2. FAUX-COMMERICAL FOR GOOGLE
My group was tasked with creating a
A 30 second faux commercial for
The Super Bowl.
The storyboard ridiculous plot line
was a poor man, where an angel turns
on the computer to Google, because
of this the man becomes really
rich/smart/ect.
Basically Googles makes you
awesome.
3. Greyscale/ Color Boards
These more rendered boards, give a better idea of the visual look/lighting
of the commercial.
4. MIDTERM
This is my midterm artwork, which represents
Inner workings of my head, ideals and fears.
They are each numbered 1-6.
On the bottom left corner there is a guide on
What each symbol represents.
Very glad the composition and colors came out
So well.
5. Thumbnails
(From Left to Right; Weapons/Characters/Vehicles)
A collection of explorations of the subjects.
6. Proposed Character Designs
(From Left to Right; Horse, Weapon, Character concept)
A German inspired horse armor. A Mercenary Flamberg Great sword.
A wandering swordsman enemy type.
7. UI FIXES PROPOSAL
To fix the cluttered/busy look of the original 2007 release to a more modern visually simplistic UI setup
Of more contemporary games.
8. UI Rough Stages
My goal when designing the icons was to keep it simplistic and
easily readable from afar while also keeping the Witcher iconography
9. Ingame/Proposed Mock-Up
Instead of having the UI
Having all the over the sides
of the screen.
I would have the base UI
(Health/MP/Signs)
On a corner of the screen, to
Free up the space.
10. This mock-up
Features all the
concepts featured
Before.
The Horse Armor,
The Enemy riding the
horse, Geralt wielding
the Flamberg sword.
11. PRODUCTION PAINTING
Tasked with
creating a poster
representing the
base idea of a
hypothetical
movie.
The idea was called
βStargazerβ a
fantasy epic with
roots in 70βs Rock
and Fantasy
themes.
12. Evolution of the poster
(From Left to Right; V1-V4) What started as a poster homage to the film Wizards (1977), became a more realized
Version of the thumbnails from the previous slide. The flame breathing creature having the most revisions,
Going from a something robotic looking to a more stone monkey base.
13. Final Poster Painting
The product best reflects the βsoulβ of the initial project. A hero
going up against a fearsome enemy in a distant lands. Invoking
the 70βs rock and fantasy.