1. In what ways does your media product use,
develop or challenge forms and conventions
of real media products?
2. Inspired by the credits used in the television series The A-Team, I implemented a
freeze frame close-up to introduce the credits of each actor. However, unlike The A-
Team I used a pop-art effect to appeal more to our target audience, as pop-art is
more bold and eye-catching which could appeal more to young adults.
3. I used close-ups to introduce the characters during the opening sequence and show
there main disguises. An example here’s a close-up of Rorschach from Watchmen which
show off the defining features of his characters mask. This is a typical feature of superhero
films, as we frequently see close-ups of the characters masks/disguises, whether that’s
heroes or villains.
4. Low-angle shots are conventionally used in action films to emphasize the power of
the main character. Therefore, by having the group of character stand at the top of the
hill I was able to their authority by incorporating a low-angle shot.
5. I incorporated a video game styling similar to the Street Fighter Franchise through
this medium shot in order to appeal to a young adult audience, as young adults are
more likely to find the intertextual reference to video games more appealing.
This style has been incorporated in Scott Pilgrim Vs The World, which is one of the
main films that fits into the teen comedy/action that I was attempting to emulate.
6. In context this low-angle shot occurs just after the initial confrontation between
the Propprian ‘villains’ and the ‘heroes’, from the angle we assume the
characters have power and are in control. However, I attempted to create humor
by cutting to the heroes being defeated in my rough edit, which breaks a generic convention
of ‘superhero’ films where they’d win.