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US Air Force official photo by Staff Sgt. Chad C. Strohmeyer / public domain




EXPERIENCE LEADERSHIP
                     KIM GOODWIN
                                           UX Israel Live 2012
gn




     EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   3
gn
 business                                                  information
  analysis                                                 architecture

                             interaction design


                                                                                  human factors




                                                           visual design




 industrial design                                          information
   EXPERIENCE LEADERSHIP   | Kim Goodwin
                                           user research       design
                                                                 @kimgoodwin #UXILive #leadership   3
gn
 business                                                   information
  analysis                                                  architecture

                             interaction design
                                                      UX

                                                              analytics            human factors

                                                  service
                                                  design


                                                                                                 design
                                                            visual design                       strategy




                                                                                         content
 industrial design                                           information                 strategy
   EXPERIENCE LEADERSHIP   | Kim Goodwin
                                           user research        design
                                                                  @kimgoodwin #UXILive #leadership   3
gn
 business                                                   information
  analysis                                                  architecture

                             interaction design
                                                      UX
        social
     interaction                                              analytics            human factors
       design

                                                  service
                                                  design

     mobile
                                                                                                 design
   interaction
                                                            visual design                       strategy
     design




                                                                                         content
 industrial design                                           information                 strategy
   EXPERIENCE LEADERSHIP   | Kim Goodwin
                                           user research        design
                                                                  @kimgoodwin #UXILive #leadership   3
gn
 business                                                   information
  analysis                                                  architecture

                             interaction design
                                                      UX
        social
     interaction                                              analytics            human factors
       design

                                                  service
                                                  design

     mobile
                                                                                                 design
   interaction
                                                            visual design                       strategy
     design




                                                                                         content
 industrial design                                           information                 strategy
   EXPERIENCE LEADERSHIP   | Kim Goodwin
                                           user research        design
                                                                  @kimgoodwin #UXILive #leadership   3
gn
 business                                                   information
  analysis                                                  architecture

                             interaction design
                                                      UX
        social
     interaction                                              analytics            human factors
       design

                                                  service
                                                  design

     mobile
                                                                                                 design
   interaction                 UX leadership
                                                            visual design                       strategy
     design




                                                                                         content
 industrial design                                           information                 strategy
   EXPERIENCE LEADERSHIP   | Kim Goodwin
                                           user research        design
                                                                  @kimgoodwin #UXILive #leadership   3
WANTED
                                        Expertise in research, personas,
                                        wireframing, visual design,
                                        content strategy, testing,
                                        coding, and nuclear physics.
                                        Must have designed an award-
                                        winning product just like ours.
                                        At least 25 years experience
                                        required; 20 or more in mobile.
                                        Walking on water a big plus.
                                        Generous salary equivalent to
                                        the receptionist’s.


EXPERIENCE LEADERSHIP   | Kim Goodwin                   @kimgoodwin #UXILive #leadership   4
EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   5
smart company




EXPERIENCE LEADERSHIP   | Kim Goodwin                   @kimgoodwin #UXILive #leadership   5
smart company
                                             filled with
                                        brilliant designers




EXPERIENCE LEADERSHIP   | Kim Goodwin                         @kimgoodwin #UXILive #leadership   5
smart company
                                             filled with
                                        brilliant designers




EXPERIENCE LEADERSHIP   | Kim Goodwin                         @kimgoodwin #UXILive #leadership   5
The long & lonely road to perfect design & happiness




EXPERIENCE LEADERSHIP   | Kim Goodwin                        @kimgoodwin #UXILive #leadership   6
The long & lonely road to perfect design & happiness
                                            new
                                            exec

                                                   budget
                                                    issue
                                          bad
                                        attitude
                                                     arbitrary
                          UX is                      deadline
                          not a
                         priority




EXPERIENCE LEADERSHIP   | Kim Goodwin                                        @kimgoodwin #UXILive #leadership   6
Leaders influence others
                          to accomplish shared goals




EXPERIENCE LEADERSHIP   | Kim Goodwin          @kimgoodwin #UXILive #leadership   7
Managers
     may be leaders




EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   8
Managers
     may be leaders                     ...or not




EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   8
Roles for UX leaders




EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   9
Roles for UX leaders
                                        Internal focus      External focus




EXPERIENCE LEADERSHIP   | Kim Goodwin                    @kimgoodwin #UXILive #leadership   9
Roles for UX leaders
                                        Internal focus      External focus

     Practice




EXPERIENCE LEADERSHIP   | Kim Goodwin                    @kimgoodwin #UXILive #leadership   9
Roles for UX leaders
                                        Internal focus      External focus

     Practice

     Project




EXPERIENCE LEADERSHIP   | Kim Goodwin                    @kimgoodwin #UXILive #leadership   9
Roles for UX leaders
                                        Internal focus      External focus

     Practice

     Project

     Change


EXPERIENCE LEADERSHIP   | Kim Goodwin                    @kimgoodwin #UXILive #leadership   9
Roles for UX leaders
                                        UX skills essential   UX skills optional
                                        Internal focus            External focus

     Practice

     Project

     Change


EXPERIENCE LEADERSHIP   | Kim Goodwin                            @kimgoodwin #UXILive #leadership   9
As with any craft:
  The 10,000 hour rule applies          (K. Anders Ericsson)




EXPERIENCE LEADERSHIP   | Kim Goodwin                      @kimgoodwin #UXILive #leadership   10
Like design, leadership involves:
    Principles                    Context   Media   Process         Deliverables



    Earn trust
    Inspire confidence
    Show you value people
    Sell the right idea



EXPERIENCE LEADERSHIP   | Kim Goodwin                     @kimgoodwin #UXILive #leadership   11
Like design, leadership involves:
    Principles                    Context   Media   Process         Deliverables



    Earn trust
    Inspire confidence
    Show you value people
    Sell the right idea



EXPERIENCE LEADERSHIP   | Kim Goodwin                     @kimgoodwin #UXILive #leadership   12
Like design, leadership involves:
    Principles                    Context   Media   Process         Deliverables



     Culture
     Colleagues
     Colleagues
     Your preferred style



EXPERIENCE LEADERSHIP   | Kim Goodwin                     @kimgoodwin #UXILive #leadership   12
Like design, leadership involves:
    Principles                    Context   Media   Process         Deliverables



     Culture
     Colleagues
     Colleagues
     Your preferred style



EXPERIENCE LEADERSHIP   | Kim Goodwin                     @kimgoodwin #UXILive #leadership   13
Like design, leadership involves:
    Principles                    Context   Media   Process         Deliverables



     Conversation
     Your own behavior
     Processes & measures
     Cultural artifacts



EXPERIENCE LEADERSHIP   | Kim Goodwin                     @kimgoodwin #UXILive #leadership   13
Like design, leadership involves:
    Principles                    Context   Media   Process         Deliverables



     Conversation
     Your own behavior
     Processes & measures
     Cultural artifacts



EXPERIENCE LEADERSHIP   | Kim Goodwin                     @kimgoodwin #UXILive #leadership   14
Like design, leadership involves:
    Principles                    Context   Media   Process         Deliverables



     with individuals
     Assess context, then speak
     with organizations
     Change management




EXPERIENCE LEADERSHIP   | Kim Goodwin                     @kimgoodwin #UXILive #leadership   14
Like design, leadership involves:
    Principles                    Context   Media   Process         Deliverables



     with individuals
     Assess context, then speak
     with organizations
     Change management




EXPERIENCE LEADERSHIP   | Kim Goodwin                     @kimgoodwin #UXILive #leadership   15
Like design, leadership involves:
    Principles                    Context   Media   Process         Deliverables




    Skills & culture


EXPERIENCE LEADERSHIP   | Kim Goodwin                     @kimgoodwin #UXILive #leadership   15
A UX leader’s deliverable
                a culture where a
                bad UX is unthinkable



EXPERIENCE LEADERSHIP   | Kim Goodwin       @kimgoodwin #UXILive #leadership   16
for example:
                                              Disney
                                           theme parks




EXPERIENCE LEADERSHIP   | Kim Goodwin   The Disney Way, Capodagli & Jackson, 1998.   @kimgoodwin #UXILive #leadership   17
Project issues
                   are symptoms




EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   18
Project issues
                   are symptoms




EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   18
Project issues
                   are symptoms




                                        CULTURE
                                               is the cause




EXPERIENCE LEADERSHIP   | Kim Goodwin     @kimgoodwin #UXILive #leadership   18
Project issues
                   are symptoms




                                        CULTURE
                                                  is the cause

                                        stated values
                                        artifacts & systems
                                        shared assumptions


EXPERIENCE LEADERSHIP   | Kim Goodwin        @kimgoodwin #UXILive #leadership   18
Plan A:
                    adapt your approach




EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   19
Competing Values Framework
                                    Simplified from Cameron & Quinn 2011, based on earlier works




EXPERIENCE LEADERSHIP   | Kim Goodwin                                                      @kimgoodwin #UXILive #leadership   20
Competing Values Framework
                                    Simplified from Cameron & Quinn 2011, based on earlier works


                                                       Dynamic




                                                          Stable

EXPERIENCE LEADERSHIP   | Kim Goodwin                                                      @kimgoodwin #UXILive #leadership   20
Competing Values Framework
                                    Simplified from Cameron & Quinn 2011, based on earlier works


                                                       Dynamic




            Internal                                                                              External
            focus                                                                                 focus




                                                          Stable

EXPERIENCE LEADERSHIP   | Kim Goodwin                                                      @kimgoodwin #UXILive #leadership   20
Competing Values Framework
                                    Simplified from Cameron & Quinn 2011, based on earlier works


                                                       Dynamic
                                 Clan                                      Adhocracy




            Internal                                                                              External




                                 Hierarchy                                        Market
                                                          Stable

EXPERIENCE LEADERSHIP   | Kim Goodwin                                                      @kimgoodwin #UXILive #leadership   21
Dynamic
                                 Clan                  Adhocracy




            Internal                                                 External




                                 Hierarchy                Market
                                              Stable

EXPERIENCE LEADERSHIP   | Kim Goodwin                         @kimgoodwin #UXILive #leadership
Employee satisfaction
                    Skill-building
   value            Collaborators
                    Harmony
                                             Dynamic
                                 Clan                  Adhocracy




            Internal                                                 External




                                 Hierarchy                Market
                                              Stable

EXPERIENCE LEADERSHIP   | Kim Goodwin                         @kimgoodwin #UXILive #leadership
Employee satisfaction
                    Skill-building                     value UX pros as
   value            Collaborators                      facilitators
                    Harmony
                                             Dynamic
                                 Clan                  Adhocracy




            Internal                                                 External




                                 Hierarchy                Market
                                              Stable

EXPERIENCE LEADERSHIP   | Kim Goodwin                         @kimgoodwin #UXILive #leadership
Dynamic
                                 Clan                  Adhocracy




            Internal                                                External




                                 Hierarchy               Market
                                              Stable

EXPERIENCE LEADERSHIP   | Kim Goodwin                        @kimgoodwin #UXILive #leadership   23
Novelty of vision
                    Experimentation
   value            Passionate generalists
                    Adoption & growth
                                             Dynamic
                                 Clan                  Adhocracy




            Internal                                                External




                                 Hierarchy               Market
                                              Stable

EXPERIENCE LEADERSHIP   | Kim Goodwin                        @kimgoodwin #UXILive #leadership   23
Novelty of vision
                    Experimentation                    value UX pros as
   value            Passionate generalists             whiteboard ninjas
                    Adoption & growth
                                             Dynamic
                                 Clan                  Adhocracy




            Internal                                                 External




                                 Hierarchy                Market
                                              Stable

EXPERIENCE LEADERSHIP   | Kim Goodwin                         @kimgoodwin #UXILive #leadership   23
Dynamic
                                 Clan                  Adhocracy




            Internal                                                 External




                                 Hierarchy                Market
                                              Stable

EXPERIENCE LEADERSHIP   | Kim Goodwin                         @kimgoodwin #UXILive #leadership
Efficiency & structure
                    Consistency
   value            Technical expertise
                    Preventing failure
                                             Dynamic
                                 Clan                  Adhocracy




            Internal                                                 External




                                 Hierarchy                Market
                                              Stable

EXPERIENCE LEADERSHIP   | Kim Goodwin                         @kimgoodwin #UXILive #leadership
Efficiency & structure
                    Consistency                        value UX pros as
   value            Technical expertise                experts
                    Preventing failure
                                             Dynamic
                                 Clan                  Adhocracy




            Internal                                                 External




                                 Hierarchy                Market
                                              Stable

EXPERIENCE LEADERSHIP   | Kim Goodwin                         @kimgoodwin #UXILive #leadership
Dynamic
                                 Clan                  Adhocracy




            Internal                                                 External




                                 Hierarchy                Market
                                              Stable

EXPERIENCE LEADERSHIP   | Kim Goodwin                         @kimgoodwin #UXILive #leadership
Near-term profit
                    Quantifiable results
   value            Assertiveness
                    Beating competition
                                             Dynamic
                                 Clan                  Adhocracy




            Internal                                                 External




                                 Hierarchy                Market
                                              Stable

EXPERIENCE LEADERSHIP   | Kim Goodwin                         @kimgoodwin #UXILive #leadership
Near-term profit
                    Quantifiable results                value UX pros as
   value            Assertiveness                      scientists
                    Beating competition
                                             Dynamic
                                 Clan                  Adhocracy




            Internal                                                 External




                                 Hierarchy                Market
                                              Stable

EXPERIENCE LEADERSHIP   | Kim Goodwin                         @kimgoodwin #UXILive #leadership
What values can you use?
              Hitch UX to the right one, and it’s like rocket fuel.




EXPERIENCE LEADERSHIP   | Kim Goodwin                   @kimgoodwin #UXILive #leadership   26
Plan B:
                          change the culture
                                        (much harder)




EXPERIENCE LEADERSHIP   | Kim Goodwin                   @kimgoodwin #UXILive #leadership   27
change = loss


EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   28
For change to happen:


         Perceived
         LOSS



EXPERIENCE LEADERSHIP   | Kim Goodwin     @kimgoodwin #UXILive #leadership   29
For change to happen:

                                        Dissatisfaction with status quo
         Perceived
         LOSS                           Clarity about what to change

                                        Understanding of how to get there




                                                  Adapted from Alexander Horniman, Darden School of Business

EXPERIENCE LEADERSHIP   | Kim Goodwin                                    @kimgoodwin #UXILive #leadership   30
changing culture = moving a mountain




EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   31
changing culture = moving a mountain
           3-5 years, minimum
           once you have executive support & a plan




EXPERIENCE LEADERSHIP   | Kim Goodwin                 @kimgoodwin #UXILive #leadership   31
The mountain is
  made of individual rocks




EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   32
The mountain is
  made of individual rocks

                                        executives




EXPERIENCE LEADERSHIP   | Kim Goodwin                @kimgoodwin #UXILive #leadership   32
The mountain is
  made of individual rocks

                                        executives

                                            managers




EXPERIENCE LEADERSHIP   | Kim Goodwin                @kimgoodwin #UXILive #leadership   32
The mountain is
  made of individual rocks

                                        executives

                                            managers


                                                      individual
                                                        contributors




EXPERIENCE LEADERSHIP   | Kim Goodwin                @kimgoodwin #UXILive #leadership   32
Kurt Lewin’s process model




EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   33
Kurt Lewin’s process model

    Unfreeze




EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   33
Kurt Lewin’s process model

    Unfreeze




                                        Transition




EXPERIENCE LEADERSHIP   | Kim Goodwin                @kimgoodwin #UXILive #leadership   33
Kurt Lewin’s process model

    Unfreeze                                                            Refreeze




                                        Transition




EXPERIENCE LEADERSHIP   | Kim Goodwin                @kimgoodwin #UXILive #leadership   33
John Kotter’s 8-step model
                                        1. Establish urgency
                                        2. Develop a guiding coalition
                                        3. Develop a vision
                                        4. Communicate the vision
                                        5. Enable action
                                        6. Get short-term wins
                                        7. Don’t let up
                                        8. Make change stick




EXPERIENCE LEADERSHIP   | Kim Goodwin                                @kimgoodwin #UXILive #leadership   34
Continuous Change Cycle
      Lawrence, Dyck, Maitlis & Mauws, 2006




EXPERIENCE LEADERSHIP   | Kim Goodwin         @kimgoodwin #UXILive #leadership   35
Continuous Change Cycle
      Lawrence, Dyck, Maitlis & Mauws, 2006




                evangelists
                sell ideas




EXPERIENCE LEADERSHIP   | Kim Goodwin         @kimgoodwin #UXILive #leadership   35
Continuous Change Cycle
      Lawrence, Dyck, Maitlis & Mauws, 2006




                evangelists                          autocrats
                sell ideas                    dictate practices




EXPERIENCE LEADERSHIP   | Kim Goodwin                   @kimgoodwin #UXILive #leadership   35
Continuous Change Cycle
      Lawrence, Dyck, Maitlis & Mauws, 2006




                evangelists                          autocrats
                sell ideas                    dictate practices



                                                      architects
                                              establish systems




EXPERIENCE LEADERSHIP   | Kim Goodwin                   @kimgoodwin #UXILive #leadership   35
Continuous Change Cycle
      Lawrence, Dyck, Maitlis & Mauws, 2006




                evangelists                          autocrats
                sell ideas                    dictate practices



                educators                             architects
                shape intuition               establish systems




EXPERIENCE LEADERSHIP   | Kim Goodwin                   @kimgoodwin #UXILive #leadership   35
Continuous Change Cycle
        Lawrence, Dyck, Maitlis & Mauws, 2006
   individuals



                 evangelists                           autocrats
                 sell ideas                     dictate practices
   systems




                 educators                              architects
                 shape intuition                establish systems




EXPERIENCE LEADERSHIP   | Kim Goodwin                     @kimgoodwin #UXILive #leadership   35
Continuous Change Cycle
        Lawrence, Dyck, Maitlis & Mauws, 2006
   individuals



                  evangelists                             autocrats
                  sell ideas                       dictate practices
   systems




                  educators                                architects
                  shape intuition                  establish systems

                 cognition                      behavior



EXPERIENCE LEADERSHIP   | Kim Goodwin                        @kimgoodwin #UXILive #leadership   35
In UX change, the
     “evangelism” stage is long



EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   36
A model* of effective UX change




                                         * which is a work in progress
EXPERIENCE LEADERSHIP   | Kim Goodwin    @kimgoodwin #UXILive #leadership   37
A model* of effective UX change




  YOU




                                         * which is a work in progress
EXPERIENCE LEADERSHIP   | Kim Goodwin    @kimgoodwin #UXILive #leadership   37
A model* of effective UX change




             LOCAL
  YOU       COALITION




                                         * which is a work in progress
EXPERIENCE LEADERSHIP   | Kim Goodwin    @kimgoodwin #UXILive #leadership   37
A model* of effective UX change




                              GRADUALLY
             LOCAL
  YOU       COALITION
                               LARGER
                              COALITION




                                          * which is a work in progress
EXPERIENCE LEADERSHIP   | Kim Goodwin     @kimgoodwin #UXILive #leadership   37
A model* of effective UX change




informal change




                              GRADUALLY
             LOCAL
  YOU       COALITION
                               LARGER
                              COALITION




                                          * which is a work in progress
EXPERIENCE LEADERSHIP   | Kim Goodwin     @kimgoodwin #UXILive #leadership   37
A model* of effective UX change




informal change                         mandate & plan




                              GRADUALLY
             LOCAL
  YOU       COALITION
                               LARGER
                              COALITION




                                                         * which is a work in progress
EXPERIENCE LEADERSHIP   | Kim Goodwin                    @kimgoodwin #UXILive #leadership   37
A model* of effective UX change




informal change                         mandate & plan   executive-sponsored change




                              GRADUALLY
             LOCAL
  YOU       COALITION
                               LARGER
                              COALITION




                                                              * which is a work in progress
EXPERIENCE LEADERSHIP   | Kim Goodwin                         @kimgoodwin #UXILive #leadership   37
A model* of effective UX change




informal change                         mandate & plan                 executive-sponsored change




                              GRADUALLY            EXECUTE PLAN WITH
             LOCAL
  YOU       COALITION
                               LARGER              GLOBAL PRODUCT &
                              COALITION             SERVICE DELIVERY




                                                                            * which is a work in progress
EXPERIENCE LEADERSHIP   | Kim Goodwin                                       @kimgoodwin #UXILive #leadership   37
A model* of effective UX change




informal change                         mandate & plan                 executive-sponsored change




                                                                            EXECUTE PLAN WITH
                              GRADUALLY            EXECUTE PLAN WITH
             LOCAL                                                           WHOLE COMPANY,
  YOU       COALITION
                               LARGER              GLOBAL PRODUCT &
                                                                           INCLUDING EMPLOYEE
                              COALITION             SERVICE DELIVERY
                                                                            SERVICE FUNCTIONS




                                                                            * which is a work in progress
EXPERIENCE LEADERSHIP   | Kim Goodwin                                       @kimgoodwin #UXILive #leadership   37
A model* of effective UX change
1. Assess the context                          1. Enlist an “autocrat”                       Many parallel activities with increasing scope:
2. Define the problem(s)                        2. Define a global coalition                   - Evangelism / internal marketing
3. Identify what you can use                   3. Assess the context                         - Creating or evolving product processes & tools
4. Define a vision                              4. Define the problems                         - Education & skill-building with non-designers
5. Understand key influencers                   5. Identify what you can use                  - Implementing new measurements & rewards
6. Demonstrate small wins                      6. Define a vision                             - Changing leader habits that promote old culture
7. Evangelize                                  7. Understand key influencers                  - Increasing UX staffing
8. Build your coalition                        8. Create a change plan
repeat 3 or more times

informal change                                mandate & plan                                    executive-sponsored change




                                                                                                        EXECUTE PLAN WITH
                                     GRADUALLY                               EXECUTE PLAN WITH
                  LOCAL                                                                                  WHOLE COMPANY,
  YOU            COALITION
                                      LARGER                                 GLOBAL PRODUCT &
                                                                                                       INCLUDING EMPLOYEE
                                     COALITION                                SERVICE DELIVERY
                                                                                                        SERVICE FUNCTIONS




                                                                                                           * which is a work in progress
EXPERIENCE LEADERSHIP          | Kim Goodwin                                                              @kimgoodwin #UXILive #leadership       37
YOU


         1. Assess the context
         2. Define the problem(s)
         3. Identify what you can use
         4. Define a vision
         5. Understand key influencers
         6. Demonstrate small wins
         7. Evangelize
         8. Build your coalition

EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   38
YOU


         1. Assess the context
               shared understanding of culture, process, practices, influencers

         2. Define the problem(s)
               things in the way of delivering better UX (culture is usually the cause)

         3. Identify what you can use
               values and assumptions you can leverage

         4. Define a vision
               what should be culture, processes, tools, UX team scale & role

         5. Understand key influencers
               who they are, plus their goals, beliefs & behavior preferences

         6. Demonstrate small wins
               succeed, then measure & communicate success in the right way

         7. Evangelize
               target your conversations & style for influencers

         8. Build your coalition
               enlist & equip allies, then go back to step 1



EXPERIENCE LEADERSHIP   | Kim Goodwin                                                     @kimgoodwin #UXILive #leadership   38
Informal change is iterative

       YOU




    1. Assess the context
    2. Define the problem(s)
    3. Identify what you can use
    4. Define a vision
    5. Understand key influencers
    6. Demonstrate small wins
    7. Evangelize
    8. Build your coalition




EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   39
Informal change is iterative

                                          LOCAL
       YOU                               COALITION




    1. Assess the context               1. Assess the context
    2. Define the problem(s)             2. Define the problem(s)
    3. Identify what you can use        3. Identify what you can use
    4. Define a vision                   4. Define a vision
    5. Understand key influencers        5. Understand key influencers
    6. Demonstrate small wins           6. Demonstrate small wins
    7. Evangelize                       7. Evangelize
    8. Build your coalition             8. Build your coalition




EXPERIENCE LEADERSHIP   | Kim Goodwin                                  @kimgoodwin #UXILive #leadership   39
Informal change is iterative

                                          LOCAL                            GRADUALLY
       YOU                               COALITION                          LARGER
                                                                           COALITION




    1. Assess the context               1. Assess the context          1. Assess the context
    2. Define the problem(s)             2. Define the problem(s)        2. Define the problem(s)
    3. Identify what you can use        3. Identify what you can use   3. Identify what you can use
    4. Define a vision                   4. Define a vision              4. Define a vision
    5. Understand key influencers        5. Understand key influencers   5. Understand key influencers
    6. Demonstrate small wins           6. Demonstrate small wins      6. Demonstrate small wins
    7. Evangelize                       7. Evangelize                  7. Evangelize
    8. Build your coalition             8. Build your coalition        8. Build your coalition




EXPERIENCE LEADERSHIP   | Kim Goodwin                                  @kimgoodwin #UXILive #leadership   39
Mandate & planning
                                        1. Enlist an “autocrat”
                                        2. Define a global coalition
                                        3. Assess the context
                                        4. Define the problems
                                        5. Identify what you can use
                                        6. Define a vision
                                        7. Understand key influencers
                                        8. Create a change plan

EXPERIENCE LEADERSHIP   | Kim Goodwin                                 @kimgoodwin #UXILive #leadership   40
Mandate & planning
                                        1. Enlist an “autocrat”
                                          AND nearly all of the executive team

                                        2. Define a global coalition
                                          include leaders in all product & service delivery areas, plus HR

                                        3. Assess the context
                                        4. Define the problems
                                        5. Identify what you can use
                                        6. Define a vision
                                        7. Understand key influencers
                                        8. Create a change plan
                                          mechanisms, leaders, resources, and timelines



EXPERIENCE LEADERSHIP   | Kim Goodwin                                                      @kimgoodwin #UXILive #leadership   40
Formal change: example @ big company
Formal change: example @ big company

Evangelism / marketing
Product process / tools

Measurements & rewards
Leader behavior
Formal change: example @ big company
                          Year 1   Year 2   Year 3   Year 4   Year 5   Year 6+

Evangelism / marketing
Product process / tools

Measurements & rewards
Leader behavior
Formal change: example @ big company
                          Year 1     Year 2     Year 3     Year 4     Year 5     Year 6+

Evangelism / marketing    Big push (events, etc.) Ongoing campaigns   Integrate everywhere


Product process / tools

Measurements & rewards
Leader behavior
Formal change: example @ big company
                          Year 1     Year 2      Year 3     Year 4       Year 5     Year 6+

Evangelism / marketing    Big push (events, etc.) Ongoing campaigns      Integrate everywhere


Product process / tools   Process & principles   Styleguide, standards   Update as needed

Measurements & rewards
Leader behavior
Formal change: example @ big company
                          Year 1     Year 2      Year 3       Year 4     Year 5     Year 6+

Evangelism / marketing    Big push (events, etc.) Ongoing campaigns      Integrate everywhere


Product process / tools   Process & principles   Styleguide, standards   Update as needed

Measurements & rewards    Define      Implement in key areas    Deploy everywhere    Maintain

Leader behavior
Formal change: example @ big company
                          Year 1     Year 2      Year 3       Year 4     Year 5     Year 6+

Evangelism / marketing    Big push (events, etc.) Ongoing campaigns      Integrate everywhere


Product process / tools   Process & principles   Styleguide, standards   Update as needed

Measurements & rewards    Define      Implement in key areas    Deploy everywhere    Maintain

Leader behavior                      Assess & coach    Ongoing part of evaluation
UX change often hits a
capacity wall
UX change often hits a
capacity wall



 UX capacity
UX change often hits a
capacity wall



  UX capacity
Demand for UX
UX change often hits a
capacity wall


                     Worst response:
                     Try to do it all
  UX capacity
Demand for UX
Solutions
Solutions
1. Split UX project time:
  ~ 2/3 driving projects that can succeed
  ~ 1/3 clearly framed as periodic advice only
Solutions
1. Split UX project time:
  ~ 2/3 driving projects that can succeed
  ~ 1/3 clearly framed as periodic advice only


2. Train others make incremental improvements
  - design principles
  - user research basics
Formal change: example @ big company
                             Year 1     Year 2      Year 3       Year 4     Year 5     Year 6+

Evangelism / marketing       Big push (events, etc.) Ongoing campaigns      Integrate everywhere


Product process / tools      Process & principles   Styleguide, standards   Update as needed

Measurements & rewards       Define      Implement in key areas    Deploy everywhere    Maintain

Leader behavior                         Assess & coach    Ongoing part of evaluation

Education / skill-building

UX pros on projects
  Top priority products
  Customer-facing services
  Medium priority products
  Lower priority products
  Employee service tools
Formal change: example @ big company
                             Year 1     Year 2      Year 3       Year 4        Year 5     Year 6+

Evangelism / marketing       Big push (events, etc.) Ongoing campaigns         Integrate everywhere


Product process / tools      Process & principles   Styleguide, standards      Update as needed

Measurements & rewards       Define      Implement in key areas    Deploy everywhere       Maintain

Leader behavior                         Assess & coach    Ongoing part of evaluation

Education / skill-building   Engineers, PMs, key managers        HR, IT, facilities   As needed

UX pros on projects
  Top priority products
  Customer-facing services
  Medium priority products
  Lower priority products
  Employee service tools
Formal change: example @ big company
                             Year 1     Year 2      Year 3       Year 4        Year 5     Year 6+

Evangelism / marketing       Big push (events, etc.) Ongoing campaigns         Integrate everywhere


Product process / tools      Process & principles   Styleguide, standards      Update as needed

Measurements & rewards       Define      Implement in key areas    Deploy everywhere       Maintain

Leader behavior                         Assess & coach    Ongoing part of evaluation

Education / skill-building   Engineers, PMs, key managers        HR, IT, facilities    As needed

UX pros on projects
  Top priority products      Doing      Doing       Doing        Doing         Doing      Doing
  Customer-facing services   Advising   Doing       Doing        Doing         Doing      Doing
  Medium priority products   Advising   Advising    Doing        Doing         Doing      Doing
  Lower priority products               Advising    Advising     Doing         Doing      Doing
  Employee service tools                                         Advising      Doing      Doing
Leader behavior
    is the biggest factor




EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   45
Leader behavior
    is the biggest factor
     Primary mechanisms
     - Attention
     - Reactions to crises
     - Role modeling
     - Rewards
     - Personnel decisions




                                          See: Edgar Schein
EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   45
Leader behavior
    is the biggest factor
     Primary mechanisms                 Secondary mechanisms
     - Attention                        - Organizational structure
     - Reactions to crises              - Systems & processes
     - Role modeling                    - Facilities design
     - Rewards                          - Stories & myths
     - Personnel decisions              - Formal statements




                                                       See: Edgar Schein
EXPERIENCE LEADERSHIP   | Kim Goodwin                @kimgoodwin #UXILive #leadership   45
Master your context
                         or become its victim



EXPERIENCE LEADERSHIP   | Kim Goodwin    @kimgoodwin #UXILive #leadership   46
Treat conversations as
                design problems




EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   47
Remember that culture
             is your real deliverable



EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   48
Have patience
   with yourself, others, the process




EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   49
Look at UXI Live through a
                  leadership lens



EXPERIENCE LEADERSHIP   | Kim Goodwin   @kimgoodwin #UXILive #leadership   50
US Air Force official photo by Staff Sgt. Chad C. Strohmeyer / public domain




        THANKS!
Enjoy the conference!




KIM GOODWIN
kimgoodwin@mac.com
       @kimgoodwin

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Experience Leadership - UXI Live 2012

  • 1.
  • 2. US Air Force official photo by Staff Sgt. Chad C. Strohmeyer / public domain EXPERIENCE LEADERSHIP KIM GOODWIN UX Israel Live 2012
  • 3. gn EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 3
  • 4. gn business information analysis architecture interaction design human factors visual design industrial design information EXPERIENCE LEADERSHIP | Kim Goodwin user research design @kimgoodwin #UXILive #leadership 3
  • 5. gn business information analysis architecture interaction design UX analytics human factors service design design visual design strategy content industrial design information strategy EXPERIENCE LEADERSHIP | Kim Goodwin user research design @kimgoodwin #UXILive #leadership 3
  • 6. gn business information analysis architecture interaction design UX social interaction analytics human factors design service design mobile design interaction visual design strategy design content industrial design information strategy EXPERIENCE LEADERSHIP | Kim Goodwin user research design @kimgoodwin #UXILive #leadership 3
  • 7. gn business information analysis architecture interaction design UX social interaction analytics human factors design service design mobile design interaction visual design strategy design content industrial design information strategy EXPERIENCE LEADERSHIP | Kim Goodwin user research design @kimgoodwin #UXILive #leadership 3
  • 8. gn business information analysis architecture interaction design UX social interaction analytics human factors design service design mobile design interaction UX leadership visual design strategy design content industrial design information strategy EXPERIENCE LEADERSHIP | Kim Goodwin user research design @kimgoodwin #UXILive #leadership 3
  • 9. WANTED Expertise in research, personas, wireframing, visual design, content strategy, testing, coding, and nuclear physics. Must have designed an award- winning product just like ours. At least 25 years experience required; 20 or more in mobile. Walking on water a big plus. Generous salary equivalent to the receptionist’s. EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 4
  • 10. EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 5
  • 11. smart company EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 5
  • 12. smart company filled with brilliant designers EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 5
  • 13. smart company filled with brilliant designers EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 5
  • 14. The long & lonely road to perfect design & happiness EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 6
  • 15. The long & lonely road to perfect design & happiness new exec budget issue bad attitude arbitrary UX is deadline not a priority EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 6
  • 16. Leaders influence others to accomplish shared goals EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 7
  • 17. Managers may be leaders EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 8
  • 18. Managers may be leaders ...or not EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 8
  • 19. Roles for UX leaders EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 9
  • 20. Roles for UX leaders Internal focus External focus EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 9
  • 21. Roles for UX leaders Internal focus External focus Practice EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 9
  • 22. Roles for UX leaders Internal focus External focus Practice Project EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 9
  • 23. Roles for UX leaders Internal focus External focus Practice Project Change EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 9
  • 24. Roles for UX leaders UX skills essential UX skills optional Internal focus External focus Practice Project Change EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 9
  • 25. As with any craft: The 10,000 hour rule applies (K. Anders Ericsson) EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 10
  • 26. Like design, leadership involves: Principles Context Media Process Deliverables Earn trust Inspire confidence Show you value people Sell the right idea EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 11
  • 27. Like design, leadership involves: Principles Context Media Process Deliverables Earn trust Inspire confidence Show you value people Sell the right idea EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 12
  • 28. Like design, leadership involves: Principles Context Media Process Deliverables Culture Colleagues Colleagues Your preferred style EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 12
  • 29. Like design, leadership involves: Principles Context Media Process Deliverables Culture Colleagues Colleagues Your preferred style EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 13
  • 30. Like design, leadership involves: Principles Context Media Process Deliverables Conversation Your own behavior Processes & measures Cultural artifacts EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 13
  • 31. Like design, leadership involves: Principles Context Media Process Deliverables Conversation Your own behavior Processes & measures Cultural artifacts EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 14
  • 32. Like design, leadership involves: Principles Context Media Process Deliverables with individuals Assess context, then speak with organizations Change management EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 14
  • 33. Like design, leadership involves: Principles Context Media Process Deliverables with individuals Assess context, then speak with organizations Change management EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 15
  • 34. Like design, leadership involves: Principles Context Media Process Deliverables Skills & culture EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 15
  • 35. A UX leader’s deliverable a culture where a bad UX is unthinkable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 16
  • 36. for example: Disney theme parks EXPERIENCE LEADERSHIP | Kim Goodwin The Disney Way, Capodagli & Jackson, 1998. @kimgoodwin #UXILive #leadership 17
  • 37. Project issues are symptoms EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 18
  • 38. Project issues are symptoms EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 18
  • 39. Project issues are symptoms CULTURE is the cause EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 18
  • 40. Project issues are symptoms CULTURE is the cause stated values artifacts & systems shared assumptions EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 18
  • 41. Plan A: adapt your approach EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 19
  • 42. Competing Values Framework Simplified from Cameron & Quinn 2011, based on earlier works EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 20
  • 43. Competing Values Framework Simplified from Cameron & Quinn 2011, based on earlier works Dynamic Stable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 20
  • 44. Competing Values Framework Simplified from Cameron & Quinn 2011, based on earlier works Dynamic Internal External focus focus Stable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 20
  • 45. Competing Values Framework Simplified from Cameron & Quinn 2011, based on earlier works Dynamic Clan Adhocracy Internal External Hierarchy Market Stable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 21
  • 46. Dynamic Clan Adhocracy Internal External Hierarchy Market Stable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership
  • 47. Employee satisfaction Skill-building value Collaborators Harmony Dynamic Clan Adhocracy Internal External Hierarchy Market Stable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership
  • 48. Employee satisfaction Skill-building value UX pros as value Collaborators facilitators Harmony Dynamic Clan Adhocracy Internal External Hierarchy Market Stable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership
  • 49. Dynamic Clan Adhocracy Internal External Hierarchy Market Stable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 23
  • 50. Novelty of vision Experimentation value Passionate generalists Adoption & growth Dynamic Clan Adhocracy Internal External Hierarchy Market Stable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 23
  • 51. Novelty of vision Experimentation value UX pros as value Passionate generalists whiteboard ninjas Adoption & growth Dynamic Clan Adhocracy Internal External Hierarchy Market Stable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 23
  • 52. Dynamic Clan Adhocracy Internal External Hierarchy Market Stable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership
  • 53. Efficiency & structure Consistency value Technical expertise Preventing failure Dynamic Clan Adhocracy Internal External Hierarchy Market Stable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership
  • 54. Efficiency & structure Consistency value UX pros as value Technical expertise experts Preventing failure Dynamic Clan Adhocracy Internal External Hierarchy Market Stable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership
  • 55. Dynamic Clan Adhocracy Internal External Hierarchy Market Stable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership
  • 56. Near-term profit Quantifiable results value Assertiveness Beating competition Dynamic Clan Adhocracy Internal External Hierarchy Market Stable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership
  • 57. Near-term profit Quantifiable results value UX pros as value Assertiveness scientists Beating competition Dynamic Clan Adhocracy Internal External Hierarchy Market Stable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership
  • 58. What values can you use? Hitch UX to the right one, and it’s like rocket fuel. EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 26
  • 59. Plan B: change the culture (much harder) EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 27
  • 60. change = loss EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 28
  • 61. For change to happen: Perceived LOSS EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 29
  • 62. For change to happen: Dissatisfaction with status quo Perceived LOSS Clarity about what to change Understanding of how to get there Adapted from Alexander Horniman, Darden School of Business EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 30
  • 63. changing culture = moving a mountain EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 31
  • 64. changing culture = moving a mountain 3-5 years, minimum once you have executive support & a plan EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 31
  • 65. The mountain is made of individual rocks EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 32
  • 66. The mountain is made of individual rocks executives EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 32
  • 67. The mountain is made of individual rocks executives managers EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 32
  • 68. The mountain is made of individual rocks executives managers individual contributors EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 32
  • 69. Kurt Lewin’s process model EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 33
  • 70. Kurt Lewin’s process model Unfreeze EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 33
  • 71. Kurt Lewin’s process model Unfreeze Transition EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 33
  • 72. Kurt Lewin’s process model Unfreeze Refreeze Transition EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 33
  • 73. John Kotter’s 8-step model 1. Establish urgency 2. Develop a guiding coalition 3. Develop a vision 4. Communicate the vision 5. Enable action 6. Get short-term wins 7. Don’t let up 8. Make change stick EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 34
  • 74. Continuous Change Cycle Lawrence, Dyck, Maitlis & Mauws, 2006 EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 35
  • 75. Continuous Change Cycle Lawrence, Dyck, Maitlis & Mauws, 2006 evangelists sell ideas EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 35
  • 76. Continuous Change Cycle Lawrence, Dyck, Maitlis & Mauws, 2006 evangelists autocrats sell ideas dictate practices EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 35
  • 77. Continuous Change Cycle Lawrence, Dyck, Maitlis & Mauws, 2006 evangelists autocrats sell ideas dictate practices architects establish systems EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 35
  • 78. Continuous Change Cycle Lawrence, Dyck, Maitlis & Mauws, 2006 evangelists autocrats sell ideas dictate practices educators architects shape intuition establish systems EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 35
  • 79. Continuous Change Cycle Lawrence, Dyck, Maitlis & Mauws, 2006 individuals evangelists autocrats sell ideas dictate practices systems educators architects shape intuition establish systems EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 35
  • 80. Continuous Change Cycle Lawrence, Dyck, Maitlis & Mauws, 2006 individuals evangelists autocrats sell ideas dictate practices systems educators architects shape intuition establish systems cognition behavior EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 35
  • 81. In UX change, the “evangelism” stage is long EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 36
  • 82. A model* of effective UX change * which is a work in progress EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
  • 83. A model* of effective UX change YOU * which is a work in progress EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
  • 84. A model* of effective UX change LOCAL YOU COALITION * which is a work in progress EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
  • 85. A model* of effective UX change GRADUALLY LOCAL YOU COALITION LARGER COALITION * which is a work in progress EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
  • 86. A model* of effective UX change informal change GRADUALLY LOCAL YOU COALITION LARGER COALITION * which is a work in progress EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
  • 87. A model* of effective UX change informal change mandate & plan GRADUALLY LOCAL YOU COALITION LARGER COALITION * which is a work in progress EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
  • 88. A model* of effective UX change informal change mandate & plan executive-sponsored change GRADUALLY LOCAL YOU COALITION LARGER COALITION * which is a work in progress EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
  • 89. A model* of effective UX change informal change mandate & plan executive-sponsored change GRADUALLY EXECUTE PLAN WITH LOCAL YOU COALITION LARGER GLOBAL PRODUCT & COALITION SERVICE DELIVERY * which is a work in progress EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
  • 90. A model* of effective UX change informal change mandate & plan executive-sponsored change EXECUTE PLAN WITH GRADUALLY EXECUTE PLAN WITH LOCAL WHOLE COMPANY, YOU COALITION LARGER GLOBAL PRODUCT & INCLUDING EMPLOYEE COALITION SERVICE DELIVERY SERVICE FUNCTIONS * which is a work in progress EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
  • 91. A model* of effective UX change 1. Assess the context 1. Enlist an “autocrat” Many parallel activities with increasing scope: 2. Define the problem(s) 2. Define a global coalition - Evangelism / internal marketing 3. Identify what you can use 3. Assess the context - Creating or evolving product processes & tools 4. Define a vision 4. Define the problems - Education & skill-building with non-designers 5. Understand key influencers 5. Identify what you can use - Implementing new measurements & rewards 6. Demonstrate small wins 6. Define a vision - Changing leader habits that promote old culture 7. Evangelize 7. Understand key influencers - Increasing UX staffing 8. Build your coalition 8. Create a change plan repeat 3 or more times informal change mandate & plan executive-sponsored change EXECUTE PLAN WITH GRADUALLY EXECUTE PLAN WITH LOCAL WHOLE COMPANY, YOU COALITION LARGER GLOBAL PRODUCT & INCLUDING EMPLOYEE COALITION SERVICE DELIVERY SERVICE FUNCTIONS * which is a work in progress EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
  • 92. YOU 1. Assess the context 2. Define the problem(s) 3. Identify what you can use 4. Define a vision 5. Understand key influencers 6. Demonstrate small wins 7. Evangelize 8. Build your coalition EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 38
  • 93. YOU 1. Assess the context shared understanding of culture, process, practices, influencers 2. Define the problem(s) things in the way of delivering better UX (culture is usually the cause) 3. Identify what you can use values and assumptions you can leverage 4. Define a vision what should be culture, processes, tools, UX team scale & role 5. Understand key influencers who they are, plus their goals, beliefs & behavior preferences 6. Demonstrate small wins succeed, then measure & communicate success in the right way 7. Evangelize target your conversations & style for influencers 8. Build your coalition enlist & equip allies, then go back to step 1 EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 38
  • 94. Informal change is iterative YOU 1. Assess the context 2. Define the problem(s) 3. Identify what you can use 4. Define a vision 5. Understand key influencers 6. Demonstrate small wins 7. Evangelize 8. Build your coalition EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 39
  • 95. Informal change is iterative LOCAL YOU COALITION 1. Assess the context 1. Assess the context 2. Define the problem(s) 2. Define the problem(s) 3. Identify what you can use 3. Identify what you can use 4. Define a vision 4. Define a vision 5. Understand key influencers 5. Understand key influencers 6. Demonstrate small wins 6. Demonstrate small wins 7. Evangelize 7. Evangelize 8. Build your coalition 8. Build your coalition EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 39
  • 96. Informal change is iterative LOCAL GRADUALLY YOU COALITION LARGER COALITION 1. Assess the context 1. Assess the context 1. Assess the context 2. Define the problem(s) 2. Define the problem(s) 2. Define the problem(s) 3. Identify what you can use 3. Identify what you can use 3. Identify what you can use 4. Define a vision 4. Define a vision 4. Define a vision 5. Understand key influencers 5. Understand key influencers 5. Understand key influencers 6. Demonstrate small wins 6. Demonstrate small wins 6. Demonstrate small wins 7. Evangelize 7. Evangelize 7. Evangelize 8. Build your coalition 8. Build your coalition 8. Build your coalition EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 39
  • 97. Mandate & planning 1. Enlist an “autocrat” 2. Define a global coalition 3. Assess the context 4. Define the problems 5. Identify what you can use 6. Define a vision 7. Understand key influencers 8. Create a change plan EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 40
  • 98. Mandate & planning 1. Enlist an “autocrat” AND nearly all of the executive team 2. Define a global coalition include leaders in all product & service delivery areas, plus HR 3. Assess the context 4. Define the problems 5. Identify what you can use 6. Define a vision 7. Understand key influencers 8. Create a change plan mechanisms, leaders, resources, and timelines EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 40
  • 99. Formal change: example @ big company
  • 100. Formal change: example @ big company Evangelism / marketing Product process / tools Measurements & rewards Leader behavior
  • 101. Formal change: example @ big company Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+ Evangelism / marketing Product process / tools Measurements & rewards Leader behavior
  • 102. Formal change: example @ big company Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+ Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere Product process / tools Measurements & rewards Leader behavior
  • 103. Formal change: example @ big company Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+ Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere Product process / tools Process & principles Styleguide, standards Update as needed Measurements & rewards Leader behavior
  • 104. Formal change: example @ big company Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+ Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere Product process / tools Process & principles Styleguide, standards Update as needed Measurements & rewards Define Implement in key areas Deploy everywhere Maintain Leader behavior
  • 105. Formal change: example @ big company Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+ Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere Product process / tools Process & principles Styleguide, standards Update as needed Measurements & rewards Define Implement in key areas Deploy everywhere Maintain Leader behavior Assess & coach Ongoing part of evaluation
  • 106. UX change often hits a capacity wall
  • 107. UX change often hits a capacity wall UX capacity
  • 108. UX change often hits a capacity wall UX capacity Demand for UX
  • 109. UX change often hits a capacity wall Worst response: Try to do it all UX capacity Demand for UX
  • 111. Solutions 1. Split UX project time: ~ 2/3 driving projects that can succeed ~ 1/3 clearly framed as periodic advice only
  • 112. Solutions 1. Split UX project time: ~ 2/3 driving projects that can succeed ~ 1/3 clearly framed as periodic advice only 2. Train others make incremental improvements - design principles - user research basics
  • 113. Formal change: example @ big company Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+ Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere Product process / tools Process & principles Styleguide, standards Update as needed Measurements & rewards Define Implement in key areas Deploy everywhere Maintain Leader behavior Assess & coach Ongoing part of evaluation Education / skill-building UX pros on projects Top priority products Customer-facing services Medium priority products Lower priority products Employee service tools
  • 114. Formal change: example @ big company Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+ Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere Product process / tools Process & principles Styleguide, standards Update as needed Measurements & rewards Define Implement in key areas Deploy everywhere Maintain Leader behavior Assess & coach Ongoing part of evaluation Education / skill-building Engineers, PMs, key managers HR, IT, facilities As needed UX pros on projects Top priority products Customer-facing services Medium priority products Lower priority products Employee service tools
  • 115. Formal change: example @ big company Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+ Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere Product process / tools Process & principles Styleguide, standards Update as needed Measurements & rewards Define Implement in key areas Deploy everywhere Maintain Leader behavior Assess & coach Ongoing part of evaluation Education / skill-building Engineers, PMs, key managers HR, IT, facilities As needed UX pros on projects Top priority products Doing Doing Doing Doing Doing Doing Customer-facing services Advising Doing Doing Doing Doing Doing Medium priority products Advising Advising Doing Doing Doing Doing Lower priority products Advising Advising Doing Doing Doing Employee service tools Advising Doing Doing
  • 116. Leader behavior is the biggest factor EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 45
  • 117. Leader behavior is the biggest factor Primary mechanisms - Attention - Reactions to crises - Role modeling - Rewards - Personnel decisions See: Edgar Schein EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 45
  • 118. Leader behavior is the biggest factor Primary mechanisms Secondary mechanisms - Attention - Organizational structure - Reactions to crises - Systems & processes - Role modeling - Facilities design - Rewards - Stories & myths - Personnel decisions - Formal statements See: Edgar Schein EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 45
  • 119. Master your context or become its victim EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 46
  • 120. Treat conversations as design problems EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 47
  • 121. Remember that culture is your real deliverable EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 48
  • 122. Have patience with yourself, others, the process EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 49
  • 123. Look at UXI Live through a leadership lens EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 50
  • 124. US Air Force official photo by Staff Sgt. Chad C. Strohmeyer / public domain THANKS! Enjoy the conference! KIM GOODWIN kimgoodwin@mac.com @kimgoodwin

Editor's Notes

  1. Flew in Tuesday from SF. Pop same as Israel, and we never have 750+ people at an event. That says the community here and the team putting this event together must be pretty amazing. \n
  2. So, it’s my privilege today to speak with you about UX leadership. When I open an event like this, I hope to accomplish two things. One is to say: here’s a thing that I think requires our collective attention and action. The other is to offer a lens, in hope that you’ll pick it up now and then during the rest of the event, and look through it to get even more out of the other sessions. So the action item and lens I’d like to offer you today is UX leadership.\n\n
  3. User experience has come a long way in the last 20 years. The study of humans interacting with machines and environments, paired with the generative power of design methods, has given us powerful tools. We’re getting very good at solving design problems. \n\nWe’ve matured to the point that our skill sets and job titles are getting ever more specialized. How many interaction designers? Visual designers? Content strategists? People whose parents still don’t understand what they do for a living?\n\nIn all the discussions of our varied skill sets, I see the same gaping hole over and over. That skill sets is UX leadership.\n\n
  4. User experience has come a long way in the last 20 years. The study of humans interacting with machines and environments, paired with the generative power of design methods, has given us powerful tools. We’re getting very good at solving design problems. \n\nWe’ve matured to the point that our skill sets and job titles are getting ever more specialized. How many interaction designers? Visual designers? Content strategists? People whose parents still don’t understand what they do for a living?\n\nIn all the discussions of our varied skill sets, I see the same gaping hole over and over. That skill sets is UX leadership.\n\n
  5. User experience has come a long way in the last 20 years. The study of humans interacting with machines and environments, paired with the generative power of design methods, has given us powerful tools. We’re getting very good at solving design problems. \n\nWe’ve matured to the point that our skill sets and job titles are getting ever more specialized. How many interaction designers? Visual designers? Content strategists? People whose parents still don’t understand what they do for a living?\n\nIn all the discussions of our varied skill sets, I see the same gaping hole over and over. That skill sets is UX leadership.\n\n
  6. User experience has come a long way in the last 20 years. The study of humans interacting with machines and environments, paired with the generative power of design methods, has given us powerful tools. We’re getting very good at solving design problems. \n\nWe’ve matured to the point that our skill sets and job titles are getting ever more specialized. How many interaction designers? Visual designers? Content strategists? People whose parents still don’t understand what they do for a living?\n\nIn all the discussions of our varied skill sets, I see the same gaping hole over and over. That skill sets is UX leadership.\n\n
  7. User experience has come a long way in the last 20 years. The study of humans interacting with machines and environments, paired with the generative power of design methods, has given us powerful tools. We’re getting very good at solving design problems. \n\nWe’ve matured to the point that our skill sets and job titles are getting ever more specialized. How many interaction designers? Visual designers? Content strategists? People whose parents still don’t understand what they do for a living?\n\nIn all the discussions of our varied skill sets, I see the same gaping hole over and over. That skill sets is UX leadership.\n\n
  8. User experience has come a long way in the last 20 years. The study of humans interacting with machines and environments, paired with the generative power of design methods, has given us powerful tools. We’re getting very good at solving design problems. \n\nWe’ve matured to the point that our skill sets and job titles are getting ever more specialized. How many interaction designers? Visual designers? Content strategists? People whose parents still don’t understand what they do for a living?\n\nIn all the discussions of our varied skill sets, I see the same gaping hole over and over. That skill sets is UX leadership.\n\n
  9. User experience has come a long way in the last 20 years. The study of humans interacting with machines and environments, paired with the generative power of design methods, has given us powerful tools. We’re getting very good at solving design problems. \n\nWe’ve matured to the point that our skill sets and job titles are getting ever more specialized. How many interaction designers? Visual designers? Content strategists? People whose parents still don’t understand what they do for a living?\n\nIn all the discussions of our varied skill sets, I see the same gaping hole over and over. That skill sets is UX leadership.\n\n
  10. User experience has come a long way in the last 20 years. The study of humans interacting with machines and environments, paired with the generative power of design methods, has given us powerful tools. We’re getting very good at solving design problems. \n\nWe’ve matured to the point that our skill sets and job titles are getting ever more specialized. How many interaction designers? Visual designers? Content strategists? People whose parents still don’t understand what they do for a living?\n\nIn all the discussions of our varied skill sets, I see the same gaping hole over and over. That skill sets is UX leadership.\n\n
  11. UX leadership matters because hiring UX people is harder than ever. We have to grow our teams, and since we can’t easily hire skilled people off the street, mentoring and coaching skills are critical. \n
  12. UX leadership matters because over and over again, I see smart companies hiring great designers by the busload, and yet they still ship products and services that drive us all crazy.\n\n
  13. UX leadership matters because over and over again, I see smart companies hiring great designers by the busload, and yet they still ship products and services that drive us all crazy.\n\n
  14. UX leadership matters because over and over again, I see smart companies hiring great designers by the busload, and yet they still ship products and services that drive us all crazy.\n\n
  15. UX leadership matters because over and over again, I see smart companies hiring great designers by the busload, and yet they still ship products and services that drive us all crazy.\n\n
  16. UX leadership matters because over and over again, I see smart companies hiring great designers by the busload, and yet they still ship products and services that drive us all crazy.\n\n
  17. Finally, I think UX leadership requires attention because most of us face the same challenge every day. We pedal furiously down the long road to achieving a great design, and we run into obstacle after obstacle. Whether that’s as small as a new stakeholder who needs us to educate all over again, or as big as UX just not being a priority, doing design is never as simple as just doing the design. I was interviewing someone recently for a lead UX role who said she wanted to leave her current job because the organizational culture kept her from doing her real job. This is like a doctor saying, I could treat cancer so much more effectively if I didn’t have to treat the patients.\n\n
  18. Finally, I think UX leadership requires attention because most of us face the same challenge every day. We pedal furiously down the long road to achieving a great design, and we run into obstacle after obstacle. Whether that’s as small as a new stakeholder who needs us to educate all over again, or as big as UX just not being a priority, doing design is never as simple as just doing the design. I was interviewing someone recently for a lead UX role who said she wanted to leave her current job because the organizational culture kept her from doing her real job. This is like a doctor saying, I could treat cancer so much more effectively if I didn’t have to treat the patients.\n\n
  19. Finally, I think UX leadership requires attention because most of us face the same challenge every day. We pedal furiously down the long road to achieving a great design, and we run into obstacle after obstacle. Whether that’s as small as a new stakeholder who needs us to educate all over again, or as big as UX just not being a priority, doing design is never as simple as just doing the design. I was interviewing someone recently for a lead UX role who said she wanted to leave her current job because the organizational culture kept her from doing her real job. This is like a doctor saying, I could treat cancer so much more effectively if I didn’t have to treat the patients.\n\n
  20. Finally, I think UX leadership requires attention because most of us face the same challenge every day. We pedal furiously down the long road to achieving a great design, and we run into obstacle after obstacle. Whether that’s as small as a new stakeholder who needs us to educate all over again, or as big as UX just not being a priority, doing design is never as simple as just doing the design. I was interviewing someone recently for a lead UX role who said she wanted to leave her current job because the organizational culture kept her from doing her real job. This is like a doctor saying, I could treat cancer so much more effectively if I didn’t have to treat the patients.\n\n
  21. Finally, I think UX leadership requires attention because most of us face the same challenge every day. We pedal furiously down the long road to achieving a great design, and we run into obstacle after obstacle. Whether that’s as small as a new stakeholder who needs us to educate all over again, or as big as UX just not being a priority, doing design is never as simple as just doing the design. I was interviewing someone recently for a lead UX role who said she wanted to leave her current job because the organizational culture kept her from doing her real job. This is like a doctor saying, I could treat cancer so much more effectively if I didn’t have to treat the patients.\n\n
  22. None of these issues are design problems--they’re leadership problems.\n
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  45. There’s always a bigger issue lurking beneath those project problems, though. That thing is the organization’s culture. Culture’s a complicated thing that’s hard to define. Some aspects of it are visible in artifacts and systems--things like org charts, process diagrams, and compensation plans. Culture’s also visible in a set of stated values--what we say is important to us, whether that’s work-life balance, integrity, sustainability, or just plain making money for our shareholders. \n\nBut I think Edgar Schein put it best when he said that the basis of all culture is set of shared assumptions--things we believe to be true, but never really examine. \nWhen someone says, “We don’t have the time or budget to do research, or design, or content strategy,” they probably think they’re stating a simple fact. But it’s not a fact--it’s simply evidence of an assumption that other things are more important, and therefore those things have more time or budget allocated.\n\n\n\n\n\n
  46. There’s always a bigger issue lurking beneath those project problems, though. That thing is the organization’s culture. Culture’s a complicated thing that’s hard to define. Some aspects of it are visible in artifacts and systems--things like org charts, process diagrams, and compensation plans. Culture’s also visible in a set of stated values--what we say is important to us, whether that’s work-life balance, integrity, sustainability, or just plain making money for our shareholders. \n\nBut I think Edgar Schein put it best when he said that the basis of all culture is set of shared assumptions--things we believe to be true, but never really examine. \nWhen someone says, “We don’t have the time or budget to do research, or design, or content strategy,” they probably think they’re stating a simple fact. But it’s not a fact--it’s simply evidence of an assumption that other things are more important, and therefore those things have more time or budget allocated.\n\n\n\n\n\n
  47. There’s always a bigger issue lurking beneath those project problems, though. That thing is the organization’s culture. Culture’s a complicated thing that’s hard to define. Some aspects of it are visible in artifacts and systems--things like org charts, process diagrams, and compensation plans. Culture’s also visible in a set of stated values--what we say is important to us, whether that’s work-life balance, integrity, sustainability, or just plain making money for our shareholders. \n\nBut I think Edgar Schein put it best when he said that the basis of all culture is set of shared assumptions--things we believe to be true, but never really examine. \nWhen someone says, “We don’t have the time or budget to do research, or design, or content strategy,” they probably think they’re stating a simple fact. But it’s not a fact--it’s simply evidence of an assumption that other things are more important, and therefore those things have more time or budget allocated.\n\n\n\n\n\n
  48. There’s always a bigger issue lurking beneath those project problems, though. That thing is the organization’s culture. Culture’s a complicated thing that’s hard to define. Some aspects of it are visible in artifacts and systems--things like org charts, process diagrams, and compensation plans. Culture’s also visible in a set of stated values--what we say is important to us, whether that’s work-life balance, integrity, sustainability, or just plain making money for our shareholders. \n\nBut I think Edgar Schein put it best when he said that the basis of all culture is set of shared assumptions--things we believe to be true, but never really examine. \nWhen someone says, “We don’t have the time or budget to do research, or design, or content strategy,” they probably think they’re stating a simple fact. But it’s not a fact--it’s simply evidence of an assumption that other things are more important, and therefore those things have more time or budget allocated.\n\n\n\n\n\n
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  52. Novelty of vision\n\n
  53. Employee satisfaction\nCommunity\nBuilding knowledge & skill\nStrong people skills\nCollaboration\nHarmony\n
  54. Employee satisfaction\nCommunity\nBuilding knowledge & skill\nStrong people skills\nCollaboration\nHarmony\n
  55. Novelty of vision\nExperimentation\nChallenging industry status quo\nPassionate generalists\nNot being “corporate”\nAdoption & growth\n
  56. Novelty of vision\nExperimentation\nChallenging industry status quo\nPassionate generalists\nNot being “corporate”\nAdoption & growth\n
  57. Efficient processes\nStructure\nConsistency & compliance\nTechnically skilled specialists\nPredictability\nPreventing failure\n
  58. Efficient processes\nStructure\nConsistency & compliance\nTechnically skilled specialists\nPredictability\nPreventing failure\n
  59. Near-term profits & shareholder value\nQuantifiable results\nSpeed\nAssertive employees\nAccountability\nBeating the competition\n
  60. Near-term profits & shareholder value\nQuantifiable results\nSpeed\nAssertive employees\nAccountability\nBeating the competition\n
  61. Some assumptions are very compatible with good UX, though. Things like pride in the quality of your products and services, or willingness to take risks and learn from failures, or a belief in ruthless prioritization all end up making our jobs easier. And if you can hitch your wagon to the right assumption that already exists within the culture, it makes for a tremendously powerful propulsion system. \n\nThere’s a hospital system in the US called the Mayo Clinic. They’re very well known for innovation both clinically and in the realm of user experience. When a patient checks in and has a series of appointments for tests and procedures, someone takes their photo, so that when they show up at radiology, someone can greet them by name. But like any hospital, Mayo has tons of committees, and you’d think their organizational structure would get in the way. But they’ve connected user experience to an assumption that runs deep in Mayo’s culture, which is that they always do what’s best for their patients. If they can show that something is better for patients, it gets support.\n\n
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  78. 1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
  79. 1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
  80. 1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
  81. 1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
  82. 1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
  83. 1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
  84. 1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
  85. 1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
  86. 1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
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