Dead Media & The Flavour of Cities

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As presented to lead a discussion at the first ever OpenCities conference held in Toronto, June 2007. …

As presented to lead a discussion at the first ever OpenCities conference held in Toronto, June 2007.

moar: http://thomaspurves.com http://opencities.ca

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  • Ah but you can still make out what it says. This design is intentional :)

    (But I hope it doesn't drive too many crazy)
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  • Thomas, you have some very interesting (and good) ideas and its a great presentation. But, man, please, please, check text background!!!
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  • Ah that is part of the point. The march of technology/media means many new things are possible but also that some old flavours are lost or just replaced. Architecture that was once possible is no longer. Detailing and ornate design were a flavour of a time when the economics of labour and craftmanship were different. Nowadays buildings are designed from factory designed components, doors, windows and siding selected from factory catalogs.
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  • very nice presentation.,..
    one think though..the zone of possible 2007 would be a curve which has (zone of poss 1890) inside it ..wouldn't it... coz what was possible in 1890 is still possible, but not vice -versa,.
    or am i missing something?
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  • If we are expanding the region of possible is it expanding in the right direction. Importance of using community as a filter as well as a possibility creator in thinking of emergent or peer designed architecture or cities.
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  • 1. Dead Media & The Flavour of Cities The meme is the message A discussion led by Thomas Purves http://opencities.ca http://thomaspurves.com Open Cities Conference, Toronto, 2007
  • 2. Two Modern Spaces
  • 3. WTF?
  • 4. WTF?
  • 5. Mediums behave like memes In that they propagate by their own rules. Proppaging through society like waves
  • 6. Forces of Media: economics game theory snowball effects innovation culture choice -can you name others? -
  • 7. Catch: Any new media always obsolesces an old
  • 8. dead media always has some particular flavor, some character that is always lost
  • 9.  
  • 10.  
  • 11. Dead flavours are also an opportunity. Retrieval.
  • 12. Dead flavour
  • 13. Sometimes we miss old flavours
  • 14. Sometimes we don’t The black death as a flavour of medieval cities.
  • 15. Cars! e.g. Long lasting and unexpected flavours implications
  • 16. Good Freedom, mobility, picking up chicks.
  • 17. Externalities are also flavours Bad
  • 18. Ugly
  • 19. Just Arbitrary There’s many slightly arbitrary ways to design a streetlight
  • 20. Debatable
  • 21. The Region of Awesome The Zone of the Possible
  • 22. Changes in Media reshape the zone of the possible The Region of Awesome The Zone of the Possible
  • 23. Flavour Shift The Region of Awesome The Zone of the Possible 1890 The Zone of the Possible 2007
  • 24. Further Complications Land of Suck The Region of Awesome The Zone of the Possible (great sea of indifference)
  • 25. Flavour loss of the industrial age.
  • 26. Rising costs of labour Rising costs of craftmanship Prefabrication and standardization bring advantages at the cost of flavour (how much has this affected our culture’s sense of aesthetic?)
  • 27. What flavours will “Open” bring?
  • 28. Complimentary 3D House Printing Side effects? Nothing has to be prefab. Organic designs. Changing the shape of the possibility space
  • 29. Emergence is a flavour of open design
  • 30. Quality or Crap?
  • 31. Discussion
  • 32. Carbon-trading system for ugly? Managing Flavour
  • 33.