Games for Health - Maurits graafland - Serious Games in Surgical Education
1. Safe Surgery–Start Gaming!
Maurits Graafland
Willem Bemelman
Marlies Schijven
The effect of a seriousgame on the surgeon’sabilitytosolveequipment-relatedproblemsin the OR
14. Theorylaparoscopy
Laparoscopicbox trainer
Randomisation
‘closedenveloppe’
Intervention–THE GAME
-2x30 min seriousgame
Control group
Practical sessions
-Animalmodel
Practical sessions
-Animalmodel
Test
-Animalmodel
Test
-Animalmodel
Basic laparoscopycourse
16. Introduction
Methods
Results
Discussion
Test
Complete surgicaltaskin animalmodel (10 minutes)
3 standardizedequipment problemscenario’s
Measurement
Technical skills
Surgeon(blinded)
Problemsrecognized, solved, time
TrainedAssessor (blinded)
Power analysis: minimum of 12 participantsper group
17. Randomized
n = 31
Intervention
n= 15
Control
n= 16
Lost tofollow-up
n= 3
-No test (2)
-Test inadequate (1)
Lost tofollow-up
n= 4
-No test (2)
-Test inadequate (2)
Participants
Test completed
n= 12
Test completed
n= 12
Included
n = 31
18. Problems Recognized (%)
Problems Solved (%)
p= 0,14
p= 0,029*
100%
75%
50%
25%
0
Game Control
Game Control
19. Time
(s)
Time to recognition
Time to solving
p= 0,14
p= 0,24
Game Control
Game Control
28. Random effects model:
2,3% improvement Game Score per Session (p = 0.000)
Learning curve in Game group
Problems
Solved (%)
0 5 10 15
0
20
40
60
80
100
Problems solved after game session
session
Problem solved (%)
Game session