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MUSIC




        장영환, 배정준, 김창훈,
리듬게임에서 소리를
‘듣고 하는 것’과 ‘안 듣고 하는 것’에
     차이가 있을 것이다.
플레이 게임
        실험
   ◈ 4일간 하루 3곡씩 듣기, 안 듣기 6번
      개인당 총 24번의 게임플레이

           난이도
     ◈ 3곡의 난이도는 2.0<2.5<3.0
     2.0난이도 : 시크릿의 ‘사랑은 MOVE’
        2.5난이도 : 씨엔블루의 ‘직감’
        3.0난이도 : 레인보우의 ‘마하’

          변수통제
◈자유 채널의 개인 오리지널 모드, 초고속 스피드만 PLAY
            ◈ 부스터 사용 O
박광민              75           박광민                   70.75            박광민            76.75
구관우             72.75         구관우                   71               구관우            75.5
김창훈                83         김창훈                     76.25          김창훈             81
                  박광민                              69.75
                                                     72.5
                                                      74
이봉섭                  88.25    이봉섭                   70.75
                                                       75
                                                        76.75
                                                        82           이봉섭              85
배정준                 85.5      배정준                     78.25
                                                  6872.5
                                                   69.5              배정준              83.5
                  구관우                               7175.5
                                                     72.75
장영환                 85.25     장영환                       81.75        장영환             80.75
                  김창훈                                 74.75
                                                       75.75
                                                          80.5
      0   50       100              0        50           100
                                                        76.25
                                                          8183             0   50       100
                                                        79.75
                                                          82.75
                                                             87      안듣기
                  이봉섭                                     82 88.25
                                                            85
                              박광민                   69.75             듣기
                                                                     박광민            74
박광민             72.5
                  배정준         구관우                   69.5 8185.5
                                                      76.7583.5
                                                       78.25
                                                           83.5      구관우            72.5
구관우            68
                              김창훈                     75.75          김창훈              80.5
김창훈              74.75                                  79
                                                        79.75
                                                         80.75
                  장영환         이봉섭                      79.75
                                                         80.75
                                                         81.75
                                                            85.25    이봉섭               82.75
이봉섭                  87
                              배정준                     77             배정준              81
배정준                83.5
                        0     장영환
                              20        40   60      8080.75 100     장영환             79
장영환               79.75

      0   50        100
                               평균 점수 비교
                                 0   50                   100              0   50       100


                             듣기               안 듣기
                             80.4
                             76.6
                             81.6              78.3
                                               75.4
                                               77.6
◈ 실제로 리듬 게임을 플레이 할 때 소리를 듣고
하는 것이 미세하지만 더 유리하다는 사실을 알게 되었다.

의문 : 그렇다면 리듬 게임을 많이 접한 고수 그룹에서도
   이와 같은 결론이 나올 것인가?
박광민                   73.1
                         73.1


구관우               71.5
                    71.5


김창훈                               78.6 78.6


이봉섭                                                         84.9      84.9


배정준                                           82.0     82.0


장영환                                      81.2        81.2


  65.0   70.0
           70.0        75.075.0   80.0 80.0          85.0          85.0   90.0   90.0
                                                                                   평균


◈고수 그룹                                           ◈하수 그룹
      이봉섭                                                    박광민
      배정준                                                    구관우
안듣기   듣기
                             70.25
하수그룹
                               74




                                      85.25
고수그룹
                                       86.875



       0      20   40   60     80             100


       고수 그룹                  하수 그룹
       평균 편차                  평균 편차

           1.625                     3.65
안듣기   듣기
                    68
하수그룹
                          70.875




                                             80
고수그룹
                                             80.125



       60      65    70            75   80            85



        고수 그룹                           하수 그룹
        평균 편차                           평균 편차

            0.125                        2.875
안듣기   듣기
                   73.2
하수그룹
                          76.125




                                        82
고수그룹
                                             84.25



       65     70    75             80        85      90



        고수 그룹                            하수 그룹
        평균 편차                            평균 편차

            1.85                             3.125
◈ 고수 그룹이 하수 그룹에 비해서 노래를 안 들었을 때의
  영향은 덜 받지만 노래를 들으면서 하였을 때의 성적이 조금
  이라도 더 나은 결과를 보여준다.
리듬게임에서 소리를
     리듬게임에서 소리를
   듣고 하는 것이 더 효과적이다.
‘듣고 하는 것’과 ‘안 듣고 하는 것’에
   하지만!! 고수 그룹으로 갈 수록
     차이가 있을 줄어든다.
      그 차이는 것이다.

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리듬게임 마지막 분석1

  • 1. MUSIC 장영환, 배정준, 김창훈,
  • 2. 리듬게임에서 소리를 ‘듣고 하는 것’과 ‘안 듣고 하는 것’에 차이가 있을 것이다.
  • 3. 플레이 게임 실험 ◈ 4일간 하루 3곡씩 듣기, 안 듣기 6번 개인당 총 24번의 게임플레이 난이도 ◈ 3곡의 난이도는 2.0<2.5<3.0 2.0난이도 : 시크릿의 ‘사랑은 MOVE’ 2.5난이도 : 씨엔블루의 ‘직감’ 3.0난이도 : 레인보우의 ‘마하’ 변수통제 ◈자유 채널의 개인 오리지널 모드, 초고속 스피드만 PLAY ◈ 부스터 사용 O
  • 4.
  • 5. 박광민 75 박광민 70.75 박광민 76.75 구관우 72.75 구관우 71 구관우 75.5 김창훈 83 김창훈 76.25 김창훈 81 박광민 69.75 72.5 74 이봉섭 88.25 이봉섭 70.75 75 76.75 82 이봉섭 85 배정준 85.5 배정준 78.25 6872.5 69.5 배정준 83.5 구관우 7175.5 72.75 장영환 85.25 장영환 81.75 장영환 80.75 김창훈 74.75 75.75 80.5 0 50 100 0 50 100 76.25 8183 0 50 100 79.75 82.75 87 안듣기 이봉섭 82 88.25 85 박광민 69.75 듣기 박광민 74 박광민 72.5 배정준 구관우 69.5 8185.5 76.7583.5 78.25 83.5 구관우 72.5 구관우 68 김창훈 75.75 김창훈 80.5 김창훈 74.75 79 79.75 80.75 장영환 이봉섭 79.75 80.75 81.75 85.25 이봉섭 82.75 이봉섭 87 배정준 77 배정준 81 배정준 83.5 0 장영환 20 40 60 8080.75 100 장영환 79 장영환 79.75 0 50 100 평균 점수 비교 0 50 100 0 50 100 듣기 안 듣기 80.4 76.6 81.6 78.3 75.4 77.6
  • 6. ◈ 실제로 리듬 게임을 플레이 할 때 소리를 듣고 하는 것이 미세하지만 더 유리하다는 사실을 알게 되었다. 의문 : 그렇다면 리듬 게임을 많이 접한 고수 그룹에서도 이와 같은 결론이 나올 것인가?
  • 7.
  • 8. 박광민 73.1 73.1 구관우 71.5 71.5 김창훈 78.6 78.6 이봉섭 84.9 84.9 배정준 82.0 82.0 장영환 81.2 81.2 65.0 70.0 70.0 75.075.0 80.0 80.0 85.0 85.0 90.0 90.0 평균 ◈고수 그룹 ◈하수 그룹 이봉섭 박광민 배정준 구관우
  • 9. 안듣기 듣기 70.25 하수그룹 74 85.25 고수그룹 86.875 0 20 40 60 80 100 고수 그룹 하수 그룹 평균 편차 평균 편차 1.625 3.65
  • 10. 안듣기 듣기 68 하수그룹 70.875 80 고수그룹 80.125 60 65 70 75 80 85 고수 그룹 하수 그룹 평균 편차 평균 편차 0.125 2.875
  • 11. 안듣기 듣기 73.2 하수그룹 76.125 82 고수그룹 84.25 65 70 75 80 85 90 고수 그룹 하수 그룹 평균 편차 평균 편차 1.85 3.125
  • 12. ◈ 고수 그룹이 하수 그룹에 비해서 노래를 안 들었을 때의 영향은 덜 받지만 노래를 들으면서 하였을 때의 성적이 조금 이라도 더 나은 결과를 보여준다.
  • 13. 리듬게임에서 소리를 리듬게임에서 소리를 듣고 하는 것이 더 효과적이다. ‘듣고 하는 것’과 ‘안 듣고 하는 것’에 하지만!! 고수 그룹으로 갈 수록 차이가 있을 줄어든다. 그 차이는 것이다.