Some entertainers, like Michael Jackson, become worldwide stars. But others stop at the border. With games, the same is true. We’ll delve into why. What appeals to a broader audience? What games work mainly in just one country, or spread to adjacent countries? Flurry captures analytics on more than 170,000 app makers and 150 billion play sessions a month.
6. Women Spend the Most Time in Games
Source: Flurry Analytics, Top iOS Gaming Apps, April-May 2014
7. We Are the World… Of Gamers
Number of Android Gaming Devices on the Flurry Platform (Millions)
151
140
34
26 25 24 21 20 16 14
United
States
China United
Kingdom
Russia Germany India France Brazil Canada South
Korea
Note: Gaming devices are devices that have generated at least one session in a gaming app. Source: Flurry Analytics, active Android devices as of March 2014
8. Gaming is the Global Pastime
Average Daily Time Spent in Android Games, by Gamers (Minutes)
Source: Flurry Analytics, 60,000 device sample, January 2014
9. We Are What We Play
Distribution of Android Sessions by Game Category
Source: Flurry Analytics, 60,000 device sample, January 2014
10. Arcade & Action, Casual Games Span Borders
Percentage of Android Gamers by Category
Note: Percentage of Android gamers who engaged in at least one session in any given category. Totals may add to more than 100%. Source: Flurry Analytics, 60,000 device sample, January 2014
11. Indians Love Card Games, Germans Love Quizzes
Average Monthly Android Session Frequency in Top Game Categories
Source: Flurry Analytics, 60,000 device sample, January 2014
12. We Spend the Most Time in Apps Made Nearby
Total time spent in apps by user country and app country of origin
Source: Flurry Analytics, based on a sample of 100,000 active connected devices in June 2013 12
59%
35%
25%
16%
13%
8%
5%
7% 64%
8%
33%
44%
56%
18%
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
United States United
Kingdom
Brazil China
Other
Brazil
China
United Kingdom
United States
Percentage of total time in apps
User country
App country of origin
13. US Losing its Lead in Software
Percentage of Active Apps by Developer Country
Source: Flurry, based on all apps in the Flurry system March of each year 13
65%
53% 46%
38% 34%
35%
47% 54%
62% 66%
PC Era 2011 2012 2013 2014
Other
US
14. Mobile Gaming Is Still Only 14% of Total
Mobile’s Share of the 93B Gaming Software Industry in 2013
14
Handheld
19%
Mobile
14%
PC
19%
Console
47%
An $80B
Worldwide
Upside Potential
Source: Gartner
15. Thank You
t
PRESENTED BY: JOHN SMITH
@simonkhalaf
Editor's Notes
Who is Flurry from Yahoo?
Leading mobile platform for analytics, monetization and user acquisition
- 170,000 Developers
- 550K Apps
- 1.4 Billion devices each month
Explain the slide – here we have broken down the total minutes that users spend in games across the Flurry platform by genre (iOS) on a weekly basis.
The color coding indicates whether the genre skews more male or more female or is neutral (gray)
3/5 and 6/10 top genres by time spent skew more heavily female. Again, ripe for advertising revenue
Time spent in gaming apps around the world. Note we only looked at Android given it’s international market share. This allows for a fairer comparison across countries.
The US gamers spend the most time in games, while in Brazil they spend the least with only 23 minutes.
So we know where in the world the gamers are- everywhere. But what they are playing differs by country. This chart shows the distribution of sessions by gaming category for those devices that engaged in at least one gaming session.
Chart displays the percentage of gaming devices engaging in at least one session in any given category. Gaming devices are devices that have generated at least one session in any game. For example, in South Korea, 82% of devices that play a game play arcade & action games.
Arcade & action and casual games have the highest percentage of gamers playing them. These categories have the widest reach.
If I’m a sports app developer, I’d be wise to go after the US or UK markets, which are both large in terms of size and have the greatest percentage of players engaging in sports games.
Now we look beyond reach at frequency. Here we examined which countries over-index in which categories based on monthly session frequency. A handful of the biggest outliers are displayed on this slide. You can see that in Germany, the average gaming device has 66 monthly sessions in Brain & Puzzle games, 154% more than the worldwide average of 26. The industrious Germans love puzzles and quizzes. The hugely popular 4 Pics One Word is from Germany after all.
Indians on the other had get their kicks in card games. For the purpose of this analysis, card games include things like poker- or teen patti, Indian poker to be more precise (“three cards” in English). Solitaire is also very popular in India.
Italians love word games, Brazil is nuts for fantasy football (soccer, that is), Russia goes for classic casual games with a physics element, South Korea doesn’t play unless the game is on Kakao, and even then it’s simple arcade type games, the cuter the better.