The document discusses the marketing and business development strategies for the game House Flipper over several years. It covers establishing coherent marketing materials and art, sales strategies like discounts and bundles, working with influencers, developing consistent DLCs to expand the game, and testing new marketing ideas. Data from sales on Steam and bundles are shown confirming the success of these approaches. The document advocates planning marketing approaches, making decisions based on sales data, iterating and improving strategies, and notes marketing can often be done with minimal budgets.
77. MARKETING & BIZDEV - TAKEAWAYS
KNOW WHAT TO GET INVOLVED WITH
PLAN AHEAD
78. MARKETING & BIZDEV - TAKEAWAYS
KNOW WHAT TO GET INVOLVED WITH
PLAN AHEAD
MAKE DATA-DRIVEN DECISIONS
79. MARKETING & BIZDEV - TAKEAWAYS
KNOW WHAT TO GET INVOLVED WITH
PLAN AHEAD
MAKE DATA-DRIVEN DECISIONS
ITERATE AND IMPROVE
80. MARKETING & BIZDEV - TAKEAWAYS
KNOW WHAT TO GET INVOLVED WITH
PLAN AHEAD
MAKE DATA-DRIVEN DECISIONS
ITERATE AND IMPROVE
MARKETING CAN BE DONE FOR FREE
86. I DIDN'T FORGET THE LINKS
MAKING GAMES THAT STAND OUT AND SURVIVE BY NICK POPOVICH
11BIT STUDIOS BIZ DEV POST MORTEM - WHAT WE DID RIGHT AND
WRONG
NO-BUDGET DIY MARKETING FOR INDIE GAMES BY MICHELLE LEGA
THE GOLDEN RULE OF GAME PROMOTION: NO ONE CARES ABOUT
YOUR GAME BY THOMAS REISENEGGER
BUSINESS DEVELOPMENT FOR SELF-PUBLISHING STUDIOS AND
DEVELOPERS BY RICHIE DE WIT & LUCAS PESSOA