Explore the world of Virtual Reality (VR), 360 video and Augmented Reality (AR) from a Fitness Industry Perspective. Learn how this immersive technology may fit into, and benefit your business. VR/AR is so much more than just a gamifying technology. Let's innovate together!
3. ‣ From Sweden to Los Angeles
‣ B.S. Kinesiology - Exercise Science
‣ CSUN in Los Angeles
‣ Personal Training / GX Instructor
‣ TaeBo, Piloxing
‣ Director of Education & Business
Development for Piloxing Academy
‣ Europe
‣ Global
‣ Touring of Boutique Fitness Studios
‣ Collaboration with VR / AR company to
explore this technology in the fitness
space
MIA B.
4. TECHNOLOGY TODAY…
Companies and consumers are consistently
presented with new technology and ideas how
it will improve our lives and benefit our
businesses.
THE BIG QUESTIONS ARE
‣ do you understand the technology and how to
best utilize it?!
‣ what are the real benefits implementing it into
your business?!
‣ will it really benefit our lives and your
business, or is it just a gimmick?!
5. COMMONLY USED TECHNOLOGY
IN FITNESS INDUSTRY
WEARABLES - HEART RATE TRACKING
TECHNOLOGY TODAY…
HOW HAS IT CHANGED OUR INDUSTRY?
17. LEARN BEFORE YOU IMPLEMENT
DIGITIZATION is the future
bridge the gap I integrate I improve abilities
18. WHAT IS VIRTUAL REALITY (VR)?
360 VIDEO, VOLUMETRIC VR, AUGMENTED REALITY (AR)
VOLUMETRIC VR
AUGMENTED REALITY
360 VIDEO
ACCELEROMETER
device capable
of sensing
user movement
VOLUMETRIC VR
43 pt43 pt
19. A 360 video is basically a traditional video, with the exception that the video
player allows the user to look around in all directions. The experience will
depend on the device used to play the video
‣ Smartphone
‣ Computer
‣ VR Headset
360 VIDEOS
21. Completely computer generated environment
‣ integrating real world objects
‣ track user movements
‣ reduce user vertigo
VOLUMETRIC VIRTUAL REALITY
22. A 1:1 scale volumetric walk-through, simply stated “VR Walk-through”, is a
technology used to create a true perspective of a facility that allows viewers to
move around inside!
VOLUMETRIC VIRTUAL REALITY
24. 360 video
‣ Not an accurate perspective
‣ 3 degrees of freedom
‣ look around in a complete circle
Volumetric VR
‣ Real 1:1 scale experience (2mm
accuracy)
‣ 6 degrees of freedom
‣ forwards and backwards
‣ side to side
‣ up and down
360 VIDEO vs. VOLUMETRIC VR
25. An Augmented Reality (“AR”) application can visualize any 3D object or
visualized data while viewing the real world through your mobile device, AR
glasses or other holographic display - creating the illusion of a hologram.
Using AR, almost anything can be rendered into the real world as if it is a real
3D object.
AUGMENTED REALITY (AR)
32. Full Video YouTube: https://youtu.be/tkvszaqXOFA
Title: Medical in Spatial Computing
33. Magic Leap announce acquisition of Mimesys
1 Linked in post
‣ 17,369 Likes
‣ 1,009 Comments
‣ 1,270,775 Views
MAGIC LEAP - “spacial computer”
34. 360 video to Volumetric VR Production
Launched: 2013
Funding: 100+ M
THE number ONE 360 video
production company
“National Geographic”
“Obama inauguration”
2018
Changed focus from 360 video
to Volumetric XR
VERIZON Acquires Software
venturebeat.com video from jauntxr.com
35. RECOGNIZE OPPORTUNITIES
“…people don’t know what they want until you
show it to them…our task is to read things that are
not yet on the page” - Steve Jobs
DIGITIZATION is the future
bridge the gap I integrate I improve abilities
37. To create interactive experience allowing customers
to have intuitive controls and a much more
memorable branding experience
‣ cereal boxes turn into game boards
‣ membership cards into 3D biometric data
‣ a map of all available staff members visualized on
any wall baring the company logo.
MARKETING - XR
38.
39. Time to be creative!
‣ support franchises growths
‣ educate your staff
‣ share your brand and updates
OPERATIONS
40. What to think about
‣ investment worth considering
‣ hardware purchased today will be
obsolete in a matter of a few years
‣ invest intelligently
‣ investing today will allow to
‣ learn & integrate into new workflows
‣ knowledge and integration is future proof
unlike hardware
INVESTING IN VR TECHNOLOGY
consumer investment = active product development