A brief presentation of Roamer the educational robot from Valiant Technology. Its a direct descendant of Papert's ideas and the Valiant Turtle and Classic Roamer
3. Award Winning Valiant and Roamer®
Millennium Award
the UK Prime Minister
The Queens Award for
Innovation awarded by
Her Majesty Queen
Elizabeth II
The Congressional
Medal awarded by
the US Congress
Best of British
Design
Best of Primary
Equipment – Voted
for by Teachers
Valiant was founded in 1983. We aimed to combine good design with good education.
Roamer is tomorrow's educational Robot today.
Educators around the world have acknowledged our achievements with many prestigious awards.
It’s an the ancient understanding of how we learn.
Our 35 years of practical experience with robots means we know how to make them work in the classroom.
Modern learning science supports the ancient wisdom.
Teachers can set Roamer up to suit the topics they want to teach and the age and abilities of their students. One of the easiest ways to do that is change the keypad.
We have four standard keypads for general use starting with the simplest for kindergarten.
The standard keypads introduce ideas gradually.
As students become older and more experienced they can use more powerful features.
And each new feature makes the robot capable of new activities.
It is possible to create keypads for specific activities.
It is not the robots, but what you do with them that is important. Valiant are the best at creating imaginative activities that work.
Roamer can help with most subjects
For example in mathematics Valiant pioneered work with robots and number lines.
They created problems like the biggest number, which work with young children.
Roamer problems have depths the same problem challenged these scientists, engineers and mathematicians.
When people invented mathematics, they did so for practical reasons. Roamer helps children invent mathematics by understanding it.
Suddenly, everywhere people are interested in robots and coding. Roamer is a Logo Turtle robot and has been showing children how to code since 1970.
You start with children pretending to be the robot.
They program their robot to imitate what they would do if they were the robot.
They can then progress to programming on the computer.
They can use programs like Scratch.
Then make it work with their robot.
It is possible for Valiant to make Roamer work with any computer language.
Roamer has a long history in STEAM.
The design of Roamer supports the integration of arts and science subjects.
Children made movies with Roamer in 1989. A task that develops multiple technical and artistic skills.
Most Roamer activities are cross curricular.
Roamer allows all of this to grow out of the students cultural heritage.
Why is Roamer such a simple shape? Because it offers a chance for children to explore their creativity and explore maker spaces. Teachers can start with traditional art and craft skills, but introduce more technical skills as the students ability grows.
It is even possible to make Roamer work from tangible computing and Human Robot and Human Computer Interfaces.
You can extend Roamer’s capabilities with sensors and devices like lights, motors and relays.
We’re working on extending Roamer by linking it to Arduino and similar devices. All of this makes Roamer future proof. Roamer is a platform designed to integrate with the technology the school hass.
devices. All of this makes Roamer future proof.
All of this experience means Valiant know what it takes to use robots successfully in the classroom.
It starts with making Roamer tough enough to survive the rigours of the classroom.
The activities and training support integrate to ensure students get the most out of working with Roamer.
Above all its about children falling in love with learning.