With new powers come new responsibilities. How next generation consoles can offer better realistic immersion via new open world possibilities to create deeper player experiences ? Thousands of NPC are displayed in the streets of revolutionary Paris, player can seamlessly enter and exit buildings, experiment realistic crowd ecosystem reactions, while the real scale we used for every building allow a real city size where everything looks real. Immersion is at maximum. But how can we provide fun through this feeling of realism ? Is there still a place for simple and accessible gameplay in this living and breathing world ? This talk will explain what we did in ACU, which choices we made between gameplay, immersion, art, story, world size and player freedom to create a deeper experience and merge between gameplay and exploration.
3. OPEN WORLD MOTIVATION PILLARS
EXPLORATION = WORLD
CURIOSITY
EXPERIMENTATION = TOY
FICTION
ESCAPE REALITY
REALISM
CHALLENGE = GAMEPLAY
SKILLS
IMPROVEMENTS
CUSTOMISATION = STORY
What next gen can bring in those pillars ?
Very realistic graphics = light and details everywhere from micro to macro
Benefits :
Curiosity = Explore city to find beautifull places
Gameplay = Minor impacts
HDR systems when exiting or entering interiors
Sun in your face in the street/roofs
10000 NPC on the screen with their own behavior and able to react
Benefits :
Realism impact = obviously make the world more real = living and breathing
Gameplay impact = improved social stealth
Real size scale buildings and metrics for the whole city = buildings have more levels and are bigger than previous AC
Benefits :
Curiosity impact = huge difference between set ups = places to explore
Gameplay impact = 3C direct impact on Navigation
Seamless navigation between interiors and exteriors = lots of places to explore, lot of life to discover = possible thanks to the real scale
Benefits :
Curiosity impact = voyeur feeling + Underground exploration
Gameplay impact = Core loop impact
Navigation = super cool moments
Vanish loop opportunities
Exploration and Experimentation are the key = World and Toy aspects
Realism allows to obtain a more believable world with lots of nice and mysterious places to discover
Next gen allows better toy possibilities because more features and interconnections beetwen features
Objectives of the toy :
Several solutions fot he same situation
Unexpected possibilities and events around you
Thanks to realistic elements described before Paris is not always the same.
Each district has an identity with specific ambiances and hidden places to discover
Benefits :
Curiosity : a lot of mysterious places to find
Gameplay : always something to get in those places = push for the 100%
Several ways to succeed – 360 is not only geographical but more a question of player creativity
Benefits :
Realism impact = Find your own way in the world = More realistic
Gameplay impact = Always adapted to player
Explore Paris with your firends and reach the 100% + fun emergent exprimentations to discover
Benefits :
Realism impact = group is free and can evolve in the Town/toy
Gameplay impact = Make easier the 100%
Faction system based on extremists + police + crowd to create emergence
Benefits :
Realism impact = The more emergence = the more realism and immersion
Gameplay impact = a new battery of solutions for clever player
Tools and skills can be used in an interconnected way int the world
Benefits :
Realism impact = Logical result of mixes
Gameplay impact = Player creativity + replayability
Tools and skills can be used in an interconnected way int the world
Benefits :
Realism impact = Logical result of mixes
Gameplay impact = Player creativity + replayability
No next gen specific feature for gameplay but a more consistent experience that better fits with next gen player behaviors = social + longer
An accumulation of different changes allowed by next gen possiblities
At the end = you can’t play the same way + Thanks to this new gameplay you can live your own player story
What we did = inject challenge ramp up – Notions of flow – Player skills development. Injecting adapted difficulty = more fun = core of changes brought in ACU
Benefits :
Realism impact = No more gammy rules – new core loop – difficulty allows progression and allows interesting coop
Curiosity impact = Solution is not given – No more rush and kill – you’ll have to be creative
Previously fight was the dominant strategy – Not the case anymore
New loop = More realistic fight + more stealth possiblities + vanish possibilities
Benefits :
Realism impact = More consistent than ever
Curiosity impact = Push you to examine and evaluate the set up and find your own way
Sandbox is great but needs patterns to guide players
That’s why we have the RHP loop
Curiosity impact = 1000 Paris stories to be found
Realism impact = Everything is not given
What we changed : a lotf is not revealed anymore
Benefits :
Curiosity impact = 1000 Paris stories to be found
Realism impact = Everything is not given
Empower your hero by buying skills (new possible actions) or equipment (boost efficiency of your possible actions)
Benefits :
Realism impact = Linked with difficulty system = upgrades are needed = creates fun + push player story
Curiosity impact = find your play-style + cosmetic combinations