4. Curriculum Connection
Students can search for instruction about any content in subjects that range from
math, science, arts and humanities, and more.
5. Authenticity
Sal uses examples of contexts to help students make connections and practice use in
real life. The practice examples are contexts students may experience in class or in
real life scenarios.
6. Feedback
Students can assess their understanding through practice problems. The app allows
the student multiple attempts as well as hints.
7. Differentiation
Students can access videos of any content. If a student needs help with a
prerequisite skill he/she may watch and do that practice as well.
8. User Friendliness
Students will need some adjustment to the app in order to navigate among features.
The app is user friendly, but students may become lost in the app initially. If that
happens, they’ll need to return to a page they recognize.
11. Student Motivation
Sal’s explanations make sense, and he is easy to understand. Along with the practice
features with feedback, high school students will be motivated to use the app to
search content.
13. Curriculum Connection
Students and teachers can access speakers for almost any topic. These topics align
to curriculum standards and other soft skills such as leadership, organization, and
etc.
15. Feedback
Students can continue to search for videos with the same content or extend their
thinking through related videos below and/or after the selected presentation.
19. Higher Order Thinking
Students’ ideas can be extended and challenged against those of the speakers. They
can listen and imagine how the concepts they’ve learned will apply in the real world,
such as the speakers’ contexts.
20. Student Motivation
Students are motivated to listen to interesting, experienced people. These are
individuals with whom they may never otherwise hear from.
23. Authenticity
The questions are not real-life problems. However, they are problems students may
experience in a math setting as procedural skills and requisite for higher order
thinking.
24. Feedback
Students receive green check marks for correct answers and a number out of 10
that demonstrates how many questions are left within a chapter.
25. Differentiation
Students can begin the game wherever they need, even at a lower “book,” However,
the app does begin everyone at the same level within the book.
28. Higher Order Thinking
The app assess content in different ways. For example, in the addition section, these
are three of the types of questions.
● 4+5
● 7+?=17
● Which is greater? 7+10 or 6+8
29. Student Motivation
The game advances quickly and assigns points with high scores. The game is fun to
play and test skills.
32. Authenticity
The questions are not real-life problems. However, they are problems students may
experience in a math setting as procedural skills and requisite for higher order
thinking.
33. Feedback
Students can flip the cards over to find out whether they knew the word or
definition. Students can take practice tests that are scored.
37. Higher Order Thinking
The flash cards generally only practice and assess content at the knowledge level.
They may potentially extend their vocabulary if they find another set of cards within
the same topic.
38. Student Motivation
This makes practicing with flashcards much easier - no buying notecards or storing
them somewhere only to be lost.
40. Curriculum Connection
Epic! Unlimited Books is a subscription based program which allows students and
teachers unlimited access to thousands of books. This subscription is $5.99/month
and when the teacher has a subscription, it becomes available to the whole class at
no extra charge. The students are able to add books to their “shelf” and the teacher
gets access to lesson plan ideas pertaining to those books.
41. Authenticity
Books on Epic! Are from all genres, making students capable of finding something
they can relate to. They can also have books read to them, read them themselves, or
simply have assistance when necessary.
42. Feedback
Students are able to get help on tough words or phrases; they can look them up
without losing their place, or simply highlight them for later.
47. Student Motivation
This makes it easier for students to read a more vast variety of books, while having
the convenience of it being on their tablet, chromebook, etc.
58. Curriculum Connection
This fun app gives students a fun way to have a “brain break” while still being
relevant to learning.
59. Authenticity
Students will have access to a variety of different topics that make learning fun and
relevant to them. Go Noodle allows students to get out of their seats and get their
energy out.
65. Student Motivation
This is a fun app! Students love to get out of their seats and move around, and often
times, do not realize they are learning too.
67. Curriculum Connection
StudySync provides a vast assortment of units and lessons for the English Language
Arts classroom. It is based on specific standards. You can select your state and it
provides specific state standards related to the content.
68. Authenticity
The Model section provides students with an example on how they should read,
annotate, and discuss material.
69. Feedback
Feedback is given either when a question is answered correctly or incorrectly. The
app provides an explanation for the why each answer was correct or incorrect. The
app also allows for Peer Reviews. Students are encouraged to provide 2 (or how
many ever the teacher assigns) peer reviews before their answers are graded. This
allows students to review others work and provide collegiate commentary. Teachers
can also provide feedback and display exceptional answers.
70. Differentiation
This app allows students to access different Access Handouts based upon
scaffolding. The teacher sets the scaffolding level of each individual student.
Access 1: Beginner
Access 2: Intermediate
Access 3: Advanced
Access 4: Approaching
71. User Friendliness
The app is user friendly. It provides easy access with tabs for students to move
within the assignments along with the ability to split screen questions and texts that
they need to cite when providing textual evidence.
73. Higher Order Thinking
The app assesses content in different ways. For example, the first question over a
reading may as the student to select the correct definition (from a list) for a word
based on Greek or Latin roots/affixes. The next question may ask the student to cite
textual evidence based on context clues on how they were able to define the word.
74. Student Motivation
Student motivation is provided through “Models” in which a video displays a group
of students interacting in an effective collaborate discussion. This models how
students should interact and discuss the material. It provides motivation for the
students to portray the students in the videos.
77. Authenticity
The questions are related to the interests of the students. Some questions may be
over material that students are reading on that grade level or current events.
78. Feedback
Feedback is given either when a question is answered correctly or incorrectly. If
answered correctly, the app praises the student by stating GREAT JOB!, or
FANTASTIC. If the question is answered incorrectly, the app provides a detailed
explanation of which answer was correct and why.
79. Differentiation
As students answer questions, they are awarded so many points if they are
answered correctly. As students answer incorrectly, their score decreases.
Questions are based upon whether the previous question was answered correctly or
incorrectly. If a student shows mastery over a certain aspect of the lesson, the next
question is based upon a different skill. If the student is still progressing, the
questions are geared toward achieving that skills mastery.
80. User Friendliness
The app is user friendly. Students read questions and simply click the correct answer
from the passage or from a list.
81. Instructions
The instructions are in student-friendly language. They are short and simple. They
ask students to do a simple task as they practice skills taught in the classroom.
82. Higher Order Thinking
As the student earns more points and moves closer to a 100, the questions become
more difficult. It makes the student recall prior knowledge in order to answer
questions. For example, the question to get to 80 points may ask the student to find
4 capitalization errors while the question to get to 95 points may ask the student to
find all capitalization errors.
83. Student Motivation
Student motivation is provided through rewards after students answer so many
questions correctly. “The more you learn, the more you earn.” Students are awarded
different stickers as they learn. On “IXL Language Arts, kids try to complete their
collection of stickers, stamps, balloon animals, and more!”
86. Authenticity
Questions are geared towards the students’ interests. “Students often find grammar
boring because the content doesn’t relate to them. That’s why we generate
questions from each student’s favorite celebrities, hobbies, TV shows, and friends.
Imagine taking a quiz where your best friend’s name keeps popping up! It’s no
surprise that students are engaged quickly.”
87. Feedback
Provides feedback through helpful hints so that students understand the material. It
also allows students to review and correct their work.
90. Instructions
The instructions are in student-friendly language. Students “play with language.”
Students drag in commas, click words to capitalize them, throw out unwanted
punctuation, and edit parts of sentences directly whenever possible.