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Aris L. Solis
Faculty, College of Communication, PUP
The purpose of a student newspaper
is to provide campus news coverage
and to help students to learn the craft
of journalism. A large part of that
learning is experiential, and includes
making, and learning from, mistakes
-The San Matean
(College of San Mateo, California)
Where do I start?
 Know your School’s Mission and Vision
 Know your Newspaper’s purpose
 Know your target audience
 Know your SWOT
 Know what you need
 Know your budget and how to obtain it
 Know DepEd’s, your school’s and
community’s calendar of activities
Know your School’s Mission
 An effective mission must stretch and
challenge the organization, yet be
achievable.
 It is tangible, value-driven, energizing,
highly focused, and moves the organization
forward.
 It is a crisp, clear, engaging statement that
reaches out and grabs people in the gut.
 A mission has a finish line for its
achievement and is proactive.
 A mission should walk the boundary
between the possible and the impossible.
Know your School’s Vision
 A shared vision is a specific description
of what it will be like when the mission is
achieved.
 A vision is a mental image.
 It must be written in practical, concrete
terms that everyone can understand and
see in the same way.
Know your School’s Values
 Values and beliefs are the core of who
you are, what you do, and how you think
and feel.
 Values and beliefs reflect what is
important to you
 They describe what you think about
school and how you think it should
operate.
What is your Paper’s Purpose
 It is the voice of your Students,
Teachers, Faculty, your School, your
Community, your Baranggay
 Record keeping of your School’s and
Community’s achievements, events and
activities
 Recruitment, Training ground and talent
development and management for
NSPC contestants
Know your Target Audience
 Students, Faculty and Parents
 Community
 Barangay Officials
 School Board
 DSPC Judges
 RSPC and NSPC judges who are
professional writers and journalists
Know your SWOT
 Strengths
 Weaknesses
 Opportunities
 Threats
Know what you Need
 Office
 Computers
 Storage
 Camera/s
 WiFi
 Printer
 White Board
 Books, Magazines and Newspapers
 A Functioning Editorial Team
Know your Budget
 How much is your budget
 Do not be afraid to dream big
 Get support from your barangay, town or city
 Get corporate support and sponsorships
 Make your paper, a money generating office
 You can get advertisements, but how?
 If your students are skilled, who’s stopping
them from making profit (layout, photography
and writing)
Know your Calendar of Activities
 Use a Whiteboard to schedule and mark
all of your events and activities
 School
 Community
 Barangay
 Mark all your events for photo and story
coverage
 Task students to get involved
 Collect, tag and rank photos and stories
for future use
Additional, on photos
 Rather using photos taken from the
internet, find a way to shoot, get and
store stock and file photos from your
students, school and community
 Making or shooting Stock photos can be
a way to train students and generate
money
Current Trends
 Modular and Grid Designs
 Packaged Stories
 Bigger Headlines
 Bigger Photos
 Skybox
 Purpose Driven
 Thematic
 Infographics
Elements of a Newspaper
 Masthead- Details of the publisher, place
of publication, editorial staff and
information about the newspaper,
generally placed on the editorial page.
 Flag- The printed title (i.e., name and logo)
of a newspaper at the top of the front
page.
 Folio- Newspaper name, date and page
number that appear at the top of each
page.
Elements of a Newspaper
 Fold – name used to literally mean the line
caused by where a printed newspaper was
folded over. Above the fold is generally
used to refer to the top half of the page of
broadsheet newspapers.
 Dateline - the words at the beginning of a
news article that tell when and where the
story was written.
Elements of a Newspaper
 White space - Areas of a page free of any type
or artwork.
 News article - a story about an event that has
just taken place.
 Feature article - a detailed report on a person,
an issue, or an event
 Headlines - brief description of the story
 Banner - a headline stretching across the top of
a page.
 Photographs - the main illustration of the news
 Cutlines - tells the reader what is going on in the
photo, the names of persons in the frame and the
photographers name
Elements of a Newspaper
 Subhead - an additional summary printed
beneath the headline in smaller, but still
large font as a way of both clarifying the
headline and as a way of leading the
reader into the story.
 Byline - beneath the subhead (if there is
one) is usually the byline that lists the
name of the writer or organization that
prepared the story.
Elements of a Newspaper
 Sidebars - information related to the story
that is significant on its own, pertinent to
the reader and fills out the whole news
package
 Jumpline - used to continue a story on
another page. Text indicates to the reader
both which page to turn to as well as how
the story will be marked on that page
(usually a jump page).
Elements of a Newspaper
 Pullquotes - interesting quotes from the story
that can be understood without reading the
story, but make the reader want to
 Mugshots - tightly cropped photos of a
person's head that are used to identify the
main players in the article
 Breakout boxes - similar to sidebars but
contain information from the story that calls
the reader to action, such as the time and
location of an event being reported on
Elements of a Newspaper
 Infographics - An infographic (short for
information graphic) is a type of picture that
blends data with design, helping individuals
and organizations concisely communicate
messages to their audience
 Skybox - Teasers that run above the flag on
Page One. If they're boxed (with art), they're
called skyboxes or boxcars; if they use only a
line of type, they're called skylines.
 Package - A bundle of related stories and
photos
Color
 A single spot of color is bright and
splashy and can be used to enhance a
page and to enlighten readers. Line art
and photos are even stronger when the
4color process is used: cyan (light blue),
magenta (red plum), yellow and black.
Black is a constant color; it is present
even if the other three are not.
 A newspaper is not an advertising circular, a
cereal box or a comic book.
 Loud, comic book color does not lend
credibility to the editorial product. For this
reason, try to use full color with carefully
selected screens to produce a subtle palette
of distinctive, not raucous, color.
 Four-color should be used in the paper as a
partner in the communication of news.
 Different colors evoke different
emotions--red is active, yellow allows
the most light to the eye, and blue is
most calming. Red and yellow expand
on the page; blue contracts. So, for
excitement, use red or yellow; for
informational graphics, blue is more
respectable.
 Color is--after all--only one element in
design. If a photo does not render a
strong and positive image in black and
white, it will not do so in 4-color. In such
a situation, it would be better to
substitute an illustration or something
else in spot color or black and white that
does work.
⚫ Yellow
– happy, caution, joy
⚫ Brown
– warm, fall, dirt, earth
⚫ Green
– go, on, safe, envy, lush,
pastoral
⚫ Purple
– royal, sophisticated, Barney
Color Meanings: Contextually Specific
 Red
 aggression, love
 hot, warning, stop, radiation
 Pink
 female, cute, cotton candy
 Orange
 warm, autumn, Halloween
 Blue
 cold, off
Color Meanings: Culturally
Specific
http://www.ricklineback.com/culture2.htm
From Mario Garcia
“what you see is
how it is.”
Mario Garcia’s Design Theories
 Make it easy to read - use typography
that is clear, easy on the eyes and very
legible.
 Make it easy to find - employ
navigational tools that allow the reader to
get to the content he or she wishes to read
in the least amount of time possible.
 Make it visually appealing - provide
an environment in which good content will
find attractive display, thus increasing the
number of readers who will use it.
A well-designed paper must have:
 Newsy and appealing front pages.
 At least three powerful stories (high on
emotion, low on baggage).
 At least one wonderful photo that conveys
it all in ten seconds.
 A list of what I must know I’ll find in the
paper today.
 A very short list of what I should know if I
have an extra five minutes.
 Something to make me feel good about
me.
10 Tips for Better Design & Layout
 Create hierarchy: Readers see at a
glance what are the most important
stories on the page. Centerpieces
anchor each page.
10 Tips for Better Design & Layout
 Create a Center of Visual Impact
(CVI): More than 80 percent of readers
climb into the page through the lead
image. Each page must have dominant
art. Almost all pages will have lead art
from the lead story or the centerpiece.
CVI determines the news value of the
page. If it is soft on page 1A, the entire
page will scream "soft news" to readers.
10 Tips for Better Design & Layout
 Organize: Because readers are in a
hurry, information on the page must be
organized to avoid confusion. Make sure
the design helps to highlight the
questions readers will have about this
information.
10 Tips for Better Design & Layout
 Contrast: Successful pages will have
vertical and horizontal elements. There
will be dominant and secondary
elements. There will be lead and
dominant headlines and secondary
heads.
10 Tips for Better Design & Layout
 Color: Color should be used to inform,
not as window dressing. Best use of
color is in photos and graphics. Color
also helps move the reader around a
package. Designers should have logic
for use of color. Remember to use
restraint.
10 Tips for Better Design & Layout
 Typography: The more type faces
used, the more disorganized it is to
readers. Editors are encouraged to
spend more time on what headlines say
than trying to decide what typeface to
use.
10 Tips for Better Design & Layout
 Surprise the reader: In every issue we
should give readers a surprise a head,
photo, story, page design or graphic that
is so outstanding that they would pass it
along for another person to read. Design
can enhance that surprise. The secret:
make it special.
10 Tips for Better Design & Layout
 Break the rules: Guidelines are made
to be broken, but only for a valid reason.
If the rules are constantly broken,
consistency goes out the window. That
ruins the impact of a visual surprise
because there is no benchmark to
compare the surprise to for readers.
Page designers are encouraged to take
risks with the basics. Don't be so
predictable as to be boring.
10 Tips for Better Design & Layout
 Consistency: Keep things in the same
place each day so busy readers don't
spend too much time hunting for
information rather than reading.
10 Tips for Better Design & Layout
 Make it fun: Seek the opinion of other
staffers and don't have a thin skin.
Simple yet dynamic design should
result. Content is the most important
part of page design. Remember the goal
with design is to get readers into the
body and rest of the contents.
How to Design Good Pages
 RANK YOUR STORIES - Before you
touch pencil to paper or hand to mouse,
rank your stories. You must know what
the stories are about and evaluate their
news value. Don't be lazy; read them.
Once you have ranked them, generally
place them in descending order on the
page according to their importance.
Story placement is a nonverbal cue that
indicates their importance to readers.
How to Design Good Pages
 BUILD YOUR PAGE AROUND ART -
When you design, start with the art and
build your page around it. Pages are
built around photographs and graphics.
Your design options often will become
clear once you place photographs and
graphics, especially if they go with
stories.
How to Design Good Pages
 HAVE ONE DOMINANT ELEMENT,
usually a photo with a story. You must give
the reader a reason to stop and look at the
page. Often the dominant element is a story
with a photo, but it can have more photos,
quotes and graphics to provide the reader
with more points of entry onto the page.
 Your central package must dominate the
page so that the reader's eye is drawn to it.
How to Design Good Pages
 If you only have one photo, PLAY IT BIG.
Eye-Trac research shows most readers
enter a page by looking at photos. If you
have only one photo, make it big enough to
catch the reader's attention. Photos can be
smaller if you have more of them.
 If you have an open page, the dominant
photo generally should be: At least 3
columns if it is vertical. At least 4 columns if
it is horizontal.
How to Design Good Pages
 VARIATIONS - Vary the sizes and
shapes of the photos and graphics to
add variety and visual appeal to the
page. Photos that have similar shapes
and sizes are dull, giving the reader little
reason to sample them. If they are
nearly the same, none stands out. Avoid
square photographs.
How to Design Good Pages
 USE A MIXTURE OF VERTICAL AND
HORIZONTAL ELEMENTS to add
variety to the page and to move the
reader's eyes around it. Cross the page
at least once with type. Don't leave
vertical gutters that run all the way down
the page and divide it visually. Avoid
stacking, or pancaking, stories on top of
one other. None of them will stand out.
How to Design Good Pages
 USE PHOTOS AND OTHER GRAPHIC
ELEMENTS to break up the gray and to
avoid tombstoning headlines. Secondary
photos and graphics are wonderful ways
to break up headlines and to add life to
the bottom of your pages. This is
especially true with jumps. Make your
art work for you.
How to Design Good Pages
 Honor the hierarchy of type. Generally,
headlines should decrease in size as you
go down the page because the stories are
less important. Use three-line headlines
above two-line headlines.
 The main exception to type hierarchy is the
headline at the bottom of an open page on
an anchor story, which gives the reader a
reason to look at the story. You need a
bigger headline to attract a reader to the
bottom of the page In most cases, use a
48-point headline for an anchor.
How to Design Good Pages
 Use screens and color to add variety to
your pages. Use screens more when
you have only one piece of art,
especially on the bottom part of the back
page. Keep screens small to increase
their legibility. Color is more effective
when used sparingly.
SND Tips for Better Design
These tips for dynamic design come from
judges in the Society for News Design's
1998 awards competition.
 Allow content to drive design:
Structure and format are wonderful, but
only so long as they allow the ability to
react to the unexpected. The judges
demanded flexibility in the winning
designs.
SND Tips for Better Design
 Think like, not for the reader: Superficial,
institution coverage presented without a
sense of context was frowned upon. The
winning papers dealt with relevant
issues to the reader. The winners told
the readers what they wanted to know.
SND Tips for Better Design
 Reflect the community being served:
The judges noted the lack of diversity on
both the visuals and written content on
the front pages of many of the papers in
the competition. The winners were seen
as inclusive of all demographic
segments of the communities. "The
world is far more diverse than the
average white male," one judge noted.
SND Tips for Better Design
 Develop a visual personality: Reflect the
community that is being served. The
judges decried the sameness that
permeates North American newspapers.
They noted, however, this did not begin
or end with the inclusion of an icon of
the community (building, animal, etc.)
which was seen as a fad to be avoided.
SND Tips for Better Design
 Give the same care and attention to
words as design: The judges found that
headlines and captions in many of the
entries were "dull ... boring ... lifeless"
representing a handoff effect where they
become lost in the production process
on the copy desk. Headlines and
captions should say something, and not
be left to the end of the process.
SND Tips for Better Design
 Package information in a lively manner:
The winning entries reflected the
"urgency ... vitality of daily life."
SND Tips for Better Design
 Keep it simple: Avoid the fads that
interfere with the ability to communicate
effectively with the reader. The judges
suggested understanding that working
with every tool available (color, graphics,
photographs, typography, etc.) did not
require all of them to be used at once.
SND Tips for Better Design
 Treat typography with respect:
Remember the basics ... type is not, and
never was, intended to be elastic.
SND Tips for Better Design
 Take care with the details: Remember
that no matter how good the design,
poor production values can destroy it.
SND Tips for Better Design
 Surprise the reader and have fun: Every
day's paper should contain a surprise for
the readers... something that should
stop them and make them take notice.
“If you can design a newspaper
that’s inviting, informative and easy
to read, you can successfully
compete with all those TVs, CDs,
computers and magazines. You can
keep a noble old institution – the
newspaper – alive for another day.”
– Tim Harrower, Newspaper Designer
Tim Harrower’s Rules of thumb
 All stories should be shaped like rectangles
 Everything should be modular
 Avoid placing any graphic element in the middle of
a leg of type
 Avoid placing art at the bottom of a leg of type
 Text that wraps below a photo should be at least
1 inch deep
 Every page should have a dominant piece of art
 A well designed page is generally at least 1/3 art
Tim Harrower’s Rules of thumb
 Avoid boxing stories (putting articles in a box
or frame) just to keep headlines from butting
 Only box stories if they are special or
different
 The optimum depth for legs of text is 2-10
inches
 Use italics, boldface, reverse and special
effects in SMALL doses
 Type smaller than 8 point is difficult to read
Tim Harrower’s Rules of thumb
 Every story needs a headline
 Headlines should get smaller as you move
down the page
 5-10 words are optimum for most headlines
 Don’t butt headlines (placing them right next
to one another)
 When in doubt, run one big photo instead of
two smaller photos
 When using two or more photos, make one
dominant
Tim Harrower’s Rules of thumb
 Try to vary the shapes and sizes of all photos.
 When cutlines run beside photos, they should be at
least 6 picas wide
 When cutlines run below the photo, square them
off evenly and make sure they do not extend
beyond either edge of the photo
 Run at least 4 inches of a story before you jump it
 Jump at least 6 inches of a story
 Jump stories once and only once
 Whenever possible jump all stories to the same
place
Units of Measurement
Widows and Orphans
 Widow - A widow is a word or line of text
that is forced to go on alone and start its
own column or page.
 Orphan - An orphan is a single word at the
bottom of a paragraph that gets left behind
Some techniques for eliminating
widows include:
 Forcing a page break early, producing a shorter page;
 Adjusting the leading, the space between lines of text
(although such carding or feathering is usually frowned
upon)
 Adjusting the spacing between words to produce 'tighter'
or 'looser' paragraphs
 Adjusting the hyphenation of words or characters within
the paragraph
 Adjusting the page's margins
 Subtle scaling of the page, though too much non-uniform
scaling can visibly distort the letters
 Rewriting a portion of the paragraph
 Reduce the tracking of the words
 Adding a pull quote to the text (more common for
magazines)
 Adding a figure to the text, or resizing an existing figure.
Hypens, En-Dash, Em-Dashes
 Hyphens (-) are used to connect compound
words to form an adjective like “snow-
covered” or divide a word that breaks from the
end of a line to the next.
 En-dash (–) is longer than a hyphen (-) but
shorter than an em-dash (—), and is used to
indicate range by spanning time or quantities.
 Em-dashes (—) are used to break a thought—
they’re the longest of the three dashes. Or they
are used—with an opening and ending dash
like this—to add a thought in the middle of a
sentence. If you want to set a thought apart
and bring attention to it, use an em-dash.
INFORMATIONAL GRAPHICS
 Informational graphics--which can be
charts, maps, graphs, illustrations, and
photos--are used in TPC page design to
explain the story through a visual image.
5/9/2023 Sanjay Ranade, HoD, DCJ, UoM
70
 Infographics are most effectively used at
papers where the news reporters are
continually anticipating, preparing and
collecting--when not in a crisis situation--
information that will be essential but
unavailable when they are working
against a deadline.
5/9/2023 Sanjay Ranade, HoD, DCJ, UoM
71
 Informational graphics should never be
used only as an alternative to a photo or
illustration, or as something thrown in to
break up an otherwise gray page.
Effective informational graphics (also
called "factgraphics" or "infographs")
require the same degree of accuracy as
the stories that they accompany.
5/9/2023 Sanjay Ranade, HoD, DCJ, UoM
72
 The infograph should truly reflect the news, and
its content should be available for quick retrieval
just moments after a news story breaks. For this
to occur, an art staff--or perhaps "infographers"-
-must keep a constantly updated and cataloged
library of source materials that should include
advertising logos, brochures, building diagrams,
charts, clip art, copyright-free and original
graphics, floor plans, maps, page layouts from
other newspapers, pamphlets, photos,
postcards, reference books and statistical data.
5/9/2023 Sanjay Ranade, HoD, DCJ, UoM
73

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Layout-and-Design-for-Schoolpaper-2015.pdf

  • 1. Aris L. Solis Faculty, College of Communication, PUP
  • 2. The purpose of a student newspaper is to provide campus news coverage and to help students to learn the craft of journalism. A large part of that learning is experiential, and includes making, and learning from, mistakes -The San Matean (College of San Mateo, California)
  • 3. Where do I start?  Know your School’s Mission and Vision  Know your Newspaper’s purpose  Know your target audience  Know your SWOT  Know what you need  Know your budget and how to obtain it  Know DepEd’s, your school’s and community’s calendar of activities
  • 4. Know your School’s Mission  An effective mission must stretch and challenge the organization, yet be achievable.  It is tangible, value-driven, energizing, highly focused, and moves the organization forward.  It is a crisp, clear, engaging statement that reaches out and grabs people in the gut.  A mission has a finish line for its achievement and is proactive.  A mission should walk the boundary between the possible and the impossible.
  • 5. Know your School’s Vision  A shared vision is a specific description of what it will be like when the mission is achieved.  A vision is a mental image.  It must be written in practical, concrete terms that everyone can understand and see in the same way.
  • 6. Know your School’s Values  Values and beliefs are the core of who you are, what you do, and how you think and feel.  Values and beliefs reflect what is important to you  They describe what you think about school and how you think it should operate.
  • 7. What is your Paper’s Purpose  It is the voice of your Students, Teachers, Faculty, your School, your Community, your Baranggay  Record keeping of your School’s and Community’s achievements, events and activities  Recruitment, Training ground and talent development and management for NSPC contestants
  • 8. Know your Target Audience  Students, Faculty and Parents  Community  Barangay Officials  School Board  DSPC Judges  RSPC and NSPC judges who are professional writers and journalists
  • 9. Know your SWOT  Strengths  Weaknesses  Opportunities  Threats
  • 10. Know what you Need  Office  Computers  Storage  Camera/s  WiFi  Printer  White Board  Books, Magazines and Newspapers  A Functioning Editorial Team
  • 11. Know your Budget  How much is your budget  Do not be afraid to dream big  Get support from your barangay, town or city  Get corporate support and sponsorships  Make your paper, a money generating office  You can get advertisements, but how?  If your students are skilled, who’s stopping them from making profit (layout, photography and writing)
  • 12. Know your Calendar of Activities  Use a Whiteboard to schedule and mark all of your events and activities  School  Community  Barangay  Mark all your events for photo and story coverage  Task students to get involved  Collect, tag and rank photos and stories for future use
  • 13. Additional, on photos  Rather using photos taken from the internet, find a way to shoot, get and store stock and file photos from your students, school and community  Making or shooting Stock photos can be a way to train students and generate money
  • 14. Current Trends  Modular and Grid Designs  Packaged Stories  Bigger Headlines  Bigger Photos  Skybox  Purpose Driven  Thematic  Infographics
  • 15. Elements of a Newspaper  Masthead- Details of the publisher, place of publication, editorial staff and information about the newspaper, generally placed on the editorial page.  Flag- The printed title (i.e., name and logo) of a newspaper at the top of the front page.  Folio- Newspaper name, date and page number that appear at the top of each page.
  • 16. Elements of a Newspaper  Fold – name used to literally mean the line caused by where a printed newspaper was folded over. Above the fold is generally used to refer to the top half of the page of broadsheet newspapers.  Dateline - the words at the beginning of a news article that tell when and where the story was written.
  • 17. Elements of a Newspaper  White space - Areas of a page free of any type or artwork.  News article - a story about an event that has just taken place.  Feature article - a detailed report on a person, an issue, or an event  Headlines - brief description of the story  Banner - a headline stretching across the top of a page.  Photographs - the main illustration of the news  Cutlines - tells the reader what is going on in the photo, the names of persons in the frame and the photographers name
  • 18. Elements of a Newspaper  Subhead - an additional summary printed beneath the headline in smaller, but still large font as a way of both clarifying the headline and as a way of leading the reader into the story.  Byline - beneath the subhead (if there is one) is usually the byline that lists the name of the writer or organization that prepared the story.
  • 19. Elements of a Newspaper  Sidebars - information related to the story that is significant on its own, pertinent to the reader and fills out the whole news package  Jumpline - used to continue a story on another page. Text indicates to the reader both which page to turn to as well as how the story will be marked on that page (usually a jump page).
  • 20. Elements of a Newspaper  Pullquotes - interesting quotes from the story that can be understood without reading the story, but make the reader want to  Mugshots - tightly cropped photos of a person's head that are used to identify the main players in the article  Breakout boxes - similar to sidebars but contain information from the story that calls the reader to action, such as the time and location of an event being reported on
  • 21. Elements of a Newspaper  Infographics - An infographic (short for information graphic) is a type of picture that blends data with design, helping individuals and organizations concisely communicate messages to their audience  Skybox - Teasers that run above the flag on Page One. If they're boxed (with art), they're called skyboxes or boxcars; if they use only a line of type, they're called skylines.  Package - A bundle of related stories and photos
  • 22. Color  A single spot of color is bright and splashy and can be used to enhance a page and to enlighten readers. Line art and photos are even stronger when the 4color process is used: cyan (light blue), magenta (red plum), yellow and black. Black is a constant color; it is present even if the other three are not.
  • 23.  A newspaper is not an advertising circular, a cereal box or a comic book.  Loud, comic book color does not lend credibility to the editorial product. For this reason, try to use full color with carefully selected screens to produce a subtle palette of distinctive, not raucous, color.  Four-color should be used in the paper as a partner in the communication of news.
  • 24.  Different colors evoke different emotions--red is active, yellow allows the most light to the eye, and blue is most calming. Red and yellow expand on the page; blue contracts. So, for excitement, use red or yellow; for informational graphics, blue is more respectable.
  • 25.  Color is--after all--only one element in design. If a photo does not render a strong and positive image in black and white, it will not do so in 4-color. In such a situation, it would be better to substitute an illustration or something else in spot color or black and white that does work.
  • 26. ⚫ Yellow – happy, caution, joy ⚫ Brown – warm, fall, dirt, earth ⚫ Green – go, on, safe, envy, lush, pastoral ⚫ Purple – royal, sophisticated, Barney Color Meanings: Contextually Specific  Red  aggression, love  hot, warning, stop, radiation  Pink  female, cute, cotton candy  Orange  warm, autumn, Halloween  Blue  cold, off
  • 28. From Mario Garcia “what you see is how it is.”
  • 29.
  • 30. Mario Garcia’s Design Theories  Make it easy to read - use typography that is clear, easy on the eyes and very legible.  Make it easy to find - employ navigational tools that allow the reader to get to the content he or she wishes to read in the least amount of time possible.  Make it visually appealing - provide an environment in which good content will find attractive display, thus increasing the number of readers who will use it.
  • 31. A well-designed paper must have:  Newsy and appealing front pages.  At least three powerful stories (high on emotion, low on baggage).  At least one wonderful photo that conveys it all in ten seconds.  A list of what I must know I’ll find in the paper today.  A very short list of what I should know if I have an extra five minutes.  Something to make me feel good about me.
  • 32. 10 Tips for Better Design & Layout  Create hierarchy: Readers see at a glance what are the most important stories on the page. Centerpieces anchor each page.
  • 33. 10 Tips for Better Design & Layout  Create a Center of Visual Impact (CVI): More than 80 percent of readers climb into the page through the lead image. Each page must have dominant art. Almost all pages will have lead art from the lead story or the centerpiece. CVI determines the news value of the page. If it is soft on page 1A, the entire page will scream "soft news" to readers.
  • 34. 10 Tips for Better Design & Layout  Organize: Because readers are in a hurry, information on the page must be organized to avoid confusion. Make sure the design helps to highlight the questions readers will have about this information.
  • 35. 10 Tips for Better Design & Layout  Contrast: Successful pages will have vertical and horizontal elements. There will be dominant and secondary elements. There will be lead and dominant headlines and secondary heads.
  • 36. 10 Tips for Better Design & Layout  Color: Color should be used to inform, not as window dressing. Best use of color is in photos and graphics. Color also helps move the reader around a package. Designers should have logic for use of color. Remember to use restraint.
  • 37. 10 Tips for Better Design & Layout  Typography: The more type faces used, the more disorganized it is to readers. Editors are encouraged to spend more time on what headlines say than trying to decide what typeface to use.
  • 38. 10 Tips for Better Design & Layout  Surprise the reader: In every issue we should give readers a surprise a head, photo, story, page design or graphic that is so outstanding that they would pass it along for another person to read. Design can enhance that surprise. The secret: make it special.
  • 39. 10 Tips for Better Design & Layout  Break the rules: Guidelines are made to be broken, but only for a valid reason. If the rules are constantly broken, consistency goes out the window. That ruins the impact of a visual surprise because there is no benchmark to compare the surprise to for readers. Page designers are encouraged to take risks with the basics. Don't be so predictable as to be boring.
  • 40. 10 Tips for Better Design & Layout  Consistency: Keep things in the same place each day so busy readers don't spend too much time hunting for information rather than reading.
  • 41. 10 Tips for Better Design & Layout  Make it fun: Seek the opinion of other staffers and don't have a thin skin. Simple yet dynamic design should result. Content is the most important part of page design. Remember the goal with design is to get readers into the body and rest of the contents.
  • 42. How to Design Good Pages  RANK YOUR STORIES - Before you touch pencil to paper or hand to mouse, rank your stories. You must know what the stories are about and evaluate their news value. Don't be lazy; read them. Once you have ranked them, generally place them in descending order on the page according to their importance. Story placement is a nonverbal cue that indicates their importance to readers.
  • 43. How to Design Good Pages  BUILD YOUR PAGE AROUND ART - When you design, start with the art and build your page around it. Pages are built around photographs and graphics. Your design options often will become clear once you place photographs and graphics, especially if they go with stories.
  • 44. How to Design Good Pages  HAVE ONE DOMINANT ELEMENT, usually a photo with a story. You must give the reader a reason to stop and look at the page. Often the dominant element is a story with a photo, but it can have more photos, quotes and graphics to provide the reader with more points of entry onto the page.  Your central package must dominate the page so that the reader's eye is drawn to it.
  • 45. How to Design Good Pages  If you only have one photo, PLAY IT BIG. Eye-Trac research shows most readers enter a page by looking at photos. If you have only one photo, make it big enough to catch the reader's attention. Photos can be smaller if you have more of them.  If you have an open page, the dominant photo generally should be: At least 3 columns if it is vertical. At least 4 columns if it is horizontal.
  • 46. How to Design Good Pages  VARIATIONS - Vary the sizes and shapes of the photos and graphics to add variety and visual appeal to the page. Photos that have similar shapes and sizes are dull, giving the reader little reason to sample them. If they are nearly the same, none stands out. Avoid square photographs.
  • 47. How to Design Good Pages  USE A MIXTURE OF VERTICAL AND HORIZONTAL ELEMENTS to add variety to the page and to move the reader's eyes around it. Cross the page at least once with type. Don't leave vertical gutters that run all the way down the page and divide it visually. Avoid stacking, or pancaking, stories on top of one other. None of them will stand out.
  • 48. How to Design Good Pages  USE PHOTOS AND OTHER GRAPHIC ELEMENTS to break up the gray and to avoid tombstoning headlines. Secondary photos and graphics are wonderful ways to break up headlines and to add life to the bottom of your pages. This is especially true with jumps. Make your art work for you.
  • 49. How to Design Good Pages  Honor the hierarchy of type. Generally, headlines should decrease in size as you go down the page because the stories are less important. Use three-line headlines above two-line headlines.  The main exception to type hierarchy is the headline at the bottom of an open page on an anchor story, which gives the reader a reason to look at the story. You need a bigger headline to attract a reader to the bottom of the page In most cases, use a 48-point headline for an anchor.
  • 50. How to Design Good Pages  Use screens and color to add variety to your pages. Use screens more when you have only one piece of art, especially on the bottom part of the back page. Keep screens small to increase their legibility. Color is more effective when used sparingly.
  • 51. SND Tips for Better Design These tips for dynamic design come from judges in the Society for News Design's 1998 awards competition.  Allow content to drive design: Structure and format are wonderful, but only so long as they allow the ability to react to the unexpected. The judges demanded flexibility in the winning designs.
  • 52. SND Tips for Better Design  Think like, not for the reader: Superficial, institution coverage presented without a sense of context was frowned upon. The winning papers dealt with relevant issues to the reader. The winners told the readers what they wanted to know.
  • 53. SND Tips for Better Design  Reflect the community being served: The judges noted the lack of diversity on both the visuals and written content on the front pages of many of the papers in the competition. The winners were seen as inclusive of all demographic segments of the communities. "The world is far more diverse than the average white male," one judge noted.
  • 54. SND Tips for Better Design  Develop a visual personality: Reflect the community that is being served. The judges decried the sameness that permeates North American newspapers. They noted, however, this did not begin or end with the inclusion of an icon of the community (building, animal, etc.) which was seen as a fad to be avoided.
  • 55. SND Tips for Better Design  Give the same care and attention to words as design: The judges found that headlines and captions in many of the entries were "dull ... boring ... lifeless" representing a handoff effect where they become lost in the production process on the copy desk. Headlines and captions should say something, and not be left to the end of the process.
  • 56. SND Tips for Better Design  Package information in a lively manner: The winning entries reflected the "urgency ... vitality of daily life."
  • 57. SND Tips for Better Design  Keep it simple: Avoid the fads that interfere with the ability to communicate effectively with the reader. The judges suggested understanding that working with every tool available (color, graphics, photographs, typography, etc.) did not require all of them to be used at once.
  • 58. SND Tips for Better Design  Treat typography with respect: Remember the basics ... type is not, and never was, intended to be elastic.
  • 59. SND Tips for Better Design  Take care with the details: Remember that no matter how good the design, poor production values can destroy it.
  • 60. SND Tips for Better Design  Surprise the reader and have fun: Every day's paper should contain a surprise for the readers... something that should stop them and make them take notice.
  • 61. “If you can design a newspaper that’s inviting, informative and easy to read, you can successfully compete with all those TVs, CDs, computers and magazines. You can keep a noble old institution – the newspaper – alive for another day.” – Tim Harrower, Newspaper Designer
  • 62. Tim Harrower’s Rules of thumb  All stories should be shaped like rectangles  Everything should be modular  Avoid placing any graphic element in the middle of a leg of type  Avoid placing art at the bottom of a leg of type  Text that wraps below a photo should be at least 1 inch deep  Every page should have a dominant piece of art  A well designed page is generally at least 1/3 art
  • 63. Tim Harrower’s Rules of thumb  Avoid boxing stories (putting articles in a box or frame) just to keep headlines from butting  Only box stories if they are special or different  The optimum depth for legs of text is 2-10 inches  Use italics, boldface, reverse and special effects in SMALL doses  Type smaller than 8 point is difficult to read
  • 64. Tim Harrower’s Rules of thumb  Every story needs a headline  Headlines should get smaller as you move down the page  5-10 words are optimum for most headlines  Don’t butt headlines (placing them right next to one another)  When in doubt, run one big photo instead of two smaller photos  When using two or more photos, make one dominant
  • 65. Tim Harrower’s Rules of thumb  Try to vary the shapes and sizes of all photos.  When cutlines run beside photos, they should be at least 6 picas wide  When cutlines run below the photo, square them off evenly and make sure they do not extend beyond either edge of the photo  Run at least 4 inches of a story before you jump it  Jump at least 6 inches of a story  Jump stories once and only once  Whenever possible jump all stories to the same place
  • 67. Widows and Orphans  Widow - A widow is a word or line of text that is forced to go on alone and start its own column or page.  Orphan - An orphan is a single word at the bottom of a paragraph that gets left behind
  • 68. Some techniques for eliminating widows include:  Forcing a page break early, producing a shorter page;  Adjusting the leading, the space between lines of text (although such carding or feathering is usually frowned upon)  Adjusting the spacing between words to produce 'tighter' or 'looser' paragraphs  Adjusting the hyphenation of words or characters within the paragraph  Adjusting the page's margins  Subtle scaling of the page, though too much non-uniform scaling can visibly distort the letters  Rewriting a portion of the paragraph  Reduce the tracking of the words  Adding a pull quote to the text (more common for magazines)  Adding a figure to the text, or resizing an existing figure.
  • 69. Hypens, En-Dash, Em-Dashes  Hyphens (-) are used to connect compound words to form an adjective like “snow- covered” or divide a word that breaks from the end of a line to the next.  En-dash (–) is longer than a hyphen (-) but shorter than an em-dash (—), and is used to indicate range by spanning time or quantities.  Em-dashes (—) are used to break a thought— they’re the longest of the three dashes. Or they are used—with an opening and ending dash like this—to add a thought in the middle of a sentence. If you want to set a thought apart and bring attention to it, use an em-dash.
  • 70. INFORMATIONAL GRAPHICS  Informational graphics--which can be charts, maps, graphs, illustrations, and photos--are used in TPC page design to explain the story through a visual image. 5/9/2023 Sanjay Ranade, HoD, DCJ, UoM 70
  • 71.  Infographics are most effectively used at papers where the news reporters are continually anticipating, preparing and collecting--when not in a crisis situation-- information that will be essential but unavailable when they are working against a deadline. 5/9/2023 Sanjay Ranade, HoD, DCJ, UoM 71
  • 72.  Informational graphics should never be used only as an alternative to a photo or illustration, or as something thrown in to break up an otherwise gray page. Effective informational graphics (also called "factgraphics" or "infographs") require the same degree of accuracy as the stories that they accompany. 5/9/2023 Sanjay Ranade, HoD, DCJ, UoM 72
  • 73.  The infograph should truly reflect the news, and its content should be available for quick retrieval just moments after a news story breaks. For this to occur, an art staff--or perhaps "infographers"- -must keep a constantly updated and cataloged library of source materials that should include advertising logos, brochures, building diagrams, charts, clip art, copyright-free and original graphics, floor plans, maps, page layouts from other newspapers, pamphlets, photos, postcards, reference books and statistical data. 5/9/2023 Sanjay Ranade, HoD, DCJ, UoM 73