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Grid-Stride Loops
performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
Often there are more data
elements than there are
threads in the grid
0 1 2 3 0 1 2 3
0
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performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
0 1 2 3 0 1 2 3
0
1
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In such scenarios threads
cannot work on only one
element
performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
0 1 2 3 0 1 2 3
0
1
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… or else work is left
undone
performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
0 1 2 3 0 1 2 3
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One way to address this
programmatically is with a
grid-stride loop
performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
0 1 2 3 0 1 2 3
0
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In a grid-stride loop, the
thread’s first element is
calculated as usual, with
threadIdx.x +
blockIdx.x *
blockDim.x
performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
0 1 2 3 0 1 2 3
0
1
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The thread then strides
forward by the number of
threads in the grid
(blockDim.x *
gridDim.x), in this case
8
performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
0 1 2 3 0 1 2 3
0
1
2
3
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It continues in this way until
its data index is greater than
the number of data
elements
performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
0 1 2 3 0 1 2 3
0
1
2
3
4
5
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It continues in this way until
its data index is greater than
the number of data
elements
performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
0 1 2 3 0 1 2 3
0
1
2
3
4
5
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With all threads working in
this way, all elements are
covered
performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
0 1 2 3 0 1 2 3
0
1
2
3
4
5
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With all threads working in
this way, all elements are
covered
performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
0 1 2 3 0 1 2 3
0
1
2
3
4
5
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29
30
31
With all threads working in
this way, all elements are
covered
performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
0 1 2 3 0 1 2 3
0
1
2
3
4
5
6
7
8
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10
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28
29
30
31
With all threads working in
this way, all elements are
covered
performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
0 1 2 3 0 1 2 3
0
1
2
3
4
5
6
7
8
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25
26
27
28
29
30
31
With all threads working in
this way, all elements are
covered
performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
0 1 2 3 0 1 2 3
0
1
2
3
4
5
6
7
8
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15
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21
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24
25
26
27
28
29
30
31
With all threads working in
this way, all elements are
covered
performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
0 1 2 3 0 1 2 3
0
1
2
3
4
5
6
7
8
9
10
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15
16
17
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21
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25
26
27
28
29
30
31
With all threads working in
this way, all elements are
covered
performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
0 1 2 3 0 1 2 3
0
1
2
3
4
5
6
7
8
9
10
11
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13
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15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
With all threads working in
this way, all elements are
covered
performWork<<<2, 4>>>()
GPU
DATA
GPUGPU
0 1 2 3 0 1 2 3
0
1
2
3
4
5
6
7
8
9
10
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30
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With all threads working in
this way, all elements are
covered

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