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Dragon s gold
1.
2. Game Components
Note:
The red markers are not part of the game but merely to aid the presentation.
3. Players
At the top of the screen, the
other players are displayed.
The name of each
opponent is visible on their
platforms as well as which
adventurers they have.
How many spells the
opponent knows is shown
in the demonstrated in
each opponent's crystal
ball.
4. Dragons
The four different dragons
that the players can slay
are placed in the middle of
the screen.
The dragon guards two set
of gems in front of him:
a number of hidden ones in
the chest, and visible ones
on the ground.
5. Battle meter
Beneath each dragon, its
life is displayed as a number
in a silver emblem along
with a life meter.
As players attack the
dragon, the battle sign (two
crossed swords) is shifted
towards the emblem,
decreasing the green life
meter as well as the number
left in the silver emblem.
This is also where the battle
participation will be
demonstrated as shown in
upcoming slides.
7. Gems
What gems the player
currently possesses is
demonstrated in the lower
left corner.
When a gem is collected,
the opacity is restored and
the number updated.
Showing all possible gems
enables the user to always
see what kind of gems can
be acquired and contribute
to strategic playing of the
game.
8. Adventurers
Which adventurers the
player has along with their
strengths is shown at the
bottom of the screen,
closest to the player.
The play status of the
adventurers will also be
demonstrated here.
9. Spells
As the player acquires
spells, these will pop up in
the crystal ball in the lower
right corner.
This is also where
information about the
different spells will be
found and the possibility to
cast them.
10. Colorblindness
By choosing specific colors
and different shapes for the
gems as well as displaying
battle participation with
text instead of just colors,
the game is also suitable for
colorblind players.
12. Dragon life
damage
At this stage, 3 players have
attacked the fourth dragon
and it is now Player 4's
turn.
The participants in the
battle against the dragon
are shown below the life-
meter. The life of the
dragon has been decreased
as well as the battle sign has
approached the life
emblem. Since the life of
the dragon has decreased
by more than half, the
dragon is weak and
therefore the life is red.
13. Attacking a
dragon
As it is now our player's
turn, his/her platform is
highlighted.
By hovering over
adventurers, they will be
highlighted. By clicking and
dragging an adventurer it is
chosen for battle. If the
adventurer is dropped
anywhere but on a dragon,
they will simply return to its
platform.
The selected adventurer is
slightly diminished to give a
feel of depth and approach
to the dragons.
14. Attacking a
dragon
By clicking and dragging
the adventurer to a dragon,
the dragon is highlighted so
that confusion of which
dragon is to be attacked is
eliminated.
15. Attacking a
dragon
When the adventurer is
dropped on the dragon, the
adventurer will join the
battle against it, thus
appearing in the battle
participant list below the
life meter. The life of the
dragon will be decreased
and the battle sign moved
closer to the life emblem.
16. Attacking a
dragon
Since our player's thief is
now away fighting, he is no
longer displayed on our
platform and thus not
playable.
17. Attacking a
dragon
Since our player's thief is
now away fighting, he is no
longer displayed on our
platform and thus not
playable.
The same goes for the other
players' adventurers.
19. Retrieved
items
After negotiating, we have
acquired one yellow gem
and two purple.
We have also acquired some
spells which you now can
browse through in our
crystal ball.
20. Casting a spell
By clicking the small icons
of the different spells
around the crystal ball,
information about them are
demonstrated left of the
crystal ball.
By clicking the crystal ball
the selected spell will be
activated and vast
according to the type of the
spell. By clicking the crystal
ball again it is unselected.
23. Players
The players' platforms are
now empty to serve as a
place to collect gems.
Players not included in the
negotiation are downplayed.
24. Indicators
The hour-glass shows the
time along with a regular
timer.
Your satisfaction with the
current splitting of gems is
expressed through the
happiness-controls.
Here you can select your
'mood' by clicking the
corresponding face, and
signal that you accept by
pressing the 'seal of
approval'.
26. Selecting
Gems
You can also click-and-drag
to select multiple gems, and
drag them to your platform.
At this time a single click
deselects the gems.
27. Selecting
Gems
It is also possible to give a
gem to an opponent.
This is done by simply
dragging the gem to the
players platform.
29. Happiness
Once an opponent have
selected a happiness-level it
is displayed under their
platform.
If a player approves of the
division of gems, a seal of
approval is shown next to
their platform.
30. Trade
Suggestions
You can suggest a trade with
another player. This is done
by clicking one or more of
his gems.
Then a 'menu' appears that
shows your gems, you select
one or more of your gems
and again click the players
gem to confirm the
suggestion.
31. Trade
Suggestions
You can suggest a trade with
another player. This is done
by clicking one or more of
his gems.
Then a 'menu' appears that
shows your gems, you select
one or more of your gems
and again click the players
gem to confirm the
suggestion.
If the opponent agrees with
your suggestion, the gems
switch place.
33. Trade
Suggestions
From the other point of view
the trade suggestion appears
next to the gem to be traded.
To confirm the trade you
drag the wanted gem to the
player who wants it.
34. Trade
Suggestions
From the other point of view
the trade suggestion appears
next to the gem to be traded.
To confirm the trade you
drag the wanted gem to the
player who wants it.
The opponents gem will
mirror your gem's
movement and end up on
your platform.
35. Agreement
When you are satisfied with
the splitting of gems you
press your seal of approval.
The 'OK' symbolizes that you
currently satisfied.
36. Stealing
If one or more players
played a thief the battle log
is shown. To remind players
who gets to steal and in what
order. And who will take
advantage of getting red
gems.
37. Stealing
The stealing is done after the
negotiation through the
press of the 'steal icon'.
If you get to look at the
players treasure, the eye
symbol is also shown.
38. Stealing
The stealing is done after the
negotiation through the
press of the 'steal icon'.
If you get to look at the
players treasure, the eye
symbol is also shown.
After selecting player
you pick the gem you want.
39. Stealing
The stealing is done after the
negotiation through the
press of the 'steal icon'.
If you get to look at the
players treasure, the eye
symbol is also shown.
After selecting player
you pick the gem you want.
41. Ending screen
Once all the dragons have
been slayed, you can see
your and your opponents'
scores.
Details about number of
gems and set of gems are
shown.
All the players are ranked.