SlideShare a Scribd company logo
1 of 10
Evaluation
Mel Nuttall
Research
A strength of my research was that even though it was a bit of a broader
range than I might have liked, it helped give me more ideas to add into my
game that I might not have originally considered. At this point I was still
undecided with if I wanted to have a side scrolled game or one more like the
Pokémon and Zelda style games. To help make up my mind, I made sure to
research both types and styles of game to se which I thought would be
realistic for time but also interesting to animate and have as a concept. One
other style of game I looked at, I knew I wouldn’t have time to animate to
anywhere near that standard but it did give me ideas that I could have
different parts of the concept game where the story plays out in different
ways and the addition of character customisation. I asked about this in my
interviews to further my decision, and ended up putting elements of
customisation and different storylines into my game.
A weakness of my research was that it wasn’t as specific as I would have liked.
If, for example, I knew that I wanted to create a side scrolling game, then
Research
I would have been able to go into more depth and detail of what does make a
good side scroll game and what I should make sure I avoid doing. But because
I did research on different styles of games, once I had decided to make the
Pokémon style game, it meant certain aspects of the research I had done
wasn’t of use to me anymore. What I tried to do was get ideas from the other
games as best as I could. If I’d had more time I would have come back to this
point and done more research on the old Pokémon games and the Zelda
games for more inspiration.
Planning
In my opinion, I don’t think that my planning went quite as well as I hoped. I
felt like it was rushed from losing time in college, due to harsh weather
conditions, and I wanted to stay on time with the schedule that I had for the
remainder of the rotation. As a result I didn't feel like there was a lot of detail
put into it, especially with the style sheet and the mock-up layouts. I also
wasn’t completely sure about all of the sound effects that I would want in my
game so I had options in there that I wouldn’t end up using or knowing how I
would get the sounds. Fortunately, the contingency plan and the health and
safety was much easier to do and was filled out quickly. If I’d had time, I
would have added annotations to the style sheets and the screenshot layouts
for a more in depth and helpful plan.
A strength of my planning was that I was able to quite easily visualise what
my game would more or less look like so the screenshot layouts were fairly
easy to do. Since by now I knew that I was basing the layout style on the
Pokémon games, I decided to go online and get two different images of
Planning
screenshots from places in the various Pokémon games that involved snow
and ice. From there, I edited out parts of the screenshot that I wouldn’t have
in my game, such as people and buildings, while adding in little sprite
penguins that I was going to use for my game to see how that looked. This
helped a lot because I now knew that the sort of look I was aiming to go for
did actually look how I’d hoped and that I’d hopefully be able to replicate the
style in my product.
Time Management
Overall, I’d say that my time was managed fairly well. The main problem and
worry when it came to the time schedule was when harsh weather conditions
caused college to have to close. This meant that I missed three days of
production experiments and planning that I had to try to catch up on in a
short amount of time to be able to finish my actual product. As a result of
this, some time was taken off us for evaluation to make sure our product
could be done to a good standard if we needed it. Luckily, I didn’t need all of
this time and still have enough time to complete my evaluation on time for
the deadline.
Technical QualitiesIn terms of
movement
animation, the
way I animated
my penguin
moving is quite
similar to the
character in
DinoRun.
However, since
DinoRun is a side
scrolling game,
players only see
the dino facing
either left or
right whereas my
penguin can be
seen facing: left,
right, forwards
and backwards.
The dino in DinoRun also has more of a walk cycle than my penguin.
Since the legs are more visible, they have to appear to be were
moving in a realistic way to move at pace with the background.
On the other
hand, my penguin
doesn’t have to
move at a lot of
speed and it was
designed to look
almost as if it was
waddling so the
only movement
that was really
needed were feet
being more
prominent for
which foot was
forward.
The audio for the two games are quite similar,
using an 8 bit soundtrack in the background,
with added sounds for movement and to
attract the player’s attention. I think that if I’d
had more time to develop my soundtrack
more, I would have it a bit closer to the
quality that DinoRun’s is.
Aesthetic Qualities
The art style is quite similar since the Pokémon style is what I based mine on but since my
product’s colours are less bright and contrasting, I added a black border to help distinguish
character from the background. The characters in Pokémon doesn’t need this as there is a bit
more detail so the border outline doesn’t need to be as obvious. This would be an
improvement
I’d make with
more time, to
make the
graphics a bit
more detailed
though still
having the
pixel art style
theme being
clear.
What I like most about my game’s visuals was the penguin’s reflection
in the ice. Changing the blending mode for a copied layer meant that I
could give the effect of a reflection that was visible when on the ice
but not on the snow. Originally I wasn’t sure if I wanted to have it in
my game but now I’m glad that I added that detail in.
Audience Appeal
My brief was to create a game for people of my age range, approximately
ages sixteen to twenty. The interviews I did were both helpful and not helpful.
It was good to be able to get other people’s opinions on what makes a good
pixel game to help me make my decision; the old problem was that the two
results contradicted each other in two of the three questions. This meant that
I was still a little stuck on the best way to make my game appeal best to the
target audience, although I knew it meant that however it was made would at
least appeal to some of my target audience.
I think that I did at least appeal in some ways to my target audience since I
used the Pokémon style of game with softer colours and with the element of
customisation for the player, which is what one interview said. However, I also
added in bolder colours to draw attention to what I wanted as suggested by
the other interview.
Audience Appeal
Softer more pastel
like colours used for
the background
made it so the game
wasn’t too bright and
contrasting to look at
for extended
periods, but to allow
the bolder colours to
be used to draw
attention and stand
out.
I made use of bolder
colours to draw
attention to warnings
for the player.
I used some bolder colours to help the character stand out
from the background. The border also helps with
distinguishing the two but I wanted to have a balance or
brighter and softer colours.

More Related Content

What's hot (20)

Aaa5. evaluation(1) (1)
Aaa5. evaluation(1) (1)Aaa5. evaluation(1) (1)
Aaa5. evaluation(1) (1)
 
Video: Evaluation
Video: EvaluationVideo: Evaluation
Video: Evaluation
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
8. evaluation vg
8. evaluation vg8. evaluation vg
8. evaluation vg
 
8. evaluation vg
8. evaluation vg8. evaluation vg
8. evaluation vg
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Jump Step Hop Game Evaluation
Jump Step Hop Game EvaluationJump Step Hop Game Evaluation
Jump Step Hop Game Evaluation
 
Evaluation of video game
Evaluation of video gameEvaluation of video game
Evaluation of video game
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. evaluation vg (1)
7. evaluation vg (1)7. evaluation vg (1)
7. evaluation vg (1)
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
5 190614110635
5 1906141106355 190614110635
5 190614110635
 
3. research(1)
3. research(1)3. research(1)
3. research(1)
 
3. research(1)
3. research(1)3. research(1)
3. research(1)
 
Blog powerpoint
Blog powerpointBlog powerpoint
Blog powerpoint
 
8. evaluation (completed)
8. evaluation (completed)8. evaluation (completed)
8. evaluation (completed)
 
Unit 4 Game Evaluation
Unit 4 Game EvaluationUnit 4 Game Evaluation
Unit 4 Game Evaluation
 

Similar to Evaluation (20)

7. evaluation(1)
7. evaluation(1)7. evaluation(1)
7. evaluation(1)
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
8. Evaluation
8. Evaluation8. Evaluation
8. Evaluation
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
Evaluation
 Evaluation Evaluation
Evaluation
 
4) evaluation.pptx
4) evaluation.pptx4) evaluation.pptx
4) evaluation.pptx
 
evaluation
evaluationevaluation
evaluation
 
5. Evaluation.pptx
5. Evaluation.pptx5. Evaluation.pptx
5. Evaluation.pptx
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
Video game evaluation
Video game evaluationVideo game evaluation
Video game evaluation
 
Evaluation
 Evaluation Evaluation
Evaluation
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)
 
7. evaluation(gaming)
7. evaluation(gaming)7. evaluation(gaming)
7. evaluation(gaming)
 
Initial Plans #1 What's Done Is Done
Initial Plans #1 What's Done Is DoneInitial Plans #1 What's Done Is Done
Initial Plans #1 What's Done Is Done
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
Evaluation
EvaluationEvaluation
Evaluation
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)
 
FMP #1 Intial Ideas Completed
FMP #1 Intial Ideas CompletedFMP #1 Intial Ideas Completed
FMP #1 Intial Ideas Completed
 
Evaluation.3
Evaluation.3Evaluation.3
Evaluation.3
 
FMP #5 Evaluation Completed
FMP #5 Evaluation CompletedFMP #5 Evaluation Completed
FMP #5 Evaluation Completed
 

More from Mel Nuttall

More from Mel Nuttall (20)

Proposal
ProposalProposal
Proposal
 
Evaluation
EvaluationEvaluation
Evaluation
 
Production Planning
Production PlanningProduction Planning
Production Planning
 
Research
ResearchResearch
Research
 
Progression
ProgressionProgression
Progression
 
Research
ResearchResearch
Research
 
Presentation
PresentationPresentation
Presentation
 
Evaluation
EvaluationEvaluation
Evaluation
 
Context Research & Pre-Poposal
Context Research & Pre-PoposalContext Research & Pre-Poposal
Context Research & Pre-Poposal
 
Production Reflection
Production ReflectionProduction Reflection
Production Reflection
 
Problem Solving & Production Planning
Problem Solving & Production PlanningProblem Solving & Production Planning
Problem Solving & Production Planning
 
Proposal
ProposalProposal
Proposal
 
Context Research
Context ResearchContext Research
Context Research
 
Production Planning
Production PlanningProduction Planning
Production Planning
 
Production Reflection
Production ReflectionProduction Reflection
Production Reflection
 
Problem Solving & Planning
Problem Solving & PlanningProblem Solving & Planning
Problem Solving & Planning
 
FMP Research
FMP ResearchFMP Research
FMP Research
 
FMP Proposal
FMP ProposalFMP Proposal
FMP Proposal
 
Pan's Labyrinth
Pan's LabyrinthPan's Labyrinth
Pan's Labyrinth
 
FMP Research
FMP ResearchFMP Research
FMP Research
 

Recently uploaded

Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 
Gardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch LetterGardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch Letter
MateoGardella
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
negromaestrong
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
heathfieldcps1
 

Recently uploaded (20)

Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Gardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch LetterGardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch Letter
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 

Evaluation

  • 2. Research A strength of my research was that even though it was a bit of a broader range than I might have liked, it helped give me more ideas to add into my game that I might not have originally considered. At this point I was still undecided with if I wanted to have a side scrolled game or one more like the Pokémon and Zelda style games. To help make up my mind, I made sure to research both types and styles of game to se which I thought would be realistic for time but also interesting to animate and have as a concept. One other style of game I looked at, I knew I wouldn’t have time to animate to anywhere near that standard but it did give me ideas that I could have different parts of the concept game where the story plays out in different ways and the addition of character customisation. I asked about this in my interviews to further my decision, and ended up putting elements of customisation and different storylines into my game. A weakness of my research was that it wasn’t as specific as I would have liked. If, for example, I knew that I wanted to create a side scrolling game, then
  • 3. Research I would have been able to go into more depth and detail of what does make a good side scroll game and what I should make sure I avoid doing. But because I did research on different styles of games, once I had decided to make the Pokémon style game, it meant certain aspects of the research I had done wasn’t of use to me anymore. What I tried to do was get ideas from the other games as best as I could. If I’d had more time I would have come back to this point and done more research on the old Pokémon games and the Zelda games for more inspiration.
  • 4. Planning In my opinion, I don’t think that my planning went quite as well as I hoped. I felt like it was rushed from losing time in college, due to harsh weather conditions, and I wanted to stay on time with the schedule that I had for the remainder of the rotation. As a result I didn't feel like there was a lot of detail put into it, especially with the style sheet and the mock-up layouts. I also wasn’t completely sure about all of the sound effects that I would want in my game so I had options in there that I wouldn’t end up using or knowing how I would get the sounds. Fortunately, the contingency plan and the health and safety was much easier to do and was filled out quickly. If I’d had time, I would have added annotations to the style sheets and the screenshot layouts for a more in depth and helpful plan. A strength of my planning was that I was able to quite easily visualise what my game would more or less look like so the screenshot layouts were fairly easy to do. Since by now I knew that I was basing the layout style on the Pokémon games, I decided to go online and get two different images of
  • 5. Planning screenshots from places in the various Pokémon games that involved snow and ice. From there, I edited out parts of the screenshot that I wouldn’t have in my game, such as people and buildings, while adding in little sprite penguins that I was going to use for my game to see how that looked. This helped a lot because I now knew that the sort of look I was aiming to go for did actually look how I’d hoped and that I’d hopefully be able to replicate the style in my product.
  • 6. Time Management Overall, I’d say that my time was managed fairly well. The main problem and worry when it came to the time schedule was when harsh weather conditions caused college to have to close. This meant that I missed three days of production experiments and planning that I had to try to catch up on in a short amount of time to be able to finish my actual product. As a result of this, some time was taken off us for evaluation to make sure our product could be done to a good standard if we needed it. Luckily, I didn’t need all of this time and still have enough time to complete my evaluation on time for the deadline.
  • 7. Technical QualitiesIn terms of movement animation, the way I animated my penguin moving is quite similar to the character in DinoRun. However, since DinoRun is a side scrolling game, players only see the dino facing either left or right whereas my penguin can be seen facing: left, right, forwards and backwards. The dino in DinoRun also has more of a walk cycle than my penguin. Since the legs are more visible, they have to appear to be were moving in a realistic way to move at pace with the background. On the other hand, my penguin doesn’t have to move at a lot of speed and it was designed to look almost as if it was waddling so the only movement that was really needed were feet being more prominent for which foot was forward. The audio for the two games are quite similar, using an 8 bit soundtrack in the background, with added sounds for movement and to attract the player’s attention. I think that if I’d had more time to develop my soundtrack more, I would have it a bit closer to the quality that DinoRun’s is.
  • 8. Aesthetic Qualities The art style is quite similar since the Pokémon style is what I based mine on but since my product’s colours are less bright and contrasting, I added a black border to help distinguish character from the background. The characters in Pokémon doesn’t need this as there is a bit more detail so the border outline doesn’t need to be as obvious. This would be an improvement I’d make with more time, to make the graphics a bit more detailed though still having the pixel art style theme being clear. What I like most about my game’s visuals was the penguin’s reflection in the ice. Changing the blending mode for a copied layer meant that I could give the effect of a reflection that was visible when on the ice but not on the snow. Originally I wasn’t sure if I wanted to have it in my game but now I’m glad that I added that detail in.
  • 9. Audience Appeal My brief was to create a game for people of my age range, approximately ages sixteen to twenty. The interviews I did were both helpful and not helpful. It was good to be able to get other people’s opinions on what makes a good pixel game to help me make my decision; the old problem was that the two results contradicted each other in two of the three questions. This meant that I was still a little stuck on the best way to make my game appeal best to the target audience, although I knew it meant that however it was made would at least appeal to some of my target audience. I think that I did at least appeal in some ways to my target audience since I used the Pokémon style of game with softer colours and with the element of customisation for the player, which is what one interview said. However, I also added in bolder colours to draw attention to what I wanted as suggested by the other interview.
  • 10. Audience Appeal Softer more pastel like colours used for the background made it so the game wasn’t too bright and contrasting to look at for extended periods, but to allow the bolder colours to be used to draw attention and stand out. I made use of bolder colours to draw attention to warnings for the player. I used some bolder colours to help the character stand out from the background. The border also helps with distinguishing the two but I wanted to have a balance or brighter and softer colours.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  3. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  4. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  5. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  6. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  7. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  8. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  9. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows