for the love of it. It was also a joint project. Violet and I created everything as a pair. It came about as a by-product of 'creative play' between us. So I'd never use the word 'difficult'. How did you come up with the idea? I had been working full time as a freelance Machinimatographer for a host of blue chip companies who had set up in SL but wanted to find ways to show the rest of the world what they were doing. Filming in SL, and doing it well, was a skill I developed. So I made machinima for Microsoft, for Intel, for Reebok, and many, many more. After a year or so, SL's bubble popped and all the corporates left. I was devastated because it was my primary income. After a while though I realized I had loved the actual work so much, I was missing not just the income but also the creative fulfillment. Then I realized I could at least have the fulfillment - I could be my own client! And that meant the added bonus of ditching the corporate messages and just doing something beautiful for it's own sake. Out of nowhere came the idea to create a 2 minute film that samples the atmosphere in Hopper's Nighthawks Diner: that lethal sense of insomnia, alienation and doubt. It was while I was making it that I discovered that Hopper painted it on the eve of America's entry into the Second World War, so my take on it felt entirely justified. The original film is lost on YouTube under an old account, but I remade it in wide-screen since and that link is here: https://www.youtube.com/watch?v=pBdCmmL50vY I didn't know it at the time, but the creation of the set for this film turned out to be the genesis of Art Box. Frankie Rocket Interview Excerpt:
  • 18. This table compares the motivations and techniques of the two people I interviewed. Name Real world occupation Digital or Traditional art Style of art Inspiration for art making Collaborative or individual work Reason for creating artwork Reason for exhibiting art in Second Life Uleria Caramel Looking for work (Bachelor’s degree in Culture and Arts) Traditional, with digital adjustments /Digital Abstract and representatio nal Varied Individual Expression Connecting with others Frankie Rocket Formerly created video software for corporations Digital Interactive entertainme nt Famous art from the past Collaborates with a partner Enjoyment/ Creative fulfillment Logistical necessity/ Connecting with others A study that compares and contrasts two (or more) things. The study may be done to find the main differences between things that seem very similar, or it can be done to find the similarities in things that appear to be quite different on a surface level. Comparative Analysis:
  • 19. Comparing and Contrasting Commonalities: Uleria and Frankie are both artists. They both have some connection to creating digital work, although Frankie is much more dependent on it. They both display work on Second life as a means to connect with people who will appreciate what they do. Disparities: Frankie does exclusively digital work that is designed to be physically interactive for an avatar. It can be argued that all art is inherently interactive, but Uleria’s art is exclusively geared for experiencing visually. Uleria is at a very different place in her professional life than Frankie. She is a graduate looking for work, and he is a seasoned veteran of the work world who has seen success and setbacks. Uleria creates her work alone and seeks inspiration from varied sources. Frankie collaborates with his partner Violet on the work and its source is very consistent.
  • 20. Leaving the Rabbit Hole Like any intensely formative experience, my adventure in analyzing the amazing places and denizens at the bottom of this digital rabbit hole known as Second Life had to eventually come to a conclusion. Real life is always beckoning to pull us from our dreams and stand us upright in the harsh glare of reality. Like Alice though, I am sure that I will return to continue my expedition in this place of fantasies, hopes and distorted reality sometime very soon. What I am taking away from this experience is the humble knowledge that the future of the human race is inextricably tied to the realms of the virtual. The ability to instantly interact with cultures from all over the world in an enhanced reality that more closely resembles the one we would like to live in is a classroom for building the future. I have learned a great deal about gathering and organizing data so that I will be able to make sense of the world going forward more accurately, and coalesce knowledge that was formally unruly strands floating around in my brain into real information that I can use to navigate my world and someday, the digital landscape of tomorrow.
  • 21. Second Life URLS ART BOX - http://maps.secondlife.com/secondlife/Klaw/6/21/46 The Galleries, Giorgiana - http://maps.secondlife.com/secondlife/Georgiana/218/220/35 Wildcat Country - http://maps.secondlife.com/secondlife/The%20Generation/209/211/26 Freebie Galaxy - http://maps.secondlife.com/secondlife/Ibiza/40/40/3016 Art Ark - http://maps.secondlife.com/secondlife/Teaching%2010/52/203/77