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Top 50 Agile Interview Questions and
Answers
Many organizations and businesses are taking notice of the agile technique. In today's world, it
has become the benchmark for project management and software development. Various firms
now use agile methodologies to offer high-value goods to their clients in the lowest amount of
time.
In recent years, the agile technique has grown in popularity, and as a result, businesses have
adopted it into their organizational structures. As a result, professionals with knowledge of agile
are in high demand. As a result, you may have a lucrative career in this field.
These Agile interview questions and answers are great for you if you are planning to attend
an agile interview and are preparing for one.
We hope that this post will familiarize you with some of the top agile interview questions that
are most commonly raised in the interview. These flexible agile interview questions will
improve your chances of passing your forthcoming interview.
50 top agile interview questions along with concrete answers
We have formulated the top agile interview questions and answers based on three different
levels of entry into the profession along with scenario-based questions.
Beginner/Entry-Level Agile Interview questions and Answers
1. Explain agile methodology.
Agile methodology is a software development paradigm that emphasizes iterative and
incremental development. The agile strategy is based on delivering a product in tiny operational
increments or builds. Every program built is a better and more advanced version of the previous
one. The development team and stakeholders are constantly collaborating on enhancements
and changes in requirements.
Alternatively, we can describe the agile approach as the process of continuously providing
functioning software while maintaining regular communication with stakeholders in order to
ensure customer satisfaction.
2. How many types of Agile Methodologies are there? Enumerate them.
Agile Methodologies are classified into seven different types. They are:
 Scrum
 Kanban
 Extreme Programming
 Feature-Driven Development (FDD)
 Dynamic Systems Development Method (DSDM)
 Lean
 Crystal
3. What are the merits and demerits of the agile technique?
The following are some of the most noteworthy benefits of the agile methodology:
 Agile software development is one of the quickest and most flexible methodologies
available.
 During the development phase, customers might adjust their needs at any time.
 It largely focuses on the software product's regular release. As a result, clients have the
opportunity to see the product in its early stages of development.
 Customers have the option of providing comments on any working deliverable they
receive.
 Because the development team focuses on creating a product that matches the
customer's needs, this strategy ensures customer happiness.
 It focuses mostly on the product's good design.
 Because agile requires regular contact between team members and stakeholders, there
is no communication gap.
 Bugs and faults are identified and fixed at the earliest
 This method is suitable for projects with ambiguous or undefined requirements.
The following are some of the key drawbacks of the agile methodology:
 Lacks documentation as requirements keep changing
 Because the requirements are unknown at first, determining the time required to produce
the entire product becomes difficult.
 The eventual outcomes of the agile methodology are impossible to foresee.
 It's difficult to estimate the time and resources needed to complete a project.
 It's not the best tool for working on little, uncomplicated projects.
 Agile software development is more expensive than conventional software development
methods.
 There's a chance the project will go on forever.
4. Are you familiar with the Agile Manifesto?
The Agile Manifesto is a set of four basic ideals and twelve principles that development teams
should adhere to in order to complete the development process effectively. It was created in
reaction to the flaws in traditional software development methods. Furthermore, the agile
manifesto facilitates a development process that focuses on designing and delivering high-
quality products that satisfy client needs.
5. What are the core values of Agile Methodology?
There are four core values of Agile Methodology as listed below:
 Individuals and Interactions vs. Processes and Tools: Rather than focusing on
processes and tools, this agile principle prioritizes ongoing communication with clients.
 Working Software vs. Comprehensive Documentation: This value states that the agile
methodology prioritizes the delivery of working software over comprehensive
documentation.
 Customer Collaboration vs. Contract Negotiation: The agile method prioritizes customer
happiness by incorporating them into the development process. It ensures that the final
product fits the needs of the customers.
 Adjusting to Customers' Changing Requirements vs. Following a Plan: The agile
approach to software development is about adapting to customers' changing
requirements rather than following a predetermined plan.
6. What are the principles of Agile Methodology?
The agile methodology is driven by 12 principles, which are as follows:
 Customer satisfaction is achieved by constant collaboration and regular software
releases.
 Even at later phases of development, changes are always welcomed.
 Deliver software on a regular basis, such as every few weeks or every month.
 Throughout the project, team members and stakeholders collaborate and work together
continually.
 Motivation and encouragement of team members to ensure the creation of high-quality
software.
 One of the most successful ways to convey knowledge inside the team is through face-
to-face contact.
 The major progress indicator is the finished product.
 Everyone participating in the project, including stakeholders, team members, and
sponsors, must keep a consistent pace in order to deliver working software in a short
software development life cycle.
 Maintain a strong focus on good design and pay close attention to technical aspects.
 Simplicity is crucial
 Agile teams should be self-organized so that the optimal architecture, design, and
requirements may be achieved.
 Teams consider how they may become more effective after a certain amount of time has
passed, and they make adjustments accordingly.
7. What are the distinctions between agile software development and traditional software
development?
The contrasts between agile and traditional software development are summarized below:
 The agile methodology is appropriate for producing large and complicated projects. For
constructing simple and modest applications, the traditional technique is perfect.
 Development and testing happen at the same time in agile. while Testing is done after
the complete product has been developed in traditional software development.
 Agile is both flexible and secure. Software development in the traditional sense is less
flexible and secure.
 While agile software development takes in requirements at any developmental stage,
traditional software development on the contrary is unsupportive of changing
requirements.
 The cost of Agile software development is very high while the cost is low with the
traditional one.
 The agile software throughout the process of development involves its customer while in
the traditional software development customer involvement is feasible only at the
requirements phase.
8. Explain Incremental and Iterative Development in Agile methodology.
Incremental Development: The enormous project is divided into smaller jobs or increments in
incremental development. The development team then creates each increment with the desired
functionality, tests it, and distributes it to clients. Each iteration is built on the prior iteration. The
team then combines all of the tested increments to create a finished product.
Iterative Development: Iterative development is when a development team creates a working
product in a series of iterations. Initially, the development team distributes a build that meets
only a few fundamental needs to clients. In succeeding iterations, more needs are added to that
construct. The cycle continues till the final product has been created.
9. What are the quality strategies of Agile?
Some of the key agile quality strategies are:
 Dynamic code analysis
 Iteration
 Refactoring
 Short feedback cycles
 Standards and guidelines
 Reviews and inspection
 Milestone reviews
10. What are your thoughts on agile testing?
A: Agile testing is a software testing technique that uses agile software development ideals and
principles to test software products and find bugs and flaws. It begins as soon as software
development begins. This is because agile development requires both development and testing.
The agile approach does not follow a sequential development and testing process.
11. What attributes do you think an agile tester should have?
An agile tester should have the following characteristics:
 Dedicated solely to the delivery of high-quality software.
 Communication abilities are excellent.
 A positive frame of mind.
 Thinking that is both creative and critical.
 The ability to comprehend the needs of clients.
 Changeable and adaptive.
 Depending on your needs, you should be able to schedule and prioritize work.
12. Elucidate on the principles of Agile Testing
There are eight principles of agile testing. Let us discuss them as follows:
 Continuous Testing: Agile development and testing are done at the same time. Agile
testers test each feature shortly after it is completed.
 Continual Feedback: Agile testers give developers continuous feedback on the product's
quality. They also assist developers in ensuring that the product fits the needs of the
clients.
 Team Involvement: Testing is carried out by the entire team, including testers,
developers, and business analysts. As a result, agile testing necessitates active
engagement from the entire team.
 Clean Code: Agile testers address any fault or error discovered in the product right
away, resulting in clean code.
 Quality of Software: Agile testers maintain clean code to ensure that the product is of
good quality. Additionally, frequent testing aids in the identification of vulnerabilities and
flaws that can be addressed as soon as they are discovered.
 Less documentation: Working software takes precedence over documentation, which is
one of the basic values of the agile process. The same is true in this case. In addition,
rather than providing lengthy documentation, agile testing makes use of reusable
checklists.
 Test-Driven: It is test-driven because development and testing take place
simultaneously.
 Customer satisfaction is ensured by agile testing, which allows consumers to see the
development process and make feedback and modifications.
13. What exactly do you mean when you say "refactoring"?
A: Refactoring is the process of updating or optimizing the internal structure of a software
product without changing its external behavior or functioning. Typically, developers make
changes to a product's source code to improve or enhance its underlying structure. Refactoring
is mostly used to make code more clear, understandable, and readable. Furthermore, the
technique of refactoring makes code maintenance easier.
14. Explain dynamic code analysis?
In agile, dynamic code analysis is a process that consists of several steps, including preparing
input data, running the test program, and assessing the results. It automates a variety of testing
procedures. We just need to establish project-specific norms and standards for testing
procedures.
Additionally, detecting errors or bugs at the initial stage is facilitated by dynamic code analysis,
and the source code and security of the product get enhanced.
15. What are your thoughts on the term sprint?
A sprint is a specific time period in agile development during which the development team
completes a job and prepares it for review. In agile, each sprint begins with a planning meeting.
The product owner and the development team decide what task has to be completed in that
sprint during this meeting.
16. Define the terms- sprint backlog and Product Backlog?
A sprint backlog is a list of features and needs that are linked with a particular sprint. In other
words, it entails all that must be completed during a certain sprint. It's a subset of the product
backlog, and the development team is in charge of keeping it up to date.
Product Backlog: Product Backlog, contrary to the sprint backlog, includes all of the features
and requirements for the complete product. It entails everything that must be accomplished
during the product development process. It also splits items into different jobs. It's a superset of
the sprint backlog, and it's owned by the project manager.
17. Explain Spike and Zero Sprints in Agile.
Spike: In agile, a spike is typically a user story (the smallest unit of work) for which developers
are unable to estimate the required effort. In this instance, the development team can conduct a
timed investigation or exploration to uncover and understand difficulties while also considering
potential solutions. In research, design, exploration, and prototyping, the development team
might take advantage of such user stories or spikes.
The zero sprints, also known as the inception sprint or iteration zero, is the initial step or pre-
preparation phase prior to the start of the first sprint. There are no rules or content requirements
for this sprint. It does, however, have some specific objectives, such as:
 Make a list of all the user stories and features that have been prioritized.
 Using a sprint to align features and stories.
 The development environment is being set up.
 Getting ready for the backlog of products.
18. What is meant by the term velocity in Agile?
In agile development, the term velocity refers to the time it takes the development team to
complete a specific task in a single sprint or the time it takes to complete the final product. It
aids development teams in the creation of precise and effective deadlines. It also aids in the
detection of problems and the measurement of progress over time.
19. Explain briefly about Product Roadmap
A product roadmap, as the name implies, is the action plan that an agile team must follow in
order for a product to evolve over time. It describes the product's vision, direction, priorities, and
overall progress. A product roadmap, in other words, is a strategy for aligning the development
team with the product's immediate and long-term objectives. The product owner is the one who
owns it.
20. What is pair programming, and how does it work? Make a list of its advantages.
Two people collaborate to create high-quality, tidy code in pair programming. Because pair
programming involves two programmers, one is in charge of writing the code and the other of
reviewing it. Even more intriguing, both programmers have the ability to exchange jobs. The
following are some of the advantages of pair programming:
 Code that is high-quality, bug-free, and easy to maintain.
 Errors and faults are less likely to occur.
 Productivity has increased.
 Collaboration within the team has improved.
 It makes knowledge sharing easier.
 Mid-Level Agile Interview Questions and Answers
21. What is Scrum methodology?
Scrum is a prominent agile software development methodology that follows both incremental
and iterative approaches. It's a versatile, adaptable, and efficient agile framework that adds
value to clients throughout the project lifecycle. Scrum is a simple framework whose main goal
is to meet customers' needs and produce a solution in the lowest period possible.
The scrum technique adheres to all 12 agile principles. The scrum team accomplishes a project
in small, periodic segments using this methodology. These chunks are known as sprints, and
they normally last two to four weeks. In addition, each sprint produces a complete result, which
is a variant of the final product that is delivered to the client.
22. What are the different scrum roles?
In a scrum team, there are three different roles: Scrum Master, Product Owner, and Team.
 Scrum Master: A scrum master is in charge of leading the scrum team and ensuring
that they follow the scrum methodology's rules and principles. They ensure that the team
works efficiently and that the assigned tasks are completed on schedule.
 A product owner is a stakeholder who is in charge of managing the product backlog.
They are in charge of outlining the product's vision for the team.
 A team is a group of specialists who have the technical knowledge needed to create a
high-quality project. They collaborate to deliver the project in stages to the product
owner.
23. Can you explain what a scrum master's responsibilities are?
A scrum master is an expert that is in charge of supervising and overseeing the scrum team and
ensuring that they adhere to the Scrum framework. The scrum master is also in charge of
mentoring team members so that they can operate more efficiently and effectively.
A Scrum Master's responsibilities are as follows:
 Creating an onboarding project teams, as well as integrating them into an organization
and familiarising them with the aims and vision of a product.
 Facilitating the project team and stakeholder communication and information exchange.
 Organize daily team meetings with the scrum team to maintain track of the project's
development and guarantee that it is on track.
 Organizing regular meetings with stakeholders to discuss the project's progress and
updates.
 Inspiring and motivating team members to work efficiently and meet the project's
objectives.
 Assuring that the team meets the agreed-upon value by the deadline or at the end of
each sprint.
 Internal barriers to be managed and external roadblocks to be removed.
24. What are the benefits and drawbacks of scrum?
The scrum process has the following advantages:
 Scrum is suitable for projects with ambiguous and imprecise needs at the start of the
development process.
 The project is divided into tiny, manageable sprints.
 It is cost-effective since it requires less documentation and controls.
 Every member of the team works hard to complete their tasks, resulting in a high-quality
product.
 It necessitates consumer participation throughout the development cycle. As a result,
modifications in requirements are acceptable at any point during the development
process.
 The scrum team creates a product that meets the needs of the customers.
Consequently, the satisfaction of the Customer is ensured.
The following are some of the scrum methodology's drawbacks:
 Members of the scrum team must be highly skilled and experienced.
 It necessitates a small group of at least three and no more than ten people.
 Team members may become irritated by daily meetings.
 If a team member quits in the middle of the project, it may have a significant negative
influence.
25. What are the major artifacts of scrum methodology?
As explained below, the scrum approach has three major artefacts:
 Product Backlog: It contains all of the requirements that clients and stakeholders expect
from a project, and it is the team's responsibility to complete them by the project's end.
 The Sprint Backlog is a list of all completed user stories, work items, bug patches, and
other items that the team needs to complete in a given sprint.
 Product Increment: This is the vision of the final product produced from each sprint's
completion.
26. Define the following terms vital to Scrum - User Story, Epic, and Task.
User Story: In a sprint, a user story is a list of things or the smallest unit of work that the scrum
team must finish. User stories are owned by the project's product owner. Each user story might
be subdivided into several tasks.
Epic: An epic story is one that cannot be completed in a single sprint. A single epic could take
months to complete. Because a scrum team can't complete an epic in a single sprint, it's broken
down into smaller user stories.
Task: In scrum, this is a detailed piece of work. To turn a user story into a usable component,
the scrum team must complete all tasks associated with it. A user narrative is considered
incomplete unless the team completes all of the tasks under it.
27. Determine the difference between agile and scrum.
Scrum is one of the agile approaches. With continual cooperation and frequent project releases,
both of these techniques promote client satisfaction. The table below summarises some of the
key distinctions between agile and scrum:
 Agile is a method of software development and project management that is gradual and
iterative.
 Scrum is an agile methodology that aims to deliver incremental project builds in sprints.
 Working software is the most important indicator of progress in agile. On the contrary,
working software in scrum is not the primary metric of progress.
 In agile, project design and implementation can be straightforward.
 Scrum motivates the employees to be creative in project design and implementation.
 In agile, the project leader is in charge of all tasks and issues that arise during the
development process. In scrum, the entire team is in charge of managing a project's
tasks and issues.
 In terms of shifting requirements, agile is less adaptable than scrum. Scrum is more
adaptable than agile, allowing for frequent changes in requirements.
28. Explain in brief about agile estimation? Make a list of several agile estimate
strategies.
The technique of estimating the effort required to complete a prioritized task in the product
backlog is known as an agile estimate. Furthermore, this effort is measured in terms of the time
required to complete the work. Some common agile estimate methodologies are as follows:
 Analogy
 Poker Planning
 Estimation of T-Shirt Size
 Dot Voting
 Affinity Mapping
 Bucket System Estimation
 Three-Point Approach
 Story Point Estimation Using the Fibonacci Sequence
29. What are the various tools of project management that are used in agile?
The following are some common project management tools used in agile:
 Agilo
 X-planner
 Version One
 Rally Software
 Icescrum
 Agilent
30. Explain agile burn-up and burn-down charts?
 The burn-up chart depicts the quantity of work that has been performed by the team. It
also denotes the overall amount of labor for each sprint or iteration.
 The burn-down chart depicts the amount of work that the team still has to finish on the
project.
31. Could you describe the many forms of burn-down charts?
The following are four different types of burn-down charts:
 Burn-down chart for the project: The story points of each completed sprint are
highlighted in this burn-down chart. It provides a summary of requirements that have
been met over time. In a nutshell, it reflects the project goals that have been met as well
as those that have still to be met.
 Burn-down Chart for Sprints: The sprint burn-down graphic shows how much work the
team still has to perform in a single sprint. This chart shows the progress of each team
member's job and the rate at which it is being performed.
 Release Burn-down Chart: This style of chart shows how far a product's current release
has progressed. After each sprint, the scrum master is responsible for updating the
release burn-down chart. This graphic also aids in determining how far each sprint has
progressed.
 The defect burn-down chart shows all of the problems that have been detected and
corrected.
32. What types of agile metrics are there?
Agile metrics are divided into three categories:
 Kanban Metrics: Kanban metrics are primarily concerned with calculating the overall
amount of time spent and the results obtained.
 Scrum Metrics: Scrum metrics are used to track how much work is completed in a given
length of time.
 Lean Metrics: These metrics are primarily concerned with calculating production
efficiency and product quality by evaluating numerous features, anticipating negative
consequences, and detecting potential errors.
33. Are you familiar with agile's standard metrics?
 Agile metrics are commonly used to assess a team's productivity throughout the
development process. These metrics track the team's productivity, work quality, health,
and progress, among other things. The following are some common agile standard
metrics:
 Agile Velocity is a metric that indicates how many story points the team has completed in
recent sprints.
 Sprint Burndown: This metric tracks how many narrative points the team has completed
and how many they haven't in a given sprint. It can be used to see if the team will be
able to finish the remaining plot points on time.
 Burndown for Epic and Release: It is similar to Sprint burndown. It also calculates team
member efficiency before and after each sprint.
 Lead Time: The overall period from the moment a task is created until it is completed is
referred to as the lead time.
 Cycle Time: The term "cycle time" refers to a subset of the term "lead time." It's the
overall amount of time it takes to complete an activity from start to finish.
 Code Coverage: This indicator determines how much of your code is covered by unit
tests.
 Escaped Defects: Defects that are discovered after a product has been built or released
into production are known as escaped defects. Ideally, there should be no escaping
flaws.
 Control Chart: The cycle time is related to the control chart. It indicates each issue's
cycle time, which aids team members in increasing their efficiency.
Expert-Level Agile Interview questions and Answers
34. Define Impediments in Scrum.
Anything that prevents the team from accomplishing things, which slows velocity, is referred to
as an 'impediment.' In other terms, an impediment is something that hinders or halts the team's
progress. Impediments can arise in a variety of ways, including a sick team member, a lack of
resources, a lack of management support, technical or operational challenges, or power
shortages.
Furthermore, the scrum master is responsible for resolving any obstacles that the scrum team
may encounter.
35. What is Sashimi in the scrum and what roles does it play?
Sashimi is a Japanese phrase that roughly translates to "pierced body." It's a Japanese meal
made up of thinly sliced pork or fish. Sashimi is a scrum methodology strategy for ensuring that
a software product has gone through all phases of the software development life cycle.
36. Explain Story Point in Scrum.
A story point is an agile metric for measuring the difficulty of putting a user narrative into action.
A story point is a number that lets team members determine the difficulty level of a user story in
simple terms.
37. What types of meetings take place in Scrum? Explain briefly.
Every sprint of a project typically includes five distinct meetings. The following are the details:
 Sprint Planning Meeting: Before the start of a sprint, the product owner, scrum master,
and scrum team meet weekly for a discussion. They discuss what features or
requirements the team has to complete in the current sprint during this meeting.
Furthermore, it is one of the longest sessions, lasting between 2 and 3 hours.
 Daily Standup Meeting: The daily standup meeting takes place every day before
commencing work, as the name implies. During this meeting, team members will be
given tasks to complete for a specific day. Daily standup meetings usually take 15 to 20
minutes.
 Sprint Review Meeting: A review meeting is held at every end of the sprint. The main
goal of this conference is to get feedback from stakeholders on sprint-completed
features and functions.
 Sprint Retrospective Meeting: This meeting occurs after each sprint as well. The major
purpose of this discussion is to talk about which strategies succeeded, which ones didn't,
and what to do and what not to do in the next sprint. In a nutshell, this conference aids in
the development of the organization.
 Product Backlog Refinement Meeting: In this meeting, the scrum team and the product
owner discuss the product backlog's most important items. It occurs after each sprint to
ensure that the backlog for the following sprint is clear.
38. What do you know about scrum timeboxing?
In scrum, timeboxing is the process of dedicating a specified amount of time to a certain event
or action. Every task or activity has a set amount of time allocated to it. A time box is a name for
this type of device. All activities in the scrum approach are time-boxed. This means that each
task has a set amount of time given to it. The main purpose of timeboxing is to increase
productivity by dividing a project into discrete chunks of time, or time boxes.
In scrum, there are a number of critical events that are time-boxed:
 Sprint: Each sprint has a one-week time limit.
 Sprint Planning: The sprint planning timeframe should not exceed two hours.
 Daily Scrum: The daily scrum has a 15-minute time limit.
 Sprint Review: The sprint review time limit is one hour.
 Sprint Retrospective: The sprint retrospective has a one-hour time limit.
39. Explain Scrum of Scrums (SoS)?
Scrum of Scrums is an agile development technique in which one scrum team meets and
integrates the work of another scrum team working on the same project. In a nutshell, a Scrum
of Scrums meeting is a gathering where representatives from various scrum teams share
updates on their individual teams' progress. It enables numerous teams to collaborate on the
development and delivery of complicated solutions.
40. What do you know about the SAFe team?
SAFe (Scaled Agile Framework) is the acronym for Scaled Agile Framework. It's a collection of
organizational and operational patterns that help businesses scale agile techniques. In other
words, SAFe is a set of best practices, concepts, and procedures that help organizations and
businesses embrace agile methodologies such as Lean, Kanban, and Scrum to create high-
quality products. The Scaled Agile Framework (SAFe) is appropriate for usage in big and
complicated projects involving huge teams.
41. Describe the SAFe principles.
The SAFe principles are as follows:
 Delivering a high-quality, best-in-class product to clients in a short amount of time
necessitates a fundamental understanding of building system economics.
 SAFe encourages people to apply systems thinking to three major areas: the solution or
product, the organization that builds the system, and the value streams.
 Maintaining many design options and requirements for a longer period of time in the
development cycle is preferable.
 The gradual development of products in a series of brief iterations mitigates potential
risks and allows for speedier client feedback.
 It is the combined obligation of a business owner, developers, and customers to
guarantee that the investment in the product under development is profitable.
 Reduce batch sizes and manage queue lengths by visualizing and limiting work in
progress (WIP).
 The use of development cadence and synchronization, as well as periodic cross-domain
planning, provides a framework for effectively carrying out development, reducing
complexity, and improving product quality.
 Motivate people that have a lot of information.
 Fast value delivery is the product of decentralized decision-making. It also eliminates
delays, enhances product development flows, and allows for speedier client input.
 Organize around ideals and principles.
42. What are the advantages of SAFe.
A: SAFe has a number of important advantages:
 SAFe unites cross-functional agile teams behind ideals and principles that enable
businesses swiftly meet the needs of their customers.
 It ensures great product quality because one of SAFe's main pillars is quality.
 SAFe increases efficiency by minimizing redundant tasks, removing roadblocks, and
pushing team members to meet project deadlines.
 It boosts staff motivation. It also aids firms in minimizing employee burnout and
increasing employee satisfaction.
43. Give a brief explanation of the agile inverted triangle?
The agile inverted triangle is the polar opposite of the standard triangle. Time and cost are
variable in the typical triangle, but the scope is fixed. In the agile inverted triangle, on the other
hand, time and cost are constant, while the scope is changeable.
44. When do you utilize the waterfall model instead of scrum?
When the customer needs are straightforward, predictable, well-defined, clear, and unable to
change until the project is completed, we can use the waterfall approach instead of the scrum.
Experienced-based Agile Interview Questions
We have discussed in detail the relevant and most probable and top agile interview questions
based on different levels. Let us also take a look at some agile interview questions that may be
raised relevant to your experiences of working on Agile Scrum.
The answers will be as per your experience and exposure to the field, but the questions will help
you have an idea of how to prepare yourself.
45. What is your preferred agile methodology? Which one do you prefer to use?
46. Can you tell us about your experience as a scrum master, product owner, or member
of an agile team?
47. In your last project, how long did sprints last?
48. What was the most difficult difficulty you faced as a member of an agile team, a
product owner, or a scrum master?
49. In your project, how do you prioritize user stories?
50. What criteria will you use to select the scrum team's resources?
That brings the end of the top agile interview questions and answers comes to a close here.
This article will undoubtedly assist you in familiarizing yourself with the types of questions that
may be asked during an agile interview. The list of agile interview questions has been separated
into three levels: beginners, intermediates, and professionals.
If you're a seasoned expert, the interviewer might ask you scenario-based agile interview
questions or questions based on your previous project experience. Hence, we urge that you
prepare your responses to those questions as well. We hope that this post will assist you in
acing your forthcoming agile interview.
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Top 50 Agile Interview Questions

  • 1. Top 50 Agile Interview Questions and Answers Many organizations and businesses are taking notice of the agile technique. In today's world, it has become the benchmark for project management and software development. Various firms now use agile methodologies to offer high-value goods to their clients in the lowest amount of time. In recent years, the agile technique has grown in popularity, and as a result, businesses have adopted it into their organizational structures. As a result, professionals with knowledge of agile are in high demand. As a result, you may have a lucrative career in this field. These Agile interview questions and answers are great for you if you are planning to attend an agile interview and are preparing for one. We hope that this post will familiarize you with some of the top agile interview questions that are most commonly raised in the interview. These flexible agile interview questions will improve your chances of passing your forthcoming interview. 50 top agile interview questions along with concrete answers We have formulated the top agile interview questions and answers based on three different levels of entry into the profession along with scenario-based questions. Beginner/Entry-Level Agile Interview questions and Answers
  • 2. 1. Explain agile methodology. Agile methodology is a software development paradigm that emphasizes iterative and incremental development. The agile strategy is based on delivering a product in tiny operational increments or builds. Every program built is a better and more advanced version of the previous one. The development team and stakeholders are constantly collaborating on enhancements and changes in requirements. Alternatively, we can describe the agile approach as the process of continuously providing functioning software while maintaining regular communication with stakeholders in order to ensure customer satisfaction. 2. How many types of Agile Methodologies are there? Enumerate them. Agile Methodologies are classified into seven different types. They are:  Scrum  Kanban  Extreme Programming  Feature-Driven Development (FDD)  Dynamic Systems Development Method (DSDM)  Lean  Crystal 3. What are the merits and demerits of the agile technique? The following are some of the most noteworthy benefits of the agile methodology:  Agile software development is one of the quickest and most flexible methodologies available.  During the development phase, customers might adjust their needs at any time.  It largely focuses on the software product's regular release. As a result, clients have the opportunity to see the product in its early stages of development.  Customers have the option of providing comments on any working deliverable they receive.  Because the development team focuses on creating a product that matches the customer's needs, this strategy ensures customer happiness.  It focuses mostly on the product's good design.  Because agile requires regular contact between team members and stakeholders, there is no communication gap.  Bugs and faults are identified and fixed at the earliest  This method is suitable for projects with ambiguous or undefined requirements. The following are some of the key drawbacks of the agile methodology:  Lacks documentation as requirements keep changing  Because the requirements are unknown at first, determining the time required to produce the entire product becomes difficult.  The eventual outcomes of the agile methodology are impossible to foresee.  It's difficult to estimate the time and resources needed to complete a project.  It's not the best tool for working on little, uncomplicated projects.  Agile software development is more expensive than conventional software development methods.
  • 3.  There's a chance the project will go on forever. 4. Are you familiar with the Agile Manifesto? The Agile Manifesto is a set of four basic ideals and twelve principles that development teams should adhere to in order to complete the development process effectively. It was created in reaction to the flaws in traditional software development methods. Furthermore, the agile manifesto facilitates a development process that focuses on designing and delivering high- quality products that satisfy client needs. 5. What are the core values of Agile Methodology? There are four core values of Agile Methodology as listed below:  Individuals and Interactions vs. Processes and Tools: Rather than focusing on processes and tools, this agile principle prioritizes ongoing communication with clients.  Working Software vs. Comprehensive Documentation: This value states that the agile methodology prioritizes the delivery of working software over comprehensive documentation.  Customer Collaboration vs. Contract Negotiation: The agile method prioritizes customer happiness by incorporating them into the development process. It ensures that the final product fits the needs of the customers.  Adjusting to Customers' Changing Requirements vs. Following a Plan: The agile approach to software development is about adapting to customers' changing requirements rather than following a predetermined plan. 6. What are the principles of Agile Methodology? The agile methodology is driven by 12 principles, which are as follows:  Customer satisfaction is achieved by constant collaboration and regular software releases.  Even at later phases of development, changes are always welcomed.  Deliver software on a regular basis, such as every few weeks or every month.  Throughout the project, team members and stakeholders collaborate and work together continually.  Motivation and encouragement of team members to ensure the creation of high-quality software.  One of the most successful ways to convey knowledge inside the team is through face- to-face contact.  The major progress indicator is the finished product.  Everyone participating in the project, including stakeholders, team members, and sponsors, must keep a consistent pace in order to deliver working software in a short software development life cycle.  Maintain a strong focus on good design and pay close attention to technical aspects.  Simplicity is crucial  Agile teams should be self-organized so that the optimal architecture, design, and requirements may be achieved.  Teams consider how they may become more effective after a certain amount of time has passed, and they make adjustments accordingly.
  • 4. 7. What are the distinctions between agile software development and traditional software development? The contrasts between agile and traditional software development are summarized below:  The agile methodology is appropriate for producing large and complicated projects. For constructing simple and modest applications, the traditional technique is perfect.  Development and testing happen at the same time in agile. while Testing is done after the complete product has been developed in traditional software development.  Agile is both flexible and secure. Software development in the traditional sense is less flexible and secure.  While agile software development takes in requirements at any developmental stage, traditional software development on the contrary is unsupportive of changing requirements.  The cost of Agile software development is very high while the cost is low with the traditional one.  The agile software throughout the process of development involves its customer while in the traditional software development customer involvement is feasible only at the requirements phase. 8. Explain Incremental and Iterative Development in Agile methodology. Incremental Development: The enormous project is divided into smaller jobs or increments in incremental development. The development team then creates each increment with the desired functionality, tests it, and distributes it to clients. Each iteration is built on the prior iteration. The team then combines all of the tested increments to create a finished product. Iterative Development: Iterative development is when a development team creates a working product in a series of iterations. Initially, the development team distributes a build that meets only a few fundamental needs to clients. In succeeding iterations, more needs are added to that construct. The cycle continues till the final product has been created. 9. What are the quality strategies of Agile? Some of the key agile quality strategies are:  Dynamic code analysis  Iteration  Refactoring  Short feedback cycles  Standards and guidelines  Reviews and inspection  Milestone reviews 10. What are your thoughts on agile testing? A: Agile testing is a software testing technique that uses agile software development ideals and principles to test software products and find bugs and flaws. It begins as soon as software development begins. This is because agile development requires both development and testing. The agile approach does not follow a sequential development and testing process.
  • 5. 11. What attributes do you think an agile tester should have? An agile tester should have the following characteristics:  Dedicated solely to the delivery of high-quality software.  Communication abilities are excellent.  A positive frame of mind.  Thinking that is both creative and critical.  The ability to comprehend the needs of clients.  Changeable and adaptive.  Depending on your needs, you should be able to schedule and prioritize work. 12. Elucidate on the principles of Agile Testing There are eight principles of agile testing. Let us discuss them as follows:  Continuous Testing: Agile development and testing are done at the same time. Agile testers test each feature shortly after it is completed.  Continual Feedback: Agile testers give developers continuous feedback on the product's quality. They also assist developers in ensuring that the product fits the needs of the clients.  Team Involvement: Testing is carried out by the entire team, including testers, developers, and business analysts. As a result, agile testing necessitates active engagement from the entire team.  Clean Code: Agile testers address any fault or error discovered in the product right away, resulting in clean code.  Quality of Software: Agile testers maintain clean code to ensure that the product is of good quality. Additionally, frequent testing aids in the identification of vulnerabilities and flaws that can be addressed as soon as they are discovered.  Less documentation: Working software takes precedence over documentation, which is one of the basic values of the agile process. The same is true in this case. In addition, rather than providing lengthy documentation, agile testing makes use of reusable checklists.  Test-Driven: It is test-driven because development and testing take place simultaneously.  Customer satisfaction is ensured by agile testing, which allows consumers to see the development process and make feedback and modifications. 13. What exactly do you mean when you say "refactoring"? A: Refactoring is the process of updating or optimizing the internal structure of a software product without changing its external behavior or functioning. Typically, developers make changes to a product's source code to improve or enhance its underlying structure. Refactoring is mostly used to make code more clear, understandable, and readable. Furthermore, the technique of refactoring makes code maintenance easier. 14. Explain dynamic code analysis? In agile, dynamic code analysis is a process that consists of several steps, including preparing input data, running the test program, and assessing the results. It automates a variety of testing
  • 6. procedures. We just need to establish project-specific norms and standards for testing procedures. Additionally, detecting errors or bugs at the initial stage is facilitated by dynamic code analysis, and the source code and security of the product get enhanced. 15. What are your thoughts on the term sprint? A sprint is a specific time period in agile development during which the development team completes a job and prepares it for review. In agile, each sprint begins with a planning meeting. The product owner and the development team decide what task has to be completed in that sprint during this meeting. 16. Define the terms- sprint backlog and Product Backlog? A sprint backlog is a list of features and needs that are linked with a particular sprint. In other words, it entails all that must be completed during a certain sprint. It's a subset of the product backlog, and the development team is in charge of keeping it up to date. Product Backlog: Product Backlog, contrary to the sprint backlog, includes all of the features and requirements for the complete product. It entails everything that must be accomplished during the product development process. It also splits items into different jobs. It's a superset of the sprint backlog, and it's owned by the project manager. 17. Explain Spike and Zero Sprints in Agile. Spike: In agile, a spike is typically a user story (the smallest unit of work) for which developers are unable to estimate the required effort. In this instance, the development team can conduct a timed investigation or exploration to uncover and understand difficulties while also considering potential solutions. In research, design, exploration, and prototyping, the development team might take advantage of such user stories or spikes. The zero sprints, also known as the inception sprint or iteration zero, is the initial step or pre- preparation phase prior to the start of the first sprint. There are no rules or content requirements for this sprint. It does, however, have some specific objectives, such as:  Make a list of all the user stories and features that have been prioritized.  Using a sprint to align features and stories.  The development environment is being set up.  Getting ready for the backlog of products. 18. What is meant by the term velocity in Agile? In agile development, the term velocity refers to the time it takes the development team to complete a specific task in a single sprint or the time it takes to complete the final product. It aids development teams in the creation of precise and effective deadlines. It also aids in the detection of problems and the measurement of progress over time. 19. Explain briefly about Product Roadmap A product roadmap, as the name implies, is the action plan that an agile team must follow in order for a product to evolve over time. It describes the product's vision, direction, priorities, and
  • 7. overall progress. A product roadmap, in other words, is a strategy for aligning the development team with the product's immediate and long-term objectives. The product owner is the one who owns it. 20. What is pair programming, and how does it work? Make a list of its advantages. Two people collaborate to create high-quality, tidy code in pair programming. Because pair programming involves two programmers, one is in charge of writing the code and the other of reviewing it. Even more intriguing, both programmers have the ability to exchange jobs. The following are some of the advantages of pair programming:  Code that is high-quality, bug-free, and easy to maintain.  Errors and faults are less likely to occur.  Productivity has increased.  Collaboration within the team has improved.  It makes knowledge sharing easier.  Mid-Level Agile Interview Questions and Answers 21. What is Scrum methodology? Scrum is a prominent agile software development methodology that follows both incremental and iterative approaches. It's a versatile, adaptable, and efficient agile framework that adds value to clients throughout the project lifecycle. Scrum is a simple framework whose main goal is to meet customers' needs and produce a solution in the lowest period possible. The scrum technique adheres to all 12 agile principles. The scrum team accomplishes a project in small, periodic segments using this methodology. These chunks are known as sprints, and they normally last two to four weeks. In addition, each sprint produces a complete result, which is a variant of the final product that is delivered to the client. 22. What are the different scrum roles? In a scrum team, there are three different roles: Scrum Master, Product Owner, and Team.  Scrum Master: A scrum master is in charge of leading the scrum team and ensuring that they follow the scrum methodology's rules and principles. They ensure that the team works efficiently and that the assigned tasks are completed on schedule.  A product owner is a stakeholder who is in charge of managing the product backlog. They are in charge of outlining the product's vision for the team.  A team is a group of specialists who have the technical knowledge needed to create a high-quality project. They collaborate to deliver the project in stages to the product owner. 23. Can you explain what a scrum master's responsibilities are? A scrum master is an expert that is in charge of supervising and overseeing the scrum team and ensuring that they adhere to the Scrum framework. The scrum master is also in charge of mentoring team members so that they can operate more efficiently and effectively. A Scrum Master's responsibilities are as follows:
  • 8.  Creating an onboarding project teams, as well as integrating them into an organization and familiarising them with the aims and vision of a product.  Facilitating the project team and stakeholder communication and information exchange.  Organize daily team meetings with the scrum team to maintain track of the project's development and guarantee that it is on track.  Organizing regular meetings with stakeholders to discuss the project's progress and updates.  Inspiring and motivating team members to work efficiently and meet the project's objectives.  Assuring that the team meets the agreed-upon value by the deadline or at the end of each sprint.  Internal barriers to be managed and external roadblocks to be removed. 24. What are the benefits and drawbacks of scrum? The scrum process has the following advantages:  Scrum is suitable for projects with ambiguous and imprecise needs at the start of the development process.  The project is divided into tiny, manageable sprints.  It is cost-effective since it requires less documentation and controls.  Every member of the team works hard to complete their tasks, resulting in a high-quality product.  It necessitates consumer participation throughout the development cycle. As a result, modifications in requirements are acceptable at any point during the development process.  The scrum team creates a product that meets the needs of the customers. Consequently, the satisfaction of the Customer is ensured. The following are some of the scrum methodology's drawbacks:  Members of the scrum team must be highly skilled and experienced.  It necessitates a small group of at least three and no more than ten people.  Team members may become irritated by daily meetings.  If a team member quits in the middle of the project, it may have a significant negative influence. 25. What are the major artifacts of scrum methodology? As explained below, the scrum approach has three major artefacts:  Product Backlog: It contains all of the requirements that clients and stakeholders expect from a project, and it is the team's responsibility to complete them by the project's end.  The Sprint Backlog is a list of all completed user stories, work items, bug patches, and other items that the team needs to complete in a given sprint.  Product Increment: This is the vision of the final product produced from each sprint's completion. 26. Define the following terms vital to Scrum - User Story, Epic, and Task. User Story: In a sprint, a user story is a list of things or the smallest unit of work that the scrum team must finish. User stories are owned by the project's product owner. Each user story might be subdivided into several tasks.
  • 9. Epic: An epic story is one that cannot be completed in a single sprint. A single epic could take months to complete. Because a scrum team can't complete an epic in a single sprint, it's broken down into smaller user stories. Task: In scrum, this is a detailed piece of work. To turn a user story into a usable component, the scrum team must complete all tasks associated with it. A user narrative is considered incomplete unless the team completes all of the tasks under it. 27. Determine the difference between agile and scrum. Scrum is one of the agile approaches. With continual cooperation and frequent project releases, both of these techniques promote client satisfaction. The table below summarises some of the key distinctions between agile and scrum:  Agile is a method of software development and project management that is gradual and iterative.  Scrum is an agile methodology that aims to deliver incremental project builds in sprints.  Working software is the most important indicator of progress in agile. On the contrary, working software in scrum is not the primary metric of progress.  In agile, project design and implementation can be straightforward.  Scrum motivates the employees to be creative in project design and implementation.  In agile, the project leader is in charge of all tasks and issues that arise during the development process. In scrum, the entire team is in charge of managing a project's tasks and issues.  In terms of shifting requirements, agile is less adaptable than scrum. Scrum is more adaptable than agile, allowing for frequent changes in requirements. 28. Explain in brief about agile estimation? Make a list of several agile estimate strategies. The technique of estimating the effort required to complete a prioritized task in the product backlog is known as an agile estimate. Furthermore, this effort is measured in terms of the time required to complete the work. Some common agile estimate methodologies are as follows:  Analogy  Poker Planning  Estimation of T-Shirt Size  Dot Voting  Affinity Mapping  Bucket System Estimation  Three-Point Approach  Story Point Estimation Using the Fibonacci Sequence 29. What are the various tools of project management that are used in agile? The following are some common project management tools used in agile:  Agilo  X-planner  Version One  Rally Software  Icescrum
  • 10.  Agilent 30. Explain agile burn-up and burn-down charts?  The burn-up chart depicts the quantity of work that has been performed by the team. It also denotes the overall amount of labor for each sprint or iteration.  The burn-down chart depicts the amount of work that the team still has to finish on the project. 31. Could you describe the many forms of burn-down charts? The following are four different types of burn-down charts:  Burn-down chart for the project: The story points of each completed sprint are highlighted in this burn-down chart. It provides a summary of requirements that have been met over time. In a nutshell, it reflects the project goals that have been met as well as those that have still to be met.  Burn-down Chart for Sprints: The sprint burn-down graphic shows how much work the team still has to perform in a single sprint. This chart shows the progress of each team member's job and the rate at which it is being performed.  Release Burn-down Chart: This style of chart shows how far a product's current release has progressed. After each sprint, the scrum master is responsible for updating the release burn-down chart. This graphic also aids in determining how far each sprint has progressed.  The defect burn-down chart shows all of the problems that have been detected and corrected. 32. What types of agile metrics are there? Agile metrics are divided into three categories:  Kanban Metrics: Kanban metrics are primarily concerned with calculating the overall amount of time spent and the results obtained.  Scrum Metrics: Scrum metrics are used to track how much work is completed in a given length of time.  Lean Metrics: These metrics are primarily concerned with calculating production efficiency and product quality by evaluating numerous features, anticipating negative consequences, and detecting potential errors. 33. Are you familiar with agile's standard metrics?  Agile metrics are commonly used to assess a team's productivity throughout the development process. These metrics track the team's productivity, work quality, health, and progress, among other things. The following are some common agile standard metrics:  Agile Velocity is a metric that indicates how many story points the team has completed in recent sprints.  Sprint Burndown: This metric tracks how many narrative points the team has completed and how many they haven't in a given sprint. It can be used to see if the team will be able to finish the remaining plot points on time.  Burndown for Epic and Release: It is similar to Sprint burndown. It also calculates team member efficiency before and after each sprint.
  • 11.  Lead Time: The overall period from the moment a task is created until it is completed is referred to as the lead time.  Cycle Time: The term "cycle time" refers to a subset of the term "lead time." It's the overall amount of time it takes to complete an activity from start to finish.  Code Coverage: This indicator determines how much of your code is covered by unit tests.  Escaped Defects: Defects that are discovered after a product has been built or released into production are known as escaped defects. Ideally, there should be no escaping flaws.  Control Chart: The cycle time is related to the control chart. It indicates each issue's cycle time, which aids team members in increasing their efficiency. Expert-Level Agile Interview questions and Answers 34. Define Impediments in Scrum. Anything that prevents the team from accomplishing things, which slows velocity, is referred to as an 'impediment.' In other terms, an impediment is something that hinders or halts the team's progress. Impediments can arise in a variety of ways, including a sick team member, a lack of resources, a lack of management support, technical or operational challenges, or power shortages. Furthermore, the scrum master is responsible for resolving any obstacles that the scrum team may encounter. 35. What is Sashimi in the scrum and what roles does it play? Sashimi is a Japanese phrase that roughly translates to "pierced body." It's a Japanese meal made up of thinly sliced pork or fish. Sashimi is a scrum methodology strategy for ensuring that a software product has gone through all phases of the software development life cycle. 36. Explain Story Point in Scrum. A story point is an agile metric for measuring the difficulty of putting a user narrative into action. A story point is a number that lets team members determine the difficulty level of a user story in simple terms. 37. What types of meetings take place in Scrum? Explain briefly. Every sprint of a project typically includes five distinct meetings. The following are the details:  Sprint Planning Meeting: Before the start of a sprint, the product owner, scrum master, and scrum team meet weekly for a discussion. They discuss what features or requirements the team has to complete in the current sprint during this meeting. Furthermore, it is one of the longest sessions, lasting between 2 and 3 hours.  Daily Standup Meeting: The daily standup meeting takes place every day before commencing work, as the name implies. During this meeting, team members will be given tasks to complete for a specific day. Daily standup meetings usually take 15 to 20 minutes.
  • 12.  Sprint Review Meeting: A review meeting is held at every end of the sprint. The main goal of this conference is to get feedback from stakeholders on sprint-completed features and functions.  Sprint Retrospective Meeting: This meeting occurs after each sprint as well. The major purpose of this discussion is to talk about which strategies succeeded, which ones didn't, and what to do and what not to do in the next sprint. In a nutshell, this conference aids in the development of the organization.  Product Backlog Refinement Meeting: In this meeting, the scrum team and the product owner discuss the product backlog's most important items. It occurs after each sprint to ensure that the backlog for the following sprint is clear. 38. What do you know about scrum timeboxing? In scrum, timeboxing is the process of dedicating a specified amount of time to a certain event or action. Every task or activity has a set amount of time allocated to it. A time box is a name for this type of device. All activities in the scrum approach are time-boxed. This means that each task has a set amount of time given to it. The main purpose of timeboxing is to increase productivity by dividing a project into discrete chunks of time, or time boxes. In scrum, there are a number of critical events that are time-boxed:  Sprint: Each sprint has a one-week time limit.  Sprint Planning: The sprint planning timeframe should not exceed two hours.  Daily Scrum: The daily scrum has a 15-minute time limit.  Sprint Review: The sprint review time limit is one hour.  Sprint Retrospective: The sprint retrospective has a one-hour time limit. 39. Explain Scrum of Scrums (SoS)? Scrum of Scrums is an agile development technique in which one scrum team meets and integrates the work of another scrum team working on the same project. In a nutshell, a Scrum of Scrums meeting is a gathering where representatives from various scrum teams share updates on their individual teams' progress. It enables numerous teams to collaborate on the development and delivery of complicated solutions. 40. What do you know about the SAFe team? SAFe (Scaled Agile Framework) is the acronym for Scaled Agile Framework. It's a collection of organizational and operational patterns that help businesses scale agile techniques. In other words, SAFe is a set of best practices, concepts, and procedures that help organizations and businesses embrace agile methodologies such as Lean, Kanban, and Scrum to create high- quality products. The Scaled Agile Framework (SAFe) is appropriate for usage in big and complicated projects involving huge teams. 41. Describe the SAFe principles. The SAFe principles are as follows:  Delivering a high-quality, best-in-class product to clients in a short amount of time necessitates a fundamental understanding of building system economics.  SAFe encourages people to apply systems thinking to three major areas: the solution or product, the organization that builds the system, and the value streams.
  • 13.  Maintaining many design options and requirements for a longer period of time in the development cycle is preferable.  The gradual development of products in a series of brief iterations mitigates potential risks and allows for speedier client feedback.  It is the combined obligation of a business owner, developers, and customers to guarantee that the investment in the product under development is profitable.  Reduce batch sizes and manage queue lengths by visualizing and limiting work in progress (WIP).  The use of development cadence and synchronization, as well as periodic cross-domain planning, provides a framework for effectively carrying out development, reducing complexity, and improving product quality.  Motivate people that have a lot of information.  Fast value delivery is the product of decentralized decision-making. It also eliminates delays, enhances product development flows, and allows for speedier client input.  Organize around ideals and principles. 42. What are the advantages of SAFe. A: SAFe has a number of important advantages:  SAFe unites cross-functional agile teams behind ideals and principles that enable businesses swiftly meet the needs of their customers.  It ensures great product quality because one of SAFe's main pillars is quality.  SAFe increases efficiency by minimizing redundant tasks, removing roadblocks, and pushing team members to meet project deadlines.  It boosts staff motivation. It also aids firms in minimizing employee burnout and increasing employee satisfaction. 43. Give a brief explanation of the agile inverted triangle? The agile inverted triangle is the polar opposite of the standard triangle. Time and cost are variable in the typical triangle, but the scope is fixed. In the agile inverted triangle, on the other hand, time and cost are constant, while the scope is changeable. 44. When do you utilize the waterfall model instead of scrum? When the customer needs are straightforward, predictable, well-defined, clear, and unable to change until the project is completed, we can use the waterfall approach instead of the scrum. Experienced-based Agile Interview Questions We have discussed in detail the relevant and most probable and top agile interview questions based on different levels. Let us also take a look at some agile interview questions that may be raised relevant to your experiences of working on Agile Scrum. The answers will be as per your experience and exposure to the field, but the questions will help you have an idea of how to prepare yourself. 45. What is your preferred agile methodology? Which one do you prefer to use?
  • 14. 46. Can you tell us about your experience as a scrum master, product owner, or member of an agile team? 47. In your last project, how long did sprints last? 48. What was the most difficult difficulty you faced as a member of an agile team, a product owner, or a scrum master? 49. In your project, how do you prioritize user stories? 50. What criteria will you use to select the scrum team's resources? That brings the end of the top agile interview questions and answers comes to a close here. This article will undoubtedly assist you in familiarizing yourself with the types of questions that may be asked during an agile interview. The list of agile interview questions has been separated into three levels: beginners, intermediates, and professionals. If you're a seasoned expert, the interviewer might ask you scenario-based agile interview questions or questions based on your previous project experience. Hence, we urge that you prepare your responses to those questions as well. We hope that this post will assist you in acing your forthcoming agile interview. Related Blog Post 120 Cyber Security Interview Questions & Answers Top 80 Data Science Interview Questions & Answers Top Data Science Interview Questions and Answers Top Digital Marketing Interview Questions And Answers Most Common Cloud Computing Interview Questions Top Project Manager Interview Questions and Answers Network Security Interview Questions and Answers Top 20 Interview Asked Questions of AWS Architect Associate Exam 2021