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R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
What is it... 
Step 
by 
step 
to 
an 
understanding 
of 
iden%ty 
& 
fangagement, 
how 
they 
strengthen 
eachother; 
using 
social 
media 
1.understanding 
what 
environment 
and 
business 
we/you 
are 
in 
2.understanding 
the 
iden>ty 
and 
values 
of 
your 
organiza>on, 
how 
it 
works 
to 
aAract 
an 
audience 
based 
on 
shared 
interest 
3.personifying 
this 
iden>ty, 
building 
rela>ons 
with 
individuals 
4.geDng 
an 
understanding 
of 
the 
assets, 
the 
main 
ac>vi>es, 
rela>onships 
and 
distribu>on 
channels 
(“venues 
or 
mee>ng 
places”) 
of 
your 
organiza>on 
5.find 
out 
who 
to 
follow, 
who 
wants 
to 
follow 
you 
and 
who 
to 
involve. 
Which 
all 
together 
will 
lead 
to 
a 
more 
sustainable 
organisa>on, 
that 
is 
relevant 
for 
visitors, 
stakeholders, 
partners, 
society. 
AMer 
this, 
the 
Digital 
Engagement 
Framework 
will 
lead 
you 
to 
further 
understanding, 
and 
to 
puDng 
things 
into 
prac>se.
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
What does it... 
• introduc>on 
-­‐ the 
Big 
Idea: 
why, 
how 
& 
what, 
who: 
the 
power 
source 
-­‐ making 
heritage 
relevant: 
iden>ty 
& 
fangagement 
• business 
model 
canvas 
turned 
around 
• Ready, 
SET, 
Go! 
• your 
case 
within 
12 
+ 
ques>ons, 
you'll 
have 
created 
the 
basis 
for 
your 
organisa>on’s 
sustainability
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
Relevant forever means 
... 
how 
to: 
• ar>culate 
a 
dream 
•make 
the 
dream 
come 
true 
• share 
this 
dream 
• keep 
your 
dream 
alive 
• together 
with 
your 
audience, 
stakeholders, 
partners
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
Relevant forever means: dare your dream 
“If 
you're 
not 
prepared 
to 
be 
wrong, 
you'll 
never 
come 
up 
with 
anything 
original.” 
Ken 
Robinson 
The 
Element: 
How 
Finding 
Your 
Passion 
Changes 
Everything
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
This comes from
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
Finally we start doing business 
“The 
truth 
is 
that 
most 
company 
leaders 
are 
too 
narrow 
in 
defining 
their 
compe??ve 
landscape 
or 
market 
space. 
They 
fail 
to 
see 
the 
poten?al 
for 
“non-­‐tradi?onal” 
compe?tors, 
and 
therefore 
oFen 
misperceive 
their 
basic 
business 
defini?on 
and 
future 
market 
space. 
But 
the 
biggest 
threats 
usually 
come 
from 
oblique 
compe?tors 
that 
are 
solving 
the 
same 
problem, 
in 
a 
different 
way 
with 
an 
alternate 
offering 
for 
the 
customer.” 
That 
compe1tor 
could 
be 
a 
museum. 
It 
could 
be 
you. 
‘‘We 
don’t 
want 
to 
go 
back 
to 
the 
same 
normalcy 
that 
we’re 
coming 
from. 
We 
will 
create 
a 
new 
normalcy 
which 
will 
stay 
and 
keep 
on 
moving 
and 
change 
the 
world.’’ 
Nobel 
Peace 
Prize 
winner 
Muhammad 
Yunus, 
World 
Economic 
Forum 
2009, 
Davos 
1. 
what 
business 
are 
you 
in 
right 
now? 
Identity - ground level 
http://legalpedia.wordpress.com/2009/04/06/islamic-finance-in-the-blue-ocean/ 
google 
glass 
blue 
ocean 
strategy
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
Big Idea: Power source 
Wankel engine effect 
vision 
beckoning power 
imaginative + influencing 
draw attention / give direction 
strategy 
mission 
working power 
value creating + awareness 
(identity) / problem solving 
Identity - ideation phase 
relation 
recruiting power 
connecting, behavioral 
change, participation 
strategy 
strategy
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
Power source: Big Idea 
A 
Big 
Idea 
is 
a 
game-­‐changer. 
It 
shiMs 
paradigms 
and 
turns 
category 
conven>on 
on 
its 
head. 
The 
power 
source 
of 
your 
organisa>on 
is 
defined 
by 
the 
core 
of 
existence: 
vision, 
mission, 
rela>on, 
put 
into 
one 
sentence. 
It 
tells 
why 
your 
organisa>on 
exists 
and 
for 
whom. 
2. 
describe 
the 
powersource 
of 
your 
organisa>on, 
using: 
• visionairy/beckoning 
power 
(“look!”) 
• missionairy/working 
power 
(“because...”) 
• rela>onal/recrui>ng 
power 
(“and 
so, 
that 
means…”) 
summarize 
them 
in 
one 
sentence… 
Identity - ideation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
How can the past help you to understand your identity? 
Identity - ideation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
How can the present help you to enjoy your identity? 
Identity - ideation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
How can our future help you to make your identity 
Identity - ideation phase 
more versatile?
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
Why? Don't we like museums the way they are? 
Fab the Library! KNVI Congres 2014 
Identity - ideation phase 
The first 'museum' 
was actually a library. 
Museums and libraries 
still share the 
principle of collecting 
wisdom, knowledge, 
beauty and 
amazement. Both 
function as a meeting 
place. Together they 
can contribute to 
shaping the future, 
our future.
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
heritage is conversation… (museums are) 
distributed 
(inside 
out) 
connected 
(social, 
rela>onal) 
dispersed 
(loosely 
joined) 
enabling 
(interac>on 
educa>on) 
temp>ng 
(for 
who?) 
learning 
(from 
everyone) 
par>cipa>ng 
(in 
society) 
building 
sustainable 
(rela>ons) 
What 
are 
the 
values, 
ambi>ons, 
targets, 
roles/tasks 
your 
audience 
is 
looking 
for? 
Where 
can 
you 
meet? 
Identity - ideation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
Fangagement - followers 
• Concep>ng 
(Jan 
Rijkenberg 
-­‐ 
BSUR) 
is 
bringing 
thought-­‐concepts 
/ 
big 
ideas 
‘to 
market’, 
for 
the 
process 
of 
aArac>ng 
audiences, 
based 
on 
the 
mentality 
concept 
of 
an 
organisa>on 
(instead 
of 
spending 
too 
much 
budget 
on 
marke>ng, 
trying 
to 
convince 
people). 
• Societal 
marke>ng 
is 
the 
planning 
and 
implementa>on 
of 
programs 
designed 
to 
bring 
about 
social 
change 
using 
concepts 
from 
commercial 
marke>ng. 
• by 
sharing 
the 
things 
and 
thoughts 
that 
are 
really 
important 
to 
you 
and 
your 
museum, 
coming 
from 
the 
iden>ty 
and 
the 
values 
(and 
the 
collec>on?), 
you 
give 
your 
audience 
the 
chance 
to 
(dis)agree 
with 
you 
and 
become 
a 
follower 
(instead 
of 
an 
anonymous 
target 
group). 
Brand - concepting phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
Fangagement - followers; turn museums into a 'lovemark' 
Brand - concepting phase 
Unesco, World Wildlife 
Fund, Forest 
Stewardship Council, 
Amnesty 
International, Google 
Art Project… they all 
use social media to 
engage their fans.
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
Fangagement - followers; contributing to a bigger theme 
Brand - concepting phase 
a zoo, which is 
concerned about the 
disappearance of the 
tropical rainforest, 
starts a conversation 
about this with the 
visitors. Together 
they do fundraising to 
support something 
bigger, a transcendent 
purpose, than the zoo.
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 Many 
people 
think 
alike 
these 
days… 
approach - PERMA & well-being 
P.E.R.M.A. 
* 
Mar>n 
Seligman 
•Posi>ve 
emo>ons 
• Engagement 
•Rela>ons 
•Meaning 
and 
purpose 
•Accomplishment 
Brand - concepting phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
value / ambition 
• by 
knowing 
what’s 
concerning 
your 
audience, 
and 
what 
the 
most 
challenging 
issues 
in 
society 
are, 
you 
have 
the 
opportunity 
to 
start 
a 
conversa>on. 
Mobile 
technology 
and 
web-­‐infrastructure 
give 
you 
the 
possibility 
to 
make 
this 
conversa>on 
personal. 
• this 
way 
we 
combine 
Concep>ng 
and 
Societal 
marke>ng. 
That’s 
the 
basis 
of 
value 
crea>on 
and 
exchange. 
3.What 
are 
the 
core 
values, 
considering 
your 
heritage? 
What 
is 
the 
most 
daring 
ambi>on 
of 
your 
organisa>on? 
4.Why 
are 
these 
values/issues/topics 
important 
for 
your 
fans? 
Brand - concepting phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
attribute to a better world 
Brand - concepting phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
let your fans attribute to core values in your heritage 
Brand - concepting phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
being social (and adaptive, non-linear, inclusive, etc.) 
Brand - concepting phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
Rijksstudio: let your visitors design - fungagement? 
Brand - concepting phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
Rijksstudio: don't let copyright spoil the fun; share! 
Brand - concepting phase 
Dealing with copyright 
means dealing with 
your business model. 
It also means you 
have to come up with 
something else than 
selling copies to your 
audience. Cocreation 
is one of the answers
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
Rijksstudio: customers as partners - storytelling 
Brand - concepting phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
sharing a label, values, ambitions: storytelling… 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
storytelling: smart replicas 
Brand - concepting phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
storytelling: smart replicas 
Brand - concepting phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
your case 
• describe 
a 
main 
issue 
your 
organisa>on 
is 
facing, 
when 
engaging 
both 
audiences 
and 
stakeholders 
and 
the 
way 
finance 
and 
funding 
(or 
the 
lack 
of 
money) 
is 
involved. 
What 
is 
the 
real 
boAleneck? 
(in 
less 
than 
5 
minutes...) 
• working 
on 
one 
of 
the 
5 
cases 
in 
small 
groups 
• plenary 
session 
with 
the 
outcomes 
of 
the 
cases 
with 
brief 
feedback 
on 
the 
general 
issues 
5.describe 
an 
issue 
your 
visitor 
is 
facing 
when 
dealing 
with 
daily 
life, 
informa>on 
overflow, 
technology, 
media 
literacy, 
etc. 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
4 tools 
• Business 
Model 
Canvas 
(Osterwalder 
& 
Pigneur) 
• Systema>c 
Inven>ve 
Thinking 
• Social 
Engagement 
Tool 
• Innovate 
by 
doing 
(just 
do) 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
4 tools - 1. business model canvas 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
4 tools - 1. business model canvas 
the 
business 
model 
canvas 
in 
a 
nutshell 
• how 
to 
use 
the 
canvas 
6.what 
are 
the 
main 
assets 
of 
your 
museum, 
what 
are 
you 
good 
at? 
7.what 
are 
the 
main 
ac>vi>es? 
8.describe 
the 
most 
important 
rela>onships 
9.which 
distribu>on 
channels 
(“venues 
or 
mee>ng 
places”) 
does 
your 
museum 
use? 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
our heritage, our business 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
business model value proposition 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
business model innovation step by step 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
business model innovation step by step 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
business model innovation step by step 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
business model bottom-up 
as part of strategic change process 
5. plan 
/ act 
4. social / reach 
3. business model 
2. strategy / values 
1. vision / mission / relation 
Business - organisation phase 
environmental factors
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
4 tools - 2. Systematic Inventive Thinking (SIT) 
• Systema>c 
Inven>ve 
Thinking 
(SIT) 
can 
be 
used 
to 
come 
up 
with 
new 
ideas 
from 
exis>ng 
ideas, 
knowledge 
and 
crea>vity, 
based 
on 
the 
exper>se 
and 
assets 
within 
your 
organisa>on 
• SIT 
can 
also 
be 
used 
for 
(reinven>ng) 
your 
communica>on, 
engagement 
and/or 
use 
of 
new 
media 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
4 tools - 2. Systematic Inventive Thinking (SIT) 
Systema>c 
Inven>ve 
Thinking 
(SIT) 
is 
a 
thinking 
method 
developed 
in 
Israel 
in 
the 
mid-­‐1990s 
by 
PhD 
students 
Jacob 
Goldenberg 
and 
Roni 
Horowitz. 
SIT 
is 
a 
prac>cal 
approach 
to 
crea>vity, 
innova>on 
and 
problem 
solving, 
which 
has 
become 
a 
well 
known 
methodology 
for 
Innova>on. 
Derived 
from 
Genrich 
Altshuller’s 
(born 
Tashkent, 
Uzbek 
SSR, 
USSR, 
15 
October 
1926; 
died 
Petrozavodsk, 
Russia, 
24 
September 
1998) 
TRIZ 
(теория), 
which 
is 
also 
known 
as 
Theory 
of 
Inventive 
Problem 
Solving 
(TIPS): 
inventive 
solutions 
share 
common 
patterns. 
Focusing 
not 
on 
what 
makes 
inventive 
solutions 
different 
-­‐ 
but 
on 
what 
they 
share 
in 
common 
-­‐ 
is 
core 
to 
SIT’s 
approach. 
These 
paAerns, 
that 
build 
somehow 
the 
DNA 
of 
profitable 
ideas, 
could 
be 
translated 
into 
thinking 
tools 
that 
can 
be 
applied 
on 
exis>ng 
situa>ons. 
Like 
this 
we 
implement 
this 
‘DNA’ 
in 
exis>ng 
products, 
processes 
or 
strategies 
to 
create 
a 
new 
situa>ons 
from 
the 
current 
state 
that 
break 
mental 
fixedness 
and 
make 
new 
valuable 
ideas 
available, 
that 
s>ll 
are 
not 
to 
far 
away 
from 
the 
star>ng 
point. 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
4 tools - 2. Systematic Inventive Thinking (SIT) 
SIT 
works 
with 
5 
different 
thinking 
styles. 
These 
lead 
to 
specific 
and 
prac>cal 
ideas 
on 
a 
structured 
and 
disciplined 
way: 
• SUBTRACTION 
Remove 
an 
essen>al 
component 
from 
a 
product 
and 
find 
uses 
for 
the 
newly 
envisioned 
arrangement 
of 
the 
exis>ng 
components. 
This 
abstracted 
arrangement 
is 
known 
as 
a 
‘virtual 
product’. 
Generally 
speaking 
there 
is 
a 
tendency 
to 
add 
new 
aspects 
and 
func>onali>es 
during 
product 
development. 
However, 
successful 
innova>ons 
show 
that 
oMen 
more 
is 
achieved 
by 
removing 
aspects 
or 
func>onali>es. 
One 
should 
take 
a 
systema>c 
look 
at 
what 
impact 
it 
would 
have 
on 
the 
various 
customer 
groups 
if 
one 
were 
to 
remove 
a 
func>onality. 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
4 tools - 2. Systematic Inventive Thinking (SIT) 
SIT 
thinking 
styles: 
• MULTIPLICATION 
Add 
to 
a 
product 
a 
component 
of 
the 
same 
type 
as 
an 
exis>ng 
component. 
The 
added 
component 
should 
be 
changed 
in 
some 
way. 
The 
2 
keywords 
for 
this 
tool 
are: 
1) 
more 
-­‐ 
add 
more 
copies 
of 
something 
that 
exists 
in 
the 
product 
2) 
different 
-­‐ 
change 
those 
copies 
according 
to 
some 
parameter. 
Rather 
than 
subtrac>ng 
elements, 
one 
can 
double 
or 
triple 
certain 
components 
of 
the 
product. 
Instead 
of 
a 
two-­‐wheel-­‐drive 
one 
offers 
a 
four-­‐wheel-­‐drive, 
and 
one 
includes 
five 
audio 
speakers 
rather 
than 
four. 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
4 tools - 2. Systematic Inventive Thinking (SIT) 
SIT 
thinking 
styles: 
• DIVISION. 
Divide 
the 
product 
and/or 
its 
components 
and 
rearrange 
them 
to 
form 
a 
new 
product. 
Using 
this 
tool 
forces 
considera>on 
of 
different 
structures, 
either 
on 
the 
level 
of 
the 
product/service 
as 
a 
whole, 
or 
on 
the 
level 
of 
an 
individual 
component. 
Dividing 
a 
product 
to 
many 
pieces 
gives 
the 
freedom 
to 
reconstruct 
it 
in 
many 
new 
ways 
– 
it 
increases 
our 
Degrees 
of 
Freedom 
for 
working 
with 
the 
situa>on. 
One 
divides 
a 
product 
into 
its 
components, 
offering 
modules 
that 
can 
be 
used 
to 
construct 
the 
eventual 
product. 
Rather 
than 
buying 
an 
integrated 
sound 
system, 
people 
can 
purchase 
a 
tuner, 
amplifier, 
speakers, 
DVD-­‐player, 
etc. 
separately. 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
4 tools - 2. Systematic Inventive Thinking (SIT) 
SIT 
thinking 
styles: 
• TASK 
UNIFICATION 
(MERGING 
OF 
TASKS) 
Assign 
a 
new 
and 
addi>onal 
task 
to 
an 
exis>ng 
resource. 
Less 
affluent 
cultures 
are 
more 
likely 
to 
adopt 
the 
Task 
Unifica>on 
mindset. 
For 
example, 
the 
Bedouins 
use 
camels 
for 
a 
number 
of 
different 
tasks: 
transporta>on, 
currency, 
milk, 
skin 
for 
tents, 
shade, 
protec>on 
from 
the 
wind, 
burning 
feces 
for 
fuel. 
More 
affluent 
socie>es 
tend 
to 
jeDson 
resources. 
Here 
two 
tasks 
are 
merged 
into 
one 
component. 
For 
example 
a 
coffee 
machine 
combined 
with 
a 
thermos. 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
4 tools - 2. Systematic Inventive Thinking (SIT) 
SIT 
thinking 
styles: 
• ATTRIBUTE 
DEPENDENCY 
(CHANGE 
THE 
DEGREE 
OF 
DEPENDENCY) 
Crea>ng 
and 
dissolving 
dependencies 
between 
variables 
of 
a 
product. 
AAribute 
Dependency 
works 
with 
variables 
(of 
a 
feature) 
rather 
than 
components. 
Variables 
are 
easy 
to 
iden>fy 
as 
those 
characteris>cs 
that 
can 
change 
within 
a 
product 
or 
component 
(e.g. 
color, 
size, 
material). 
Take, 
for 
instance, 
a 
pair 
of 
sunglasses. 
The 
lenses 
in 
Polaroid 
sunglasses 
change 
color 
when 
they 
are 
exposed 
to 
varying 
amounts 
of 
light. 
The 
processors 
of 
laptop 
computers, 
to 
name 
another 
example, 
alter 
their 
processing 
speed 
when 
the 
baAeries 
are 
running 
low. 
(source: 
Wikipedia 
/ 
HBR 
2003-­‐05-­‐03; 
Goldenberg, 
Horowitz, 
Levav 
and 
Mazurski) 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
systematic inventive thinking 
SIT 
principles: 
• Closed 
world: 
thinking 
inside 
the 
box 
Business - organisation phase 
(define 
the 
problem 
world. 
Once 
defined, 
the 
problem 
solver 
knows 
that 
all 
the 
building 
blocks 
for 
the 
solu>on 
are 
right 
there 
in 
front 
of 
him 
and 
that 
the 
solu>on 
simply 
requires 
the 
reorganiza>on 
of 
the 
exis>ng 
objects. 
This 
adds 
great 
focus 
and 
power 
to 
the 
method). 
• Qualita>ve 
change 
• Func>on 
follows 
form 
(backwards 
process; 
prototyping 
a 
‘virtual 
product’) 
• Path 
of 
most 
resistence 
• Cogni>ve 
fixedness 
• Near 
Far 
Sweet 
(innova>on 
sweet 
spot): 
innova>ve 
enought 
to 
be 
considered 
‘new’ 
/ 
‘an 
addi>on’, 
but 
close 
enough 
to 
be 
recognised 
and 
understood 
(most 
ideas 
for 
new 
products 
are 
either 
uninspired 
or 
imprac>cal. 
Finding 
the 
"sweet 
spot" 
requires 
a 
balance 
that 
leads 
to 
both 
ingenious 
and 
viable 
ideas). 
10.What 
would 
be 
the 
Near 
Far 
Sweet 
for 
your 
customer 
and 
why 
is 
(s)he 
over 
there?
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
systematic inventive thinking 
SIT 
example 
Business - organisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
4 tools - Social Engagement Tool (SET) 
• new 
insights 
on 
idea>on, 
concep>ng, 
societal 
marke>ng 
and 
par>cipa>on 
• explaining 
the 
SET 
board 
and 
the 
steps 
in 
working 
with 
this 
tool 
11. 
who 
to 
follow 
and 
who 
to 
involve 
using 
social 
media: 
why 
and 
how 
could 
your 
organisa>on 
par>cipate 
in 
society? 
Social - relation phase 
SET 
Ready, SET, Go! 
vademecum / werkboek 
Bouwen aan relaties, vrienden maken en de 
sociale kant van de organisatie innoveren 
klaar voor . . . 
Theo 
Meereboer 
COMMiDEA / Stichting E30 
inclusief 
Social 
Engagement 
Tool ! 
download 
not 
yet 
available
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
SET canvas - from identity to storytelling, together 
title/subject 
SET 
board IDENTITY 
vision 
mission 
relation 
> core text (pay off / premisse) 
[credibility] 
Š Theo Meereboer 
Stichting E30 2013 
date 
participants 
BRAND (strategy) 
values 
ambition 
targets 
task / role 
followers 
[attractiveness+ appeal] 
business (model) 
assets 
channels 
customers 
>> propositions 
[profitability] 
projects (iterative) 
for each project name a.o. 
- purpose 
- 5 main ‘elements’ / ‘ingredients’ (what makes them 
work, what happens if...) 
- engagement (for whom, why) 
- media (which, where, when) 
- milestones (incl. targets & KPI) in visionairy terms 
- time (urgency, planning, within 5/10 years) 
Q: What is the relation to the upper part of the board? 
And to the lower right part? 
[think of sustainability] 
Social 
transition added value 
call to action 
participation 
reach 
relevance 
communication 
initiatives 
involvement 
interest 
conversations 
believers influencers 
stakeholders ambassadors 
conversion 
why 
how 
what 
who 
moral transactional 
1 
2 
3 
4 
READY 
5 
GO! SET 
Social - relation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
Social Matrix 
1 
2 
3 
4 
READY 
5 
GO! SET 
Social - relation phase 
Social 
transition added value 
call to action 
participation 
reach 
relevance 
communication 
initiatives 
involvement 
interest 
conversations 
believers stakeholders ambassadors 
influencers 
conversion 
why 
how 
what 
who 
moral transactional
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
Community management 
1 
2 
3 
4 
READY 
5 
GO! SET 
Social - relation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
from friendraising to funding (including crowdsourcing) 
• the 
shortage 
• the 
long 
term 
• 5 
x 
R: 
1. Research 
(audience 
/ 
agora 
/ 
themes 
/ 
topics) 
2. Reach 
(media 
choice, 
>ming) 
3. Rela>ons 
4. Resources 
(content, 
crea>on, 
crowd) 
5. Relevance! 
12.Who 
are 
the 
greatest 
fans 
and 
how 
can 
you 
maintain 
a 
(co-­‐ 
crea>on) 
rela>onship 
with 
them? 
What’s 
it 
worth? 
(visits, 
contribu>ons 
/ 
co-­‐crea>on, 
meta-­‐data, 
money, 
etc.) 
Practical - realisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
museum as part of a knowledge ecology - sharing + caring 
blog / 
facebook / twitter / 
google+ 
scooop. it! 
paper.li 
etc. 
platform 
+ experience / opinion 
+ news 
(blog , social media, magazine) 
+ anouncements (event, tentoonstelling, conferentie) 
+ node / hub 
(social media, contact information) 
+ ‘best practice’ 
(showcases, project beschrijvingen) 
+ knowledge database 
(publicaties, presentations) 
+ external sources 
seminar 
Practical - realisation phase 
expo / 
site / 
museum 
event 
photo 
3D / AR 
video 
e.g. issuu / 
slideshare / 
flipbook / 
pinterest 
internship 
curriculum 
debate 
+ LinkedIn 
game 
research 
app 
mobile
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
peers, friends, fans, fellow heritage professionals 
• any 
customer 
or 
user 
‘visi>ng’ 
your 
museum 
already 
said 
yes. 
Accompany 
them 
on 
their 
journey 
through 
the 
whole 
environment 
of 
your 
museum 
(Mar>n 
Barden, 
Tate) 
• 
Will 
you 
offer 
heritage, 
art, 
an 
experience, 
products, 
services, 
discount, 
exclusiveness 
in 
this 
journey? 
• Are 
they 
in 
for 
membership, 
philantropy, 
benefits, 
sociability, 
excitement, 
informa>on 
co-­‐crea>on... 
• how 
about 
the 
brand 
promise, 
systems, 
reten>on 
engagement, 
life>me 
value, 
customer 
mo>va>on... 
13.does 
every 
step, 
every 
interac>on 
in 
the 
journey 
strengthen 
the 
‘bold 
promise’ 
of 
your 
organisa>on? 
How 
can 
you 
make 
the 
world 
a 
beAer 
place 
, 
which 
rela>onships 
can 
be 
restored? 
Practical - realisation phase
R e l e va n t 
f o r e v e r 
R W A 2 0 1 4 
Thank you! 
Ques1ons? 
Sugges1ons? 
@theomeereboer 
S>ch>ngE30.nl 
COMMiDEA.nl 
Erfgoed20.nl 
collec1ewijzer.nl 
inheritage.eu

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Relevant forever hse rwa

  • 1. R e l e va n t f o r e v e r R W A 2 0 1 4 What is it... Step by step to an understanding of iden%ty & fangagement, how they strengthen eachother; using social media 1.understanding what environment and business we/you are in 2.understanding the iden>ty and values of your organiza>on, how it works to aAract an audience based on shared interest 3.personifying this iden>ty, building rela>ons with individuals 4.geDng an understanding of the assets, the main ac>vi>es, rela>onships and distribu>on channels (“venues or mee>ng places”) of your organiza>on 5.find out who to follow, who wants to follow you and who to involve. Which all together will lead to a more sustainable organisa>on, that is relevant for visitors, stakeholders, partners, society. AMer this, the Digital Engagement Framework will lead you to further understanding, and to puDng things into prac>se.
  • 2. R e l e va n t f o r e v e r R W A 2 0 1 4 What does it... • introduc>on -­‐ the Big Idea: why, how & what, who: the power source -­‐ making heritage relevant: iden>ty & fangagement • business model canvas turned around • Ready, SET, Go! • your case within 12 + ques>ons, you'll have created the basis for your organisa>on’s sustainability
  • 3. R e l e va n t f o r e v e r R W A 2 0 1 4 Relevant forever means ... how to: • ar>culate a dream •make the dream come true • share this dream • keep your dream alive • together with your audience, stakeholders, partners
  • 4. R e l e va n t f o r e v e r R W A 2 0 1 4 Relevant forever means: dare your dream “If you're not prepared to be wrong, you'll never come up with anything original.” Ken Robinson The Element: How Finding Your Passion Changes Everything
  • 5. R e l e va n t f o r e v e r R W A 2 0 1 4 This comes from
  • 6. R e l e va n t f o r e v e r R W A 2 0 1 4 Finally we start doing business “The truth is that most company leaders are too narrow in defining their compe??ve landscape or market space. They fail to see the poten?al for “non-­‐tradi?onal” compe?tors, and therefore oFen misperceive their basic business defini?on and future market space. But the biggest threats usually come from oblique compe?tors that are solving the same problem, in a different way with an alternate offering for the customer.” That compe1tor could be a museum. It could be you. ‘‘We don’t want to go back to the same normalcy that we’re coming from. We will create a new normalcy which will stay and keep on moving and change the world.’’ Nobel Peace Prize winner Muhammad Yunus, World Economic Forum 2009, Davos 1. what business are you in right now? Identity - ground level http://legalpedia.wordpress.com/2009/04/06/islamic-finance-in-the-blue-ocean/ google glass blue ocean strategy
  • 7. R e l e va n t f o r e v e r R W A 2 0 1 4 Big Idea: Power source Wankel engine effect vision beckoning power imaginative + influencing draw attention / give direction strategy mission working power value creating + awareness (identity) / problem solving Identity - ideation phase relation recruiting power connecting, behavioral change, participation strategy strategy
  • 8. R e l e va n t f o r e v e r R W A 2 0 1 4 Power source: Big Idea A Big Idea is a game-­‐changer. It shiMs paradigms and turns category conven>on on its head. The power source of your organisa>on is defined by the core of existence: vision, mission, rela>on, put into one sentence. It tells why your organisa>on exists and for whom. 2. describe the powersource of your organisa>on, using: • visionairy/beckoning power (“look!”) • missionairy/working power (“because...”) • rela>onal/recrui>ng power (“and so, that means…”) summarize them in one sentence… Identity - ideation phase
  • 9. R e l e va n t f o r e v e r R W A 2 0 1 4 How can the past help you to understand your identity? Identity - ideation phase
  • 10. R e l e va n t f o r e v e r R W A 2 0 1 4 How can the present help you to enjoy your identity? Identity - ideation phase
  • 11. R e l e va n t f o r e v e r R W A 2 0 1 4 How can our future help you to make your identity Identity - ideation phase more versatile?
  • 12. R e l e va n t f o r e v e r R W A 2 0 1 4 Why? Don't we like museums the way they are? Fab the Library! KNVI Congres 2014 Identity - ideation phase The first 'museum' was actually a library. Museums and libraries still share the principle of collecting wisdom, knowledge, beauty and amazement. Both function as a meeting place. Together they can contribute to shaping the future, our future.
  • 13. R e l e va n t f o r e v e r R W A 2 0 1 4 heritage is conversation… (museums are) distributed (inside out) connected (social, rela>onal) dispersed (loosely joined) enabling (interac>on educa>on) temp>ng (for who?) learning (from everyone) par>cipa>ng (in society) building sustainable (rela>ons) What are the values, ambi>ons, targets, roles/tasks your audience is looking for? Where can you meet? Identity - ideation phase
  • 14. R e l e va n t f o r e v e r R W A 2 0 1 4 Fangagement - followers • Concep>ng (Jan Rijkenberg -­‐ BSUR) is bringing thought-­‐concepts / big ideas ‘to market’, for the process of aArac>ng audiences, based on the mentality concept of an organisa>on (instead of spending too much budget on marke>ng, trying to convince people). • Societal marke>ng is the planning and implementa>on of programs designed to bring about social change using concepts from commercial marke>ng. • by sharing the things and thoughts that are really important to you and your museum, coming from the iden>ty and the values (and the collec>on?), you give your audience the chance to (dis)agree with you and become a follower (instead of an anonymous target group). Brand - concepting phase
  • 15. R e l e va n t f o r e v e r R W A 2 0 1 4 Fangagement - followers; turn museums into a 'lovemark' Brand - concepting phase Unesco, World Wildlife Fund, Forest Stewardship Council, Amnesty International, Google Art Project… they all use social media to engage their fans.
  • 16. R e l e va n t f o r e v e r R W A 2 0 1 4 Fangagement - followers; contributing to a bigger theme Brand - concepting phase a zoo, which is concerned about the disappearance of the tropical rainforest, starts a conversation about this with the visitors. Together they do fundraising to support something bigger, a transcendent purpose, than the zoo.
  • 17. R e l e va n t f o r e v e r R W A 2 0 1 4 Many people think alike these days… approach - PERMA & well-being P.E.R.M.A. * Mar>n Seligman •Posi>ve emo>ons • Engagement •Rela>ons •Meaning and purpose •Accomplishment Brand - concepting phase
  • 18. R e l e va n t f o r e v e r R W A 2 0 1 4 value / ambition • by knowing what’s concerning your audience, and what the most challenging issues in society are, you have the opportunity to start a conversa>on. Mobile technology and web-­‐infrastructure give you the possibility to make this conversa>on personal. • this way we combine Concep>ng and Societal marke>ng. That’s the basis of value crea>on and exchange. 3.What are the core values, considering your heritage? What is the most daring ambi>on of your organisa>on? 4.Why are these values/issues/topics important for your fans? Brand - concepting phase
  • 19. R e l e va n t f o r e v e r R W A 2 0 1 4 attribute to a better world Brand - concepting phase
  • 20. R e l e va n t f o r e v e r R W A 2 0 1 4 let your fans attribute to core values in your heritage Brand - concepting phase
  • 21. R e l e va n t f o r e v e r R W A 2 0 1 4 being social (and adaptive, non-linear, inclusive, etc.) Brand - concepting phase
  • 22. R e l e va n t f o r e v e r R W A 2 0 1 4 Rijksstudio: let your visitors design - fungagement? Brand - concepting phase
  • 23. R e l e va n t f o r e v e r R W A 2 0 1 4 Rijksstudio: don't let copyright spoil the fun; share! Brand - concepting phase Dealing with copyright means dealing with your business model. It also means you have to come up with something else than selling copies to your audience. Cocreation is one of the answers
  • 24. R e l e va n t f o r e v e r R W A 2 0 1 4 Rijksstudio: customers as partners - storytelling Brand - concepting phase
  • 25. R e l e va n t f o r e v e r R W A 2 0 1 4 sharing a label, values, ambitions: storytelling… Business - organisation phase
  • 26. R e l e va n t f o r e v e r R W A 2 0 1 4 storytelling: smart replicas Brand - concepting phase
  • 27. R e l e va n t f o r e v e r R W A 2 0 1 4 storytelling: smart replicas Brand - concepting phase
  • 28. R e l e va n t f o r e v e r R W A 2 0 1 4 your case • describe a main issue your organisa>on is facing, when engaging both audiences and stakeholders and the way finance and funding (or the lack of money) is involved. What is the real boAleneck? (in less than 5 minutes...) • working on one of the 5 cases in small groups • plenary session with the outcomes of the cases with brief feedback on the general issues 5.describe an issue your visitor is facing when dealing with daily life, informa>on overflow, technology, media literacy, etc. Business - organisation phase
  • 29. R e l e va n t f o r e v e r R W A 2 0 1 4 4 tools • Business Model Canvas (Osterwalder & Pigneur) • Systema>c Inven>ve Thinking • Social Engagement Tool • Innovate by doing (just do) Business - organisation phase
  • 30. R e l e va n t f o r e v e r R W A 2 0 1 4 4 tools - 1. business model canvas Business - organisation phase
  • 31. R e l e va n t f o r e v e r R W A 2 0 1 4 4 tools - 1. business model canvas the business model canvas in a nutshell • how to use the canvas 6.what are the main assets of your museum, what are you good at? 7.what are the main ac>vi>es? 8.describe the most important rela>onships 9.which distribu>on channels (“venues or mee>ng places”) does your museum use? Business - organisation phase
  • 32. R e l e va n t f o r e v e r R W A 2 0 1 4 our heritage, our business Business - organisation phase
  • 33. R e l e va n t f o r e v e r R W A 2 0 1 4 business model value proposition Business - organisation phase
  • 34. R e l e va n t f o r e v e r R W A 2 0 1 4 business model innovation step by step Business - organisation phase
  • 35. R e l e va n t f o r e v e r R W A 2 0 1 4 business model innovation step by step Business - organisation phase
  • 36. R e l e va n t f o r e v e r R W A 2 0 1 4 business model innovation step by step Business - organisation phase
  • 37. R e l e va n t f o r e v e r R W A 2 0 1 4 business model bottom-up as part of strategic change process 5. plan / act 4. social / reach 3. business model 2. strategy / values 1. vision / mission / relation Business - organisation phase environmental factors
  • 38. R e l e va n t f o r e v e r R W A 2 0 1 4 4 tools - 2. Systematic Inventive Thinking (SIT) • Systema>c Inven>ve Thinking (SIT) can be used to come up with new ideas from exis>ng ideas, knowledge and crea>vity, based on the exper>se and assets within your organisa>on • SIT can also be used for (reinven>ng) your communica>on, engagement and/or use of new media Business - organisation phase
  • 39. R e l e va n t f o r e v e r R W A 2 0 1 4 4 tools - 2. Systematic Inventive Thinking (SIT) Systema>c Inven>ve Thinking (SIT) is a thinking method developed in Israel in the mid-­‐1990s by PhD students Jacob Goldenberg and Roni Horowitz. SIT is a prac>cal approach to crea>vity, innova>on and problem solving, which has become a well known methodology for Innova>on. Derived from Genrich Altshuller’s (born Tashkent, Uzbek SSR, USSR, 15 October 1926; died Petrozavodsk, Russia, 24 September 1998) TRIZ (теория), which is also known as Theory of Inventive Problem Solving (TIPS): inventive solutions share common patterns. Focusing not on what makes inventive solutions different -­‐ but on what they share in common -­‐ is core to SIT’s approach. These paAerns, that build somehow the DNA of profitable ideas, could be translated into thinking tools that can be applied on exis>ng situa>ons. Like this we implement this ‘DNA’ in exis>ng products, processes or strategies to create a new situa>ons from the current state that break mental fixedness and make new valuable ideas available, that s>ll are not to far away from the star>ng point. Business - organisation phase
  • 40. R e l e va n t f o r e v e r R W A 2 0 1 4 4 tools - 2. Systematic Inventive Thinking (SIT) SIT works with 5 different thinking styles. These lead to specific and prac>cal ideas on a structured and disciplined way: • SUBTRACTION Remove an essen>al component from a product and find uses for the newly envisioned arrangement of the exis>ng components. This abstracted arrangement is known as a ‘virtual product’. Generally speaking there is a tendency to add new aspects and func>onali>es during product development. However, successful innova>ons show that oMen more is achieved by removing aspects or func>onali>es. One should take a systema>c look at what impact it would have on the various customer groups if one were to remove a func>onality. Business - organisation phase
  • 41. R e l e va n t f o r e v e r R W A 2 0 1 4 4 tools - 2. Systematic Inventive Thinking (SIT) SIT thinking styles: • MULTIPLICATION Add to a product a component of the same type as an exis>ng component. The added component should be changed in some way. The 2 keywords for this tool are: 1) more -­‐ add more copies of something that exists in the product 2) different -­‐ change those copies according to some parameter. Rather than subtrac>ng elements, one can double or triple certain components of the product. Instead of a two-­‐wheel-­‐drive one offers a four-­‐wheel-­‐drive, and one includes five audio speakers rather than four. Business - organisation phase
  • 42. R e l e va n t f o r e v e r R W A 2 0 1 4 4 tools - 2. Systematic Inventive Thinking (SIT) SIT thinking styles: • DIVISION. Divide the product and/or its components and rearrange them to form a new product. Using this tool forces considera>on of different structures, either on the level of the product/service as a whole, or on the level of an individual component. Dividing a product to many pieces gives the freedom to reconstruct it in many new ways – it increases our Degrees of Freedom for working with the situa>on. One divides a product into its components, offering modules that can be used to construct the eventual product. Rather than buying an integrated sound system, people can purchase a tuner, amplifier, speakers, DVD-­‐player, etc. separately. Business - organisation phase
  • 43. R e l e va n t f o r e v e r R W A 2 0 1 4 4 tools - 2. Systematic Inventive Thinking (SIT) SIT thinking styles: • TASK UNIFICATION (MERGING OF TASKS) Assign a new and addi>onal task to an exis>ng resource. Less affluent cultures are more likely to adopt the Task Unifica>on mindset. For example, the Bedouins use camels for a number of different tasks: transporta>on, currency, milk, skin for tents, shade, protec>on from the wind, burning feces for fuel. More affluent socie>es tend to jeDson resources. Here two tasks are merged into one component. For example a coffee machine combined with a thermos. Business - organisation phase
  • 44. R e l e va n t f o r e v e r R W A 2 0 1 4 4 tools - 2. Systematic Inventive Thinking (SIT) SIT thinking styles: • ATTRIBUTE DEPENDENCY (CHANGE THE DEGREE OF DEPENDENCY) Crea>ng and dissolving dependencies between variables of a product. AAribute Dependency works with variables (of a feature) rather than components. Variables are easy to iden>fy as those characteris>cs that can change within a product or component (e.g. color, size, material). Take, for instance, a pair of sunglasses. The lenses in Polaroid sunglasses change color when they are exposed to varying amounts of light. The processors of laptop computers, to name another example, alter their processing speed when the baAeries are running low. (source: Wikipedia / HBR 2003-­‐05-­‐03; Goldenberg, Horowitz, Levav and Mazurski) Business - organisation phase
  • 45. R e l e va n t f o r e v e r R W A 2 0 1 4 systematic inventive thinking SIT principles: • Closed world: thinking inside the box Business - organisation phase (define the problem world. Once defined, the problem solver knows that all the building blocks for the solu>on are right there in front of him and that the solu>on simply requires the reorganiza>on of the exis>ng objects. This adds great focus and power to the method). • Qualita>ve change • Func>on follows form (backwards process; prototyping a ‘virtual product’) • Path of most resistence • Cogni>ve fixedness • Near Far Sweet (innova>on sweet spot): innova>ve enought to be considered ‘new’ / ‘an addi>on’, but close enough to be recognised and understood (most ideas for new products are either uninspired or imprac>cal. Finding the "sweet spot" requires a balance that leads to both ingenious and viable ideas). 10.What would be the Near Far Sweet for your customer and why is (s)he over there?
  • 46. R e l e va n t f o r e v e r R W A 2 0 1 4 systematic inventive thinking SIT example Business - organisation phase
  • 47. R e l e va n t f o r e v e r R W A 2 0 1 4 4 tools - Social Engagement Tool (SET) • new insights on idea>on, concep>ng, societal marke>ng and par>cipa>on • explaining the SET board and the steps in working with this tool 11. who to follow and who to involve using social media: why and how could your organisa>on par>cipate in society? Social - relation phase SET Ready, SET, Go! vademecum / werkboek Bouwen aan relaties, vrienden maken en de sociale kant van de organisatie innoveren klaar voor . . . Theo Meereboer COMMiDEA / Stichting E30 inclusief Social Engagement Tool ! download not yet available
  • 48. R e l e va n t f o r e v e r R W A 2 0 1 4 SET canvas - from identity to storytelling, together title/subject SET board IDENTITY vision mission relation > core text (pay off / premisse) [credibility] Š Theo Meereboer Stichting E30 2013 date participants BRAND (strategy) values ambition targets task / role followers [attractiveness+ appeal] business (model) assets channels customers >> propositions [profitability] projects (iterative) for each project name a.o. - purpose - 5 main ‘elements’ / ‘ingredients’ (what makes them work, what happens if...) - engagement (for whom, why) - media (which, where, when) - milestones (incl. targets & KPI) in visionairy terms - time (urgency, planning, within 5/10 years) Q: What is the relation to the upper part of the board? And to the lower right part? [think of sustainability] Social transition added value call to action participation reach relevance communication initiatives involvement interest conversations believers influencers stakeholders ambassadors conversion why how what who moral transactional 1 2 3 4 READY 5 GO! SET Social - relation phase
  • 49. R e l e va n t f o r e v e r R W A 2 0 1 4 Social Matrix 1 2 3 4 READY 5 GO! SET Social - relation phase Social transition added value call to action participation reach relevance communication initiatives involvement interest conversations believers stakeholders ambassadors influencers conversion why how what who moral transactional
  • 50. R e l e va n t f o r e v e r R W A 2 0 1 4 Community management 1 2 3 4 READY 5 GO! SET Social - relation phase
  • 51. R e l e va n t f o r e v e r R W A 2 0 1 4 from friendraising to funding (including crowdsourcing) • the shortage • the long term • 5 x R: 1. Research (audience / agora / themes / topics) 2. Reach (media choice, >ming) 3. Rela>ons 4. Resources (content, crea>on, crowd) 5. Relevance! 12.Who are the greatest fans and how can you maintain a (co-­‐ crea>on) rela>onship with them? What’s it worth? (visits, contribu>ons / co-­‐crea>on, meta-­‐data, money, etc.) Practical - realisation phase
  • 52. R e l e va n t f o r e v e r R W A 2 0 1 4 museum as part of a knowledge ecology - sharing + caring blog / facebook / twitter / google+ scooop. it! paper.li etc. platform + experience / opinion + news (blog , social media, magazine) + anouncements (event, tentoonstelling, conferentie) + node / hub (social media, contact information) + ‘best practice’ (showcases, project beschrijvingen) + knowledge database (publicaties, presentations) + external sources seminar Practical - realisation phase expo / site / museum event photo 3D / AR video e.g. issuu / slideshare / flipbook / pinterest internship curriculum debate + LinkedIn game research app mobile
  • 53. R e l e va n t f o r e v e r R W A 2 0 1 4 peers, friends, fans, fellow heritage professionals • any customer or user ‘visi>ng’ your museum already said yes. Accompany them on their journey through the whole environment of your museum (Mar>n Barden, Tate) • Will you offer heritage, art, an experience, products, services, discount, exclusiveness in this journey? • Are they in for membership, philantropy, benefits, sociability, excitement, informa>on co-­‐crea>on... • how about the brand promise, systems, reten>on engagement, life>me value, customer mo>va>on... 13.does every step, every interac>on in the journey strengthen the ‘bold promise’ of your organisa>on? How can you make the world a beAer place , which rela>onships can be restored? Practical - realisation phase
  • 54. R e l e va n t f o r e v e r R W A 2 0 1 4 Thank you! Ques1ons? Sugges1ons? @theomeereboer S>ch>ngE30.nl COMMiDEA.nl Erfgoed20.nl collec1ewijzer.nl inheritage.eu