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© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
Observing Game Play


          Dr Benjamin SALEM
            Assistant Professor


Department of Industrial Design
Content

                      1. Background facts
                      2. Playing Games
                      3. Research Objectives
                             • Affects and Effects of Playing Games
                      4. Using Observer
                             • First session
                             • Later sessions
                      5. Conclusion

© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
Background Facts


                      •        Develop experience with the Observer

                      •        Real experimental setting

                      •        Observe and measure gamer’s behaviour

                      •        Live observations

                      •        Use XBox platform

                      •        Start with a FPS-Game: Halo 3


© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
Playing Games




© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
Reality Check




© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
The Game




                                       US$300M in 1st Week

© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
Research Objectives


                      •        What effect does playing games have?
                             •         Positive relaxing effect

                             •         Negative stressful effect

                      •        What affect does playing games have?
                             •         Habituation to certain emotional states

                             •         Higher/lower trigger of emotional response




© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
GameLAB

                      •        Design and develop:
                             •         Games Genres

                             •         Game Mechanics

                             •         Game Play

                             •         Game Controllers

                      •        Benchmarking
                             •         Game Consoles/Controllers

                             •         Top Games


© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
GameLAB Environment


                      •        State of the art facility
                             •         full HD 43” TV,

                             •         5.1 sound system,

                             •         XBox 360, PS3, Wii

                      •        Latest Games
                             •         Halo 3....




© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
GameLAB




© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
Practical Research Objectives


                      •        Will using observer give us a competitive edge
                               on understanding gameplay?
                             •         More detailed observation

                             •         Multi-modal inputs

                      •        What in-depth knowledge do we need to
                               acquire?
                             •         Physiological phenomenon

                             •         correlation between game events and player responses



© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
Using Observer



                      •        Specific configuration
                             •         Video observation

                             •         Hear beats measurement

                             •         Galvanic skin conduction

                             •         A catalyst for creativity

                             •         A Pro-active environment




© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
Observer XT




© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
Biopac Extension




© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
General Settings


                      1. Game set for ready
                      2. Subject is required to sit down and don all sensors
                      3. Subject asked to take controller in hands
                      4. Instructions to operate the game are given in a sheet of paper,
                         alongside explanations about the observations
                      5. Subject asked to run a 2 min. trial to get familiar with setting
                      6. Subject asked to play through a game stage.




© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
Behaviours, Types and Modifiers




© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
Conclusion


                      •        So far 6 subjects

                      •        Some differences between males & females
                             •         Males : shoot around until they understand

                             •         Females: Hide, aim and shoot until they understand

                      •        Obvious physiological changes during the game

                      •        We aim for 8 males and 8 females subjects

                      •        Conference publication


© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
Observations Team



                              Jorge LINO                                          Ben SALEM




                 Interactive Media Environments PhD candidate            GameLAB & Smart Environments




© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
Acknowledgments




                 •        Pictures from Jorge & Internet



                          Thank you for the invitation and the opportunity to
                          present our experience with Observer!




© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS
© 2008 By Benjamin SALEM
℗ April 2008 By Ben Salem for NOLDUS

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Observation of videogamers

  • 1. © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 2. Observing Game Play Dr Benjamin SALEM Assistant Professor Department of Industrial Design
  • 3. Content 1. Background facts 2. Playing Games 3. Research Objectives • Affects and Effects of Playing Games 4. Using Observer • First session • Later sessions 5. Conclusion © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 4. Background Facts • Develop experience with the Observer • Real experimental setting • Observe and measure gamer’s behaviour • Live observations • Use XBox platform • Start with a FPS-Game: Halo 3 © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 5. Playing Games © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 6. Reality Check © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 7. The Game US$300M in 1st Week © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 8. Research Objectives • What effect does playing games have? • Positive relaxing effect • Negative stressful effect • What affect does playing games have? • Habituation to certain emotional states • Higher/lower trigger of emotional response © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 9. GameLAB • Design and develop: • Games Genres • Game Mechanics • Game Play • Game Controllers • Benchmarking • Game Consoles/Controllers • Top Games © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 10. GameLAB Environment • State of the art facility • full HD 43” TV, • 5.1 sound system, • XBox 360, PS3, Wii • Latest Games • Halo 3.... © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 11. GameLAB © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 12. Practical Research Objectives • Will using observer give us a competitive edge on understanding gameplay? • More detailed observation • Multi-modal inputs • What in-depth knowledge do we need to acquire? • Physiological phenomenon • correlation between game events and player responses © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 13. Using Observer • Specific configuration • Video observation • Hear beats measurement • Galvanic skin conduction • A catalyst for creativity • A Pro-active environment © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 14. Observer XT © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 15. Biopac Extension © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 16. General Settings 1. Game set for ready 2. Subject is required to sit down and don all sensors 3. Subject asked to take controller in hands 4. Instructions to operate the game are given in a sheet of paper, alongside explanations about the observations 5. Subject asked to run a 2 min. trial to get familiar with setting 6. Subject asked to play through a game stage. © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 17. Behaviours, Types and Modifiers © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 18. Conclusion • So far 6 subjects • Some differences between males & females • Males : shoot around until they understand • Females: Hide, aim and shoot until they understand • Obvious physiological changes during the game • We aim for 8 males and 8 females subjects • Conference publication © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 19. Observations Team Jorge LINO Ben SALEM Interactive Media Environments PhD candidate GameLAB & Smart Environments © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 20. Acknowledgments • Pictures from Jorge & Internet Thank you for the invitation and the opportunity to present our experience with Observer! © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS
  • 21. © 2008 By Benjamin SALEM ℗ April 2008 By Ben Salem for NOLDUS

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