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KUL Multimedia - Grasping Data
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KUL Multimedia - Grasping Data

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Guest lecture at the KU Leuven, Multimedia course with Prof Erik Duval

Guest lecture at the KU Leuven, Multimedia course with Prof Erik Duval

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  • how interactive maps and geo visualization help to explore and communicate multivariate data
  • A computer’s image of human beings is reflected by its input and output devices. In the case of most desktop computers, this means a mouse, a keyboard, a monitor, and speakers. To such a computer we might look like a hand with one finger, one eye, and two ears. To change how the computer reacts to use, we have to change how it sees us." Physical Computing, Dan O’Sullivan and Tom Igoe (2004)
  • non standard interaction elements
  • non-standard
  • Koolhaas
  • Paper cards Interactive surface
  • Paper prototyping
  • information display is governed by an underlying metadata structure in the form of a concept network, which is based on characteristics of the exhibits
  • The co-occurrences in such metadata define the visual connections among exhibits.
  • Place physical cards (with fiducials) on table
  • Mæve shows a way of providing new browsing experience by combining tangible interaction, complex visualization and collaborative data examination By inspecting conceptual relations on the table, visitors can find other significant works, or understand how their interests connect to information shared between exhibits. The simplicity of placing a card on the table imposes a low barrier to start interacting with the system. The visualization aesthetics and feedback invites users to explore both interaction mechanisms and displayed information without demanding great amount of concentration.
  • 1,0 x 0,9 m , Full HD, 30 ppi
  • OpenStreetMap, reduced style. Give a rough idea on spatial location (for citizens knowing the area)
  • Physical object acts as tangible input device and can be used to select various faceted data and filter the projects In the design of the object we opted for a shape signifying the interaction possibility to select different facets, hinting to the literal meaning of a “facet”, to make it crystal-clear.
  • Unfold the object, unfold the data
  • Unfolding
  • http://vimeo.com/11526474
  • First results suggest the tangible interaction with the polyhedron reduces the barrier between the physical world and virtual data, and eases the understanding of faceted geographical data. Thus enabling urban planners and citizens alike to participate in the discovery and analysis of information referring to the physical world.
  • Other issues Large-scale tabletop display Connections between projects
  • Lots of visualizations Country list with sparkline
  • Subtle, yet noticeable - Teaches the user a concept, thus - Helps flatten the learning curve
  • CLI: Statisch Getrennt, Erinnerung, Schnell/Experten > Text GUI: Responsiv, Indirekt Erkennung > Grafik NUI: Evokativ/Bewirkend, Direkt Intuitiv > Körper / Objekte
  • CLI: Statisch Getrennt, Erinnerung, Schnell/Experten > Text GUI: Responsiv, Indirekt Erkennung > Grafik NUI: Evokativ/Bewirkend, Direkt Intuitiv > Körper / Objekte
  • CLI: Statisch Getrennt, Erinnerung, Schnell/Experten > Text GUI: Responsiv, Indirekt Erkennung > Grafik NUI: Evokativ/Bewirkend, Direkt Intuitiv > Körper / Objekte
  • The trick is knowing what is what, for what, when, for whom, where, and most importantly, why. Those who try the replace the mouse play a fool’s game. The mouse is great for many things. Just not everything. - Was sind die sinnvollen Einsatzmöglichkeiten von big scale gesture interfaces? (multitouch, tangible, ...)? - Wie kann angemessen erweitert werden?

KUL Multimedia - Grasping Data Presentation Transcript

  • 1. Grasping data Multimedia Course 2010/11, KU Leuven Till Nagel, FH Potsdam, 12/2010
  • 2. Natural User Interface
  • 3. Computer’s image of human beings Dan O‘Sullivan und Tom Igoe, Physical Computing, 2004
  • 4. If you can only manipulate one point […] you are restricted to the gestural vocabulary of a fruit fly. “ Bill Buxton
  • 5. Gesture recognition on a Palm
  • 6. From: Bill Buxton, Designing Gestural Interfaces Change of paradigm
  • 7. mt4j.org Multitouch Gestures
  • 8. Parameters
    • presence
    • position
    • orientation
    • duration
    • sequence
    • movement pattern
  • 9. Microsoft Surface User Experience Guidelines, http://bit.ly/fV5nfN
  • 10. Microsoft Surface User Experience Guidelines, http://bit.ly/fV5nfN
  • 11. mæve Venice Biennale of Architecture, 2008
  • 12.  
  • 13.  
  • 14.  
  • 15.  
  • 16.  
  • 17. Prototyping
  • 18.  
  • 19.  
  • 20.  
  • 21.  
  • 22. http://portal.mace-project.eu/maeve
  • 23.  
  • 24.  
  • 25.  
  • 26. mæve http://portal.mace-project.eu/maeve FH Potsdam, 2008
  • 27. mæve FH Potsdam, 2008
  • 28. mæve FH Potsdam, 2008
  • 29. Venice Unfolding Combining multitouch with tangible interaction
  • 30. Urban transformation of the City of Venice
    • 116 architectural projects
    • Metadata and media files
    • Selected terms from an architecture taxonomy
  • 31. Interactive tabletop Jula Lakritz, Nadine Patzig, Stefan Rechsteiner, Martin Schissler, Stephan Thiel
  • 32. Map of Venetian region
  • 33.  
  • 34. Polyhedron to explore faceted data
  • 35.  
  • 36. Display of facets
  • 37. Tilt to select facet
  • 38. Rotate to select term
  • 39. Lock term to highlight matching results
  • 40. Video: Venice Unfolding http://vimeo.com/11526474
  • 41. Browse through background information
  • 42. Browse through media files
  • 43. Eye-tracking study Sabine Richter, Sebastian Schwinkendorf
  • 44. Eye-tracking study
  • 45. Muse Visualizing the origins and connections of institutions based on co-authorship of publications
  • 46. Muse Visualizing Scientific Collaboration
  • 47. Stacked Donut Evolution
  • 48. Muse Visualizing Scientific Collaboration
  • 49. Interactions Pan Rotate Select
  • 50. Hints for non-obvious interactions
  • 51. Muse
  • 52. Muse Visualizing Scientific Collaboration
  • 53. Lit. Processing / Java map library
  • 54. lit. Location based literary research Jan-Erik Stange and Sebastian Meier
  • 55. lit. http://literarymap.sebastianmeier.eu/
  • 56.  
  • 57.  
  • 58.  
  • 59. Natural User Interface
  • 60.  
  • 61. cf: August de los Reyes, Surface Computing
  • 62. from: http://designnotes.info/?p=2584
  • 63.  
  • 64.  
  • 65.  
  • 66. Everything is best for something and worst for something else. “ Bill Buxton
  • 67. Donald Norman, Jacob Nielsen . Gestural Interfaces: A Step Backwards in Usability , in ACM Interactions , 2010 http://interactions.acm.org/content/?p=1401 Reading recommendation
  • 68. Thank you! Questions? Till Nagel, FH Potsdam, 12/2010 nagel@fh-potsdam.de – twitter: @tillnm