The document discusses designing good object-oriented classes. It provides guidance on choosing appropriate classes, maintaining cohesion so that classes represent single concepts, minimizing dependencies between classes, and reducing side effects from method calls. Examples are given for common patterns when designing classes, such as keeping a running total, counting events, collecting object values, managing object properties, modeling object states, and describing an object's position. The reader is taught how to apply these design principles and patterns when modeling real-world problems as classes, methods, and objects.