A deck I made for a speaking engagement. Sharing my thoughts on where design, development and business where at in 2014. Got stuck in a private folder but now set free and available to all.
1. BUSINESS & EXPERIENCE
DESIGN | in a multi-device world
Natural progression of design, development & business
Linus öhman
User Experience Designer
2014
DIGITAL
8. DESIGN
DEAD
You
are
here
You went
here and did this
Where you’ve been
and where you are
going
D DE
AD
DESIGN
DEAD
Rant > translate
Everywhere Inside, companion Stationary
Digital experiences must translate and adapt to multiple devices.
(adaptive)
DIGITALin a multi-device world
9. DESIGN
DEAD
On the
fly
On the five
Long haul
D DE
AD
DESIGN
DEAD
Rant > translate
Quick - to the point Quick - more data and details Long term - all data and details
Digital experiences must translate and adapt to multiple devices.
And situations.
DIGITALin a multi-device world
15. DESIGN
DEAD
Can you do this in Photoshop?
Rant > translate > User > Buzzwords > Not in photoshop
DIGITALin a multi-device world
16. DESIGN
DEAD
Rant > translate > User > Buzzwords > Not in photoshop > Philosophy
It’s not a software, it’s a philosophy.
DIGITALin a multi-device world
17. DESIGN
DEAD
It’s not a software, it’s a methodology.
Rant > translate > User > Buzzwords > Not in photoshop > Philosophy
DIGITALin a multi-device world
18. DESIGN
DEAD
It’s not a software, it’s a way of work.
Rant > translate > User > Buzzwords > Not in photoshop > Philosophy
DIGITALin a multi-device world
21. The product may be a wooden spoon.
golden car
green mango
glowing lipstick
business...
BUSINESS
DYING
DIGITALin a multi-device world
22. The business is still digital.
business is digital
BUSINESS
DYING
DIGITALin a multi-device world
23. People mix physical and digital life interchangeably.
business is digital
BUSINESS
DYING
DIGITALin a multi-device world
24. The challenge is the bridge between digital and physical.
business is digital > Challenge
BUSINESS
DYING
DIGITALin a multi-device world
25. The challenge is the bridge between digital physical.
USINESS
DYING
business is digital > Challenge
BUSINESS
DYING
DIGITALin a multi-device world
26. business is digital > Challenge > extending reality
Digital experiences must extend and complement physical reality.
BUSINESS
DYING
DIGITALin a multi-device world
27. Digital experiences must extend and complement physical reality.
This goes
there... The teams task
realtime
All operations tasks
Real time and planning
D DE
AD
DESIGN
DEAD
BUSINESS
DYING
business is digital > Challenge > extending reality
Personal enabler Middle management enabler Operational management enabler
DIGITALin a multi-device world
28. Digital experiences must extend and complement physical reality.
Don’t
forget
Timeline, alerts,
context, step by
step
Overview, alerts,
statistics feedback
D DE
AD
DESIGN
DEAD
business is digital > Challenge > extending reality
Personal enabler Middle management enabler Operational management enabler
BUSINESS
DYING
DIGITALin a multi-device world
38. Based on what you got, and where you want to go.
DIGITALin a multi-device world
39. Based on what you got, and where you want to go.
DIGITALin a multi-device world
(Current insights)
40. Based on what you got, and where you want to go.
DIGITALin a multi-device world
(Current insights) (Vision of the future)
41. When the plan is drafted, remove all features but the most essential.
DIGITALin a multi-device world
42. Implement the most important first - make it work on all supported devices.
DIGITALin a multi-device world
43. Implement the most important first - make it work on all supported devices.
DIGITALin a multi-device world
44. Implement the most important first - make it work on all supported devices.
If this seems impossible, you have either the wrong design methodology or the
wrong technology.
DIGITALin a multi-device world
45. Iterate and learn - pivot or keep going.
DIGITALin a multi-device world
46. Take what you have learned and implement more features with that in mind.
DIGITALin a multi-device world