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LEARNERS WILL BE ABLE TO:
•DEFINE AUDIO (SSHS)
•DISCUSS THE DIFFERENT TYPES OF AUDIO INFORMATION
(SSHS)
•DESCRIBE THE DIFFERENT DIMENSION OF AUDIO
INFORMATION AND MEDIA (MIL11/12-AIM-4D-11)
LEARNERS WILL BE ABLE TO:
•DISCUSS THE ELEMENTS OF SOUND DESIGN (SSHS)
•COMPREHEND HOW AUDIO INFORMATION AND MEDA IS/ARE
FORMALLY AND INFORMALLY PRODUCED, ORGANIZED AND
FORMALLY DISSEMINATED (MIL11/12-AIM-IVD-12)
•DISCUSS AUDIO FILE FORMATS (SSHS)
TOPIC OUTLINE
MEDIA AUDIO AND INFORMATION
i. DEFINITION:
•AUDIO
•AUDIO MEDIA
•TYPES AND CATEGORIES OF AUDIO INFORMATION
•SOUND CHARACTERISTIC AND AUDIO PURPOSES
•HEARING VS. LISTENING
•ELEMENTS AND PRINCIPLES OF SOUND DESIGN
VIDEO PRESENTATION
CHARLIE CHAPLIN AND THE ARMY
FORMATIVE ASSESSSMENT
HOW WAS THE EXPERIENCE OF WATCHING CHARLIE CHAPLINS VIDEO WITHOUT
AUDIO
I was more focus
On the film
Without Audio
It was
BORING
WHAT IS AN AUDIO?
Is a term used to describe any sound or noise
that is within a range the human ear is
capable of hearing.
AUDIO MEDIA
Media communication that uses audio or
recordings to deliver and transfer
information through the means of sound.
TYPES OF INFORMATION
1. Radio Broadcast
2. Music
3. Sound Recording
4. Sound Clips/Effects
5. Audio Podcast
1. RADIO BROADCAST - Media communication that
uses audio or recordings to deliver and
transfer information through the means of
sound.
2. MUSIC - vocal or instrumental sounds
combined in such a way as to produce beauty
form, harmony, and expression of emotion.
3. SOUND RECORDING – Recording of an interview,
meeting or any sound from the environment.
4. SOUND CLIPS/EFFECTS – Any sound artificially
reproduced to create an effect in a dramatic
presentation (ex. sound of a storm, or a door).
5. AUDIO PODCAST – A digital audio or video file or
recording, usually part of a timed series, that can
be downloaded from website to a media player or a
computer.
WAYS TO STORE AUDIO
INFORMATION
WAYS TO STORE AUDIO INFORMATION
1. - MAGNETIC TAPE
ON WHICH SOUND CAN BE
RECORDED
2. - A
PLASTIC-FABRICATED,
CIRCULAR MEDIUM FOR
RECORDING, STORING, AND
PLAYING BACK AUDIO, VIDEO
AND COMPUTER DATA.
3. - AN EXTERNAL
FLASH DRIVE, SMALL ENOUGH
TO CARRY ON A KEY RING, THAT
CAN BE USED WITH ANY
COMPUTER THAT HAS A USB
PORT.
4.
- IS A
SMALL STORAGE MEDIUM USED TO
STORE DATA SUCH AS TEXT,
PICTURES, AUDIO, AND VIDEO, FOR
USE ON SMALL, PORTABLE, OR
REMOTE COMPUTING DEVICES.
5.
- SECONDARY STORAGE
DEVICES FOR STORING
AUDIO FILES
6. - WEBSITES
OR FILE REPOSITORIES FOR
RETRIEVING AUDIO FILES, AND
MORE PRECISELY THE FILES ARE
STORED IN SOME DATACENTER
FULL SERVERS THAT IS
CONNECTED TO THE INTERNET.
AUDIO FILE FORMATS
1. - A COMMON
FORMAT FOR CONSUMER AUDIO, AS WELL AS A STANDARD OR
DIGITAL AUDIO COMPRESSION FOR THE TRANSFER AND
PLAYBACK OF MUSIC ON MOST DIGITAL AUDIO PLAYERS.
2.
- AN AUDIO CODING STANDARD FOR LOSSY
DIGITAL AUDIO COMPRESSION. DESIGNED TO BE THE
SUCCESSOR OF THE MP3 FORMAT, AAC GENERALLY
ACHIEVES BETTER SOUND QUALITY THAN MP3 AT
SIMILAR BIT RATE.
3. IS A MICROSOFT AUDIO FILE FORMAT
STANDARD FOR STORING AN AUDIO BIT STREAM ON PCS.
IT HAS BECOME A STANDARD FILE FORMAT FOR GAME
SOUNDS, AMONG OTHERS.
4. WMA (WINDOWS MEDIA AUDIO) – IS AN
AUDIO DATA COMPRESSION TECHNOLOGY
DEVELOPED BY MICROSOFT AND USED WITH
WINDOWS MEDIA PLAYER.
UNIT OF SOUND
•OR SIMPLY
•NOISE OF SOUND MEASUREMENT
UNIT OF SOUND
•OR SIMPLY HZ
•UNIT OF SOUND FREQUENCY
UNIT OF SOUND
•UNIT OF SUBJECTIVE LOUDNESS
CHARACTERISIC OF SOUND
1. VOLUME - INTENSITY
OF A SOUND.
2. TONE –
THE AUDIBLE
CHARACTERISTIC OF
A SOUND
3. PITCH – IS
HOW HIGH OR
LOW A SOUND IS
4. LOUDNESS – REFERS TO THE MAGNITUDE OF THE
SOUND HEARD.
PURPOSES OF A SOUND:
•GIVE INFORMATION OR INSTRUCTION
•PROVIDE FEEDBACK
•TO PERSONALIZE OR CUSTOMIZED
1. DIALOGUE - SPEECH, CONVERSATION, VOICE-
OVER
2. SOUND EFFECTS – ANY SOUND OTHER
THAN MUSIC OR DIALOGUE.
3. – VOCAL OR INSTRUMENTAL SOUNDS (OR
BOTH) COMBINED IN SUCH A WAY AS TO PRODUCE
BEAUTY OF FORM, HARMONY, AND EXPRESSION OF
EMOTION.
4. – ABSENCE OF AUDIO OR SOUNDS.
Sound Design - is the process of
recording, acquiring, manipulating or
generating audio elements.
PRINCIPLES OF SOUND DESIGN
– TIME CONTROL.
EDITING. ORDER EVENTS:
LINEAR OR NON LINEAR OR
MULTI LINEAR.
– THE COMBINATION, BALANCE AND
CONTROL OF MULTIPLE SOUND ELEMENTS.
– HOW YOU GET FROM ONE
SEGMENT OR ELEMENT TO ANOTHER TYPE.
TYPES OF TRANSITIONS
– ONE ELEMENT STOPS, THE NEXT BEGINS (“CUT” IN
FILM).
– ONE ELEMENT FADES OUT, THE NEXT FADES
IN, AND THEY OVERLAP ON THE WAY.
– FIRST ELEMENT FADES TO INAUDIBLE BEFORE
THE SECOND ELEMENT BEGINS
(VFADE) WITH SOME SILENCE
BETWEEN ELEMENTS EFFECT
– USING LEFT AND RIGHT CHANNEL FOR
DEPTH.
HEARING VS. LISTENING
NAGALIT SI AUNTIE
HEARING - SIMPLY THE ACT OF PERCEIVING
SOUND BY THE EAR.
LISTENING - SOMEHOW IS CONSCIOUSLY
THING TO DO. REQUIRES CONCENTRATION SO
THAT YOUR BRAIN PROCESSES MEANING
FROM WORDS AND SENTENCES. LISTENING
LEADS TO LEARNING.
SO ARE YOU LISTENING?
OR JUST HEARING?
REFERENCES
• THE COMMISSION ON HIGHER EDUCATION, TEACHING GUIDE FOR SENIOR HIGH SCHOOL MEDIA AND
INFORMATION LITERACY
• YOUTUBE.COM FOR VIDEOS (CHARLIE CHAPLIN AND THE MILITARY)
• GOOGLE.COM/IMAGES/SEARCHES/
• MP3JUICES.CC FOR SOUND CLIPS

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Week 6_Audio Information and Media.pptx

  • 1.
  • 2. LEARNERS WILL BE ABLE TO: •DEFINE AUDIO (SSHS) •DISCUSS THE DIFFERENT TYPES OF AUDIO INFORMATION (SSHS) •DESCRIBE THE DIFFERENT DIMENSION OF AUDIO INFORMATION AND MEDIA (MIL11/12-AIM-4D-11)
  • 3. LEARNERS WILL BE ABLE TO: •DISCUSS THE ELEMENTS OF SOUND DESIGN (SSHS) •COMPREHEND HOW AUDIO INFORMATION AND MEDA IS/ARE FORMALLY AND INFORMALLY PRODUCED, ORGANIZED AND FORMALLY DISSEMINATED (MIL11/12-AIM-IVD-12) •DISCUSS AUDIO FILE FORMATS (SSHS)
  • 4. TOPIC OUTLINE MEDIA AUDIO AND INFORMATION i. DEFINITION: •AUDIO •AUDIO MEDIA •TYPES AND CATEGORIES OF AUDIO INFORMATION •SOUND CHARACTERISTIC AND AUDIO PURPOSES •HEARING VS. LISTENING •ELEMENTS AND PRINCIPLES OF SOUND DESIGN
  • 6. FORMATIVE ASSESSSMENT HOW WAS THE EXPERIENCE OF WATCHING CHARLIE CHAPLINS VIDEO WITHOUT AUDIO I was more focus On the film Without Audio It was BORING
  • 7. WHAT IS AN AUDIO? Is a term used to describe any sound or noise that is within a range the human ear is capable of hearing.
  • 8. AUDIO MEDIA Media communication that uses audio or recordings to deliver and transfer information through the means of sound.
  • 9. TYPES OF INFORMATION 1. Radio Broadcast 2. Music 3. Sound Recording 4. Sound Clips/Effects 5. Audio Podcast
  • 10. 1. RADIO BROADCAST - Media communication that uses audio or recordings to deliver and transfer information through the means of sound. 2. MUSIC - vocal or instrumental sounds combined in such a way as to produce beauty form, harmony, and expression of emotion.
  • 11. 3. SOUND RECORDING – Recording of an interview, meeting or any sound from the environment. 4. SOUND CLIPS/EFFECTS – Any sound artificially reproduced to create an effect in a dramatic presentation (ex. sound of a storm, or a door).
  • 12. 5. AUDIO PODCAST – A digital audio or video file or recording, usually part of a timed series, that can be downloaded from website to a media player or a computer.
  • 13. WAYS TO STORE AUDIO INFORMATION
  • 14. WAYS TO STORE AUDIO INFORMATION 1. - MAGNETIC TAPE ON WHICH SOUND CAN BE RECORDED
  • 15. 2. - A PLASTIC-FABRICATED, CIRCULAR MEDIUM FOR RECORDING, STORING, AND PLAYING BACK AUDIO, VIDEO AND COMPUTER DATA.
  • 16. 3. - AN EXTERNAL FLASH DRIVE, SMALL ENOUGH TO CARRY ON A KEY RING, THAT CAN BE USED WITH ANY COMPUTER THAT HAS A USB PORT.
  • 17. 4. - IS A SMALL STORAGE MEDIUM USED TO STORE DATA SUCH AS TEXT, PICTURES, AUDIO, AND VIDEO, FOR USE ON SMALL, PORTABLE, OR REMOTE COMPUTING DEVICES.
  • 18. 5. - SECONDARY STORAGE DEVICES FOR STORING AUDIO FILES
  • 19. 6. - WEBSITES OR FILE REPOSITORIES FOR RETRIEVING AUDIO FILES, AND MORE PRECISELY THE FILES ARE STORED IN SOME DATACENTER FULL SERVERS THAT IS CONNECTED TO THE INTERNET.
  • 20. AUDIO FILE FORMATS 1. - A COMMON FORMAT FOR CONSUMER AUDIO, AS WELL AS A STANDARD OR DIGITAL AUDIO COMPRESSION FOR THE TRANSFER AND PLAYBACK OF MUSIC ON MOST DIGITAL AUDIO PLAYERS.
  • 21. 2. - AN AUDIO CODING STANDARD FOR LOSSY DIGITAL AUDIO COMPRESSION. DESIGNED TO BE THE SUCCESSOR OF THE MP3 FORMAT, AAC GENERALLY ACHIEVES BETTER SOUND QUALITY THAN MP3 AT SIMILAR BIT RATE.
  • 22. 3. IS A MICROSOFT AUDIO FILE FORMAT STANDARD FOR STORING AN AUDIO BIT STREAM ON PCS. IT HAS BECOME A STANDARD FILE FORMAT FOR GAME SOUNDS, AMONG OTHERS.
  • 23. 4. WMA (WINDOWS MEDIA AUDIO) – IS AN AUDIO DATA COMPRESSION TECHNOLOGY DEVELOPED BY MICROSOFT AND USED WITH WINDOWS MEDIA PLAYER.
  • 24.
  • 25. UNIT OF SOUND •OR SIMPLY •NOISE OF SOUND MEASUREMENT
  • 26. UNIT OF SOUND •OR SIMPLY HZ •UNIT OF SOUND FREQUENCY
  • 27. UNIT OF SOUND •UNIT OF SUBJECTIVE LOUDNESS
  • 28.
  • 29. CHARACTERISIC OF SOUND 1. VOLUME - INTENSITY OF A SOUND.
  • 30. 2. TONE – THE AUDIBLE CHARACTERISTIC OF A SOUND
  • 31. 3. PITCH – IS HOW HIGH OR LOW A SOUND IS
  • 32. 4. LOUDNESS – REFERS TO THE MAGNITUDE OF THE SOUND HEARD.
  • 33. PURPOSES OF A SOUND: •GIVE INFORMATION OR INSTRUCTION •PROVIDE FEEDBACK •TO PERSONALIZE OR CUSTOMIZED
  • 34.
  • 35. 1. DIALOGUE - SPEECH, CONVERSATION, VOICE- OVER
  • 36. 2. SOUND EFFECTS – ANY SOUND OTHER THAN MUSIC OR DIALOGUE.
  • 37. 3. – VOCAL OR INSTRUMENTAL SOUNDS (OR BOTH) COMBINED IN SUCH A WAY AS TO PRODUCE BEAUTY OF FORM, HARMONY, AND EXPRESSION OF EMOTION.
  • 38. 4. – ABSENCE OF AUDIO OR SOUNDS.
  • 39.
  • 40. Sound Design - is the process of recording, acquiring, manipulating or generating audio elements.
  • 41. PRINCIPLES OF SOUND DESIGN – TIME CONTROL. EDITING. ORDER EVENTS: LINEAR OR NON LINEAR OR MULTI LINEAR.
  • 42. – THE COMBINATION, BALANCE AND CONTROL OF MULTIPLE SOUND ELEMENTS.
  • 43. – HOW YOU GET FROM ONE SEGMENT OR ELEMENT TO ANOTHER TYPE.
  • 44. TYPES OF TRANSITIONS – ONE ELEMENT STOPS, THE NEXT BEGINS (“CUT” IN FILM). – ONE ELEMENT FADES OUT, THE NEXT FADES IN, AND THEY OVERLAP ON THE WAY.
  • 45. – FIRST ELEMENT FADES TO INAUDIBLE BEFORE THE SECOND ELEMENT BEGINS (VFADE) WITH SOME SILENCE BETWEEN ELEMENTS EFFECT
  • 46. – USING LEFT AND RIGHT CHANNEL FOR DEPTH.
  • 48. HEARING - SIMPLY THE ACT OF PERCEIVING SOUND BY THE EAR.
  • 49. LISTENING - SOMEHOW IS CONSCIOUSLY THING TO DO. REQUIRES CONCENTRATION SO THAT YOUR BRAIN PROCESSES MEANING FROM WORDS AND SENTENCES. LISTENING LEADS TO LEARNING.
  • 50. SO ARE YOU LISTENING? OR JUST HEARING?
  • 51. REFERENCES • THE COMMISSION ON HIGHER EDUCATION, TEACHING GUIDE FOR SENIOR HIGH SCHOOL MEDIA AND INFORMATION LITERACY • YOUTUBE.COM FOR VIDEOS (CHARLIE CHAPLIN AND THE MILITARY) • GOOGLE.COM/IMAGES/SEARCHES/ • MP3JUICES.CC FOR SOUND CLIPS

Editor's Notes

  1. Visual Media – means all the things used in the process of learning-watching, entertaining that can be enjoyed through the eye senses.
  2. “I was more focus on the film without audio” – audio is a channel of communication, it is important to ensure the key message and intention are consistent across the different media you will use “it was boring”- we are not used to singular media anymore. A good example of convergence of media. Audio is a powerful tool to set the mood and convey emotion that visual cant.
  3. Audio is a term used to describe any sound or noise that is within a range the human ear is capable of hearing. sound, especially when recorded, transmitted or reproduced
  4. Media communication that uses audio or recordings to deliver and transfer information through the means of sound. May refer to audio formats may refer to analog tape cassettes and digital cd's, computer files containing audio, in any number of digital formats 
  5. Note: for radio broadcast sample- you may use phone radio to let them hear, or download radio broadcast in mp3juices.cc live or recorded audio sent through radio waves to reach a wide audience 1. RADIO BROADCAST -  is transmission of audio (sometimes with related metadata) by radio waves intended to reach a wide audience. Stations can be linked in radio networks to broadcast a common radio format, either in broadcast syndication or simulcast or both. Signals can be either analog audio or digital audio. Television broadcasting also uses radio frequencies, but includes video signals. 2. MUSIC- Music is an art form and cultural activity whose medium is sound organized in time. General definitions of music include common elements such as pitch (which governs melody and harmony), rhythm (and its associated concepts tempo, meter, and articulation), dynamics (loudness and softness), and the sonic qualities of timbre and texture (which are sometimes termed the "color" of a musical sound). Note: play any trending short clip like BOOM-MomoLand
  6. 3. Sound Recording - is the storage of sound so that a person can hear the same sound more than once. It is a process wherein sound waves are captured by a machine. The machine converts the waves into electrical signals or digital data, that are then stored on recording media (such as gramophone records, cassette tapes, compact discs or computer hard drives). The sound can then be played back by reversing the process. 4. SOUND CLIPS/EFFECTS - A file that contains a short audio item, usually an excerpt from a longer recording.
  7. A podcast is an episodic series of digital audio files that a user can download in order to listen. Alternatively, the word "podcast" may refer to the individual component of such a series or to an individual media file
  8.  lossy compression or irreversible compression is the class of data encoding methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content.
  9. bitstream is more narrowly defined as a method of transferring encoded audio signals of specific surround sound formats from a source to a compatible home theater receiver or AV preamp/processor/Power amplifier combination.
  10. The decibel is a unit of measurement used to express the ratio of one value of a power or field quantity to another, on a logarithmic scale, the logarithmic quantity being called the power level or field level, respectively. It can be used to express a change in value or an absolute value. 
  11. a unit for measuring the number of cycles that happen every second, used especially in electronics
  12. a unit of loudness that measures the intensity of a sound by the number of decibels it is above a reference tone having a frequency of 1000 hertz
  13. the volume is the perception of loudness from the intensity of a sound wave. The higher the intensity of a sound, the louder it is perceived in our ears, and the higher volume it has.
  14. Tone, in acoustics, sound that can be recognized by its regularity of vibration. A simple tone has only one frequency, although its intensity may vary. A complex tone consists of two or more simple tones, called overtones. The tone of lowest frequency is called the fundamental; the others, overtones.
  15. Pitch is a perceptual property of sounds that allows their ordering on a frequency-related scale, or more commonly, pitch is the quality that makes it possible to judge sounds as "higher" and "lower" in the sense associated with musical melodies.
  16. Loudness refers to how loud or soft a sound seems to a listener. The loudness of sound is determined, in turn, by the intensity, or amount of energy, in sound waves.
  17. Sound design It is employed in a variety of disciplines including filmmaking, television production, theatre, sound recording and reproduction, live performance, sound art, post-production and video game software development.
  18.  pace is equivalent to tempo. While a listener may well have a good awareness of absolute tempo, there is a strong subjective element in the perception of the speed at which a musical work is performed. 
  19. Audio mixing is the process by which multiple sounds are combined into one or more channels. In the process, a source's volume level, frequency content, dynamics, and panoramic position are manipulated or enhanced. This practical, aesthetic, or otherwise creative treatment is done in order to produce a finished version that is appealing to listeners. Audio mixing is practiced for music, film, television and live sound. The process is generally carried out by a mixing engineer operating a mixing console or digital audio workstation.
  20. A transition is a passage of music composed to link one section of music to another. Transitions often function as a moment of transformation and may, or may not in themselves, introduce new, musical material.
  21. a segue is smooth transition from one scene or topic to another. A segue allows the director or show host to naturally proceed from one scene or topic to another without jarring the audience. Crossfading is a phenomenon through which a smooth transition is created between two sounds. This audio effect often finds its applications in audio engineering wherein crossfading is used to blend two or more sounds in the same song smoothly, without doing it abruptly.
  22. To adjust the volume of sound from low to high or high to low at a gradual pace. Fade to black/Fade away (v) — To decrease the volume of a sound until it is inaudible — while still in the clear
  23. Retrieved in youtbe.com Ilocano Vines OFW
  24. Hearing is the act of perceiving sound and receiving sound waves or vibrations through your ear. Listening is the act of hearing a sound and understanding what you hear.
  25. Listening is receiving language through the ears. Listening involves identifying the sounds of speech and processing them into words and sentences. When we listen, we use our ears to receive individual sounds (letters, stress, rhythm and pauses) and we use our brain to convert these into messages that mean something to us.
  26. Hearing is the act of perceiving sound and receiving sound waves or vibrations through your ear. Listening is the act of hearing a sound and understanding what you hear.