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STEAMING UP OUR PLAYTIME
Adding inquiry and metacognition to
make purposeful, engaging activities
for our littlest learners.
TEAM BUILDING: 5 MINUTES
 Stand up.
 Find 2-4 of the teachers that teach the age closest to
your class.
 Claim table space for your team.
 Move all of your possessions to that table.
 Your table’s shape is your team name!
 Choose a team cheer.
WHAT IS STEAM?
STEAM STANDS FOR…
Science
Technology
Engineering
Arts
Mathematics
WHY IS STEAM IMPORTANT?
 Problem Solving
 Critical Thinking
 Scientific Argument
 Persistence
 Teamwork
 Lifelong Learning
 Higher Earnings
WHY IS STEAM IMPORTANT?
ALL WRITE ROUND ROBIN
1. Each person needs one paper and a pen.
2. Write your team’s name on the top of your paper.
3. You will have 30 seconds to write the ways children act in the STEAM role your
paper lists.
4. List as many things as you can and keep going until the timer rings.
5. When the bell rings, pass your papers CLOCKWISE, or to your left.
6. We will go on until everyone has had a chance to write for each paper.
7. If you get the same paper twice, try to add even more ideas.
8. Share and celebrate.
YOU ARE NOW A CHILD IN YOUR CLASS
IT’S TIME FOR CENTERS!
 Listen to the center explanations.
 Pick four centers you’d like to do.
 You will have five minutes to do each center.
 Each center may only have four people.
 As you play, talk about how you’re engaging in
Science, Technology, Engineering, Arts, and Math.
LINE UP FROM SHORTEST TO TALLEST
NO TALKING ALLOWED
WHAT STEAM CONCEPTS DID YOU SEE?
 Talk with your partner about the different STEAM
interactions you had.
 Each partner will choose TWO centers you enjoyed.
 Take an index card and a pen for each person.
 Write 2-3 guiding questions for each team mate’s age
level based on the concepts you could teach with that
center.
 Walk through the room as the music plays.
 When the music stops, you stop, find the person
closest to you, and team up.
 Teams hold hands and lift them up to show you’ve
found a partner.
 NO following a friend around to be their partner!
 Share by using the directions I give you.
 Don’t forget to encourage your partner!
MIX-PAIR-SHARE
GROUP PLANNING
 Go back to your group team.
 Work together to plan at least three play-based
activities you can use next week to engage children in
STEAM.
 If you can explicitly incorporate all 5 of the STEAM
components into your activities, you’ll get bonus
points.
 Turn these in at the end of the lesson for feedback.
EVALUATE YOUR LEARNING
Self-Evaluation

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STEAMING up our Playtime

  • 1. STEAMING UP OUR PLAYTIME Adding inquiry and metacognition to make purposeful, engaging activities for our littlest learners.
  • 2. TEAM BUILDING: 5 MINUTES  Stand up.  Find 2-4 of the teachers that teach the age closest to your class.  Claim table space for your team.  Move all of your possessions to that table.  Your table’s shape is your team name!  Choose a team cheer.
  • 5. WHY IS STEAM IMPORTANT?  Problem Solving  Critical Thinking  Scientific Argument  Persistence  Teamwork  Lifelong Learning  Higher Earnings
  • 6. WHY IS STEAM IMPORTANT?
  • 7. ALL WRITE ROUND ROBIN 1. Each person needs one paper and a pen. 2. Write your team’s name on the top of your paper. 3. You will have 30 seconds to write the ways children act in the STEAM role your paper lists. 4. List as many things as you can and keep going until the timer rings. 5. When the bell rings, pass your papers CLOCKWISE, or to your left. 6. We will go on until everyone has had a chance to write for each paper. 7. If you get the same paper twice, try to add even more ideas. 8. Share and celebrate.
  • 8. YOU ARE NOW A CHILD IN YOUR CLASS
  • 9. IT’S TIME FOR CENTERS!  Listen to the center explanations.  Pick four centers you’d like to do.  You will have five minutes to do each center.  Each center may only have four people.  As you play, talk about how you’re engaging in Science, Technology, Engineering, Arts, and Math.
  • 10. LINE UP FROM SHORTEST TO TALLEST NO TALKING ALLOWED
  • 11. WHAT STEAM CONCEPTS DID YOU SEE?  Talk with your partner about the different STEAM interactions you had.  Each partner will choose TWO centers you enjoyed.  Take an index card and a pen for each person.  Write 2-3 guiding questions for each team mate’s age level based on the concepts you could teach with that center.
  • 12.  Walk through the room as the music plays.  When the music stops, you stop, find the person closest to you, and team up.  Teams hold hands and lift them up to show you’ve found a partner.  NO following a friend around to be their partner!  Share by using the directions I give you.  Don’t forget to encourage your partner! MIX-PAIR-SHARE
  • 13. GROUP PLANNING  Go back to your group team.  Work together to plan at least three play-based activities you can use next week to engage children in STEAM.  If you can explicitly incorporate all 5 of the STEAM components into your activities, you’ll get bonus points.  Turn these in at the end of the lesson for feedback.