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YOU GUYS ARE ALL          Keeping your
                             head above
                             water as an
MILLIONAIRES, RIGHT?         “indy” developer




            JOSH PRESSNELL
        ASCENDUM SOLUTIONS
THE MOBILE ENTREPRENEUR




 What my mom thinks I do       What my friends think I do   What society thinks I do




What my investors think I do        What I think I do          What I really do
WHAT DOES IT TAKE TO DEVELOP APPS?

 An organization? (Company, Corporation, LLC)
   No
 Employees?
   Only if
 An accountant?
   Not Necessarily
 An office?
   No
 Equipment?
   A Development Machine and an Mobile Device
 Startup funding?
   ~$2k for hardware, $99 for Developers License
Why choose “indy” development?

 Mobile Users Have Different Expectations
   The best apps follow KISS
      Focus on one niche need and be the best at it.
      Users want to minimize time in most apps, not the other way around.
   The most successful apps target no more than a $1.99 price point
      Paid apps make money on volume, not margin
      The most successful model to-date is the “freemium” model
 Minimal Cost Of Entry
   Small focused apps have:
      Rapid Time-To-Market - Simple apps can be made in 2 days to 2 weeks
      Low Complexity – Codebase management by 1-2 man team
 “App Stores” Don’t Care Who You Are
   Every new app gets the same potential visibility
   Not even Zynga can petition Apple for publicity
   The customer-base offered by today’s app stores reaches nearly every country in
    the world
 Simple Tools
   Apple and Android SDKs – Mature and well-known environments
   App Generation Tools – Appcelerator and AppMakr
Why choose “Indy” Development?

 We MAKE What The Whole World Talks About
WHAT MAKES A GOOD APP?

 Most Commonly Used Words In App Store Reviews
   5 Star Reviews                         1 Star Reviews
         Awesome          Perfect            Waste           Nothing
         Worth            Price              Money           Paid
         Thanks           Recommend          Crashes         Deleted
         Amazing          Found              Tried           Stupid
         Simple           Always             Useless         Actually


 Users value and recommend apps that:
     Get them excited
     Provide more value than they cost
     Are simple
     Deliver what they promise
     Don’t crash!
MEASURE SUCCESS

 Apple App Store – Top App List As Of 02/29/12
     16: Sleep Cycle Alarm Clock
     18: The Night Sky
     24: Tiny Wings
     26: Circadia
     30: Ski On Neon
     35: PicFrame
     44: Cartoon Wars
     45: Battery Boost
     48: Clear

                                                     eveloper!
                                  By An Independent D
              Every One Developed
That’s all well and good… but…
MISPERCEPTION #1

 You’re an “Entrepreneur”? Where’s your VC? Where’s your company
  headquartered?

   Entrepreneur – “An owner or manager of a business enterprise who makes
    money through risk and initiative”
   Your company is what you want it to be:
        Full time employment
        Full time self-employment
        Venture startup
        Second job
        Whatever the road taken, be an Entrepreneur!
   Stay versatile
      A second job can become a first job if forces require
      And vice versa!
MISPERCEPTION #2

 Pinterest, Tiny Wings… all it takes is a good app idea and you can retire,
  right?

   Visibility – 500,000 + apps in the app store alone
      Without massive PR, many good apps never get noticed
      It could be a year or more before a good idea starts to catch momentum


   Churn – Life at the top is short-lived
      Even if you do break the charts, it won’t be long until something else replaces you


 Solution – Can’t assume one app is all you need. What’s next?
MISPERCEPTION #3

 Bit it takes months and money to develop a successful app!

  Choose a project that you can complete
      If you plan to spend more than a month, you’re going to get sidetracked


  Choose a project that can be done quickly
      Both Pocket God and Flight Control were initially developed and released in a single
       week
MISPERCEPTION #4

 After I’ve slaved away (for a week) to make my perfect app, I can just sit
  back and rake in the money, right?
    In mobile, the hare beats the tortoise, every time.
    Develop fast, release often
      Spend 2 months, max, on an app and release
         If it “sticks”, iterate version updates fast and often.
         If it doesn’t catch on, leave it and look for the next one
MISPERCEPTION #5

 I have to have a unique app idea! All my ideas already have an app for
  that!
   You don’t always need to innovate
   Several existing competitors means there’s a market
   Use existing competition to gauge the niche
      How many rankings (good or bad) do those competitors have?
      Do they do some things well? Copy them.
      Do they do some things differently than you would? Improve them.




                  The Best App Ideas Start With, “I Can Do That
                                    Better!”
MISPERCEPTION #6

 My app is so awesome it should be priced to show its value!
    Current Average App Price - $2.06
    Current Average Game Price - $0.99
    Current Average Overall Price - $1.91


 In the App Store Top Paid 200
    143 are $0.99


 No matter how “perfect” your app is, if you want in the top ranks, it
  shouldn’t be priced higher than $1.99 (and free is better)
MISPERCEPTION #7

 I can stay successful by focusing solely on my product’s development.
   Your user community is EVERYTHING!
   Direct and personal interaction with users drives:
      Secondary and Tertiary sales figures
      Development Focus
      Positive Reviews
   Don’t delegate community/social interaction
      A direct and honest connection with users, especially the frustrated ones, WILL drive
       sales figures over time
      Don’t be scared to admit your failings, too. But don’t talk about a problem without
       providing a solution
   Implementing user requests goes a LONG way
      Turns 1 star reviews into 5 star reviews
      Gives users a stake in the product
      Users with passionate negative feedback can be the biggest evangelists!
MISPERCEPTION #8

 Any decent name and icon will do, as long as I’m in the app store.
   90% of users don’t ever read your app description
   The app name and icon (and maybe screenshots) are all most of your
    potential customers will ever see
   Apps must be able to communicate their value using only the the name and
    icon
   If you spend any money for graphic design, invest it in the app icon

 You can get an early look at user opinions (and a jump start on
  marketing buzz) by running “fake” ads.
   Facebook and Ad Words campaigns are cheap
   Setup ads with various names and icons that all lead to a basic signup page to
    be notified when the app is available.
   Watch click-through rates and conversion rates to see which combinations
    generate the most “buzz”
MISPERCEPTION #9

 I need to spend a lot of money on PR and website advertising to get
  noticed
   In reality, even being featured on major blogs only provides a limited (and
    short term) bump in sales
   Price is, by far, the biggest driving force
SUMMARY

 It is VERY possible to make a good living in
  independent mobile development
    Don’t procrastinate
    Find a small project
    Build what you love
    Listen to feedback
    Be prepared to give up on ideas, but not on the
     market
QUESTIONS?

        JOSH PRESSNELL
JOSH.PRESSNELL@ASCENDUM.COM
     ASCENDUM SOLUTIONS

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You Guys Are Millionaires (Mobile Application)

  • 1. YOU GUYS ARE ALL Keeping your head above water as an MILLIONAIRES, RIGHT? “indy” developer JOSH PRESSNELL ASCENDUM SOLUTIONS
  • 2. THE MOBILE ENTREPRENEUR What my mom thinks I do What my friends think I do What society thinks I do What my investors think I do What I think I do What I really do
  • 3. WHAT DOES IT TAKE TO DEVELOP APPS?  An organization? (Company, Corporation, LLC)  No  Employees?  Only if  An accountant?  Not Necessarily  An office?  No  Equipment?  A Development Machine and an Mobile Device  Startup funding?  ~$2k for hardware, $99 for Developers License
  • 4. Why choose “indy” development?  Mobile Users Have Different Expectations  The best apps follow KISS  Focus on one niche need and be the best at it.  Users want to minimize time in most apps, not the other way around.  The most successful apps target no more than a $1.99 price point  Paid apps make money on volume, not margin  The most successful model to-date is the “freemium” model  Minimal Cost Of Entry  Small focused apps have:  Rapid Time-To-Market - Simple apps can be made in 2 days to 2 weeks  Low Complexity – Codebase management by 1-2 man team  “App Stores” Don’t Care Who You Are  Every new app gets the same potential visibility  Not even Zynga can petition Apple for publicity  The customer-base offered by today’s app stores reaches nearly every country in the world  Simple Tools  Apple and Android SDKs – Mature and well-known environments  App Generation Tools – Appcelerator and AppMakr
  • 5. Why choose “Indy” Development?  We MAKE What The Whole World Talks About
  • 6. WHAT MAKES A GOOD APP?  Most Commonly Used Words In App Store Reviews  5 Star Reviews  1 Star Reviews  Awesome  Perfect  Waste  Nothing  Worth  Price  Money  Paid  Thanks  Recommend  Crashes  Deleted  Amazing  Found  Tried  Stupid  Simple  Always  Useless  Actually  Users value and recommend apps that:  Get them excited  Provide more value than they cost  Are simple  Deliver what they promise  Don’t crash!
  • 7. MEASURE SUCCESS  Apple App Store – Top App List As Of 02/29/12  16: Sleep Cycle Alarm Clock  18: The Night Sky  24: Tiny Wings  26: Circadia  30: Ski On Neon  35: PicFrame  44: Cartoon Wars  45: Battery Boost  48: Clear eveloper! By An Independent D Every One Developed
  • 8. That’s all well and good… but…
  • 9. MISPERCEPTION #1  You’re an “Entrepreneur”? Where’s your VC? Where’s your company headquartered?  Entrepreneur – “An owner or manager of a business enterprise who makes money through risk and initiative”  Your company is what you want it to be:  Full time employment  Full time self-employment  Venture startup  Second job  Whatever the road taken, be an Entrepreneur!  Stay versatile  A second job can become a first job if forces require  And vice versa!
  • 10. MISPERCEPTION #2  Pinterest, Tiny Wings… all it takes is a good app idea and you can retire, right? Visibility – 500,000 + apps in the app store alone  Without massive PR, many good apps never get noticed  It could be a year or more before a good idea starts to catch momentum Churn – Life at the top is short-lived  Even if you do break the charts, it won’t be long until something else replaces you  Solution – Can’t assume one app is all you need. What’s next?
  • 11. MISPERCEPTION #3  Bit it takes months and money to develop a successful app! Choose a project that you can complete  If you plan to spend more than a month, you’re going to get sidetracked Choose a project that can be done quickly  Both Pocket God and Flight Control were initially developed and released in a single week
  • 12. MISPERCEPTION #4  After I’ve slaved away (for a week) to make my perfect app, I can just sit back and rake in the money, right?  In mobile, the hare beats the tortoise, every time.  Develop fast, release often  Spend 2 months, max, on an app and release  If it “sticks”, iterate version updates fast and often.  If it doesn’t catch on, leave it and look for the next one
  • 13. MISPERCEPTION #5  I have to have a unique app idea! All my ideas already have an app for that!  You don’t always need to innovate  Several existing competitors means there’s a market  Use existing competition to gauge the niche  How many rankings (good or bad) do those competitors have?  Do they do some things well? Copy them.  Do they do some things differently than you would? Improve them. The Best App Ideas Start With, “I Can Do That Better!”
  • 14. MISPERCEPTION #6  My app is so awesome it should be priced to show its value!  Current Average App Price - $2.06  Current Average Game Price - $0.99  Current Average Overall Price - $1.91  In the App Store Top Paid 200  143 are $0.99  No matter how “perfect” your app is, if you want in the top ranks, it shouldn’t be priced higher than $1.99 (and free is better)
  • 15. MISPERCEPTION #7  I can stay successful by focusing solely on my product’s development.  Your user community is EVERYTHING!  Direct and personal interaction with users drives:  Secondary and Tertiary sales figures  Development Focus  Positive Reviews  Don’t delegate community/social interaction  A direct and honest connection with users, especially the frustrated ones, WILL drive sales figures over time  Don’t be scared to admit your failings, too. But don’t talk about a problem without providing a solution  Implementing user requests goes a LONG way  Turns 1 star reviews into 5 star reviews  Gives users a stake in the product  Users with passionate negative feedback can be the biggest evangelists!
  • 16. MISPERCEPTION #8  Any decent name and icon will do, as long as I’m in the app store.  90% of users don’t ever read your app description  The app name and icon (and maybe screenshots) are all most of your potential customers will ever see  Apps must be able to communicate their value using only the the name and icon  If you spend any money for graphic design, invest it in the app icon  You can get an early look at user opinions (and a jump start on marketing buzz) by running “fake” ads.  Facebook and Ad Words campaigns are cheap  Setup ads with various names and icons that all lead to a basic signup page to be notified when the app is available.  Watch click-through rates and conversion rates to see which combinations generate the most “buzz”
  • 17. MISPERCEPTION #9  I need to spend a lot of money on PR and website advertising to get noticed  In reality, even being featured on major blogs only provides a limited (and short term) bump in sales  Price is, by far, the biggest driving force
  • 18. SUMMARY  It is VERY possible to make a good living in independent mobile development  Don’t procrastinate  Find a small project  Build what you love  Listen to feedback  Be prepared to give up on ideas, but not on the market
  • 19. QUESTIONS? JOSH PRESSNELL JOSH.PRESSNELL@ASCENDUM.COM ASCENDUM SOLUTIONS