5. Games Segment Overview
Gaming Opera,ons
ā¢āÆ 19% of 2Q16 TTM consolidated revenue
ā¢āÆ 13,179 gaming units installed (7,762 Class II and 5,417
Class III) throughout North America at June 30, 2016
ā¢āÆ Revenue derived from revenue-sharing arrangements or
lease fees on the installed base
ā¢āÆ Supplies the central determinant system for approximately
18,400 video lo^ery terminals ("VLTs") in New York
Machine Sales and Other
ā¢āÆ 6% of 2Q16 TTM consolidated revenue
ā¢āÆ Broad pornolio of gaming machine products sold to casino
customers
ā¢āÆ Game themes historically focused on in-house, proprietary
content
ā¢āÆ Introduced 7 new slot themes based upon licensed,
branded content at G2E in 2016 to add new product
segment
ā¢āÆ Sold 2,483 slot machines in twelve months ended June 30,
2016
$134.0
$165.7
$204.2 $207.0 $214.4 $207.0
$0.0
$50.0
$100.0
$150.0
$200.0
$250.0
2011 2012 2013 2014 2015 2Q16 TTM
Revenue
5
Note: $ in millions; ļ¬scal year ended December 31
$62.4
$79.9
$106.6 $110.9
$122.8 $117.2
46.6% 48.2% 52.2% 53.6% 57.3% 56.6%
0.0%
20.0%
40.0%
60.0%
80.0%
100.0%
$0.0
$25.0
$50.0
$75.0
$100.0
$125.0
$150.0
2011 2012 2013 2014 2015 2Q16 TTM
Adjusted EBITDA
Adjusted EBITDA % Margin
Prominent Class II Manufacturer With Strong Recurring Revenue Base and Growing Class III Presence
6. Payments Segment Overview
ATM (38% of TTM 2Q16 consolidated revenue)
ā¢āÆ Enables cash withdrawals using ATM, debit, or credit cards
ā¢āÆ Processed 74.6 million transac=ons totaling $14.9 billion in
dollar volume(1) in the twelve months ended June 30, 2016
Cash Advance (28% of TTM 2Q16 consolidated revenue)
ā¢āÆ Enables cash advances through credit card cash access and POS
debit card transac=ons
ā¢āÆ Processed 8.8 million transac=ons totaling $5.1 billion in dollar
volume in the twelve months ended June 30, 2016
Check Services (3% of TTM 2Q16 consolidated revenue)
ā¢āÆ Check veriļ¬ca=on and warranty services allow casinos to
manage and reduce risks on patron checks cashed
ā¢āÆ Processed 3.5 million transac=ons totaling $1.1 billion in dollar
volume in the twelve months ended June 30, 2016
Other (6% of TTM 2Q16 consolidated revenue)
ā¢āÆ Includes integrated kiosk and jackpot kiosk sales and services,
Central Credit repor=ng services, compliance sopware solu=ons,
and casino marke=ng services
ā¢āÆ Other revenue increased ~2.1% Y/Y in the twelve months ended
June 30, 2016
$544.1 $584.5 $582.4 $585.6 $612.6 $626.0
-10.2%
7.4%
-0.3% 0.5%
4.6% 5.4%
-15.0%
-5.0%
5.0%
15.0%
$0.0
$200.0
$400.0
$600.0
$800.0
2011 2012 2013 2014 2015 2Q16 TTM
Revenue
Revenue % Growth
6
1)āÆ Includes ATM processing acEvity for third-party ATM partner porJolios, which were
acquired by Everi in 3Q15 & 4Q15
$61.7
$79.3
$71.2
$76.0 $77.6 $77.2
11.3%
13.6%
12.2%
13.0% 12.7% 12.3%
10.0%
12.0%
14.0%
16.0%
18.0%
20.0%
$0.0
$20.0
$40.0
$60.0
$80.0
$100.0
2011 2012 2013 2014 2015 2Q16 TTM
Adjusted EBITDA
Adjusted EBITDA % Margin
Market Leading Provider of Cash Access and Compliance Products and Services
Note: $ in millions; ļ¬scal year ending December 31
7. 2Q16 Results & Recent Developments
ā¢āÆ Consolidated revenues of $214.0 million
ā¢āÆ Games revenue of $54.3 million, down 1.1% Y/Y
ā¢āÆ Payments revenue of $159.7 million, up 5.4% Y/Y
ā¢āÆ Adjusted EBITDA of $51.2 million
ā¢āÆ Games Adjusted EBITDA of $30.0 million, down 10.4% Y/Y
ā¢āÆ Payments Adjusted EBITDA of $21.2 million, up 12.2% Y/Y
ā¢āÆ Key Developments
ā¢āÆ New Core HDX gaming cabinet accounted for 57% of 2Q16 unit sales
ā¢āÆ First company in the casino industry to be fully end-to-end EMV compliant with all its
ļ¬nancial transac=on devices, planorms and systems
ā¢āÆ Debu=ng seven branded games at G2E through partnerships with Penn & Teller,
DreamWorks, Halvrick Studios and Warner Bros.
ā¢āÆ New TournEvent enhancements to debut at G2E, including the ļ¬rst skill-based game
based upon popular Fruit Ninja brand which will be available in every market
ā¢āÆ Entered into an agreement to license technology and integrate gaming content to
expand social and real money gaming capabili=es
7
11. Everi Games Development Ini,a,ves
ā¢āÆ Industry vets leading game development
ā¢āÆ Powerful mix of homegrown and new talent designing with keen eye on slot player; proven
leadership aligning technology and innova=on
ā¢āÆ Increased R&D budget funding technology innova,on
ā¢āÆ Driving R&D spend higher as a percentage of total gaming business revenue
ā¢āÆ Robust hardware roadmap
ā¢āÆ Base game planorm, top box introduc=ons give developers larger canvas for unique game
content
ā¢āÆ Large theme bandwidth
ā¢āÆ Provide diverse output of new game content capable of opera=ng on customersā exis=ng
Everi hardware as well as Companyās new hardware
ā¢āÆ Expanding studio development teams to sharpen focus on quality without sacriļ¬cing
quan=ty
ā¢āÆ Introduc,on of games based on branded licenses
ā¢āÆ Strategically targe=ng third-party content that lends itself to logical player appeal and
innova=ve game play mechanics 11
16. Everi Payments Development Ini,a,ves
ā¢āÆ Dedica,on to network security
ā¢āÆ Strategic infrastructure and security investments make Everi a best-in-class provider of
secure payments solu=ons
ā¢āÆ Innova,ve solu,ons
ā¢āÆ Proprietary Everi ID technology aids in patron iden=ļ¬ca=on and due diligence while
Jackpot Xpress allows for eļ¬cient mobile-base jackpot processing and payment
ā¢āÆ Industry leading enhancements
ā¢āÆ UniversalXchange with Universal Integrated Management provides an enhanced kiosk
sopware planorm
ā¢āÆ Everi is only casino industry company to be fully end-to-end EMV compliant
ā¢āÆ Making payments happen
ā¢āÆ Focus on driving cash to ļ¬oor through eļ¬ec=ve self-service solu=ons
ā¢āÆ Evolving digital capacity
ā¢āÆ CashClub Wallet decentralizes payments throughout the gaming enterprise and oļ¬ers
an enhanced, streamlined player experience 16
17. Payments Products Highlights
ā¢āÆ JackpotXChangeĀ® (JXC-L)
ā¢āÆ Full service jackpot payout device
ā¢āÆ Single terminal
ā¢āÆ New backlit keyboard with touchpad
ā¢āÆ UniversalXChangeā¢ (UXC)
ā¢āÆ Fully re-engineered kiosk sopware planorm
with updated, simpliļ¬ed and common
architecture for line of Everi kiosks
ā¢āÆ Modular approach allows for easy and quick
installa=on of innova=ve payments products
ā¢āÆ Supports common kiosk func=onality, such as
ATM, bill break and =cket redemp=on
ā¢āÆ Versa,leExchangeā¢ (VXC)
ā¢āÆ Non-cash dispensing kiosk intended as QCA
replacement
ā¢āÆ Features include bill acceptor, PIN pad, card
reader, TITO printer, card dispenser
17
18. Payments Products Highlights
ā¢āÆ Jackpot Xpressā¢
ā¢āÆ Mobile applica=on that allows a^endant to
service the player at the point of play
ā¢āÆ Integra=on with slot accoun=ng system and
Everiās AML sopware
ā¢āÆ Renders and completes IRS forms
ā¢āÆ CashClubĀ® Wallet
ā¢āÆ Facilitates funds ļ¬ow, reduces cash handling
costs and keeps cash transac=ons in-house
ā¢āÆ Supports alterna=ve and mobile payments
ā¢āÆ Integrated with Everi cash access services
ā¢āÆ Everi IDā¢
ā¢āÆ Informa=on gateway for Patron data,
including OFAC SDN List, DMF and TIN
ā¢āÆ Integrated with Everi Compliance
18
20. Secured Leverage Ra,o Analysis
20
($ in thousands)
Balance
6/30/16 Maturity Date Rate
Term Loan 470,600$ 12/19/2020 6.25% LIBOR plus 5.25% with a 1% floor
Revolver -$ 12/19/2019 0.50% Commitment rate - Borrowing at LIBOR plus 4.75%
Senior Secured Notes 335,000$ 4/15/2021 7.25% Fixed Rate
Senior Unsecured Notes 350,000$ 1/15/2022 10.00% Fixed Rate
1,155,600$
Debt Covenant:
The Company's required maintenance covenant, which covers Secured Debt only, as of December 31st of each period presented ($ in thousands):
2016 2017 2018
Secured Debt (1) 800,600$ 790,600$ 780,600$
Cash Reduction to Net Debt (2) (50,000)$ (50,000)$ (50,000)$
Secured Debt, net $750,600 $740,600 $730,600
Secured Leverage Ratio Requirement 4.25x 4.00x 3.75x
Required Adjusted EBITDA per Credit Agreement (3)(6) 176,612$ 185,150$ 194,827$
Estimated Cash Usage Fees excluded from Credit Agreement Adj EBITDA (4) 3,400$ 4,500$ 4,500$
Minimum Adjusted EBITDA, as Reported (5)(6) 180,012$ 189,650$ 199,327$
Assumptions:
(1) Assumes no additional Free Cash Flow Paydown or borrowing under the Revolver and only the required 2% amortization of $10M per year.
(2) For purpose of the covenant computation, the Credit Agreement provides for up to $50 million in cash as a reduction to the net debt.
Table assumes Company maintains in excess of $50 million in future periods.
(3) Required Adjusted EBITDA per the Credit Agreement to remain in compliance with Secured Leverage Ratio.
(4) Cash Usage fees are included as part of Interest Expense, net for financial reporting purposes and excluded from Reported Adjusted EBITDA. Per
the Credit Agreement Cash Usage fees are not included as part of Interest Expense for purposes of Senior Leverage Ratio Covenant. Amount
reported reflects approximately 50 bps increase in the cash usage rate for 2017 & 2018 as compared to 2016.
(5) Minimum Adjusted EBITDA, as Reported reflects Adjusted EBITDA on a comparable basis to the Company's current quarterly reporting practices in quarterly
earnings releases.
(6) To remain in compliance with the Company's required maintenance covenant, for every $1 million increase in Secured Debt, net (e.g. borrowings on the
revolver, amt of cash reduction less than $50 million, etc.) the Required Adjusted EBITDA per Credit Agreement and Minimum Adjusted EBITDA,
as Reported would be increased by the following:
2016 2017 2018
Change in Required/Minimum Adj EBITDA per $1M change in Secured Debt, net 235$ 250$ 267$
Debt
21. Current 2016 Outlook
ā¢āÆ 2016 Adjusted EBITDA not expected to grow vs. 2015 Adjusted EBITDA
ā¢āÆ 2H16 Adjusted EBITDA expected to be higher than 1H16
ā¢āÆ Factors in Companyās 2016 outlook include:
ā¢āÆ Games unit sales expected to increase Y/Y in every quarter beginning in 2Q16
ā¢āÆ Core HDX introduc=on accelera=ng trial units
ā¢āÆ Introduc=on of new game content
ā¢āÆ Entrance into new markets
ā¢āÆ The Company expects to recognize the previously announced sale of 200 units to the
Alberta Gaming and Lo^ery Commission in the second half of 2016
ā¢āÆ December 31, 2016 installed base expected to be rela=vely ļ¬at compared to installed
base at December 31, 2015 and expected to increase from 2Q16 levels
ā¢āÆ Reļ¬ects new placements of proprietary Class II and Class III units
ā¢āÆ Company expects to replace a por=on of any third party Class III unit removals
with proprietary Class II units
ā¢āÆ Payments expected to beneļ¬t from the con=nuing improvement in cash to the ļ¬oor in
the gaming industry
ā¢āÆ Sales of kiosks and compliance products are expected to contribute higher revenue in
the second half of the year compared to the ļ¬rst half of the year
21