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Rendering
Rendering is the process of converting three
dimensional graphics into a two dimensional
image-plane representation to look real. This is
basically taking information stored somewhere
and turning it into graphics.
Rasterisation
This is a common form of rendering for 3D
games. This method balances the time
performance needed with the ability to create
pretty pictures. Rasterisation works by looking at
thousands of tiny triangles which are used to
create a 3D scene and deciding which ones will
be visible in a certain perspective.
Ray Tracing
Ray tracing focuses mainly on the rays of lights
in a scene to create photo realistic images from
the 3 dimensional scenes. Ray tracing can create
very accurate reflections and refractions. Ray
tracing would be quite hard to implement in a
real time game, it is usually used for rendering
an image or small clip. In 2008, Intel
demonstrated a special version of a game called
Enemy Territory: Quake Wars using ray tracing
for rendering in real time. The game ran at only
14-29 frames per second, meaning it isn't ideal
for real use.
Radiosity
Radiosity focuses more on creating shadows,
rather than reflections or anything else. This
works by focusing on the global lighting and
tracking the way it spreads throughout a room
or area. Radiosity has been used in games such
as: Battlefield 3 and Need for Speed: The Run.

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3D Rendering Techniques: Rasterisation, Ray Tracing & Radiosity Explained

  • 1. Rendering Rendering is the process of converting three dimensional graphics into a two dimensional image-plane representation to look real. This is basically taking information stored somewhere and turning it into graphics.
  • 2. Rasterisation This is a common form of rendering for 3D games. This method balances the time performance needed with the ability to create pretty pictures. Rasterisation works by looking at thousands of tiny triangles which are used to create a 3D scene and deciding which ones will be visible in a certain perspective.
  • 3. Ray Tracing Ray tracing focuses mainly on the rays of lights in a scene to create photo realistic images from the 3 dimensional scenes. Ray tracing can create very accurate reflections and refractions. Ray tracing would be quite hard to implement in a real time game, it is usually used for rendering an image or small clip. In 2008, Intel demonstrated a special version of a game called Enemy Territory: Quake Wars using ray tracing for rendering in real time. The game ran at only 14-29 frames per second, meaning it isn't ideal for real use.
  • 4. Radiosity Radiosity focuses more on creating shadows, rather than reflections or anything else. This works by focusing on the global lighting and tracking the way it spreads throughout a room or area. Radiosity has been used in games such as: Battlefield 3 and Need for Speed: The Run.