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Anton Feist
13815 NE 72nd
Pl. Redmond, WA 98052
425-652-0550
antonfeist588@gmail.com
SKILLS:
C/C++ Programming C# Programming Java Programming
Python VS 2010/2011/2015 Quality Control
Small team management Software testing Technical Writing
Excellent Communication Skills Ability to multi-task Organizational skills
Implementation of Test Cases
Experience:
Programmer
Vernacular Games 06/2014 – Present
Code Generation, Tools Programming, Engine Programming, Self Driven, Small Team size,
Detail Oriented, C++ and C# Programming, Independently found Solutions to problems, Agile
environment
Released Title: Highway to the Moon (http://vernacular-games.itch.io/highway-to-the-moon)
Responsibilites: Level Management in game engine, Level Editor
Technical Game Tester (Bungie)
Randstad
Test Associate 2 12/2013 – 05/2014
Bug Testing, Black Box testing, Followed test plans provided by supervisors, Focus on
Technical performance and requirements, Created test scenarios, Strong attention to detail,
Excellent communication skills, Team player, Self starter, Ability to identify, resolve and report
on issues in a timely and effective manner, Ability to manage test cases, Communicated issues
with developers and helped to create solutions.
Associate Product Tester (Nintendo)
Aerotek Professional Services 07/2012-12/2013
Test Associate 1
Bug testing, Black box testing, Filed bug reports using proprietary software, Worked on teams
ranging from 5-30 people, Followed test plans provided by supervisors, Created test scenarios,
Strong attention to detail, Excellent communication skills, Team player, Self starter, Ability to
identify, resolve and report on issues in a timely and effective manner, Ability to manage test
cases, Communicated issues with developers and helped to create solutions.
Education
Lake Washington Institute of Technology, Kirkland, Washington
Information Technologies Applications Development (AAS) On track to graduate in June 2017
January 2016 - Present
DigiPen Institute of Technology, Redmond, Washington
Real Time Interactive Simulations (BS)
September 2006 - December 2008

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Current Resume

  • 1. Anton Feist 13815 NE 72nd Pl. Redmond, WA 98052 425-652-0550 antonfeist588@gmail.com SKILLS: C/C++ Programming C# Programming Java Programming Python VS 2010/2011/2015 Quality Control Small team management Software testing Technical Writing Excellent Communication Skills Ability to multi-task Organizational skills Implementation of Test Cases Experience: Programmer Vernacular Games 06/2014 – Present Code Generation, Tools Programming, Engine Programming, Self Driven, Small Team size, Detail Oriented, C++ and C# Programming, Independently found Solutions to problems, Agile environment Released Title: Highway to the Moon (http://vernacular-games.itch.io/highway-to-the-moon) Responsibilites: Level Management in game engine, Level Editor Technical Game Tester (Bungie) Randstad Test Associate 2 12/2013 – 05/2014 Bug Testing, Black Box testing, Followed test plans provided by supervisors, Focus on Technical performance and requirements, Created test scenarios, Strong attention to detail, Excellent communication skills, Team player, Self starter, Ability to identify, resolve and report on issues in a timely and effective manner, Ability to manage test cases, Communicated issues with developers and helped to create solutions. Associate Product Tester (Nintendo) Aerotek Professional Services 07/2012-12/2013 Test Associate 1 Bug testing, Black box testing, Filed bug reports using proprietary software, Worked on teams ranging from 5-30 people, Followed test plans provided by supervisors, Created test scenarios, Strong attention to detail, Excellent communication skills, Team player, Self starter, Ability to identify, resolve and report on issues in a timely and effective manner, Ability to manage test cases, Communicated issues with developers and helped to create solutions. Education Lake Washington Institute of Technology, Kirkland, Washington Information Technologies Applications Development (AAS) On track to graduate in June 2017 January 2016 - Present DigiPen Institute of Technology, Redmond, Washington Real Time Interactive Simulations (BS)
  • 2. September 2006 - December 2008