The document discusses stakeholder design and user testing methods for game design projects. It recommends having stakeholders help design games from the beginning, such as by providing design goals and materials for users to create their own game about a topic. Observing how users explain their design process provides insights. Partnered playtesting, where users play and discuss a prototype together, allows researchers to observe social interactions with the game. Paper prototyping tests design ideas at low-cost before development. Early and ongoing stakeholder involvement through activities like brainstorming leads to better understanding of users and a shared purpose between designers, clients and end-users.