21stcgroupjul2011

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Group task for 21st Century Technologies

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21stcgroupjul2011

  1. 1. Literature critique <ul><li>Overview </li></ul><ul><li>What was the problem and how was it theoretically framed? </li></ul><ul><li>What did they do? </li></ul><ul><li>What did they find? </li></ul><ul><li>How rigorous/ credible is it? </li></ul><ul><li>What are the “critical themes” emerging in your group? </li></ul>
  2. 2. Group task: new and emerging technologies for learning Steve Higgins s.e.higgins@ durham.ac.uk 21st Century technologies: implications for teaching and learning
  3. 3. Group Task <ul><li>Which new or emerging technology interests you? </li></ul><ul><li>Work in pairs or a group of three to create a short presentation </li></ul><ul><ul><li>What is the technology? </li></ul></ul><ul><ul><li>Is there any evidence yet of its use in education? </li></ul></ul><ul><ul><li>What issues might there be associated with the technology? </li></ul></ul><ul><ul><li>Is there any research evidence of educational impact? </li></ul></ul><ul><ul><li>What is its educational potential (link to theory)? </li></ul></ul>
  4. 4. Presentation aims <ul><li>Describe the technology </li></ul><ul><li>Identify educational potential and possible limitations </li></ul><ul><li>What might make it “work”? </li></ul>
  5. 5. Presentation (10-15 mins) <ul><li>What is the technology? </li></ul><ul><li>Is there any evidence yet of its use in education? </li></ul><ul><li>What issues might there be associated with the technology? </li></ul><ul><li>Is there any research evidence of educational impact? </li></ul><ul><li>What is its educational potential (link to theory)? </li></ul><ul><li>Powerpoint, Keynote, Prezi or interactive whiteboard presentation </li></ul>
  6. 6. Existing Technologies <ul><li>Already in use for: </li></ul><ul><li>commercial or scientific purposes </li></ul><ul><li>social or recreational purposes </li></ul><ul><li>ubiquitous nature of technology </li></ul>
  7. 7. What are new and emerging technologies for education? <ul><li>Available in personal or commercial form </li></ul><ul><li>Developing towards education </li></ul><ul><li>No widespread adoption yet </li></ul><ul><li>Some evidence of potential </li></ul>
  8. 8. New Technologies <ul><li>Equipment /gadgets – faster /more memory / more features / smaller </li></ul><ul><li>More cooperative / collaborative / personal technology </li></ul><ul><li>More sophisticated teaching, learning & classroom management systems </li></ul><ul><li>More user generated content </li></ul>
  9. 9. Educational Technologies <ul><li>Social Computing </li></ul><ul><ul><li>virtual conferences; virtual collaboration (e.g. Skype, Google docs) </li></ul></ul><ul><ul><li>folksonomy; folksomonies; (e.g. wikis) </li></ul></ul><ul><ul><li>Twitter, Facebook, Google + </li></ul></ul><ul><li>Personal Broadcasting </li></ul><ul><ul><li>podcast; podcasting </li></ul></ul><ul><ul><li>web blogs; blogs; blogging </li></ul></ul><ul><ul><li>video blogging – vlodding/ vlogging </li></ul></ul>
  10. 10. Educational Technologies <ul><li>Games, educational or ‘serious’    </li></ul><ul><ul><li>games; gaming; game play or gameplay </li></ul></ul><ul><ul><li>virtual reality games   </li></ul></ul><ul><ul><li>educational games </li></ul></ul><ul><ul><li>MOO Multiuser dimension, Object Oriented   </li></ul></ul><ul><ul><li>MUDs Multi-user Dungeons   </li></ul></ul>
  11. 11. Educational Technologies <ul><li>Cell Phones & Mobile Devices </li></ul><ul><ul><li>handheld computers ; mobile devices </li></ul></ul><ul><ul><li>3rd generation mobile telephone technology; 3G; 3.5G ; 4G </li></ul></ul><ul><ul><li>SMS or S hort M essaging S ervice; text messaging </li></ul></ul>
  12. 12. Educational Technologies <ul><li>Handheld Devices </li></ul><ul><ul><li>handheld computers </li></ul></ul><ul><ul><li>personal computers </li></ul></ul><ul><ul><li>Personal Digital Assistants or PDAs </li></ul></ul><ul><ul><li>pen scanners </li></ul></ul><ul><ul><li>tablet computers (or digitizing tablets) </li></ul></ul><ul><ul><li>projectors </li></ul></ul>
  13. 13. Educational Technologies <ul><li>Augmented reality & enhanced visualization </li></ul><ul><ul><li>3-d visualization tools </li></ul></ul><ul><ul><li>simulations </li></ul></ul><ul><ul><ul><li>Virtual environments </li></ul></ul></ul><ul><ul><ul><li>Alternative reality </li></ul></ul></ul>
  14. 14. Educational Technologies <ul><li>Context aware environments & devices </li></ul><ul><li>(dissolves boundries between people and computers) </li></ul><ul><ul><li>smart or intelligent Rooms </li></ul></ul><ul><ul><li>Smart objects </li></ul></ul><ul><ul><li>RFID chips </li></ul></ul><ul><ul><li>QR chips </li></ul></ul>
  15. 15. Horizon 2011 Report – future scanning Within 12 months Within 2-3 years Within 4-5 years Electronic books Augmented reality Gesture based computing Mobile devices Game-based learning Learning analytics
  16. 16. Horizon Report 2011 Time to Adoption: 1-2 Years Collaborative Environments Online Communication Tools Time to Adoption: 2-3 Years Mobiles Cloud Computing Smart Objects The Personal Web
  17. 17. Gadgets: beware of geeks bearing gifts... <ul><li>miniaturized personal computers </li></ul><ul><li>portable pen scanners; pen-scanners </li></ul><ul><li>3-D photocopiers creating virtual models </li></ul><ul><li>(rapid prototyping machines) </li></ul><ul><li>better, brighter, lighter, less expensive video-data projectors </li></ul><ul><li>Smart phones with increased WWW and multimedia capabilities, 3G network, etc. </li></ul><ul><li>Multi-touch control (iPad, Microsoft surface, etc) </li></ul>
  18. 18. Gadgets: Mobile Devices <ul><li>iPods (started the trend) </li></ul><ul><li>iPhones </li></ul><ul><li>smart phones </li></ul><ul><li>wearable computing </li></ul>
  19. 19. Smart or Intelligent Classrooms
  20. 20. Preparation time <ul><li>Max 20 slides </li></ul><ul><li>Thurs am – 20 mins planning/ storyboarding </li></ul><ul><li>Thursday pm - group time </li></ul><ul><ul><ul><li>Research time (computer room upstairs, ED215 – wireless) </li></ul></ul></ul><ul><li>Presentations at 9.30 on Friday </li></ul><ul><li>9 - 9.30 testing time, upload, check …. </li></ul>

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