Mobile User Experience &
Solve the Outbreak
Office of the Director
Division of News and Electronic Media
Electronic Media Branch (EMB)
Division of News and Electronic Media (DNEM)
Office of the Associate Director for Communications (OADC)
Centers for Disease Control and Prevention (CDC)
February 27,2013
CDC Mobile Applications
CDC Main App CDC Framework
http://www.cdc.gov/mobile/mobileapp.html
CHALLENGE:
Develop a NEW app that is engaging and fun to
educate users about CDC and its mission.
CDC is the nation's health protection agency,
working 24/7 to protect America from health
and safety threats,both foreign and domestic.
CDC increases the health security of our nation.
CDC’s Disease Detectives
CDC’s Epidemic Intelligence Service (EIS) officers are elite global
health sleuths that respond 24/7 to emerging threats and
disease outbreaks.
Inspiration: Disease Detective Camp
Exposes students to epidemiology, the field of
public health and the diverse career
opportunities within the field of public health.
Inspiration: Classroom simulations
 30+ page simulations
 3-4 hours to complete
 Group-based / team-based exercises
 Prerequisite in epidemiology or outbreak training
Goals of Solve the Outbreak
• Let users be the disease detective and solve the outbreak.
• Present fictional outbreaks (based on real-life events) with
clues in the same way that CDC’s disease detectives would
approach an outbreak.
• Integrate key epidemiological concepts along with new terms
and definitions.
• Make it fun!
Targeted Audiences
In initial design discussions, we labeled our audience.
PUBLIC HEALTH NERDS
In the end, we marketed
the app to:
Teens, young adults, and
public health nerds of all
ages.
Key User Experience Decisions
• Plain Language: Content had to be in easy to understand
• Tone: Casual, humorous (where appropriate), fun
• Design: Cool, science-y, and cutting edge
• UX: Interactions had to be clear, yet game-like
• Game Psychology: Badges / point system / achievements had
to be rewarding and something users would want to share
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Plain Language
• All content was written by non-scientists, with extensive
review & clearance by subject matter experts.
• All content went through a rigorous plain language review (all
content written at 7th grade level or below).
• Content for definitions came from the Learner’s Dictionary.
Content
This is an example
of the “before”
content. Using
scientific and highly
technical journal
articles, we had to
create content that
was user-friendly.
Tone
Fun, humorous, casual
Design
Inspiration from
Minority Report
UX: Interaction
Interactions had to be
clear, yet game-like
Example: Pulsating orbs to
navigate outbreaks (although a
list of outbreaks would have
been more intuitive, it wouldn’t
have had the same game-like
feel)
UX: Early Flows for Content
UX: Interaction Specification
UX: User Testing
• Guerilla testing
• Informal (although we
had a very detailed
moderator’s guide)
• Two rounds
• Tested interactions
• Tested point systems
• Results quickly delivered
and integrated into
designs
Lessons Learned:
What Worked Well
• Desired user experience (cool, hip,
game-like, fun) drove content, design
and development decisions
• Flexible team who worked very
closely together (daily meetings)
• Support of management/leadership
for something new and interesting
Lessons Learned:
What Could be Improved
• Content clearance process was
much more tedious and drawn-out
than was expected.
• Sometimes challenging to write
content, create designs and
develop the app simultaneously
• Not enough time for formal user
testing (now scheduled for late
March or early April)
In One Week:
• STO quickly moved up Education
category and made it as high as
#13.
• More than 10,000 downloads.
• 32 ratings, 5-Star Average
• 7,320 SM posts reference STO
• Potential reach 24 Million
Reviews from iTunes
https://itunes.apple.com/us/app/solve-the-outbreak/id592485067?mt=8
NPR
“iPad app that lets you solve disease puzzles
— a kind of CDC CSI .”
“The gamelike app didn't disappoint. It's
slick, polished and pleasing edu-tainment.”
“After downloading the app, I immediately
solved all three outbreaks. And I craved
more.”
“It was fun. And even though I feel like I live
and breathe infectious diseases as a global
health reporter, I learned something from
the puzzles.”
http://www.npr.org/blogs/health/2013/02/22/172693947/contagion-on-the-
couch-cdc-app-poses-fun-disease-puzzles
ABC News
“The game is the CDC’s latest attempt to
use pop culture to entice the public to
prepare for a major outbreak.”
“This morning over coffee, I worked
through the outbreak of a stomach bug
among kids on a school trip. It took me
back to the days when I was a disease
detective for the CDC. This is a great
way for people to learn a bit about how
diseases are spread and how the CDC
goes about solving outbreak mysteries.”
– Dr. Richard Besser
http://abcnews.go.com/blogs/health/2013/02/20/cdc-turns-from-
zombies-to-outbreak-ipad-app/
Mashable
“Now, a new game from the Centers for
Disease Control and Prevention takes the
armchair epidemiology to a whole new
level.”
http://mashable.com/2013/02/23/cdc-app-
disease/?utm_source=feedburner&utm_medium=email&utm_campaig
n=Feed%3A+Mashable+%28Mashable%29
Questions?
Alex Casanova
CDC Innovations Lead
buq3@cdc.gov
Sharon McAleer
CDC UX Lead
zoo0@cdc.gov
Cari Wolfson
UX Contractor
cariwolfson@usabilityfocus.com

Mobile User Experience & Solve the Outbreak

  • 1.
    Mobile User Experience& Solve the Outbreak Office of the Director Division of News and Electronic Media Electronic Media Branch (EMB) Division of News and Electronic Media (DNEM) Office of the Associate Director for Communications (OADC) Centers for Disease Control and Prevention (CDC) February 27,2013
  • 2.
    CDC Mobile Applications CDCMain App CDC Framework http://www.cdc.gov/mobile/mobileapp.html
  • 3.
    CHALLENGE: Develop a NEWapp that is engaging and fun to educate users about CDC and its mission. CDC is the nation's health protection agency, working 24/7 to protect America from health and safety threats,both foreign and domestic. CDC increases the health security of our nation.
  • 4.
    CDC’s Disease Detectives CDC’sEpidemic Intelligence Service (EIS) officers are elite global health sleuths that respond 24/7 to emerging threats and disease outbreaks.
  • 5.
    Inspiration: Disease DetectiveCamp Exposes students to epidemiology, the field of public health and the diverse career opportunities within the field of public health.
  • 6.
    Inspiration: Classroom simulations 30+ page simulations  3-4 hours to complete  Group-based / team-based exercises  Prerequisite in epidemiology or outbreak training
  • 7.
    Goals of Solvethe Outbreak • Let users be the disease detective and solve the outbreak. • Present fictional outbreaks (based on real-life events) with clues in the same way that CDC’s disease detectives would approach an outbreak. • Integrate key epidemiological concepts along with new terms and definitions. • Make it fun!
  • 8.
    Targeted Audiences In initialdesign discussions, we labeled our audience. PUBLIC HEALTH NERDS In the end, we marketed the app to: Teens, young adults, and public health nerds of all ages.
  • 9.
    Key User ExperienceDecisions • Plain Language: Content had to be in easy to understand • Tone: Casual, humorous (where appropriate), fun • Design: Cool, science-y, and cutting edge • UX: Interactions had to be clear, yet game-like • Game Psychology: Badges / point system / achievements had to be rewarding and something users would want to share
  • 11.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 22.
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  • 27.
    Plain Language • Allcontent was written by non-scientists, with extensive review & clearance by subject matter experts. • All content went through a rigorous plain language review (all content written at 7th grade level or below). • Content for definitions came from the Learner’s Dictionary.
  • 28.
    Content This is anexample of the “before” content. Using scientific and highly technical journal articles, we had to create content that was user-friendly.
  • 29.
  • 30.
  • 31.
    UX: Interaction Interactions hadto be clear, yet game-like Example: Pulsating orbs to navigate outbreaks (although a list of outbreaks would have been more intuitive, it wouldn’t have had the same game-like feel)
  • 32.
    UX: Early Flowsfor Content
  • 33.
  • 34.
    UX: User Testing •Guerilla testing • Informal (although we had a very detailed moderator’s guide) • Two rounds • Tested interactions • Tested point systems • Results quickly delivered and integrated into designs
  • 35.
    Lessons Learned: What WorkedWell • Desired user experience (cool, hip, game-like, fun) drove content, design and development decisions • Flexible team who worked very closely together (daily meetings) • Support of management/leadership for something new and interesting
  • 36.
    Lessons Learned: What Couldbe Improved • Content clearance process was much more tedious and drawn-out than was expected. • Sometimes challenging to write content, create designs and develop the app simultaneously • Not enough time for formal user testing (now scheduled for late March or early April)
  • 37.
    In One Week: •STO quickly moved up Education category and made it as high as #13. • More than 10,000 downloads. • 32 ratings, 5-Star Average • 7,320 SM posts reference STO • Potential reach 24 Million
  • 39.
  • 40.
    NPR “iPad app thatlets you solve disease puzzles — a kind of CDC CSI .” “The gamelike app didn't disappoint. It's slick, polished and pleasing edu-tainment.” “After downloading the app, I immediately solved all three outbreaks. And I craved more.” “It was fun. And even though I feel like I live and breathe infectious diseases as a global health reporter, I learned something from the puzzles.” http://www.npr.org/blogs/health/2013/02/22/172693947/contagion-on-the- couch-cdc-app-poses-fun-disease-puzzles
  • 41.
    ABC News “The gameis the CDC’s latest attempt to use pop culture to entice the public to prepare for a major outbreak.” “This morning over coffee, I worked through the outbreak of a stomach bug among kids on a school trip. It took me back to the days when I was a disease detective for the CDC. This is a great way for people to learn a bit about how diseases are spread and how the CDC goes about solving outbreak mysteries.” – Dr. Richard Besser http://abcnews.go.com/blogs/health/2013/02/20/cdc-turns-from- zombies-to-outbreak-ipad-app/
  • 42.
    Mashable “Now, a newgame from the Centers for Disease Control and Prevention takes the armchair epidemiology to a whole new level.” http://mashable.com/2013/02/23/cdc-app- disease/?utm_source=feedburner&utm_medium=email&utm_campaig n=Feed%3A+Mashable+%28Mashable%29
  • 43.
    Questions? Alex Casanova CDC InnovationsLead buq3@cdc.gov Sharon McAleer CDC UX Lead zoo0@cdc.gov Cari Wolfson UX Contractor cariwolfson@usabilityfocus.com

Editor's Notes

  • #24 Mention the learn more section.
  • #32 We may not need this slide we can mention this at the end of all the app screen shots.