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A programming paradigm is a fundamental style
of computer programming. Paradigms differ in
the concepts and abstractions used to
represent the elements of a program (such as
objects, functions, variables, constraints, etc.)
and the steps that compose a computation
(assignment, evaluation, continuations, data
flows, etc.).
In object-oriented programming, a class is a construct that is used
as a blueprint to create instances of the class (class instances,
class objects, instance objects or just objects). A class defines
constituent members which enable class instances to have state
and behavior. Data field members (member variables or instance
variables) enable a class object to maintain state. Other kinds of
members, especially methods, enable a class object's behavior.
Class instances are of the type of the associated class.
For example, an instance of the class "Fruit" (a "Fruit" object)
would be of the type "Fruit". A class usually represents a noun, such
as a person, place or (possibly quite abstract) thing. Programming
languages that include classes as a programming construct subtly
differ in their support for various class-related features. Most
support various forms of class inheritance. Many languages also
support advanced encapsulation control features, such as access
specifiers.

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Programming paradigm.ppt

  • 1. A programming paradigm is a fundamental style of computer programming. Paradigms differ in the concepts and abstractions used to represent the elements of a program (such as objects, functions, variables, constraints, etc.) and the steps that compose a computation (assignment, evaluation, continuations, data flows, etc.).
  • 2. In object-oriented programming, a class is a construct that is used as a blueprint to create instances of the class (class instances, class objects, instance objects or just objects). A class defines constituent members which enable class instances to have state and behavior. Data field members (member variables or instance variables) enable a class object to maintain state. Other kinds of members, especially methods, enable a class object's behavior. Class instances are of the type of the associated class. For example, an instance of the class "Fruit" (a "Fruit" object) would be of the type "Fruit". A class usually represents a noun, such as a person, place or (possibly quite abstract) thing. Programming languages that include classes as a programming construct subtly differ in their support for various class-related features. Most support various forms of class inheritance. Many languages also support advanced encapsulation control features, such as access specifiers.