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March 6th 2010 : : RiaPT Meeting
March 6th 2010 : : RiaPT Meeting
1. Usability Evolution
2. What is next for Usability?
3. The Usability Page
1. Usability Evolution
(Well... Maybe we need to go a few steps back)
0. Computer Evolution   (shortly)
First Generation (1939-1954)
              vacuum tube

Second Generation Computers (1954-1959)
               transistor

Third Generation Computers (1959-1971)
           integrated circuit

     Fourth Generation (1971-1991)
            microprocessor

   Fifth Generation (1991 and Beyond)
                  www
                                        The Evolution of the Computer
                    by History Department at the University of San Diego
But what evolve?


 Processing
     (Faster)


Disk Capacity

     Size
"Forty years ago, Caltech professor Carver Mead
  identified the corollary to Moore's law of ever-
  increasing computing power.
Every 18 months, Mead observed, the price of a
  transistor would halve. And so it did, going from tens
  of dollars in the 1960s to approximately 0.000001
  cent today for each of the transistors in Intel's latest
  quad-core.
This, Mead realized, meant that we should start to
  "waste" transistors.”
                                          Chris Anderson
Great computer power!

  Amazing features!

          ...

 But how can I use it?
1. Usability Evolution
1970’s
work within an assumed process
− tweaking at the end of the waterfall model
− principal research objective was guidelines
− first approaches to describe the user

                                      too costly & uninformative
1980’s
Iterative development vs. waterfalls
− prototyping, mock-ups
− formative evaluation (thinking aloud)
− usability engineering and usability specifications

User Models and theory (versus guidelines)
− prior knowledge and problem solving

                    Gradual better integration with UI technology
1990’s
User Experience is multifaceted, qualitative, field-oriented
− participatory design
− contextual design
− ethnographically informed design

Conceptual frameworks beyond user models

             Users drive/integrate system development lifecycle!
2000+’s
Usability now means money!

Accessibility
User Experience
Information Architecture
Findability

                             Usability gets mainstream!
Devices
Books
Events
Events get closer
2. What is next for Usability?
User Experience Honeycomb
           by Peter Morville
Usability Research and Testing will evolve a lot
Usability will get Social
3. The Usability Page
Content References

Chris Anderson on Transistor Waste
http://www.wired.com/techbiz/it/magazine/16-03/ff_free?currentPage=2

The Evolution of the Computer by History Department at the University of San Diego
http://history.sandiego.edu/GEN/recording/computer1.html

Usability History by Introduction to Human-Computer Interaction Courses (Computer Science at Virginia Tech)
http://courses.cs.vt.edu/~cs3724/spring2003carroll/lectureHandouts/1-SBDoverview.pdf

User Experience Honeycomb by Peter Morville
http://semanticstudios.com/publications/semantics/000029.php
www.theusabilitypage.com

blog.theusabilitypage.com

Follow us @usabilitypage

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Evolution of Usability and the Future of User Experience

  • 1. March 6th 2010 : : RiaPT Meeting
  • 2. March 6th 2010 : : RiaPT Meeting
  • 3. 1. Usability Evolution 2. What is next for Usability? 3. The Usability Page
  • 4. 1. Usability Evolution (Well... Maybe we need to go a few steps back)
  • 5.
  • 7. First Generation (1939-1954) vacuum tube Second Generation Computers (1954-1959) transistor Third Generation Computers (1959-1971) integrated circuit Fourth Generation (1971-1991) microprocessor Fifth Generation (1991 and Beyond) www The Evolution of the Computer by History Department at the University of San Diego
  • 8. But what evolve? Processing (Faster) Disk Capacity Size
  • 9.
  • 10.
  • 11. "Forty years ago, Caltech professor Carver Mead identified the corollary to Moore's law of ever- increasing computing power. Every 18 months, Mead observed, the price of a transistor would halve. And so it did, going from tens of dollars in the 1960s to approximately 0.000001 cent today for each of the transistors in Intel's latest quad-core. This, Mead realized, meant that we should start to "waste" transistors.” Chris Anderson
  • 12. Great computer power! Amazing features! ... But how can I use it?
  • 14. 1970’s work within an assumed process − tweaking at the end of the waterfall model − principal research objective was guidelines − first approaches to describe the user too costly & uninformative
  • 15. 1980’s Iterative development vs. waterfalls − prototyping, mock-ups − formative evaluation (thinking aloud) − usability engineering and usability specifications User Models and theory (versus guidelines) − prior knowledge and problem solving Gradual better integration with UI technology
  • 16. 1990’s User Experience is multifaceted, qualitative, field-oriented − participatory design − contextual design − ethnographically informed design Conceptual frameworks beyond user models Users drive/integrate system development lifecycle!
  • 17.
  • 18. 2000+’s Usability now means money! Accessibility User Experience Information Architecture Findability Usability gets mainstream!
  • 20. Books
  • 23. 2. What is next for Usability?
  • 24. User Experience Honeycomb by Peter Morville
  • 25. Usability Research and Testing will evolve a lot
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38.
  • 39. Content References Chris Anderson on Transistor Waste http://www.wired.com/techbiz/it/magazine/16-03/ff_free?currentPage=2 The Evolution of the Computer by History Department at the University of San Diego http://history.sandiego.edu/GEN/recording/computer1.html Usability History by Introduction to Human-Computer Interaction Courses (Computer Science at Virginia Tech) http://courses.cs.vt.edu/~cs3724/spring2003carroll/lectureHandouts/1-SBDoverview.pdf User Experience Honeycomb by Peter Morville http://semanticstudios.com/publications/semantics/000029.php