2. US Air Force official photo by Staff Sgt. Chad C. Strohmeyer / public domain
EXPERIENCE LEADERSHIP
KIM GOODWIN
UX Israel Live 2012
3. gn
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 3
4. gn
business information
analysis architecture
interaction design
human factors
visual design
industrial design information
EXPERIENCE LEADERSHIP | Kim Goodwin
user research design
@kimgoodwin #UXILive #leadership 3
5. gn
business information
analysis architecture
interaction design
UX
analytics human factors
service
design
design
visual design strategy
content
industrial design information strategy
EXPERIENCE LEADERSHIP | Kim Goodwin
user research design
@kimgoodwin #UXILive #leadership 3
6. gn
business information
analysis architecture
interaction design
UX
social
interaction analytics human factors
design
service
design
mobile
design
interaction
visual design strategy
design
content
industrial design information strategy
EXPERIENCE LEADERSHIP | Kim Goodwin
user research design
@kimgoodwin #UXILive #leadership 3
7. gn
business information
analysis architecture
interaction design
UX
social
interaction analytics human factors
design
service
design
mobile
design
interaction
visual design strategy
design
content
industrial design information strategy
EXPERIENCE LEADERSHIP | Kim Goodwin
user research design
@kimgoodwin #UXILive #leadership 3
8. gn
business information
analysis architecture
interaction design
UX
social
interaction analytics human factors
design
service
design
mobile
design
interaction UX leadership
visual design strategy
design
content
industrial design information strategy
EXPERIENCE LEADERSHIP | Kim Goodwin
user research design
@kimgoodwin #UXILive #leadership 3
9. WANTED
Expertise in research, personas,
wireframing, visual design,
content strategy, testing,
coding, and nuclear physics.
Must have designed an award-
winning product just like ours.
At least 25 years experience
required; 20 or more in mobile.
Walking on water a big plus.
Generous salary equivalent to
the receptionist’s.
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 4
12. smart company
filled with
brilliant designers
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 5
13. smart company
filled with
brilliant designers
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 5
14. The long & lonely road to perfect design & happiness
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 6
15. The long & lonely road to perfect design & happiness
new
exec
budget
issue
bad
attitude
arbitrary
UX is deadline
not a
priority
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 6
16. Leaders influence others
to accomplish shared goals
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 7
17. Managers
may be leaders
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 8
18. Managers
may be leaders ...or not
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 8
19. Roles for UX leaders
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 9
20. Roles for UX leaders
Internal focus External focus
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 9
21. Roles for UX leaders
Internal focus External focus
Practice
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 9
22. Roles for UX leaders
Internal focus External focus
Practice
Project
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 9
23. Roles for UX leaders
Internal focus External focus
Practice
Project
Change
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 9
24. Roles for UX leaders
UX skills essential UX skills optional
Internal focus External focus
Practice
Project
Change
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 9
25. As with any craft:
The 10,000 hour rule applies (K. Anders Ericsson)
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 10
26. Like design, leadership involves:
Principles Context Media Process Deliverables
Earn trust
Inspire confidence
Show you value people
Sell the right idea
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 11
27. Like design, leadership involves:
Principles Context Media Process Deliverables
Earn trust
Inspire confidence
Show you value people
Sell the right idea
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 12
28. Like design, leadership involves:
Principles Context Media Process Deliverables
Culture
Colleagues
Colleagues
Your preferred style
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 12
29. Like design, leadership involves:
Principles Context Media Process Deliverables
Culture
Colleagues
Colleagues
Your preferred style
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 13
30. Like design, leadership involves:
Principles Context Media Process Deliverables
Conversation
Your own behavior
Processes & measures
Cultural artifacts
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 13
31. Like design, leadership involves:
Principles Context Media Process Deliverables
Conversation
Your own behavior
Processes & measures
Cultural artifacts
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 14
32. Like design, leadership involves:
Principles Context Media Process Deliverables
with individuals
Assess context, then speak
with organizations
Change management
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 14
33. Like design, leadership involves:
Principles Context Media Process Deliverables
with individuals
Assess context, then speak
with organizations
Change management
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 15
34. Like design, leadership involves:
Principles Context Media Process Deliverables
Skills & culture
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 15
35. A UX leader’s deliverable
a culture where a
bad UX is unthinkable
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 16
36. for example:
Disney
theme parks
EXPERIENCE LEADERSHIP | Kim Goodwin The Disney Way, Capodagli & Jackson, 1998. @kimgoodwin #UXILive #leadership 17
37. Project issues
are symptoms
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 18
38. Project issues
are symptoms
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 18
39. Project issues
are symptoms
CULTURE
is the cause
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 18
40. Project issues
are symptoms
CULTURE
is the cause
stated values
artifacts & systems
shared assumptions
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 18
41. Plan A:
adapt your approach
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 19
42. Competing Values Framework
Simplified from Cameron & Quinn 2011, based on earlier works
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 20
43. Competing Values Framework
Simplified from Cameron & Quinn 2011, based on earlier works
Dynamic
Stable
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 20
44. Competing Values Framework
Simplified from Cameron & Quinn 2011, based on earlier works
Dynamic
Internal External
focus focus
Stable
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 20
45. Competing Values Framework
Simplified from Cameron & Quinn 2011, based on earlier works
Dynamic
Clan Adhocracy
Internal External
Hierarchy Market
Stable
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 21
57. Near-term profit
Quantifiable results value UX pros as
value Assertiveness scientists
Beating competition
Dynamic
Clan Adhocracy
Internal External
Hierarchy Market
Stable
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership
58. What values can you use?
Hitch UX to the right one, and it’s like rocket fuel.
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 26
59. Plan B:
change the culture
(much harder)
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 27
61. For change to happen:
Perceived
LOSS
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 29
62. For change to happen:
Dissatisfaction with status quo
Perceived
LOSS Clarity about what to change
Understanding of how to get there
Adapted from Alexander Horniman, Darden School of Business
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 30
63. changing culture = moving a mountain
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 31
64. changing culture = moving a mountain
3-5 years, minimum
once you have executive support & a plan
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 31
65. The mountain is
made of individual rocks
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 32
66. The mountain is
made of individual rocks
executives
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 32
67. The mountain is
made of individual rocks
executives
managers
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 32
68. The mountain is
made of individual rocks
executives
managers
individual
contributors
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 32
69. Kurt Lewin’s process model
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 33
70. Kurt Lewin’s process model
Unfreeze
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 33
71. Kurt Lewin’s process model
Unfreeze
Transition
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 33
72. Kurt Lewin’s process model
Unfreeze Refreeze
Transition
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 33
73. John Kotter’s 8-step model
1. Establish urgency
2. Develop a guiding coalition
3. Develop a vision
4. Communicate the vision
5. Enable action
6. Get short-term wins
7. Don’t let up
8. Make change stick
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 34
81. In UX change, the
“evangelism” stage is long
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 36
82. A model* of effective UX change
* which is a work in progress
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
83. A model* of effective UX change
YOU
* which is a work in progress
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
84. A model* of effective UX change
LOCAL
YOU COALITION
* which is a work in progress
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
85. A model* of effective UX change
GRADUALLY
LOCAL
YOU COALITION
LARGER
COALITION
* which is a work in progress
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
86. A model* of effective UX change
informal change
GRADUALLY
LOCAL
YOU COALITION
LARGER
COALITION
* which is a work in progress
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
87. A model* of effective UX change
informal change mandate & plan
GRADUALLY
LOCAL
YOU COALITION
LARGER
COALITION
* which is a work in progress
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
88. A model* of effective UX change
informal change mandate & plan executive-sponsored change
GRADUALLY
LOCAL
YOU COALITION
LARGER
COALITION
* which is a work in progress
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
89. A model* of effective UX change
informal change mandate & plan executive-sponsored change
GRADUALLY EXECUTE PLAN WITH
LOCAL
YOU COALITION
LARGER GLOBAL PRODUCT &
COALITION SERVICE DELIVERY
* which is a work in progress
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
90. A model* of effective UX change
informal change mandate & plan executive-sponsored change
EXECUTE PLAN WITH
GRADUALLY EXECUTE PLAN WITH
LOCAL WHOLE COMPANY,
YOU COALITION
LARGER GLOBAL PRODUCT &
INCLUDING EMPLOYEE
COALITION SERVICE DELIVERY
SERVICE FUNCTIONS
* which is a work in progress
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
91. A model* of effective UX change
1. Assess the context 1. Enlist an “autocrat” Many parallel activities with increasing scope:
2. Define the problem(s) 2. Define a global coalition - Evangelism / internal marketing
3. Identify what you can use 3. Assess the context - Creating or evolving product processes & tools
4. Define a vision 4. Define the problems - Education & skill-building with non-designers
5. Understand key influencers 5. Identify what you can use - Implementing new measurements & rewards
6. Demonstrate small wins 6. Define a vision - Changing leader habits that promote old culture
7. Evangelize 7. Understand key influencers - Increasing UX staffing
8. Build your coalition 8. Create a change plan
repeat 3 or more times
informal change mandate & plan executive-sponsored change
EXECUTE PLAN WITH
GRADUALLY EXECUTE PLAN WITH
LOCAL WHOLE COMPANY,
YOU COALITION
LARGER GLOBAL PRODUCT &
INCLUDING EMPLOYEE
COALITION SERVICE DELIVERY
SERVICE FUNCTIONS
* which is a work in progress
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 37
92. YOU
1. Assess the context
2. Define the problem(s)
3. Identify what you can use
4. Define a vision
5. Understand key influencers
6. Demonstrate small wins
7. Evangelize
8. Build your coalition
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 38
93. YOU
1. Assess the context
shared understanding of culture, process, practices, influencers
2. Define the problem(s)
things in the way of delivering better UX (culture is usually the cause)
3. Identify what you can use
values and assumptions you can leverage
4. Define a vision
what should be culture, processes, tools, UX team scale & role
5. Understand key influencers
who they are, plus their goals, beliefs & behavior preferences
6. Demonstrate small wins
succeed, then measure & communicate success in the right way
7. Evangelize
target your conversations & style for influencers
8. Build your coalition
enlist & equip allies, then go back to step 1
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 38
94. Informal change is iterative
YOU
1. Assess the context
2. Define the problem(s)
3. Identify what you can use
4. Define a vision
5. Understand key influencers
6. Demonstrate small wins
7. Evangelize
8. Build your coalition
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 39
95. Informal change is iterative
LOCAL
YOU COALITION
1. Assess the context 1. Assess the context
2. Define the problem(s) 2. Define the problem(s)
3. Identify what you can use 3. Identify what you can use
4. Define a vision 4. Define a vision
5. Understand key influencers 5. Understand key influencers
6. Demonstrate small wins 6. Demonstrate small wins
7. Evangelize 7. Evangelize
8. Build your coalition 8. Build your coalition
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 39
96. Informal change is iterative
LOCAL GRADUALLY
YOU COALITION LARGER
COALITION
1. Assess the context 1. Assess the context 1. Assess the context
2. Define the problem(s) 2. Define the problem(s) 2. Define the problem(s)
3. Identify what you can use 3. Identify what you can use 3. Identify what you can use
4. Define a vision 4. Define a vision 4. Define a vision
5. Understand key influencers 5. Understand key influencers 5. Understand key influencers
6. Demonstrate small wins 6. Demonstrate small wins 6. Demonstrate small wins
7. Evangelize 7. Evangelize 7. Evangelize
8. Build your coalition 8. Build your coalition 8. Build your coalition
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 39
97. Mandate & planning
1. Enlist an “autocrat”
2. Define a global coalition
3. Assess the context
4. Define the problems
5. Identify what you can use
6. Define a vision
7. Understand key influencers
8. Create a change plan
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 40
98. Mandate & planning
1. Enlist an “autocrat”
AND nearly all of the executive team
2. Define a global coalition
include leaders in all product & service delivery areas, plus HR
3. Assess the context
4. Define the problems
5. Identify what you can use
6. Define a vision
7. Understand key influencers
8. Create a change plan
mechanisms, leaders, resources, and timelines
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 40
100. Formal change: example @ big company
Evangelism / marketing
Product process / tools
Measurements & rewards
Leader behavior
101. Formal change: example @ big company
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+
Evangelism / marketing
Product process / tools
Measurements & rewards
Leader behavior
102. Formal change: example @ big company
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+
Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere
Product process / tools
Measurements & rewards
Leader behavior
103. Formal change: example @ big company
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+
Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere
Product process / tools Process & principles Styleguide, standards Update as needed
Measurements & rewards
Leader behavior
104. Formal change: example @ big company
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+
Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere
Product process / tools Process & principles Styleguide, standards Update as needed
Measurements & rewards Define Implement in key areas Deploy everywhere Maintain
Leader behavior
105. Formal change: example @ big company
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+
Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere
Product process / tools Process & principles Styleguide, standards Update as needed
Measurements & rewards Define Implement in key areas Deploy everywhere Maintain
Leader behavior Assess & coach Ongoing part of evaluation
111. Solutions
1. Split UX project time:
~ 2/3 driving projects that can succeed
~ 1/3 clearly framed as periodic advice only
112. Solutions
1. Split UX project time:
~ 2/3 driving projects that can succeed
~ 1/3 clearly framed as periodic advice only
2. Train others make incremental improvements
- design principles
- user research basics
113. Formal change: example @ big company
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+
Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere
Product process / tools Process & principles Styleguide, standards Update as needed
Measurements & rewards Define Implement in key areas Deploy everywhere Maintain
Leader behavior Assess & coach Ongoing part of evaluation
Education / skill-building
UX pros on projects
Top priority products
Customer-facing services
Medium priority products
Lower priority products
Employee service tools
114. Formal change: example @ big company
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+
Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere
Product process / tools Process & principles Styleguide, standards Update as needed
Measurements & rewards Define Implement in key areas Deploy everywhere Maintain
Leader behavior Assess & coach Ongoing part of evaluation
Education / skill-building Engineers, PMs, key managers HR, IT, facilities As needed
UX pros on projects
Top priority products
Customer-facing services
Medium priority products
Lower priority products
Employee service tools
115. Formal change: example @ big company
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+
Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere
Product process / tools Process & principles Styleguide, standards Update as needed
Measurements & rewards Define Implement in key areas Deploy everywhere Maintain
Leader behavior Assess & coach Ongoing part of evaluation
Education / skill-building Engineers, PMs, key managers HR, IT, facilities As needed
UX pros on projects
Top priority products Doing Doing Doing Doing Doing Doing
Customer-facing services Advising Doing Doing Doing Doing Doing
Medium priority products Advising Advising Doing Doing Doing Doing
Lower priority products Advising Advising Doing Doing Doing
Employee service tools Advising Doing Doing
116. Leader behavior
is the biggest factor
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 45
117. Leader behavior
is the biggest factor
Primary mechanisms
- Attention
- Reactions to crises
- Role modeling
- Rewards
- Personnel decisions
See: Edgar Schein
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 45
118. Leader behavior
is the biggest factor
Primary mechanisms Secondary mechanisms
- Attention - Organizational structure
- Reactions to crises - Systems & processes
- Role modeling - Facilities design
- Rewards - Stories & myths
- Personnel decisions - Formal statements
See: Edgar Schein
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 45
119. Master your context
or become its victim
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 46
120. Treat conversations as
design problems
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 47
121. Remember that culture
is your real deliverable
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 48
122. Have patience
with yourself, others, the process
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 49
123. Look at UXI Live through a
leadership lens
EXPERIENCE LEADERSHIP | Kim Goodwin @kimgoodwin #UXILive #leadership 50
124. US Air Force official photo by Staff Sgt. Chad C. Strohmeyer / public domain
THANKS!
Enjoy the conference!
KIM GOODWIN
kimgoodwin@mac.com
@kimgoodwin
Editor's Notes
Flew in Tuesday from SF. Pop same as Israel, and we never have 750+ people at an event. That says the community here and the team putting this event together must be pretty amazing. \n
So, it’s my privilege today to speak with you about UX leadership. When I open an event like this, I hope to accomplish two things. One is to say: here’s a thing that I think requires our collective attention and action. The other is to offer a lens, in hope that you’ll pick it up now and then during the rest of the event, and look through it to get even more out of the other sessions. So the action item and lens I’d like to offer you today is UX leadership.\n\n
User experience has come a long way in the last 20 years. The study of humans interacting with machines and environments, paired with the generative power of design methods, has given us powerful tools. We’re getting very good at solving design problems. \n\nWe’ve matured to the point that our skill sets and job titles are getting ever more specialized. How many interaction designers? Visual designers? Content strategists? People whose parents still don’t understand what they do for a living?\n\nIn all the discussions of our varied skill sets, I see the same gaping hole over and over. That skill sets is UX leadership.\n\n
User experience has come a long way in the last 20 years. The study of humans interacting with machines and environments, paired with the generative power of design methods, has given us powerful tools. We’re getting very good at solving design problems. \n\nWe’ve matured to the point that our skill sets and job titles are getting ever more specialized. How many interaction designers? Visual designers? Content strategists? People whose parents still don’t understand what they do for a living?\n\nIn all the discussions of our varied skill sets, I see the same gaping hole over and over. That skill sets is UX leadership.\n\n
User experience has come a long way in the last 20 years. The study of humans interacting with machines and environments, paired with the generative power of design methods, has given us powerful tools. We’re getting very good at solving design problems. \n\nWe’ve matured to the point that our skill sets and job titles are getting ever more specialized. How many interaction designers? Visual designers? Content strategists? People whose parents still don’t understand what they do for a living?\n\nIn all the discussions of our varied skill sets, I see the same gaping hole over and over. That skill sets is UX leadership.\n\n
User experience has come a long way in the last 20 years. The study of humans interacting with machines and environments, paired with the generative power of design methods, has given us powerful tools. We’re getting very good at solving design problems. \n\nWe’ve matured to the point that our skill sets and job titles are getting ever more specialized. How many interaction designers? Visual designers? Content strategists? People whose parents still don’t understand what they do for a living?\n\nIn all the discussions of our varied skill sets, I see the same gaping hole over and over. That skill sets is UX leadership.\n\n
User experience has come a long way in the last 20 years. The study of humans interacting with machines and environments, paired with the generative power of design methods, has given us powerful tools. We’re getting very good at solving design problems. \n\nWe’ve matured to the point that our skill sets and job titles are getting ever more specialized. How many interaction designers? Visual designers? Content strategists? People whose parents still don’t understand what they do for a living?\n\nIn all the discussions of our varied skill sets, I see the same gaping hole over and over. That skill sets is UX leadership.\n\n
User experience has come a long way in the last 20 years. The study of humans interacting with machines and environments, paired with the generative power of design methods, has given us powerful tools. We’re getting very good at solving design problems. \n\nWe’ve matured to the point that our skill sets and job titles are getting ever more specialized. How many interaction designers? Visual designers? Content strategists? People whose parents still don’t understand what they do for a living?\n\nIn all the discussions of our varied skill sets, I see the same gaping hole over and over. That skill sets is UX leadership.\n\n
User experience has come a long way in the last 20 years. The study of humans interacting with machines and environments, paired with the generative power of design methods, has given us powerful tools. We’re getting very good at solving design problems. \n\nWe’ve matured to the point that our skill sets and job titles are getting ever more specialized. How many interaction designers? Visual designers? Content strategists? People whose parents still don’t understand what they do for a living?\n\nIn all the discussions of our varied skill sets, I see the same gaping hole over and over. That skill sets is UX leadership.\n\n
User experience has come a long way in the last 20 years. The study of humans interacting with machines and environments, paired with the generative power of design methods, has given us powerful tools. We’re getting very good at solving design problems. \n\nWe’ve matured to the point that our skill sets and job titles are getting ever more specialized. How many interaction designers? Visual designers? Content strategists? People whose parents still don’t understand what they do for a living?\n\nIn all the discussions of our varied skill sets, I see the same gaping hole over and over. That skill sets is UX leadership.\n\n
UX leadership matters because hiring UX people is harder than ever. We have to grow our teams, and since we can’t easily hire skilled people off the street, mentoring and coaching skills are critical. \n
UX leadership matters because over and over again, I see smart companies hiring great designers by the busload, and yet they still ship products and services that drive us all crazy.\n\n
UX leadership matters because over and over again, I see smart companies hiring great designers by the busload, and yet they still ship products and services that drive us all crazy.\n\n
UX leadership matters because over and over again, I see smart companies hiring great designers by the busload, and yet they still ship products and services that drive us all crazy.\n\n
UX leadership matters because over and over again, I see smart companies hiring great designers by the busload, and yet they still ship products and services that drive us all crazy.\n\n
UX leadership matters because over and over again, I see smart companies hiring great designers by the busload, and yet they still ship products and services that drive us all crazy.\n\n
Finally, I think UX leadership requires attention because most of us face the same challenge every day. We pedal furiously down the long road to achieving a great design, and we run into obstacle after obstacle. Whether that’s as small as a new stakeholder who needs us to educate all over again, or as big as UX just not being a priority, doing design is never as simple as just doing the design. I was interviewing someone recently for a lead UX role who said she wanted to leave her current job because the organizational culture kept her from doing her real job. This is like a doctor saying, I could treat cancer so much more effectively if I didn’t have to treat the patients.\n\n
Finally, I think UX leadership requires attention because most of us face the same challenge every day. We pedal furiously down the long road to achieving a great design, and we run into obstacle after obstacle. Whether that’s as small as a new stakeholder who needs us to educate all over again, or as big as UX just not being a priority, doing design is never as simple as just doing the design. I was interviewing someone recently for a lead UX role who said she wanted to leave her current job because the organizational culture kept her from doing her real job. This is like a doctor saying, I could treat cancer so much more effectively if I didn’t have to treat the patients.\n\n
Finally, I think UX leadership requires attention because most of us face the same challenge every day. We pedal furiously down the long road to achieving a great design, and we run into obstacle after obstacle. Whether that’s as small as a new stakeholder who needs us to educate all over again, or as big as UX just not being a priority, doing design is never as simple as just doing the design. I was interviewing someone recently for a lead UX role who said she wanted to leave her current job because the organizational culture kept her from doing her real job. This is like a doctor saying, I could treat cancer so much more effectively if I didn’t have to treat the patients.\n\n
Finally, I think UX leadership requires attention because most of us face the same challenge every day. We pedal furiously down the long road to achieving a great design, and we run into obstacle after obstacle. Whether that’s as small as a new stakeholder who needs us to educate all over again, or as big as UX just not being a priority, doing design is never as simple as just doing the design. I was interviewing someone recently for a lead UX role who said she wanted to leave her current job because the organizational culture kept her from doing her real job. This is like a doctor saying, I could treat cancer so much more effectively if I didn’t have to treat the patients.\n\n
Finally, I think UX leadership requires attention because most of us face the same challenge every day. We pedal furiously down the long road to achieving a great design, and we run into obstacle after obstacle. Whether that’s as small as a new stakeholder who needs us to educate all over again, or as big as UX just not being a priority, doing design is never as simple as just doing the design. I was interviewing someone recently for a lead UX role who said she wanted to leave her current job because the organizational culture kept her from doing her real job. This is like a doctor saying, I could treat cancer so much more effectively if I didn’t have to treat the patients.\n\n
None of these issues are design problems--they’re leadership problems.\n
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There’s always a bigger issue lurking beneath those project problems, though. That thing is the organization’s culture. Culture’s a complicated thing that’s hard to define. Some aspects of it are visible in artifacts and systems--things like org charts, process diagrams, and compensation plans. Culture’s also visible in a set of stated values--what we say is important to us, whether that’s work-life balance, integrity, sustainability, or just plain making money for our shareholders. \n\nBut I think Edgar Schein put it best when he said that the basis of all culture is set of shared assumptions--things we believe to be true, but never really examine. \nWhen someone says, “We don’t have the time or budget to do research, or design, or content strategy,” they probably think they’re stating a simple fact. But it’s not a fact--it’s simply evidence of an assumption that other things are more important, and therefore those things have more time or budget allocated.\n\n\n\n\n\n
There’s always a bigger issue lurking beneath those project problems, though. That thing is the organization’s culture. Culture’s a complicated thing that’s hard to define. Some aspects of it are visible in artifacts and systems--things like org charts, process diagrams, and compensation plans. Culture’s also visible in a set of stated values--what we say is important to us, whether that’s work-life balance, integrity, sustainability, or just plain making money for our shareholders. \n\nBut I think Edgar Schein put it best when he said that the basis of all culture is set of shared assumptions--things we believe to be true, but never really examine. \nWhen someone says, “We don’t have the time or budget to do research, or design, or content strategy,” they probably think they’re stating a simple fact. But it’s not a fact--it’s simply evidence of an assumption that other things are more important, and therefore those things have more time or budget allocated.\n\n\n\n\n\n
There’s always a bigger issue lurking beneath those project problems, though. That thing is the organization’s culture. Culture’s a complicated thing that’s hard to define. Some aspects of it are visible in artifacts and systems--things like org charts, process diagrams, and compensation plans. Culture’s also visible in a set of stated values--what we say is important to us, whether that’s work-life balance, integrity, sustainability, or just plain making money for our shareholders. \n\nBut I think Edgar Schein put it best when he said that the basis of all culture is set of shared assumptions--things we believe to be true, but never really examine. \nWhen someone says, “We don’t have the time or budget to do research, or design, or content strategy,” they probably think they’re stating a simple fact. But it’s not a fact--it’s simply evidence of an assumption that other things are more important, and therefore those things have more time or budget allocated.\n\n\n\n\n\n
There’s always a bigger issue lurking beneath those project problems, though. That thing is the organization’s culture. Culture’s a complicated thing that’s hard to define. Some aspects of it are visible in artifacts and systems--things like org charts, process diagrams, and compensation plans. Culture’s also visible in a set of stated values--what we say is important to us, whether that’s work-life balance, integrity, sustainability, or just plain making money for our shareholders. \n\nBut I think Edgar Schein put it best when he said that the basis of all culture is set of shared assumptions--things we believe to be true, but never really examine. \nWhen someone says, “We don’t have the time or budget to do research, or design, or content strategy,” they probably think they’re stating a simple fact. But it’s not a fact--it’s simply evidence of an assumption that other things are more important, and therefore those things have more time or budget allocated.\n\n\n\n\n\n
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Novelty of vision\n\n
Employee satisfaction\nCommunity\nBuilding knowledge & skill\nStrong people skills\nCollaboration\nHarmony\n
Employee satisfaction\nCommunity\nBuilding knowledge & skill\nStrong people skills\nCollaboration\nHarmony\n
Novelty of vision\nExperimentation\nChallenging industry status quo\nPassionate generalists\nNot being “corporate”\nAdoption & growth\n
Novelty of vision\nExperimentation\nChallenging industry status quo\nPassionate generalists\nNot being “corporate”\nAdoption & growth\n
Efficient processes\nStructure\nConsistency & compliance\nTechnically skilled specialists\nPredictability\nPreventing failure\n
Efficient processes\nStructure\nConsistency & compliance\nTechnically skilled specialists\nPredictability\nPreventing failure\n
Near-term profits & shareholder value\nQuantifiable results\nSpeed\nAssertive employees\nAccountability\nBeating the competition\n
Near-term profits & shareholder value\nQuantifiable results\nSpeed\nAssertive employees\nAccountability\nBeating the competition\n
Some assumptions are very compatible with good UX, though. Things like pride in the quality of your products and services, or willingness to take risks and learn from failures, or a belief in ruthless prioritization all end up making our jobs easier. And if you can hitch your wagon to the right assumption that already exists within the culture, it makes for a tremendously powerful propulsion system. \n\nThere’s a hospital system in the US called the Mayo Clinic. They’re very well known for innovation both clinically and in the realm of user experience. When a patient checks in and has a series of appointments for tests and procedures, someone takes their photo, so that when they show up at radiology, someone can greet them by name. But like any hospital, Mayo has tons of committees, and you’d think their organizational structure would get in the way. But they’ve connected user experience to an assumption that runs deep in Mayo’s culture, which is that they always do what’s best for their patients. If they can show that something is better for patients, it gets support.\n\n
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1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n
1. Evangelist\nUse formal & informal networks\nPersuade varied audiences with targeted storytelling\n2. Autocrat\nAccept responsibility for change\nRequire authority, trust, good timing, practical imagination\n3. Architect\nDesign systems, processes, spaces to reinforce change\nRequires broad organizational view, experience, expertise\n4. Educator\nMost neglected role\nFocus on learning & environment that helps change stick\n