Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Tangible Interfaces & Mixed Reality : A step toward digital augmented environments

2,282 views

Published on

Conference in Vienna : Universität für angewandte Kunst Wien
May, 6th 2011

Published in: Design, Technology
  • Be the first to comment

Tangible Interfaces & Mixed Reality : A step toward digital augmented environments

  1. 1. http://www.flickr.com/photos/gregoirecliquet/5603411030/Grégoire Cliquet / L’Ecole de design Nantes Atlantique / READi design lab + Tangible Interfaces & Mixed Reality : A step toward digital augmented environments + Universität für angewandte Kunst Wien May, 6th 2011 A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  2. 2. “datataquarium” / Laval Virtual 2009Gregoire CliquetDirector of the « READi interaction design lab »L’Ecole de design Nantes Atlantique Phd. in Engineering Science Course leader in interaction design / H.M.I. Real-Time 3d developer / Information visualization A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  3. 3. http://www.flickr.com/photos/lecolededesign/2320698239/in/set-72157604076710360/Interaction design @lecolededesign ?10 years ;) 5 years curriculum : 1 Basics / 2 Undergraduate (Bachelor) / 2 Master’s program (Tangible Interfaces & Virtual Reality) Interacttion design : About 100 students + 25 masters degrees /year Prizes : Laval Virtual, Siggraph 2009 + IVRC 2009 & 2010 Interaction design @lecolededesign.com : Contents + Interfaces (Ui) + Interaction (Ux) + Services A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  4. 4. http://www.flickr.com/photos/loneyss/5546547889/sizes/l/in/set-72157626191918529/ Photo : L. NeyssensasREADi? Topics Tangible Interfaces Virtual Reality Visualizing and Sharing Knowledge A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  5. 5. “leARn” / Victor Manselon 2011 / http://www.pimentsrouges.com/READi ? Tangible interfaces From GUI to NUI the place & gestures as meanings of interaction The disappearance of graphic interfaces/embedding intelligence into day to day objects Natural User Interfaces for collaborative work DIY / FabLab : When mass production turns to home-made production A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  6. 6. http://www.flickr.com/photos/gregoirecliquet/3264184500/in/set-72157613484076021READi ? Virtual Realityx2 diploma in partnership with Arts et Métiers ParisTech Virtual, Augmented and Mixed Reality to improve User Experiences New applications, gameplays, services built with AR Interactive and Immersive 3d as a universal language in the process of co-creation Representing and interacting with / within data. Laboratoire Présence&innovation LAVAL A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  7. 7. ”IRS” / David Arenou / pfe 2010 Immersive Rail shooter / David Arenou 2010Tangible Interfaces & Mixed Reality :A step toward digital augmented environments  1. Definitions  2. Examples @READi  3. New paradigm in computing  4. Major design issues  5. Conclusion / Discussion A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  8. 8. http://www.flickr.com/photos/loneyss/3187497169/sizes/l/in/set-72157612394649393/ Photo : L. Neyssensas1. Definitions: Virtual Reality?  Jaron Lanier in 1985 for “computer-simulated environments”  Virtual Reality (VR) aims by using special devices to simulate physical presence : stereoscopic display, haptic feedbacks, IR tracking… Human into the Computer A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  9. 9. http://www.flickr.com/photos/loneyss/5187428975/sizes/l/in/set-72157625294610619 / ( L. Neyssensas)1. Definitions: Virtual Reality (example) http://www.youtube.com/watch?v=XECqdtdY-Gc  VR4D “Virtual Reality For Design” / project (2010)  demo (video) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  10. 10. http://www.flickr.com/photos/gregoirecliquet/3554878032/in/set-721576185477387551. Definitions: Augmented Reality?  Thomas Caudell & David Mizellin 1990 to overlap digital information in real time above the real world  Augmented Reality acts as a filter between real space and human to enrich their experiences Digital Information Everywhere A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  11. 11. http://www.layar.com1. Definitions: Augmented Reality (example)  Usefull to locate services and get extra information (context aware information) or even…  …to create new experiences (gamification ?) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  12. 12. ”Know How Augmented” / François Ballon 20111. Definitions: Mixed Reality?  Paul Milgram and Fumio Kishino in 1994 defined mixed reality as the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real time  Mixed Reality enables users to interact physically with augmented artefacts Physical and Digital objects co-exist and interact in real time A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  13. 13. http://rogiken.org/vr/english.html1. Definitions: Mixed Reality (example) http://www.youtube.com/watch?v=F63Iac2IIDo  KOBITO / Virtual Brownies (Society for the Study of Robotics / 2004)  demo (video) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  14. 14. 1. Definitions: Mixed Reality (@READi) http://www.visionaries777.com/project-1/  SCOPE : Frantz Lasorne / 2009 / Objects (toys) mixed with video game / demo (video)  Immersive Rail shooter : David Arenou / 2010 / Space mixed with video game / demo (video) http://portfolio.davidarenou.com/video-game/immersive-rail-shooter/ A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  15. 15. Reality-Virtuality continuum according to Milgram, Takemura, Utsumi and Kishino (1994) ”IRS” / David Arenou / pfe 20102. New paradigm in computing: VR / AR / MR ?  Various Realitie(S) related to their relationships with the “real” (perceived) environment  New paradigms in computing // Keyboard + Mouse + Screen = Obsolete ! A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  16. 16. Street Museum (London)http://www.museumoflondon.org.uk/Resources/app/you-are-here-app/index.html 2. New paradigm in computing : Space & Time  Virtual Reality : Generates spaces & objects (simulation / past-present-future)  Augmented Reality : Enriches existing spaces & objects (extra information / past-present-future)  Computers which are based on time to calculate are able to generate space (Time Generate Spaces)  Time Shifted + Augmented Spaces = “another” reality / new means of expression (art) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  17. 17. ”IRS” / David Arenou / pfe 2010 3 major steps in the meanings of interaction2. New paradigm in computing: meanings of interaction  From Direct Manipulation (B. Schneiderman / 1982) to Natural User Interaction  Follow the state of child’s evolution : Mouse to Point and Click / Multi-Touch Surfaces / Tangible & Gesture interactions (manipulating & moving)  Find new metaphors to describe gesture and natural interactions (implying the body) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  18. 18. ”Stepping Garden” / P. Thebault / 20063. Major design issues : « Feel » http://llllllllllllllll.org/stepping-garden/  Virtual Reality : Reinforce the feeling of being immerged into a virtual space (sens + emotions) by extending implied senses : Proprioception / Kinesthetic…  Augmented Reality : How do I perceive that an environment, an object is augmented ?  It’s often much more interesting to observe people’s reactions more than the disposal in itself !! A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  19. 19. ”Funny Planet” / l16.org (2007) / http://llllllllllllllll.org3. Major design issues : « Understand »  How users know that they can interact, “anyware” ?  Affordance ? (Don. Norman) // How to these new Devices / Objects / Spaces will explain us their functioning ?  New ways to design meaningful and usable “augmented” objects and spaces (tangible interfaces) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  20. 20. ”IRS” / David Arenou / pfe 2010 http://www.ted.com/talks/john_underkoffler_drive_3d_data_with_a_gesture.html3. Major design issues : « Interact »  Common Vocabulary / Grammar for this new means of interaction ? (From a device to another ?) / Obvious ?  Look to point & click (cf. SCOPE) or access to “help” in Kinect ( left arm to 45°)  Feedbacks ? Haptic ? (“Minority Report” is absolutely not an ergonomic experience !)  Reality even “augmented” is an experience need to be shared (http://mixedreality.tumblr.com/post/177049282/place-a-la-realite-mixte) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  21. 21. International Civil Flight Traffic Mapping in 1999 (B. Gerard, L. Briceno, B.A. Bui The Thuong / 2011)3. Major design issues : « Assimilate »  Contextualize and adapt contents regarding to mobility  Find more explicit ways to present contents (graphically, cartographically… avoid list mode !!) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  22. 22. ”IRS” / David Arenou / pfe 2010 http://www.chrisoakley.com/the_catalogue.html (2004)3. Major design issues : « Privacy » http://www.chrisoakley.com/the_catalogue.html  How users can keep control on the system, on informations about their identity, life, habits ?  Who owns the data ? (Facebook ? Google ?) / cf. P. K. Dick… A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  23. 23. The cyberspace is too large to fit into my screen ! Expand it into the real World !! http://www.flickr.com/photos/gregoirecliquet/3442435998/in/set-721576089777845384. Conclusion  The cyberspace is too large to fit into my screen… so…  Expand it into the real World ! But… Would it be large enough ? A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  24. 24. http://www.lowtech.org/press/gfx/raid.jpg4. Conclusion  The cyberspace offers new experiences that can’t be lived through screen, keyboard and mouse  Explore new meanings and propose new metaphors of interaction A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  25. 25. http://www.syfy.com/caprica/4. Conclusion  Augmented humanity ? considering the influence of environments on biological evolutions ?  Interaction design as a temporary solution ? (regarding time of evolution) ? Hardware / “cheap” devices previously dedicated to VR (Camera Vision / Wiimote / Kinect… => Hacking !) Middleware : Visual Scripting Languages (blocks): Virtools / Unity / Open Spaces 3d… A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  26. 26. Demo « Immersive Rail Shooter » David Arenou / (L. Neyssensas 2010)Thank YouQuestions ?g.cliquet@lecolededesign.comhttp://www.lecolededesign.comhttp://readi.lecolededesign.com A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011

×