Game Design         Ben SALEM       School of Design   University of Northumbria
Content                  1.Introduction to Games                  2.E Games                  3.Game Fundamentals          ...
Small Village in Correze (F)(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
Dexterity Games                        “Diable Blanc”      Labyrinth          Roll Up                          Table Tenni...
Strategy Games                                                                             “Dames                         ...
Games of Chance                               Mahjong          Roulette             Card Games                            ...
Sport Games                                  Rugby        Cricket     Golf                         Tug A War Rope       Hu...
Role Playing Games                   Dungeons & Dragons              Prime Directive    Nightbane                        F...
Senet: Oldest Board Game (3500 BC)(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
What is a Game?                      ●It is a system in which player(s) engage in an                      artificial confl...
E Games                            Tennis for Two      Spacewar      Pac Man                                       Halo3  ...
What is a Computer Game?                      ●It is a game based on a computer system that                      is genera...
Previous Work: Strategy Game(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
Previous Game: Game of Chance(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
Previous Work: Role Playing Game(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
Previous Work: Dexterity Game(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
Fundamentals I                      ●Every game exists within a time space frame                      ●Within that frame t...
Fundamentals II                      ●A game rule contains formal game description                               ● Focus o...
Rules I                      ●Rules limit player action(s)                      ●Rules are explicit and unambiguous       ...
Rule II                      ●Constitutive Rules                               ● Mathematical core of the game            ...
Play                      ●Competitive Play                      ●Chance-Based Play                      ●Simulation Play ...
Play II                      ●Pleasure                      ●Flow                      ●Entertainment                     ...
Culture                      ●Alterations, Juxtapositions and Reinventions                      ●Etiquette, conventions......
Game design 1
Game design 1
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Game design 1

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Introductory presentation on game design

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Game design 1

  1. 1. Game Design Ben SALEM School of Design University of Northumbria
  2. 2. Content 1.Introduction to Games 2.E Games 3.Game Fundamentals 4.Game Genres 5.Game Design Concepts(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  3. 3. Small Village in Correze (F)(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  4. 4. Dexterity Games “Diable Blanc” Labyrinth Roll Up Table Tennis Maxi Tam Football(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  5. 5. Strategy Games “Dames Abalone Backgammon Chinoises” Katamino Trivial Pursuit Tower of Hanoi(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  6. 6. Games of Chance Mahjong Roulette Card Games Dice Lottery(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  7. 7. Sport Games Rugby Cricket Golf Tug A War Rope Hula Hoop Tennis(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  8. 8. Role Playing Games Dungeons & Dragons Prime Directive Nightbane Fantasy Sci-Fi Horror Ghostbusters DC Heroes Indiana Jones Comedy Super Heroes Adventures(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  9. 9. Senet: Oldest Board Game (3500 BC)(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  10. 10. What is a Game? ●It is a system in which player(s) engage in an artificial conflict or a task detached from reality ●The conflict or the task must be defined by rules and there should be one or many quantifiable outcome(s)(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  11. 11. E Games Tennis for Two Spacewar Pac Man Halo3 SIMS Flight Simulator(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  12. 12. What is a Computer Game? ●It is a game based on a computer system that is generally more complex, vastly more responsive and interactive than a game. ●The computer game should not be an end to itself but part of a larger system that include tangible elements.(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  13. 13. Previous Work: Strategy Game(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  14. 14. Previous Game: Game of Chance(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  15. 15. Previous Work: Role Playing Game(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  16. 16. Previous Work: Dexterity Game(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  17. 17. Fundamentals I ●Every game exists within a time space frame ●Within that frame the game’s rules create a set of meanings for the player(s). These meanings guide the play of the game ●A certain state of mind is required to play a game ●A Game can be either driven by rule(s), play(s) or culture(s).(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  18. 18. Fundamentals II ●A game rule contains formal game description ● Focus on mathematics and logic ●A game play is about experiential game description ● Focus on human experience and interaction ●A game culture is the game contextual description ● Focus on relationship between the game and its cultural context(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  19. 19. Rules I ●Rules limit player action(s) ●Rules are explicit and unambiguous ●Rules are shared by all players ●Rules are fixed ●Rules are binding ●Rules are repeatable(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  20. 20. Rule II ●Constitutive Rules ● Mathematical core of the game ●Operational Rules ● Play description ●Implicit Rules ● Etiquette, behaviour...(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  21. 21. Play ●Competitive Play ●Chance-Based Play ●Simulation Play ●Physically based Play(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  22. 22. Play II ●Pleasure ●Flow ●Entertainment ●Challenge(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme
  23. 23. Culture ●Alterations, Juxtapositions and Reinventions ●Etiquette, conventions...(c) 2012 Ben SALEM(p) 2012 Ben SALEM for MDI Programme

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