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LEAN
LAUNCHPAD
AT NYU ITP
Class 4 / 12
February 24, 2013
Jen van der Meer | jd1159 at nyu dot edu
Josh Knowles | chasing at spaceship dot com

Rockets Sketches borrowed from Harry Allen Design
TODAY:
6:00 – 7:00: Working through Revenue and Distribution Channels
7:00 – 7:15 Break
7:15- 8:30 Teams Present
WE ARE HERE
.

2/3
Value Proposition
UX Tools, Frameworks

1/27
Business Models
Customer Development
UX Tools Intro

3/17
Spring Break

2/17
President’s Day

2/10
Customer Segments
Research Tools

3/24
Customer Development
Product Development

3/3
Customer Relationships
Partners,
Product Development

2/24
Revenue Streams
Distribution
Product Definition

4/7
Customer Development
Product Development

3/31
Customer Development
Product Development

3/10
Resources,
Activities, Costs,
Product Development

4/21
Product MVP

4/14
Customer Development
Product Development

4/28
Lessons Learned
REVENUE SEEMS SIMPLE
Is revenue = pricing?
CUSTOMER DEVELOPMENT
Iteration

Customer
Discovery

Execution

Customer
Validation

Customer
Creation

Company
Building

Revenue: The strategy the company uses to generate cash from
each customer segment
What value are customers willing to pay for?
REVENUE GAME – WHAT ARE THE MODELS?
Google

Dropbox

Leapfrog

OpenTable

Foursquare

Hootsuite

Fitbit

Flickr

Facebook

Instagram

Scholastic

WhatsApp

Cherrios

Whole Foods

Amazon

Walmart

Lego

Postmates

Salesforce.com

Netflix

Kickstarter

Organic broccoli farmer
REVENUE PATH: WHO IS YOUR CUSTOMER?
Users
Buyers
Influencers
Approvers
Blockers

How the target customer currently purchases goods and services and how much they
currently pay for equivalent products
Their willingness to pay for value versus lowest cost?

How much budget they have for your type of product?
TYPES OF REVENUE:
WHAT STRATEGIES WILL YOU TEST?
Selling physical goods

Dynamic pricing

Selling digital products

Advertising

Service per unit

Promoted content

Service for fixed prices

Sponsorships

Sales of service for future use

Analytics

Daily deals/flash sales

Databases

Subscriptions

Brokerage

Usage fees

Transaction enablement

Rental

Affiliate programs

Licensing

Marketplace

Certifications

Freemium –paid w/out advertising

Auctions

Freemium –paid w/out restrcitions

Interest/Mgmt fees

Freemium – paid with additional features
REVENUE > PRICING
Iteration

Customer
Discovery

Execution

Customer
Validation

Customer
Creation

Pricing is a tactic – how much are each of your segments
willing to pay?

Company
Building
REVENUE > PRICING
Users
Buyers
Influencers
Approvers
Blockers

How the target customer currently purchases goods and services and how much they
currently pay for equivalent products
Their willingness to pay for value versus lowest cost?

How much budget they have for your type of product?
CUSTOMER VALIDATION
Iteration

Customer
Discovery






Execution

Customer
Validation

Verify core features
Verify market’s existence
Locate customers
Tests the product’s perceived value
and demand
 Idenfity the economic buyer
 Establish pricing and channel
strategies
 Check out proposed sales cycle
and process

Customer
Creation

Company
Building

ESCAPE VELOCITY
13
CHANNELS AND DISTRIBUTION
How does your product get from your company to your
customer?
CHANNELS PRE INTERNET
What were the channels before there was the internet?
CHANNELS POST DIGITAL
What are the many channels now?
CHANNEL / PRODUCT
Channel

Bits/Virtual
Physical

Product

Bits/Virtual

Physical
HOW DO YOU WANT TO GET YOUR PRODUCT TO
YOUR CUSTOMER?
Product:
Virtual or Physical
Channel:
Direct or Indirect
WHAT CHANNELS WILL YOU TEST?
Direct sales through salesforce

Dealer

Direct sales through web

Distribute to retailer

Direct sales through mobile

Value added resellers

Direct sales through mobile app store

Sell to distributor

OEM

Aggregator

Systems integrator

Other

What is the complexity of your product/service?
WHAT CAME BEFORE STEVE AND ERIC

20
FOR NEXT WEEK
3/3/14
NEXT WEEK PREP:
. Watch Lecture Customer Relationships—take the quiz
Watch Lecture Partners
Read: Business Model Generation 180-225
Talk to 5 or more customers face-to-face, Survey Monkey if relevant. Post
discovery narratives
Presentation:
· Cover slide
· Latest version Business Model Canvas with changes marked
· Updates to Market size (TAM, SAM, Target Market)
· Results of last week’s experiments. What passed, what failed, what did you
learn?
· Proposals for next week’s experiments. What constitutes a pass/fail signal for
each
EVENT ! NYU ENTREPRENEURS SPEAKERS SERIES

. Brett Martin
Co-founder & CEO, Sonar
Postmortem to a Venture-backed Startup
Thurs, Feb 27
5pm-7pm
Sonar was a mobile app created to usher in a new wave of “Ambient Social
Networking”. It was downloaded by millions of people, promoted by Apple and
Google, won numerous awards such as runner-up at TechCrunch Disrupt and
Ad:Tech Best Mobile Startup, raised nearly $2,000,000 from prominent angels
and VCs, and was featured on more than 300 publications including the New
York Times, CNN, CNBC, TechCrunch, and TIME. And, yet it failed. Join Brett
for a candid conversation on his lessons learned. RSVP.
EVENT ! NYU ENTREPRENEURS FESTIVAL
.

Celebrating Entrepreneurship @ NYU!
New York University hosts the third annual NYU Entrepreneurs Festival on
the weekend of February 28 and March 1 to celebrate the vibrant and
growing startup culture at the University. The event enables startup
founders, investors, and prospective entrepreneurs from the NYU and
NYC entrepreneurial community to share their experiences, exchange
valuable insights, and provide advice on creating new ventures with our
students, faculty, and alumni. Get your tickets here!
NEXT: CANVAS REVIEW AND
FEEDBACK
APPENDIX
ITP TEACHING TEAM
Jen van der Meer, Adjunct Professor at ITP since 2008
ITP courses + workshops: Bodies and Buildings, Products Tell Their
Stories, ITP VC Pitchfest, . Currently: Luminary Labs, Angel Investor,
Health Data Challenges, Judge for startup competitions, + SVA PoD

Josh Knowles, ITP ’07
15+ years as an independent developer/consultant, working with
numerous brands and start-up clients (currently under the aegis of
Frescher-Southern, Ltd.)
STUDENT TEAMS
Team

Name

School

Cognitive Toy Box

Lindsey Jones

Stern

Tammy Kwan

Stern

Hsiang Huang

Stern

Rodrigo Derteano

ITP

Maximo Sica

ITP

Ajejandro Puentes

ITP

Alon Chitayat

ITP

Sam Slover

ITP

Shilpan Bhagat

ITP

Max Ma

ITP

Sergio Majluf

ITP

Su Hyun Kim

ITP

Christina Yugai

Stern

Yuliya Parshina Kottas

ITP

Rose Meacham

ITP

Alternative Monuments

NYBL

DiscoverEd

Advanced Expression
MENTORS + TEAMS
Tom Igoe @tigoe
ITP, Arduino, Making Things Talk, NYU
ITP Pitchfest

Alternative Monuments

Julie Berkun Fajgenbaum @julieF
Stern Adjunct Professor, Former VP
Amex Open, now startup co-founder

NYBL

Michael Levitz @michael_levitz
ITP grad, R/GA, Lean

DiscoverED

Sarah Krasley @sarahkrasley
Autodesk, Sustainability, Berkeley

Advanced Expression

Chris Milne @greedo1000
IDEO, Toy Lab, Stanford, LEGO

Cognitive Toy Box

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NYU ITP Lean LaunchPad Class 4

  • 1. LEAN LAUNCHPAD AT NYU ITP Class 4 / 12 February 24, 2013 Jen van der Meer | jd1159 at nyu dot edu Josh Knowles | chasing at spaceship dot com Rockets Sketches borrowed from Harry Allen Design
  • 2. TODAY: 6:00 – 7:00: Working through Revenue and Distribution Channels 7:00 – 7:15 Break 7:15- 8:30 Teams Present
  • 3. WE ARE HERE . 2/3 Value Proposition UX Tools, Frameworks 1/27 Business Models Customer Development UX Tools Intro 3/17 Spring Break 2/17 President’s Day 2/10 Customer Segments Research Tools 3/24 Customer Development Product Development 3/3 Customer Relationships Partners, Product Development 2/24 Revenue Streams Distribution Product Definition 4/7 Customer Development Product Development 3/31 Customer Development Product Development 3/10 Resources, Activities, Costs, Product Development 4/21 Product MVP 4/14 Customer Development Product Development 4/28 Lessons Learned
  • 4.
  • 5. REVENUE SEEMS SIMPLE Is revenue = pricing?
  • 6. CUSTOMER DEVELOPMENT Iteration Customer Discovery Execution Customer Validation Customer Creation Company Building Revenue: The strategy the company uses to generate cash from each customer segment What value are customers willing to pay for?
  • 7. REVENUE GAME – WHAT ARE THE MODELS? Google Dropbox Leapfrog OpenTable Foursquare Hootsuite Fitbit Flickr Facebook Instagram Scholastic WhatsApp Cherrios Whole Foods Amazon Walmart Lego Postmates Salesforce.com Netflix Kickstarter Organic broccoli farmer
  • 8. REVENUE PATH: WHO IS YOUR CUSTOMER? Users Buyers Influencers Approvers Blockers How the target customer currently purchases goods and services and how much they currently pay for equivalent products Their willingness to pay for value versus lowest cost? How much budget they have for your type of product?
  • 9. TYPES OF REVENUE: WHAT STRATEGIES WILL YOU TEST? Selling physical goods Dynamic pricing Selling digital products Advertising Service per unit Promoted content Service for fixed prices Sponsorships Sales of service for future use Analytics Daily deals/flash sales Databases Subscriptions Brokerage Usage fees Transaction enablement Rental Affiliate programs Licensing Marketplace Certifications Freemium –paid w/out advertising Auctions Freemium –paid w/out restrcitions Interest/Mgmt fees Freemium – paid with additional features
  • 10. REVENUE > PRICING Iteration Customer Discovery Execution Customer Validation Customer Creation Pricing is a tactic – how much are each of your segments willing to pay? Company Building
  • 11. REVENUE > PRICING Users Buyers Influencers Approvers Blockers How the target customer currently purchases goods and services and how much they currently pay for equivalent products Their willingness to pay for value versus lowest cost? How much budget they have for your type of product?
  • 12. CUSTOMER VALIDATION Iteration Customer Discovery     Execution Customer Validation Verify core features Verify market’s existence Locate customers Tests the product’s perceived value and demand  Idenfity the economic buyer  Establish pricing and channel strategies  Check out proposed sales cycle and process Customer Creation Company Building ESCAPE VELOCITY
  • 13. 13
  • 14. CHANNELS AND DISTRIBUTION How does your product get from your company to your customer?
  • 15. CHANNELS PRE INTERNET What were the channels before there was the internet?
  • 16. CHANNELS POST DIGITAL What are the many channels now?
  • 18. HOW DO YOU WANT TO GET YOUR PRODUCT TO YOUR CUSTOMER? Product: Virtual or Physical Channel: Direct or Indirect
  • 19. WHAT CHANNELS WILL YOU TEST? Direct sales through salesforce Dealer Direct sales through web Distribute to retailer Direct sales through mobile Value added resellers Direct sales through mobile app store Sell to distributor OEM Aggregator Systems integrator Other What is the complexity of your product/service?
  • 20. WHAT CAME BEFORE STEVE AND ERIC 20
  • 22. NEXT WEEK PREP: . Watch Lecture Customer Relationships—take the quiz Watch Lecture Partners Read: Business Model Generation 180-225 Talk to 5 or more customers face-to-face, Survey Monkey if relevant. Post discovery narratives Presentation: · Cover slide · Latest version Business Model Canvas with changes marked · Updates to Market size (TAM, SAM, Target Market) · Results of last week’s experiments. What passed, what failed, what did you learn? · Proposals for next week’s experiments. What constitutes a pass/fail signal for each
  • 23. EVENT ! NYU ENTREPRENEURS SPEAKERS SERIES . Brett Martin Co-founder & CEO, Sonar Postmortem to a Venture-backed Startup Thurs, Feb 27 5pm-7pm Sonar was a mobile app created to usher in a new wave of “Ambient Social Networking”. It was downloaded by millions of people, promoted by Apple and Google, won numerous awards such as runner-up at TechCrunch Disrupt and Ad:Tech Best Mobile Startup, raised nearly $2,000,000 from prominent angels and VCs, and was featured on more than 300 publications including the New York Times, CNN, CNBC, TechCrunch, and TIME. And, yet it failed. Join Brett for a candid conversation on his lessons learned. RSVP.
  • 24. EVENT ! NYU ENTREPRENEURS FESTIVAL . Celebrating Entrepreneurship @ NYU! New York University hosts the third annual NYU Entrepreneurs Festival on the weekend of February 28 and March 1 to celebrate the vibrant and growing startup culture at the University. The event enables startup founders, investors, and prospective entrepreneurs from the NYU and NYC entrepreneurial community to share their experiences, exchange valuable insights, and provide advice on creating new ventures with our students, faculty, and alumni. Get your tickets here!
  • 25. NEXT: CANVAS REVIEW AND FEEDBACK
  • 27. ITP TEACHING TEAM Jen van der Meer, Adjunct Professor at ITP since 2008 ITP courses + workshops: Bodies and Buildings, Products Tell Their Stories, ITP VC Pitchfest, . Currently: Luminary Labs, Angel Investor, Health Data Challenges, Judge for startup competitions, + SVA PoD Josh Knowles, ITP ’07 15+ years as an independent developer/consultant, working with numerous brands and start-up clients (currently under the aegis of Frescher-Southern, Ltd.)
  • 28. STUDENT TEAMS Team Name School Cognitive Toy Box Lindsey Jones Stern Tammy Kwan Stern Hsiang Huang Stern Rodrigo Derteano ITP Maximo Sica ITP Ajejandro Puentes ITP Alon Chitayat ITP Sam Slover ITP Shilpan Bhagat ITP Max Ma ITP Sergio Majluf ITP Su Hyun Kim ITP Christina Yugai Stern Yuliya Parshina Kottas ITP Rose Meacham ITP Alternative Monuments NYBL DiscoverEd Advanced Expression
  • 29. MENTORS + TEAMS Tom Igoe @tigoe ITP, Arduino, Making Things Talk, NYU ITP Pitchfest Alternative Monuments Julie Berkun Fajgenbaum @julieF Stern Adjunct Professor, Former VP Amex Open, now startup co-founder NYBL Michael Levitz @michael_levitz ITP grad, R/GA, Lean DiscoverED Sarah Krasley @sarahkrasley Autodesk, Sustainability, Berkeley Advanced Expression Chris Milne @greedo1000 IDEO, Toy Lab, Stanford, LEGO Cognitive Toy Box