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DISSERTATION
Year: 2015-20
Batch: 2015-2020
“REVITALISATION IN EXTENDED GAMES”
Undertaken by:
DEVANSHU YADAV
Enrollment no. 15E1AHARM30P009
B.Arch. IX Sem. V year
Ar. Hari P. Agarwal Ar. Hari P. Agarwal
Guide coordinator
Ar. Ratika Chandawat
CO-GUIDE
School of architecture, apex group of institution,
Isi-4 riico institutional block,
Sitapura, Jaipur – 302022
i
APPROVAL
The study titled “SPORTS IN ARCHITECTURE” is hereby approved as an original work
of, DEVANSHU YADAV, enrollment no. 15E1AHARM30P009 on the approved subject
carried out and presented in manner satisfactory to warrant its acceptance as per the
standard laid down by the university. This report has been submitted in the partial
fulfillment for the award of Bachelor of Architecture degree from Rajasthan technical
university, Kota.
It is to be understood that the undersigned does not necessarily endorse or approve any
statement made, any opinion expressed or conclusion drawn therein, but approves the
study only for the purpose it has been submitted.
Prof. H. P. Agarwal
External examiner guide
Ar. Ratika Chandawat Prof. Manoj Garg
Coordinator Head of Department
ii
Declaration
I, Devanshu Yadav, here by solemnly declare that the research work undertaken by
me, titled “SPORTS IN ARCHITECTURE” is my original work and wherever I have
incorporated any information in the form of photographs, text, data, maps, drawings,
etc. From different sources, has been duly acknowledged in my report.
This dissertation has been completed under the supervision of the guide allotted to
me by the school. Further, whenever and wherever my work shall be presented or
published it will be jointly authored with my guide.
Devanshu Yadav
B.Arch. IX Sem. V Year
School of architecture,
Apex group of institutions,
Sitapura, Jaipur
iii
Certificate
This is to certify that the research titled “SPORTS IN ARCHITECTURE” is a Bonafede
work by Devanshu Yadav of school of architecture, apex group of institution, Jaipur.
This research work has been completed under my guidance and supervision in a
satisfactory manner. This report has been submitted in partial fulfillment of award of
bachelor of architecture degree from Rajasthan technical university, Kota.
This research work fulfills the requirements relating to the nature and standard laid
down by the Rajasthan technical university.
Prof. H. P. Agarwal
Guide
School of architecture,
Apex group of institutions,
Sitapura, Jaipur
iv
Acknowledgement
The journey for this study has made me indebted to many people for guiding me, helping
with the serious situations that I could not handle at some point of time and for boosting
my morale high.
I am extremely thankful and would like to express my gratitude to my guide Prof. H. P.
Agarwal who has been a constant source of inspiration, and for his efforts and
encouragement that helped me compile this dissertation.
My family and friends who have been a constant support in working more efficiently and
for being there throughout the journey of this study.
Devanshu Yadav
B.Arch. IX Sem. V Year
School of architecture,
Apex group of institutions,
Sitapura, Jaipur
v
CONTENTS
Page No.
Approval
1.1- Background of the study
1.2 – hypothesis
1.3 – Aim
1.4 – Objective
1.5 – Scope
1.6 – Limitation
1.7 – Mythology
CHAPTER 2- GAMES 4-14
2.1 - What is a game
2.2 - Why do we need to play games indoor games
2.3- Why do we need to play games outdoor games
2.4 – Importance of games
2.4 - Games in India
CHAPTER 3- REVIVAL 15-22
3.1 – Importance of revival
3.2 - Ancient games in India
vi
CHAPTER 4- BENEFITS 23-
27
Benefits of games
4.1 -Social
4.2- Physical
4.3 -Mental
CHAPTER 5- TECNOLOGY 28-35
5.1-Impact of technology
5.2 Advantages
5.3 Disadvantage
CHAPTER 6- 36-37
Inference (analysis)
CHAPTER 7- 38-41
Conclusion
CHAPTER 8- 42-43
Bibliography
vii
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CHAPTER 1- INTRODUCTION
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1.1 BACKGROUND OF THE STUDY
“REVITALISATION IN EXTENDED GAMES”
Games are found in early human history and appear to be cultural universals. Types of games are
randomly distributed in the world’s culture. Cross-cultural research has found that type of games
varies in some very predictable ways–they are related to social and political complexity. Every game
is related to respective culture and religion, among which some has grown to be very popular and
some of them has lost their identity.
The games that are lost from our busy scheduled life, needs to be revived as they are linked to our
ancestors. In this research, I have studied about some of those games, that still rests in the heart of
all the 90’s people, but have lost its identity in this growing world.
1.2 AIM:
To revive old games and study of their spaces.
1.3 HYPOTHESIS;
Similar sports can be played in same field depending upon there spaces
1.4 OBJECTIVE
Importance of sports in our life
To study about the benefits of sports
To study about different old games and space requirements with their benefits
1.5 LIMITATIONS:
Study will not include standards
Tradition ancient games of India
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1.6 SCOPE
Investigate less renowned games all over India
1.7 DATA COLLECTION:
PRIMARY DATA:
Surveys
Interviews
Data analysis
SECONDARY DATA:
Topic related reports
Literature case study
Study of reports
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Chapter 2- Games
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2.1 - WHAT IS A GAME?
In the German language a game is any activity which is executed only for pleasure and without
conscious purpose. In this definition every activity that brings pleasure is a game. For example, people
dance, play musical instruments, act in plays, and play with dolls and model trains.
But in our sense these definitions are too wide, we define game more succinctly. Thus, I am writing
about games which belong to the class that includes Chess, 9 Man's Morris, Checkers, Halma, Go,
Parchisi, Monopoly, Scrabble, Skat, Rummy, Bridge, Memory, Jack Straws, Dominoes, and so on.
Unfortunately, our language does not have a good term to call these games. Terms like table games,
society games, tournament games are too narrow. In my opinion, the best term would be "rulegames"
= "games with rules".
2.2 -WHY DO WE NEED TO PLAY GAMES INDOOR GAMES -
Indoor -
Indoor games are the games that you play inside the house. indoor games does not get interference
of any kind of weather (e.g. Rain, Wind, etc.) you can play those games under hood. indoor
games helps to develop your brain skills. Outdoor games are the games which are played outside
the home, shelters.
Outdoor –
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Outdoor games are typically any game which must be played outside, or otherwise requires a large
play area. Bad mitten, horseshoes, etc. are examples of outdoor games. ... Many outdoor games are
considers to be sports and even have official competitions, such as Frisbee.
“Playing, as children mean playing is the most serious thing in the world”.
1- Games have always been a part of our lives since childhood. We all like to play games in our free
time. One can say, we like to play games because they:
1. Relax mind
2. Reduce stress and
3. Source of entertainment for all of us.
4. Winning the game gives us a feel of achievement
The motivation of playing games are closely linked to our general human motivations, so it may be
one of the reasons that playing and winning a game makes us feel so good.
2 Games are a part of the lives of many animals. Wolves may play fight, for instance, as a social
activity and one that keeps them spry. Octopuses play at moving things around, and that can help
them hide when they need to, or manipulate objects better.
For human beings, our evolutionary advantage has come from our intellect. Many games appeal to
this in various ways. Chess is clearly strategic, for instance. Play is simulation… and there are some
video games that are categorized as exactly that. What we do in life, we simulate in games, either
realistically or completely abstractly as a means of focusing on a skill or concept.
3 Basic psychology. We NEED to. Well, we don't need to play games specifically, but we need to play
and work so we feel accomplishment. I was taught "Maslow's hierarchy of needs" (no idea if that
theory is out of date or not, but it makes sense to me). Basically once a person satisfies basic physical
needs (food, shelter) , then they focus on emotional needs (friendship/love), and the level above that
is self-esteem/recognition/achievement.
4 While most people will hold out the theory that we play for fun, that is for pleasurable enjoyment
of one another’s company aided, assisted by the structured environment of the game and driven by
the adrenaline of competition. Others might stress that we play games to assert dominance in a non-
violent setting, to match wits with our opponents.
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2.3- WHY DO WE NEED TO PLAY GAMES OUTDOORS GAMES
Playing sports help develop teamwork and leadership skills. Working toward a common goal helps
children develop communication and problem-solving skills that will benefit them on the field and
off. 3. ... Sports also help kids develop relationships, which become a support system for them.
1. It’s fun! It gives your child a group to belong to. They have a group of friends that has
the same
goals and interests.
2. Kids develop lifelong healthy lifestyle habits.
2. Regular physical activity improves a child’s fitness and helps them to stay in shape.
3. It’s a natural stress reliever.
3. Exercise is a great way for kids to loosen up and let go. Sports also help kids develop
relationships, which become a support system for them.
4. Playing sports help develop teamwork and leadership skills.
Working toward a common goalhelps children develop communication and problem-
solving skills that will benefit them on the field and off
5. Sports boost self-esteem.
5. Children learn to be confident on the field. Seeing their hard work pay off brings about
loads of self-confidence. When kids achieve their goals on the field it teaches them
they can achieve any other goal they set later on down the track.
2.4.1-Importance of sports –
The importance of sports in the life of a young student is invaluable and goes much further than the
basic answer that it keeps kids off the streets." 0 It does in fact keep kids off the streets, but it also
instills lessons that are essential in the life of a student athlete. 0 Sports play a pivotal role in the
makeup of a young athlete, especially in the middle school to high school years where student
athletes are much more mature and mentally developed.
2.4.2 -Importance in social life –
Sports foster friendship and amity. o Nor does the belief hold well any more that those who take
part in sports or games would be no good at studies, and that each year their absence from the class
or shortage of lectures would be condone. because they can either attend to their studies or be on
the playing field for some game or the other,
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2.4.3-Importance for physical fitness –
Recently it has been discovered that many pupils between the ages of twelve and sixteen and even
over are not strong enough to do physical exercises. o They can't run for long distances and many of
them can't swim. o Young people, who join the army, are often not fit enough and they can't serve in
the army and fulfill their duty. So by plying sport u can fit for any situation
2.4.4 -Physical development –
In our school we have got physical education lessons twice a week. o Boys and girls play volley -ball
and basketball at the lessons. There is a sports ground near our school and we go in for sports in the
open air. 0 A lot of different competitions are held at school; a great number of pupils take part in
them. 0 All these events play an important role in our physical development.
2.5 -GAMES IN INDIA -
2.5.1 Cricket-
Cricket is a bat-and-ball game played between two teams of eleven players on a
field at the centre of which is a 20-metre (22-yard) pitch with a wicket at each end,
each comprising two bails balanced on three stumps.
HISTORY
The sport of cricket has a known history beginning in the late 16th century. ... International matches
have been played since 1844 and Test cricket began, retrospectively recognised, in 1877. Cricket is
the world's second most popular spectator sport after association football (soccer).
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Players – 24
Area – 450-500M diameter
2.5.2 Football-
Football is a game played by two teams of eleven players using a round ball. Players kick the ball to
each other and try to score goals by kicking the ball into a large net.
HISTORY
The game of football takes its form. The most admitted story tells that the game was developed in
England in the 12th century. In this century games that resembled football were played on meadows
and roads in England. Besides from kicks, the game involved also punches of the ball with the fist.
Players – 22
Area – 100X60M
2.5.3 VOLLEYBALL-
Volleyball. noun. A game played by two teams on a rectangular court divided by a high net, in which
each team, using up to three hits per effort to return the ball, tries to drive the ball over the net onto
the ground on the opposing team's side. The inflated, spherical ball used in this game.
HISTORY-
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The game of volleyball, originally called “mintonette,” was invented in 1895 by William G. Morgan
after the invention of basketball only four years before. Morgan, a graduate of the Springfield
College of the YMCA, designed the game to be a combination of basketball, baseball, tennis, and
handball.
Players – 14
Area – 9X18M
2.5.4 TUG OF WAR-
Tug of war (also known as tug o' war, tug war, rope war, rope pulling, or tugging war) is a sport that
pits two teams against each other in a test of strength: teams pull on opposite ends of a rope, with
the goal being to bring the rope a certain distance in one direction against the force of the opposing
team's pull.
HISTORY-
The origins of tug of war are uncertain, but this sport was practised in Cambodia, ancient Egypt,
Greece, India and China. ... There is no specific time and place in history to define the origin of
the game of Tug of War. The contest of pulling on the rope originates from ancient ceremonies and
rituals.
Highest governing body: Tug of War Internatio...
First played: Ancient
Equipment: Rope and boots
World Games: 1981–present
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Players – 18
Area – 15X8M
2.5.5 Treasure Hunt-
A game in which players act upon successive clues and are eventually directed to a prize. Thesaurus
Antonyms Related Words Synonyms Legend: Noun. 1. treasure hunt - a game in which players try to
find hidden articles by using a series of clues.
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HISTORY-
The definition of treasure hunting nowadays has evolved from archaeological digging up of lost
treasure to solving a series of puzzles to reveal a final answer or reward. There is a cult activity in
Seattle called The Game that is a treasure hunt but has no treasure at all – the winners, who are the
first to solve a series of diverse challenges, instead claim nothing more than bragging rights over
fellow participants.
.
Players –8
Area – ----
2.5.6 Kabaddi -
Chal kabaddi adda... And I better not complete this phrase but you should see me on the field!It is
appreciable how this game is now reaching new heights; being telecasted on national television and
people actually watching it does give this game the place it has always deserved.
HISTORY-
Kabaddi is a team sport originally from Tamil Nadu India. ... There is, however, concrete evidence,
that the game is 4,000 years old.There is a popular belief that Kabaddi originated in the South Indian
State of Tamil Nadu. The story of origination of Kabaddi begins by hitting and running of a boy for a
candy.
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Players – 14
Aeea – 13x10M
2.5.7 -Kho Kho
Be it the school sports annual or just another free hour in school, there has to be someone to come
up with, "let's play kho-kho" and we'd all be day!
I must say particularly in this game, the rules make it even more interesting!
Kho kho. Kho Kho is a popular tag and ancient game invented in Maharashtra, [[India]. ... Kho-kho is
a traditional Indian sport, a form of tag, that is one of the oldest forms of outdoor sport, dating back
to prehistoric India. It is played most often by school children in India and is a competitive game.
First played: India
Players – 24
Area – 27X18M
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CHAPTER 3- REVIVAL
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3.1 – IMPORTANCE OF REVIVAL
These games can also be of great benefit to them, they require physical activity, social skills,
creativity, imagination, competition, camaraderie... and many more benefits that could fill an entire
article. Quite simply, traditional children's games stimulate their growth, physically as well as
intellectually.
This is not necessarily something negative, but sometimes we will find that our children completely
abandon traditional children's games that have so much to offer. As always, neither extreme is
recommended, it’s great that children have fun with new technologies, but they should also find
enjoyment with their parents and in the street, with their friends, playing classic games that have
entertained so many previous generations.
Children will always continue to enjoy games from the past, as long as they learn to play them. These
games can also be of great benefit to them, they require physical activity, social skills, creativity,
imagination, competition, camaraderie... and many more benefits.
The best traditional games to show your children
The main attraction of classic children's games is that generally, you will not need any equipment.
Most of them do not require anything more than imagination and a willingness to have a good time.
It is also important that most of these games are group games, which mean that as well as simple
rules and a fast pace, they allow children to interact with each other, by talking, laughing and sharing
experiences. All of these are essential to their growing up.
Also, they are safe (apart from the occasional small fall or bump) and will not normally require adult
supervision. This, by the way, helps children to interact more naturally and more fluidly.
It is argued that the main reasons players are drawn to retrogames are nostalgia for different eras,
the idea that older games are more innovative and original, and the simplicity of
the games that requires less hours of gameplay.
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3.2 -ANCIENT GAMES IN INDIA
3.2.1 -SITOLIYA -
Lagori also known as seven stones is one of the oldest and most popular game played in India.
The game involves 2 teams with a ball and flat stones/wooden blocks. One team will knock down the
blocks and will try to restore the pile of blocks while the other team will try to throw the ball at the
opposing team.
A very popular game among kids in India at one time. It involves a ball and a pile of flat stones
(which are stacked on top of each other). One member of a team throws the ball at the stack to
knock the stones over. The team then tries to restore the pile of stones while the opposing team
( known as the hitters) throws the ball at them. If the ball touches a person, he is out and his team
continues without him
.
7No. of peoples - two teams, 6-7
Area -10 x 10m
No. of marbles- 7
3.2.2 -CHAUSAR
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Ludo was first played in the 6th century and the game was called ‘Pachisi’ evolved from a very
ancient game called ‘Chausar’ played by Kauravas and Pandavas. Many historians point out that
there is a depiction of this game in the caves of Ellora. Ludo was also enjoyed by the Mughal
emperors – especially Akbar. The Britishers later modified the game to use a cubic dice with a dice
cup and patented it as ‘Ludo’ in 1896 in England.
Playing people -4
Playing area -2’x2’
3.2.3 -LATTOO-
Lattoo is a game that involves spinning a wooden top (lattoo), which has grooves in it lower half and
a nail at the bottom, on which it spins. A thick string is wrapped around the grooves on lower half
and pulling the string makes the top spin.
Playing people – 4-5
Played by: one or more people
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Area – 1’x1’
3.2.4 - Hopscotch (Chibiddi)
This is one of the most popular games played by girls across India. Chibiddi involves tossing a small
object, mostly a flat stone or a cardboard material inside the neatly drawn box of rectangles, one
after the other on the ground. The player then hops repeatedly, pushes
away the object to next rectangles to retrieve the object.
Benefits: Chibiddi teaches how to balance the body and control body reflexes. This can be played
individually or with several players.
Area -4x2m
Players – 5-6
3.2.5 -Gill Danda –
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Gilli Danda is a game very similar to cricket and baseball; its popularity in India once rivalled that of
cricket. The game is played with a small piece of wood reduced on both sides known as gilli and a
large piece of wood that is used to hit the gilli known as danda. The aim of the game is to hit
the gilli as far as possible.
Area – 10X10M
Players – 5-6
3.2.6 Kanche
Mainly for boys, Marbles (Lakhoti) is an addictive popular street game in India. The reason it is so
addictive because, there is a betting and involvement of exchange. Also for the reason that it can be
played in open grounds, tree shades, within a very small real-estate. For this reason, even elders play.
This game is also called as Golli, Kancha in many regions. Some can even relate this game as a early
pioneer of Poker.
 Gross motor skills and geometry skills are developed as a player manoeuvres himself to the
right position to hit the marble and fine motor skills are developed in the process of eye
tracking and in the hand-eye coordination required for knuckling or flicking
 Mathematical skills are developed in: the appreciation of pattern and design on the marble,
the appreciation of conservation of numbers, the counting and the sorting
 Trading and negotiation skills are developed especially where the game is played for
‘keepsies’ when the winner gets to keep the marbles.
Played by: 4-5
Area -2x2M
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3.2.6 -Hide and seek
Hide and Seek is a classic kid activity, but it’s not just fun and games.
Hide and Seek is amazing for our kids’ brains, hearts and bodies!
It spans cultures and times, and we all know how to play – but let’s talk about why you should
play. I’m also offering ways to elevate the game – inspired by the Child’s Play NY classroom – to
make it sophisticated and satisfying at any age. (Just please remember to always play safely and
establish ground-rules that fit the space you are in and the age of kids with whom you are playing.)
On the most profound level, humans – especially children – crave learning. And Hide and Seek is an
astounding teacher. Watch these preschool children playing, and listen to our collaborator, Dr. Aliza
Pressman, of Seedlings Group, weighing in on the benefits of this game.
With some space inside the house, you can play this for hours.
Players – 7-8
Area – ----
3.2.7 -Snakes and Ladder
Snakes and ladder is a classic family game that can be enjoyed by everyone.
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A board game in which players move counters along a series of squares according to throws of a
dice. A ladder provides a short cut to a square nearer the finish and a snake obliges a player to
return to a square nearer the start. Collins English Dictionary.
HISTORY
The board game, today called Snakes and Ladders, originated in ancient India, where it was known
with the name Mokshapat or Moksha Patamu. ... According to some historians, the game was
invented by Saint Gyandev in the 13th century AD. Originally, the game was used as a part of moral
instruction to children.
Players – 2-4
Area – 2X2m
3.2.8 -Puzzles
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the
solver is expected to put pieces together in a logical way, in order to arrive at the correct or fun
solution of the puzzle.
Give your child access to various puzzles that can be both engaging and educational.
The Surprising Benefits of Puzzle Solving for Adults
 Improved Memory. Solving puzzles helps reinforce existing connections between our brain cells. ...
 Better Problem-Solving Skills. ...
 Improved Visual-Spatial Reasoning. ...
 More Education Opportunities. ...
 Increased IQ. ...
 Delay Dementia and Alzheimer's. ...
 Improved Mood. ...
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 Lower Stress Levels.
Players – 2-4
Area - 2x2M
3.2.9 - Carom
Summer vacations... Cousins gathering... hanging around with friends...
This game did cheer up all those gatherings. How it went on and on for hours and the fun didn't go
an inch lower. The winner had to be the true champ!
Carrom is a tabletop game. It is between billiards and table shuffleboard. Carrom is known by many
names around the world, including carrum, couronne, carum, karam, karom, karum, fatta (Punjabi)
and finger billiards. ... There is a version of the game that uses cue sticks.
Players – 4
Area – 2x2M
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CHAPTER 4- BENEFITS OF GAMES
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4.1 -SOCIALT BENEFITS
Achievement: a sense of accomplish- hment and success in the game. Relationship: being able to
socialise with and relate to other players. Immersion: getting absorbed in the game world.
Escapism: feeling like you're able to take a break from real life for a short time.
Manipulation: having a sense of control over the world.
 Family closeness.
 Activity involvement.
 School engagement.
 Mental health.
 Lower substance use.
 Self-concept.
 Friendship network.
 Disobedience.
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4.2 -MENTAL BENEFITS
 Improves coordination.
 Improves problem-solving skills.
 Enhances memory.
 Improves attention and concentration.
 It is a great source of learning.
 Improves the brain's speed.
 Enhances multitasking skills.
 Improves social skills.
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4.3 -PHYSICAL BENEFITS
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Reduce your risk of a heart attack. manage your weight better. have a lower blood cholesterol level.
lower the risk of type 2 diabetes
and some cancers. have lower blood pressure. have stronger bones, muscles and joints and lower
risk of developing osteoporosis. Lower your risk of falls.
 Improved Eyesight.
 Reduced Stress.
 Improved Motor Reflexes.
 Honed Creativity and Problem-Solving.
 Widened Knowledge.
 Increased Sociability.
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CHAPTER 5- TECHNOLOGYCAL EDVACMENT
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5.1-Impact of technology on games
History of Video Games
By definition, a video game is “an electronic game played by means of images on a video screen
and often emphasizing fast action.1” With the invention of the "Cathode-Ray Tube Amusement
Device” by Thomas
T. Goldsmith Jr. and Estle Ray Mann2, the video game industry has been around since 1947. Since
then,
there have been many changes technologically, socially, and economically. The first video games
were often associated with arcade games, a single or multi-player coin-operated entertainment
machine usually installed in public businesses. The greatest initial success, and what history may
call the actual start of the industry, came with Atari’s Pong, the first video game to reach
mainstream publicity. Since then, people have tried copying Pong’s success and developing the
next big sensation.
5.2 ADVANTAGES-
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5.2.1. Improves coordination
Most of the games require players to watch the screen without even looking at the controller
because they have to execute the required command in the game without even taking less than a
second. This requires high-level hand-eye coordination. It is similar to learning piano because it
requires a fluent movement of both hands and eyes. The player whether he is a gamer or a piano
player should know when to press the next key. It can be, pressing the fire button to use the gun or
the right key to create a great symphony. Hand-eye coordination is required in both hence gaming
improves coordination.
5.2.2. Improves problem-solving skills
There are many games, that have a simple mission to find something. But, the way to find something
can be a door or a passage. And, to unlock that path you have to find a key or a solution to the
situation or think about how to find another way to the destination point to save the game progress.
This whole situation is a problem, and you as a gamer should know how to solve or find the solution
to this puzzle. Thus, improving your problem-solving skills. Which may help you in your game but
also help in your day to day life. It can be finding things that you forgot about, and even solving
those math problems which have a solution to the question just hidden like a puzzle.
5.2.3. Enhances memory
Playing your favorite video game may require both visual and audial memory. The player is required
to read or listen to the instructions which might only be provided at the beginning of the game, thus
the need to remember them throughout the entire game. Mastery of the keys on your keyboard
helps you easily move your characters in the game. This helps improve your memory, whether short-
term or long-term. This might sound interesting but do you remember any cheat codes of any game
I remember mine it was L1, R1, L2, R2, Left, Down, Right, Up, Left, Down, Right, up. This cheat code
was from Grand theft Auto vice city for summoning weapons and if you can’t remember any then no
problem and if yes then congratulations your memory has been enhanced thanks to the power of
video gaming.
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5.2.4. Improves attention and concentration
Video games, especially action games have proven to be able to capture the player’s attention for
the entire period of the game. This is brought about by the player’s need to achieve certain
objectives within the game, and be able to progress to the next level.
While playing, A player has to be aware of his health bar,” How much item left in the inventory?”.
“Will it be enough?”, “Does he need to gain an adequate XP (experience) level before going to a boss
battle?”, or during combat what a player should use to end the battle, without using many items
from inventory with less damage.
This may be helpful in things like creating own schedule or making your own homework planner with
efficient results with less rebound.
5.2.5. It is a great source of learning
There are many games with great storytelling and gameplay, which challenge you not to defeat
every enemy but, using free will to make your own decision. There are some games, which don’t
show the result of your decision at the same moment. But, The outcome of your decision is built
around the ending of the game. This may be a good ending or bad, depending upon the choices
and decisions you made throughout the game “Sound similar to something, doesn’t it? yes, it’s what
parents always tell their kids about life.
Things like:
“make the right decisions.”
“Do this right and it will make your future bright.”
“Do something wrong and be ready for the outcome!”
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There is a saying, “you reap what you sow.” That is just ironic right in gaming and in real life. This
means gaming can actually teach kids to fully understand the concept of learning from their
mistakes.
5.2.6. Improves the brain’s speed
While gaming, the brain receives multiple stimulations, both visual and audial. According to scientific
research, individuals who play video games frequently can process these stimulants faster than
others. These stimulators ensure that the brain is continuously working to interpret them. Games,
where you have to react fast and make your decision to shoot, hide, jump, crouch, run, and so on.
And all this, in a fraction of a second. That means to think of all this, you have to be quick. With
regular gaming and practice, you will be able to analyze problems more efficiently with great
concentration and problem-solving skills. Your thinking speed will be the fire to the fuel of becoming
quick and patient at the same time. Just think about solving those math quizzes fast that’s what is
talking about or just replying to a certain point while in a debate.
5.2.7. It enhances multitasking skills
Have you ever thought when you are gaming, How many tasks you completed simultaneously?
 You keep an eye on your health bar.
 You maintain your item to the optimum amount.
 You check for any hidden objectives look for passage and if you meet an enemy then also
fight the resistance these.
All these tasks that you are doing together at the same moment, without even losing your
concentration show how much of a “multitasking person” gaming has made you. Multi-tasking in the
game is a common thing and also in real life, it is normal to have yet difficult to master maintaining
all tasks at hand will save your time and improve your work efficiency whether it’s in your workplace
your school or even your daily routine.
5.2.8. Improves social skills
When I was a kid, my mother told me,” go make some friends or you will be lonely.” My mom was
right and I did make some friends but after I started playing games online. I met new people in those
multiplayer games where you could chat with them using text or voice it was amazing! Now it was
possible for me to talk to other players who were playing the same game, getting to know people
from places I couldn’t even go to but now because of these games it was easy for me to
communicate with others even made some new online friends from different countries helped me to
understand how they think about my countries how their culture I like etc.
This helps players meet new friends while also strengthening bonds with their old friends. Though
computer games might be beneficial, there is needed to play them in moderation. It is also
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important to pick the right game as not all of them provide the same cognitive benefits. Age should
also be a factor. Small children should not be exposed to violent games.
5.3 DISADVANTAGE
5.3.1. Behavioral and mental changes
Players who spend hours on gaming without any rest may become violent, introvert; lose interest in
the environment and their surroundings, this may happen with every single person who plays video
games at some point. A person may become violent if others will tell him to stop or use force to tell
the person to leave his video games and to have a daily routine like dinner or even family gatherings.
The person may start to feel insecure to go outside because he can’t leave his gaming behind this
will lead to an underdeveloped personality because the person never likes to talk to other people
and socialize.
5.3.2. Lack of other hobbies and poor academic performance
While the video game is also a hobby, over spending time on them will deprive the person of
learning new things and may affect his personal life also, more importantly, his other important
things in life studies his other interests besides gaming. This may result in making the person more
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of an animal than a human being because he will only think about his basic needs that will be eating
sleeping gaming and then gaming again without even thinking how much his life is being affected
negatively.
5.3.3. Lethargic nature, which will also lead to weight gain
Too much screen time translates into laziness and may cause weight gain. Have you ever thought
about why we eat more without knowing whenever we eat while watching TV? Because here our
animal instincts work because we are being entertained and properly fed at the same time. But, in
this case, person gaming mostly eats junk food that may be unhealthy. And also the reason for those
weight gain and another reason remember whenever you eat a whole pizza yeah some of you can’t
imagine that but some are doing right now so for them who do this will also know they will only
want to do one thing sleep. Gaming and junk food is a bad combination perhaps a result of lethargic
nature in people due to gaming and bad meal choices are the main cause
5.3.4. Gaming as a career but not as a sport
We know at present a professional gamer can earn money just from those gaming tournaments
like EVO TOURNAMENT and The International (annual DOTA 2 championship) which is famous for its
biggest prize pool(according to the information provided
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CHAPTER 6- ANALYSIS
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GAMES
NUMBER
OF
PEOPLE
INVOLEMENT
AERA
REQUIREMENT
TIME
TECHNOLOGY
IMPACT
CHAUSAR 4 MENTAL 2X2M 2 H NO
KANCHE 7-8 PHYSICAL 3X3M 1H NO
GILLI DANDA 5-6
MENTAL
/SOCIAL
10X10M 3H NO
HOPSCOTCH
(CHIBIDDI)
3-7
MENTAL
/PHYSICAL
5X3M 2H NO
LATTOO 2-3
MENTAL
/PHYSICAL
2X2M 1H YES
SITOLIYA 7-8 PHYSICAL 10X9M 2H YES
HIDE AND
SEEK
5-6 PHYSICAL -----
2H
NO
TREASURE
HUNT
5-6 MENTAL ----- 2H YES
SNAKES AND
LADDER
4 SOCIAL 2X2M 1H YES
PUZZLES 2 SOCIAL 2x2M 1H YES
KABADDI 14 PHYSICAL 13x10M 3H YES
KHO KHO 18 PHYSICAL 27X18M 2H YES
CAROM 4 SOCIAL 2x2M 1H YES
CRICKET 22 PHYSICAL 450-500 Día - YES
FOOTBALL 22 PHYSICAL 100X60M 90Min YES
VOLLEYBALL 14 PHYSICAL 9-18M 2H YES
TUG OF WAR 20 PHYSICAL 15x8M 1H NO
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ANALYSIS :
CHAPTER 7- CONCLUSION
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GAMES
Games that can be played in conjugation
Similarity of game
On the basic of area analysis
On the basis of spectator arrangement
I HAVE PROPOSED A SPACE THAT CAN BE USED FOR MULTIPUOPOSE SPORT LIKE
FOOTBALL AND CRICKET, CHEES, AND LUDO, ETC
EXAMPLES ARE:
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CHAPTER 8- BIBLIOGRAPHY
BIBLIOGRAPHY
https://parenting.firstcry.com/articles/10-amazing-benefits-of-outdoor-games-for-kids/
https://parenting.firstcry.com/articles/10-amazing-benefits-of-outdoor-games-for-kids/
https://www.psychologytoday.com/us/blog/moral-landscapes/201404/whats-better-
indoor-or-outdoor-play
https://rethinkingchildhood.com/2012/08/22/traditional-games/
https://www.cnbc.com/2016/12/22/millennials-the-board-games-revival-catan-
pandemic.html
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https://www.slideshare.net/JuanNieto/traditional-children-games?next_slideshow=1
https://www.indianetzone.com/79/traditional_sports_north_india.htm
https://www.puzzlewarehouse.com/history-of-puzzles/
https://www.engadget.com/2017/02/09/8-cognitive-benefits-of-playing-video-games-for-
kids/
https://spoonuniversity.com/healthier/mental-and-physical-health-benefits-of-video-games
https://treasurehuntdesign.com/a-brief-history-of-treasure-hunting/
https://www.lingokids.com/blog/posts/best-traditional-games-for-children

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“REVITALISATION IN EXTENDED GAMES”

  • 1. DISSERTATION Year: 2015-20 Batch: 2015-2020 “REVITALISATION IN EXTENDED GAMES” Undertaken by: DEVANSHU YADAV Enrollment no. 15E1AHARM30P009 B.Arch. IX Sem. V year Ar. Hari P. Agarwal Ar. Hari P. Agarwal Guide coordinator Ar. Ratika Chandawat CO-GUIDE School of architecture, apex group of institution, Isi-4 riico institutional block,
  • 3. i APPROVAL The study titled “SPORTS IN ARCHITECTURE” is hereby approved as an original work of, DEVANSHU YADAV, enrollment no. 15E1AHARM30P009 on the approved subject carried out and presented in manner satisfactory to warrant its acceptance as per the standard laid down by the university. This report has been submitted in the partial fulfillment for the award of Bachelor of Architecture degree from Rajasthan technical university, Kota. It is to be understood that the undersigned does not necessarily endorse or approve any statement made, any opinion expressed or conclusion drawn therein, but approves the study only for the purpose it has been submitted. Prof. H. P. Agarwal External examiner guide Ar. Ratika Chandawat Prof. Manoj Garg Coordinator Head of Department
  • 4. ii Declaration I, Devanshu Yadav, here by solemnly declare that the research work undertaken by me, titled “SPORTS IN ARCHITECTURE” is my original work and wherever I have incorporated any information in the form of photographs, text, data, maps, drawings, etc. From different sources, has been duly acknowledged in my report. This dissertation has been completed under the supervision of the guide allotted to me by the school. Further, whenever and wherever my work shall be presented or published it will be jointly authored with my guide. Devanshu Yadav B.Arch. IX Sem. V Year School of architecture, Apex group of institutions, Sitapura, Jaipur
  • 5. iii Certificate This is to certify that the research titled “SPORTS IN ARCHITECTURE” is a Bonafede work by Devanshu Yadav of school of architecture, apex group of institution, Jaipur. This research work has been completed under my guidance and supervision in a satisfactory manner. This report has been submitted in partial fulfillment of award of bachelor of architecture degree from Rajasthan technical university, Kota. This research work fulfills the requirements relating to the nature and standard laid down by the Rajasthan technical university. Prof. H. P. Agarwal Guide School of architecture, Apex group of institutions, Sitapura, Jaipur
  • 6. iv Acknowledgement The journey for this study has made me indebted to many people for guiding me, helping with the serious situations that I could not handle at some point of time and for boosting my morale high. I am extremely thankful and would like to express my gratitude to my guide Prof. H. P. Agarwal who has been a constant source of inspiration, and for his efforts and encouragement that helped me compile this dissertation. My family and friends who have been a constant support in working more efficiently and for being there throughout the journey of this study. Devanshu Yadav B.Arch. IX Sem. V Year School of architecture, Apex group of institutions, Sitapura, Jaipur
  • 7. v CONTENTS Page No. Approval 1.1- Background of the study 1.2 – hypothesis 1.3 – Aim 1.4 – Objective 1.5 – Scope 1.6 – Limitation 1.7 – Mythology CHAPTER 2- GAMES 4-14 2.1 - What is a game 2.2 - Why do we need to play games indoor games 2.3- Why do we need to play games outdoor games 2.4 – Importance of games 2.4 - Games in India CHAPTER 3- REVIVAL 15-22 3.1 – Importance of revival 3.2 - Ancient games in India
  • 8. vi CHAPTER 4- BENEFITS 23- 27 Benefits of games 4.1 -Social 4.2- Physical 4.3 -Mental CHAPTER 5- TECNOLOGY 28-35 5.1-Impact of technology 5.2 Advantages 5.3 Disadvantage CHAPTER 6- 36-37 Inference (analysis) CHAPTER 7- 38-41 Conclusion CHAPTER 8- 42-43 Bibliography
  • 9. vii
  • 10. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 1 | 4 2 CHAPTER 1- INTRODUCTION
  • 11. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 2 | 4 2 1.1 BACKGROUND OF THE STUDY “REVITALISATION IN EXTENDED GAMES” Games are found in early human history and appear to be cultural universals. Types of games are randomly distributed in the world’s culture. Cross-cultural research has found that type of games varies in some very predictable ways–they are related to social and political complexity. Every game is related to respective culture and religion, among which some has grown to be very popular and some of them has lost their identity. The games that are lost from our busy scheduled life, needs to be revived as they are linked to our ancestors. In this research, I have studied about some of those games, that still rests in the heart of all the 90’s people, but have lost its identity in this growing world. 1.2 AIM: To revive old games and study of their spaces. 1.3 HYPOTHESIS; Similar sports can be played in same field depending upon there spaces 1.4 OBJECTIVE Importance of sports in our life To study about the benefits of sports To study about different old games and space requirements with their benefits 1.5 LIMITATIONS: Study will not include standards Tradition ancient games of India
  • 12. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 3 | 4 2 1.6 SCOPE Investigate less renowned games all over India 1.7 DATA COLLECTION: PRIMARY DATA: Surveys Interviews Data analysis SECONDARY DATA: Topic related reports Literature case study Study of reports
  • 13. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 4 | 4 2 Chapter 2- Games
  • 14. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 5 | 4 2 2.1 - WHAT IS A GAME? In the German language a game is any activity which is executed only for pleasure and without conscious purpose. In this definition every activity that brings pleasure is a game. For example, people dance, play musical instruments, act in plays, and play with dolls and model trains. But in our sense these definitions are too wide, we define game more succinctly. Thus, I am writing about games which belong to the class that includes Chess, 9 Man's Morris, Checkers, Halma, Go, Parchisi, Monopoly, Scrabble, Skat, Rummy, Bridge, Memory, Jack Straws, Dominoes, and so on. Unfortunately, our language does not have a good term to call these games. Terms like table games, society games, tournament games are too narrow. In my opinion, the best term would be "rulegames" = "games with rules". 2.2 -WHY DO WE NEED TO PLAY GAMES INDOOR GAMES - Indoor - Indoor games are the games that you play inside the house. indoor games does not get interference of any kind of weather (e.g. Rain, Wind, etc.) you can play those games under hood. indoor games helps to develop your brain skills. Outdoor games are the games which are played outside the home, shelters. Outdoor –
  • 15. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 6 | 4 2 Outdoor games are typically any game which must be played outside, or otherwise requires a large play area. Bad mitten, horseshoes, etc. are examples of outdoor games. ... Many outdoor games are considers to be sports and even have official competitions, such as Frisbee. “Playing, as children mean playing is the most serious thing in the world”. 1- Games have always been a part of our lives since childhood. We all like to play games in our free time. One can say, we like to play games because they: 1. Relax mind 2. Reduce stress and 3. Source of entertainment for all of us. 4. Winning the game gives us a feel of achievement The motivation of playing games are closely linked to our general human motivations, so it may be one of the reasons that playing and winning a game makes us feel so good. 2 Games are a part of the lives of many animals. Wolves may play fight, for instance, as a social activity and one that keeps them spry. Octopuses play at moving things around, and that can help them hide when they need to, or manipulate objects better. For human beings, our evolutionary advantage has come from our intellect. Many games appeal to this in various ways. Chess is clearly strategic, for instance. Play is simulation… and there are some video games that are categorized as exactly that. What we do in life, we simulate in games, either realistically or completely abstractly as a means of focusing on a skill or concept. 3 Basic psychology. We NEED to. Well, we don't need to play games specifically, but we need to play and work so we feel accomplishment. I was taught "Maslow's hierarchy of needs" (no idea if that theory is out of date or not, but it makes sense to me). Basically once a person satisfies basic physical needs (food, shelter) , then they focus on emotional needs (friendship/love), and the level above that is self-esteem/recognition/achievement. 4 While most people will hold out the theory that we play for fun, that is for pleasurable enjoyment of one another’s company aided, assisted by the structured environment of the game and driven by the adrenaline of competition. Others might stress that we play games to assert dominance in a non- violent setting, to match wits with our opponents.
  • 16. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 7 | 4 2 2.3- WHY DO WE NEED TO PLAY GAMES OUTDOORS GAMES Playing sports help develop teamwork and leadership skills. Working toward a common goal helps children develop communication and problem-solving skills that will benefit them on the field and off. 3. ... Sports also help kids develop relationships, which become a support system for them. 1. It’s fun! It gives your child a group to belong to. They have a group of friends that has the same goals and interests. 2. Kids develop lifelong healthy lifestyle habits. 2. Regular physical activity improves a child’s fitness and helps them to stay in shape. 3. It’s a natural stress reliever. 3. Exercise is a great way for kids to loosen up and let go. Sports also help kids develop relationships, which become a support system for them. 4. Playing sports help develop teamwork and leadership skills. Working toward a common goalhelps children develop communication and problem- solving skills that will benefit them on the field and off 5. Sports boost self-esteem. 5. Children learn to be confident on the field. Seeing their hard work pay off brings about loads of self-confidence. When kids achieve their goals on the field it teaches them they can achieve any other goal they set later on down the track. 2.4.1-Importance of sports – The importance of sports in the life of a young student is invaluable and goes much further than the basic answer that it keeps kids off the streets." 0 It does in fact keep kids off the streets, but it also instills lessons that are essential in the life of a student athlete. 0 Sports play a pivotal role in the makeup of a young athlete, especially in the middle school to high school years where student athletes are much more mature and mentally developed. 2.4.2 -Importance in social life – Sports foster friendship and amity. o Nor does the belief hold well any more that those who take part in sports or games would be no good at studies, and that each year their absence from the class or shortage of lectures would be condone. because they can either attend to their studies or be on the playing field for some game or the other,
  • 17. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 8 | 4 2 2.4.3-Importance for physical fitness – Recently it has been discovered that many pupils between the ages of twelve and sixteen and even over are not strong enough to do physical exercises. o They can't run for long distances and many of them can't swim. o Young people, who join the army, are often not fit enough and they can't serve in the army and fulfill their duty. So by plying sport u can fit for any situation 2.4.4 -Physical development – In our school we have got physical education lessons twice a week. o Boys and girls play volley -ball and basketball at the lessons. There is a sports ground near our school and we go in for sports in the open air. 0 A lot of different competitions are held at school; a great number of pupils take part in them. 0 All these events play an important role in our physical development. 2.5 -GAMES IN INDIA - 2.5.1 Cricket- Cricket is a bat-and-ball game played between two teams of eleven players on a field at the centre of which is a 20-metre (22-yard) pitch with a wicket at each end, each comprising two bails balanced on three stumps. HISTORY The sport of cricket has a known history beginning in the late 16th century. ... International matches have been played since 1844 and Test cricket began, retrospectively recognised, in 1877. Cricket is the world's second most popular spectator sport after association football (soccer).
  • 18. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 9 | 4 2 Players – 24 Area – 450-500M diameter 2.5.2 Football- Football is a game played by two teams of eleven players using a round ball. Players kick the ball to each other and try to score goals by kicking the ball into a large net. HISTORY The game of football takes its form. The most admitted story tells that the game was developed in England in the 12th century. In this century games that resembled football were played on meadows and roads in England. Besides from kicks, the game involved also punches of the ball with the fist. Players – 22 Area – 100X60M 2.5.3 VOLLEYBALL- Volleyball. noun. A game played by two teams on a rectangular court divided by a high net, in which each team, using up to three hits per effort to return the ball, tries to drive the ball over the net onto the ground on the opposing team's side. The inflated, spherical ball used in this game. HISTORY-
  • 19. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 1 0 | 4 2 The game of volleyball, originally called “mintonette,” was invented in 1895 by William G. Morgan after the invention of basketball only four years before. Morgan, a graduate of the Springfield College of the YMCA, designed the game to be a combination of basketball, baseball, tennis, and handball. Players – 14 Area – 9X18M 2.5.4 TUG OF WAR- Tug of war (also known as tug o' war, tug war, rope war, rope pulling, or tugging war) is a sport that pits two teams against each other in a test of strength: teams pull on opposite ends of a rope, with the goal being to bring the rope a certain distance in one direction against the force of the opposing team's pull. HISTORY- The origins of tug of war are uncertain, but this sport was practised in Cambodia, ancient Egypt, Greece, India and China. ... There is no specific time and place in history to define the origin of the game of Tug of War. The contest of pulling on the rope originates from ancient ceremonies and rituals. Highest governing body: Tug of War Internatio... First played: Ancient Equipment: Rope and boots World Games: 1981–present
  • 20. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 1 1 | 4 2 Players – 18 Area – 15X8M 2.5.5 Treasure Hunt- A game in which players act upon successive clues and are eventually directed to a prize. Thesaurus Antonyms Related Words Synonyms Legend: Noun. 1. treasure hunt - a game in which players try to find hidden articles by using a series of clues.
  • 21. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 1 2 | 4 2 HISTORY- The definition of treasure hunting nowadays has evolved from archaeological digging up of lost treasure to solving a series of puzzles to reveal a final answer or reward. There is a cult activity in Seattle called The Game that is a treasure hunt but has no treasure at all – the winners, who are the first to solve a series of diverse challenges, instead claim nothing more than bragging rights over fellow participants. . Players –8 Area – ---- 2.5.6 Kabaddi - Chal kabaddi adda... And I better not complete this phrase but you should see me on the field!It is appreciable how this game is now reaching new heights; being telecasted on national television and people actually watching it does give this game the place it has always deserved. HISTORY- Kabaddi is a team sport originally from Tamil Nadu India. ... There is, however, concrete evidence, that the game is 4,000 years old.There is a popular belief that Kabaddi originated in the South Indian State of Tamil Nadu. The story of origination of Kabaddi begins by hitting and running of a boy for a candy.
  • 22. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 1 3 | 4 2 Players – 14 Aeea – 13x10M 2.5.7 -Kho Kho Be it the school sports annual or just another free hour in school, there has to be someone to come up with, "let's play kho-kho" and we'd all be day! I must say particularly in this game, the rules make it even more interesting! Kho kho. Kho Kho is a popular tag and ancient game invented in Maharashtra, [[India]. ... Kho-kho is a traditional Indian sport, a form of tag, that is one of the oldest forms of outdoor sport, dating back to prehistoric India. It is played most often by school children in India and is a competitive game. First played: India Players – 24 Area – 27X18M
  • 23. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 1 4 | 4 2 CHAPTER 3- REVIVAL
  • 24. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 1 5 | 4 2 3.1 – IMPORTANCE OF REVIVAL These games can also be of great benefit to them, they require physical activity, social skills, creativity, imagination, competition, camaraderie... and many more benefits that could fill an entire article. Quite simply, traditional children's games stimulate their growth, physically as well as intellectually. This is not necessarily something negative, but sometimes we will find that our children completely abandon traditional children's games that have so much to offer. As always, neither extreme is recommended, it’s great that children have fun with new technologies, but they should also find enjoyment with their parents and in the street, with their friends, playing classic games that have entertained so many previous generations. Children will always continue to enjoy games from the past, as long as they learn to play them. These games can also be of great benefit to them, they require physical activity, social skills, creativity, imagination, competition, camaraderie... and many more benefits. The best traditional games to show your children The main attraction of classic children's games is that generally, you will not need any equipment. Most of them do not require anything more than imagination and a willingness to have a good time. It is also important that most of these games are group games, which mean that as well as simple rules and a fast pace, they allow children to interact with each other, by talking, laughing and sharing experiences. All of these are essential to their growing up. Also, they are safe (apart from the occasional small fall or bump) and will not normally require adult supervision. This, by the way, helps children to interact more naturally and more fluidly. It is argued that the main reasons players are drawn to retrogames are nostalgia for different eras, the idea that older games are more innovative and original, and the simplicity of the games that requires less hours of gameplay.
  • 25. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 1 6 | 4 2 3.2 -ANCIENT GAMES IN INDIA 3.2.1 -SITOLIYA - Lagori also known as seven stones is one of the oldest and most popular game played in India. The game involves 2 teams with a ball and flat stones/wooden blocks. One team will knock down the blocks and will try to restore the pile of blocks while the other team will try to throw the ball at the opposing team. A very popular game among kids in India at one time. It involves a ball and a pile of flat stones (which are stacked on top of each other). One member of a team throws the ball at the stack to knock the stones over. The team then tries to restore the pile of stones while the opposing team ( known as the hitters) throws the ball at them. If the ball touches a person, he is out and his team continues without him . 7No. of peoples - two teams, 6-7 Area -10 x 10m No. of marbles- 7 3.2.2 -CHAUSAR
  • 26. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 1 7 | 4 2 Ludo was first played in the 6th century and the game was called ‘Pachisi’ evolved from a very ancient game called ‘Chausar’ played by Kauravas and Pandavas. Many historians point out that there is a depiction of this game in the caves of Ellora. Ludo was also enjoyed by the Mughal emperors – especially Akbar. The Britishers later modified the game to use a cubic dice with a dice cup and patented it as ‘Ludo’ in 1896 in England. Playing people -4 Playing area -2’x2’ 3.2.3 -LATTOO- Lattoo is a game that involves spinning a wooden top (lattoo), which has grooves in it lower half and a nail at the bottom, on which it spins. A thick string is wrapped around the grooves on lower half and pulling the string makes the top spin. Playing people – 4-5 Played by: one or more people
  • 27. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 1 8 | 4 2 Area – 1’x1’ 3.2.4 - Hopscotch (Chibiddi) This is one of the most popular games played by girls across India. Chibiddi involves tossing a small object, mostly a flat stone or a cardboard material inside the neatly drawn box of rectangles, one after the other on the ground. The player then hops repeatedly, pushes away the object to next rectangles to retrieve the object. Benefits: Chibiddi teaches how to balance the body and control body reflexes. This can be played individually or with several players. Area -4x2m Players – 5-6 3.2.5 -Gill Danda –
  • 28. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 1 9 | 4 2 Gilli Danda is a game very similar to cricket and baseball; its popularity in India once rivalled that of cricket. The game is played with a small piece of wood reduced on both sides known as gilli and a large piece of wood that is used to hit the gilli known as danda. The aim of the game is to hit the gilli as far as possible. Area – 10X10M Players – 5-6 3.2.6 Kanche Mainly for boys, Marbles (Lakhoti) is an addictive popular street game in India. The reason it is so addictive because, there is a betting and involvement of exchange. Also for the reason that it can be played in open grounds, tree shades, within a very small real-estate. For this reason, even elders play. This game is also called as Golli, Kancha in many regions. Some can even relate this game as a early pioneer of Poker.  Gross motor skills and geometry skills are developed as a player manoeuvres himself to the right position to hit the marble and fine motor skills are developed in the process of eye tracking and in the hand-eye coordination required for knuckling or flicking  Mathematical skills are developed in: the appreciation of pattern and design on the marble, the appreciation of conservation of numbers, the counting and the sorting  Trading and negotiation skills are developed especially where the game is played for ‘keepsies’ when the winner gets to keep the marbles. Played by: 4-5 Area -2x2M
  • 29. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 2 0 | 4 2 3.2.6 -Hide and seek Hide and Seek is a classic kid activity, but it’s not just fun and games. Hide and Seek is amazing for our kids’ brains, hearts and bodies! It spans cultures and times, and we all know how to play – but let’s talk about why you should play. I’m also offering ways to elevate the game – inspired by the Child’s Play NY classroom – to make it sophisticated and satisfying at any age. (Just please remember to always play safely and establish ground-rules that fit the space you are in and the age of kids with whom you are playing.) On the most profound level, humans – especially children – crave learning. And Hide and Seek is an astounding teacher. Watch these preschool children playing, and listen to our collaborator, Dr. Aliza Pressman, of Seedlings Group, weighing in on the benefits of this game. With some space inside the house, you can play this for hours. Players – 7-8 Area – ---- 3.2.7 -Snakes and Ladder Snakes and ladder is a classic family game that can be enjoyed by everyone.
  • 30. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 2 1 | 4 2 A board game in which players move counters along a series of squares according to throws of a dice. A ladder provides a short cut to a square nearer the finish and a snake obliges a player to return to a square nearer the start. Collins English Dictionary. HISTORY The board game, today called Snakes and Ladders, originated in ancient India, where it was known with the name Mokshapat or Moksha Patamu. ... According to some historians, the game was invented by Saint Gyandev in the 13th century AD. Originally, the game was used as a part of moral instruction to children. Players – 2-4 Area – 2X2m 3.2.8 -Puzzles A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together in a logical way, in order to arrive at the correct or fun solution of the puzzle. Give your child access to various puzzles that can be both engaging and educational. The Surprising Benefits of Puzzle Solving for Adults  Improved Memory. Solving puzzles helps reinforce existing connections between our brain cells. ...  Better Problem-Solving Skills. ...  Improved Visual-Spatial Reasoning. ...  More Education Opportunities. ...  Increased IQ. ...  Delay Dementia and Alzheimer's. ...  Improved Mood. ...
  • 31. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 2 2 | 4 2  Lower Stress Levels. Players – 2-4 Area - 2x2M 3.2.9 - Carom Summer vacations... Cousins gathering... hanging around with friends... This game did cheer up all those gatherings. How it went on and on for hours and the fun didn't go an inch lower. The winner had to be the true champ! Carrom is a tabletop game. It is between billiards and table shuffleboard. Carrom is known by many names around the world, including carrum, couronne, carum, karam, karom, karum, fatta (Punjabi) and finger billiards. ... There is a version of the game that uses cue sticks. Players – 4 Area – 2x2M
  • 32. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 2 3 | 4 2 CHAPTER 4- BENEFITS OF GAMES
  • 33. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 2 4 | 4 2 4.1 -SOCIALT BENEFITS Achievement: a sense of accomplish- hment and success in the game. Relationship: being able to socialise with and relate to other players. Immersion: getting absorbed in the game world. Escapism: feeling like you're able to take a break from real life for a short time. Manipulation: having a sense of control over the world.  Family closeness.  Activity involvement.  School engagement.  Mental health.  Lower substance use.  Self-concept.  Friendship network.  Disobedience.
  • 34. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 2 5 | 4 2 4.2 -MENTAL BENEFITS  Improves coordination.  Improves problem-solving skills.  Enhances memory.  Improves attention and concentration.  It is a great source of learning.  Improves the brain's speed.  Enhances multitasking skills.  Improves social skills.
  • 35. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 2 6 | 4 2 4.3 -PHYSICAL BENEFITS
  • 36. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 2 7 | 4 2 Reduce your risk of a heart attack. manage your weight better. have a lower blood cholesterol level. lower the risk of type 2 diabetes and some cancers. have lower blood pressure. have stronger bones, muscles and joints and lower risk of developing osteoporosis. Lower your risk of falls.  Improved Eyesight.  Reduced Stress.  Improved Motor Reflexes.  Honed Creativity and Problem-Solving.  Widened Knowledge.  Increased Sociability.
  • 37. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 2 8 | 4 2
  • 38. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 2 9 | 4 2 CHAPTER 5- TECHNOLOGYCAL EDVACMENT
  • 39. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 3 0 | 4 2 5.1-Impact of technology on games History of Video Games By definition, a video game is “an electronic game played by means of images on a video screen and often emphasizing fast action.1” With the invention of the "Cathode-Ray Tube Amusement Device” by Thomas T. Goldsmith Jr. and Estle Ray Mann2, the video game industry has been around since 1947. Since then, there have been many changes technologically, socially, and economically. The first video games were often associated with arcade games, a single or multi-player coin-operated entertainment machine usually installed in public businesses. The greatest initial success, and what history may call the actual start of the industry, came with Atari’s Pong, the first video game to reach mainstream publicity. Since then, people have tried copying Pong’s success and developing the next big sensation. 5.2 ADVANTAGES-
  • 40. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 3 1 | 4 2 5.2.1. Improves coordination Most of the games require players to watch the screen without even looking at the controller because they have to execute the required command in the game without even taking less than a second. This requires high-level hand-eye coordination. It is similar to learning piano because it requires a fluent movement of both hands and eyes. The player whether he is a gamer or a piano player should know when to press the next key. It can be, pressing the fire button to use the gun or the right key to create a great symphony. Hand-eye coordination is required in both hence gaming improves coordination. 5.2.2. Improves problem-solving skills There are many games, that have a simple mission to find something. But, the way to find something can be a door or a passage. And, to unlock that path you have to find a key or a solution to the situation or think about how to find another way to the destination point to save the game progress. This whole situation is a problem, and you as a gamer should know how to solve or find the solution to this puzzle. Thus, improving your problem-solving skills. Which may help you in your game but also help in your day to day life. It can be finding things that you forgot about, and even solving those math problems which have a solution to the question just hidden like a puzzle. 5.2.3. Enhances memory Playing your favorite video game may require both visual and audial memory. The player is required to read or listen to the instructions which might only be provided at the beginning of the game, thus the need to remember them throughout the entire game. Mastery of the keys on your keyboard helps you easily move your characters in the game. This helps improve your memory, whether short- term or long-term. This might sound interesting but do you remember any cheat codes of any game I remember mine it was L1, R1, L2, R2, Left, Down, Right, Up, Left, Down, Right, up. This cheat code was from Grand theft Auto vice city for summoning weapons and if you can’t remember any then no problem and if yes then congratulations your memory has been enhanced thanks to the power of video gaming.
  • 41. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 3 2 | 4 2 5.2.4. Improves attention and concentration Video games, especially action games have proven to be able to capture the player’s attention for the entire period of the game. This is brought about by the player’s need to achieve certain objectives within the game, and be able to progress to the next level. While playing, A player has to be aware of his health bar,” How much item left in the inventory?”. “Will it be enough?”, “Does he need to gain an adequate XP (experience) level before going to a boss battle?”, or during combat what a player should use to end the battle, without using many items from inventory with less damage. This may be helpful in things like creating own schedule or making your own homework planner with efficient results with less rebound. 5.2.5. It is a great source of learning There are many games with great storytelling and gameplay, which challenge you not to defeat every enemy but, using free will to make your own decision. There are some games, which don’t show the result of your decision at the same moment. But, The outcome of your decision is built around the ending of the game. This may be a good ending or bad, depending upon the choices and decisions you made throughout the game “Sound similar to something, doesn’t it? yes, it’s what parents always tell their kids about life. Things like: “make the right decisions.” “Do this right and it will make your future bright.” “Do something wrong and be ready for the outcome!”
  • 42. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 3 3 | 4 2 There is a saying, “you reap what you sow.” That is just ironic right in gaming and in real life. This means gaming can actually teach kids to fully understand the concept of learning from their mistakes. 5.2.6. Improves the brain’s speed While gaming, the brain receives multiple stimulations, both visual and audial. According to scientific research, individuals who play video games frequently can process these stimulants faster than others. These stimulators ensure that the brain is continuously working to interpret them. Games, where you have to react fast and make your decision to shoot, hide, jump, crouch, run, and so on. And all this, in a fraction of a second. That means to think of all this, you have to be quick. With regular gaming and practice, you will be able to analyze problems more efficiently with great concentration and problem-solving skills. Your thinking speed will be the fire to the fuel of becoming quick and patient at the same time. Just think about solving those math quizzes fast that’s what is talking about or just replying to a certain point while in a debate. 5.2.7. It enhances multitasking skills Have you ever thought when you are gaming, How many tasks you completed simultaneously?  You keep an eye on your health bar.  You maintain your item to the optimum amount.  You check for any hidden objectives look for passage and if you meet an enemy then also fight the resistance these. All these tasks that you are doing together at the same moment, without even losing your concentration show how much of a “multitasking person” gaming has made you. Multi-tasking in the game is a common thing and also in real life, it is normal to have yet difficult to master maintaining all tasks at hand will save your time and improve your work efficiency whether it’s in your workplace your school or even your daily routine. 5.2.8. Improves social skills When I was a kid, my mother told me,” go make some friends or you will be lonely.” My mom was right and I did make some friends but after I started playing games online. I met new people in those multiplayer games where you could chat with them using text or voice it was amazing! Now it was possible for me to talk to other players who were playing the same game, getting to know people from places I couldn’t even go to but now because of these games it was easy for me to communicate with others even made some new online friends from different countries helped me to understand how they think about my countries how their culture I like etc. This helps players meet new friends while also strengthening bonds with their old friends. Though computer games might be beneficial, there is needed to play them in moderation. It is also
  • 43. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 3 4 | 4 2 important to pick the right game as not all of them provide the same cognitive benefits. Age should also be a factor. Small children should not be exposed to violent games. 5.3 DISADVANTAGE 5.3.1. Behavioral and mental changes Players who spend hours on gaming without any rest may become violent, introvert; lose interest in the environment and their surroundings, this may happen with every single person who plays video games at some point. A person may become violent if others will tell him to stop or use force to tell the person to leave his video games and to have a daily routine like dinner or even family gatherings. The person may start to feel insecure to go outside because he can’t leave his gaming behind this will lead to an underdeveloped personality because the person never likes to talk to other people and socialize. 5.3.2. Lack of other hobbies and poor academic performance While the video game is also a hobby, over spending time on them will deprive the person of learning new things and may affect his personal life also, more importantly, his other important things in life studies his other interests besides gaming. This may result in making the person more
  • 44. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 3 5 | 4 2 of an animal than a human being because he will only think about his basic needs that will be eating sleeping gaming and then gaming again without even thinking how much his life is being affected negatively. 5.3.3. Lethargic nature, which will also lead to weight gain Too much screen time translates into laziness and may cause weight gain. Have you ever thought about why we eat more without knowing whenever we eat while watching TV? Because here our animal instincts work because we are being entertained and properly fed at the same time. But, in this case, person gaming mostly eats junk food that may be unhealthy. And also the reason for those weight gain and another reason remember whenever you eat a whole pizza yeah some of you can’t imagine that but some are doing right now so for them who do this will also know they will only want to do one thing sleep. Gaming and junk food is a bad combination perhaps a result of lethargic nature in people due to gaming and bad meal choices are the main cause 5.3.4. Gaming as a career but not as a sport We know at present a professional gamer can earn money just from those gaming tournaments like EVO TOURNAMENT and The International (annual DOTA 2 championship) which is famous for its biggest prize pool(according to the information provided
  • 45. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 3 6 | 4 2
  • 46. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 3 7 | 4 2 CHAPTER 6- ANALYSIS
  • 47. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 3 8 | 4 2
  • 48. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 3 9 | 4 2 GAMES NUMBER OF PEOPLE INVOLEMENT AERA REQUIREMENT TIME TECHNOLOGY IMPACT CHAUSAR 4 MENTAL 2X2M 2 H NO KANCHE 7-8 PHYSICAL 3X3M 1H NO GILLI DANDA 5-6 MENTAL /SOCIAL 10X10M 3H NO HOPSCOTCH (CHIBIDDI) 3-7 MENTAL /PHYSICAL 5X3M 2H NO LATTOO 2-3 MENTAL /PHYSICAL 2X2M 1H YES SITOLIYA 7-8 PHYSICAL 10X9M 2H YES HIDE AND SEEK 5-6 PHYSICAL ----- 2H NO TREASURE HUNT 5-6 MENTAL ----- 2H YES SNAKES AND LADDER 4 SOCIAL 2X2M 1H YES PUZZLES 2 SOCIAL 2x2M 1H YES KABADDI 14 PHYSICAL 13x10M 3H YES KHO KHO 18 PHYSICAL 27X18M 2H YES CAROM 4 SOCIAL 2x2M 1H YES CRICKET 22 PHYSICAL 450-500 Día - YES FOOTBALL 22 PHYSICAL 100X60M 90Min YES VOLLEYBALL 14 PHYSICAL 9-18M 2H YES TUG OF WAR 20 PHYSICAL 15x8M 1H NO
  • 49. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 4 0 | 4 2 ANALYSIS : CHAPTER 7- CONCLUSION
  • 50. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 4 1 | 4 2 GAMES Games that can be played in conjugation Similarity of game On the basic of area analysis On the basis of spectator arrangement I HAVE PROPOSED A SPACE THAT CAN BE USED FOR MULTIPUOPOSE SPORT LIKE FOOTBALL AND CRICKET, CHEES, AND LUDO, ETC EXAMPLES ARE:
  • 51. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 4 2 | 4 2
  • 52. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 4 3 | 4 2
  • 53. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 4 4 | 4 2
  • 54. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 4 5 | 4 2 CHAPTER 8- BIBLIOGRAPHY BIBLIOGRAPHY https://parenting.firstcry.com/articles/10-amazing-benefits-of-outdoor-games-for-kids/ https://parenting.firstcry.com/articles/10-amazing-benefits-of-outdoor-games-for-kids/ https://www.psychologytoday.com/us/blog/moral-landscapes/201404/whats-better- indoor-or-outdoor-play https://rethinkingchildhood.com/2012/08/22/traditional-games/ https://www.cnbc.com/2016/12/22/millennials-the-board-games-revival-catan- pandemic.html
  • 55. R E V I T A L I S A T I O N I N E X T E N D E D G A M E S 2 0 1 9 - 2 020 DEVANSHU YADAV, SCHOOL OF ARCHITECTURE, AGI P a g e 4 6 | 4 2 https://www.slideshare.net/JuanNieto/traditional-children-games?next_slideshow=1 https://www.indianetzone.com/79/traditional_sports_north_india.htm https://www.puzzlewarehouse.com/history-of-puzzles/ https://www.engadget.com/2017/02/09/8-cognitive-benefits-of-playing-video-games-for- kids/ https://spoonuniversity.com/healthier/mental-and-physical-health-benefits-of-video-games https://treasurehuntdesign.com/a-brief-history-of-treasure-hunting/ https://www.lingokids.com/blog/posts/best-traditional-games-for-children