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@RoyOsherove
What I do (artOfUnitTesting.com)
 Courses on TDD, BDD in JS, Ruby, Java
 and C# TDD (EpiServer TDD, MVC TDD…)
 Courses for Team Leaders (5whys.com)
 Consulting & coaching through Bouvet

 Contact.osherove.com




              Team Agile - All rights
Real World Agenda
 Test Reviews

 Making your tests TRUSTworthy
 Creating MAINTAINable tests
 READable tests
                                 RTFM
Test review vs. code review
 Understand intent of developer
 10 times quicker
 Drill in when needed

 Important for learning teams
 Helps drive change
Readable             Maintainable




           Trustworthy
Make Your tests trust worthy
 Make it easy to run
 Removing or changing tests
 Assuring code coverage
 Avoid test logic
 Avoid Manual StubMock Logic
 Don’t Repeat Production Logic
Separate Unit From Integration Tests
Code coverage?
 Worthless without a code review
 Change production code and see what happens

 Make params into consts
 Remove “if” checks – or make into consts

 If all tests pass - something is missing or something is
 not needed
Avoid test logic (MS Unity)
Another logic example:
MVCDev.HtmlHelperTest.GetHttpContext()
Don’t repeat production logic
  String user = “a”;
  String password= “b”;

 String SomeResult =
 UnderTest.CreateMessage(user,password);

  Assert.AreEqual( user + “,” + password,
                  SomeResult);
Don't use things that keep changing
 DateTime.Now
 Random
 Environment.TickCount
 Threads
 Etc..
Tests that keep changing:
NerdDinner
Creating maintainable tests
 Avoid testing private/protected members
 Re-use test code (Create, Manipulate, Assert)
 Enforce test isolation
 Test One Thing
    Avoid Multiple Asserts
    One mock per test
 Use “relaxed” or “Non strict” mocks and stubs
Test only publics
 “Unit” testing == “Unit Of Work Testing”
 Testing a private makes your test more brittle
 Makes you think about the design and usability
 of a feature
 Test-First leads to private members after
 Refactoring, but they are all tested!

 But sometimes there’s not choice
Reuse test code

 Create objects using common methods
 (factories)
    [make_XX]
 Manipulate and configure initial state using
 common methods
    [init_XX]
 Run common tests in common methods
    [verify_XX]
Enforce test isolation
 No dependency between tests!
 Don’t run a test from another test!
 Run alone
 or all together
 in any order
 Otherwise – leads to nasty “what was that?”
 bugs
Avoid Multiple Asserts On different objects
  String user = “a”;
  String password= “b”;

  String SomeResult =
  UnderTest.CreateMessage(user,password);


  Assert.AreEqual( user + “,” + password, SomeResult);

  Assert.AreEqual (1,UnderTest.MessageCount);
Avoid Multiple Asserts
MVCDev.LinkExtensionsTest L. 334
Avoid Multiple Asserts
 Like having multiple tests
 But the first the fails – kills the others
 You won’t get the big picture (some symptoms)
 Hard to name
 Can lead to more debugging work
Avoid Multiple Mocks
Creating readable tests
 Structure
 No Magic values
    In test
    In mockstub
 Naming a unit test
 Naming variables
 Separate Assert from action
Structure
 Are the tests easy to find?
 Can you find a test for a
 class, or a method?
Setup Mystery
Bad Naming
No Magic Values
 Assert.AreEqual(1003, calc.Parse(“-1”));


 Int parseResult =
 calc.Parse(NEGATIVE_ILLEGAL_NUMBER);

 Assert.AreEqual(
   NEGATIVE_PARSE_RETURN_CODE,
   parseResult)
Hidden Values
Magic values in Fakes
Magic Values
Unity InjectionMethodFixture
Call it what it is (mockstubfake)
 Most “Mocks” are actually stubs.
 If it can be both, call it “Fake”
Naming a unit test
 Method name
 State under test
 Expected behavior/return value

 Add_LessThanZero_ThrowsException()
 Another angle:
 Add_LessThanZero_ThrowsException2()
Naming
Separate Assert from Action


 Assert is less cluttered
 More readable
 Allows handling the return value if needed
 It’s all about readability
Input Values Should Differ
 X.Divide (1,1)
 X.Divide (1,2)

 X.Check(“1,1”)
 X.Check(“1,2”)
Readable             Maintainable




           Trustworthy
ArtOfUnitTesting.com
Song?
This is a test line
Looks like you’re doing fine
Time for a song of mine
Hello DB My Old Friend
Hellow DB my old friend
 I need to work with you again

 That stored procedure ain’t working well
 Whoever wrote that trigger should go to jail

 And that index , it is slower than a snail
 What the hell?
 I guess it’s time…
FOR VIOLENCE
Man, whoever wrote this code
That bastard’s gonna hit the road

Now the customer is gonna sue
Instead of red, my face is turning blue

And it seems like there is no way out of this.
There’s just a hiss.

I guess it’s time, for violence..
I’m angry and I want a name

That DBA should be ashamed
What’s that you’re saying?
It’s ME to blame?

That database was my own sick game?
Oh that’s right.
It was me who did the design

It was mine.
I guess it’s time…
FOR SILENCE.
Thank You

 royo@bouvet.no

 Coaching, mentoring and training
 For team leaders, developers, architects and
 product owners

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Roy Osherove on Unit Testing Good Practices and Horrible Mistakes

  • 2. What I do (artOfUnitTesting.com) Courses on TDD, BDD in JS, Ruby, Java and C# TDD (EpiServer TDD, MVC TDD…) Courses for Team Leaders (5whys.com) Consulting & coaching through Bouvet Contact.osherove.com Team Agile - All rights
  • 3. Real World Agenda Test Reviews Making your tests TRUSTworthy Creating MAINTAINable tests READable tests RTFM
  • 4. Test review vs. code review Understand intent of developer 10 times quicker Drill in when needed Important for learning teams Helps drive change
  • 5. Readable Maintainable Trustworthy
  • 6. Make Your tests trust worthy Make it easy to run Removing or changing tests Assuring code coverage Avoid test logic Avoid Manual StubMock Logic Don’t Repeat Production Logic
  • 7. Separate Unit From Integration Tests
  • 8. Code coverage? Worthless without a code review Change production code and see what happens Make params into consts Remove “if” checks – or make into consts If all tests pass - something is missing or something is not needed
  • 9. Avoid test logic (MS Unity)
  • 11. Don’t repeat production logic String user = “a”; String password= “b”; String SomeResult = UnderTest.CreateMessage(user,password); Assert.AreEqual( user + “,” + password, SomeResult);
  • 12. Don't use things that keep changing DateTime.Now Random Environment.TickCount Threads Etc..
  • 13. Tests that keep changing: NerdDinner
  • 14. Creating maintainable tests Avoid testing private/protected members Re-use test code (Create, Manipulate, Assert) Enforce test isolation Test One Thing Avoid Multiple Asserts One mock per test Use “relaxed” or “Non strict” mocks and stubs
  • 15. Test only publics “Unit” testing == “Unit Of Work Testing” Testing a private makes your test more brittle Makes you think about the design and usability of a feature Test-First leads to private members after Refactoring, but they are all tested! But sometimes there’s not choice
  • 16. Reuse test code Create objects using common methods (factories) [make_XX] Manipulate and configure initial state using common methods [init_XX] Run common tests in common methods [verify_XX]
  • 17. Enforce test isolation No dependency between tests! Don’t run a test from another test! Run alone or all together in any order Otherwise – leads to nasty “what was that?” bugs
  • 18. Avoid Multiple Asserts On different objects String user = “a”; String password= “b”; String SomeResult = UnderTest.CreateMessage(user,password); Assert.AreEqual( user + “,” + password, SomeResult); Assert.AreEqual (1,UnderTest.MessageCount);
  • 19.
  • 21.
  • 22. Avoid Multiple Asserts Like having multiple tests But the first the fails – kills the others You won’t get the big picture (some symptoms) Hard to name Can lead to more debugging work
  • 24. Creating readable tests Structure No Magic values In test In mockstub Naming a unit test Naming variables Separate Assert from action
  • 25. Structure Are the tests easy to find? Can you find a test for a class, or a method?
  • 28. No Magic Values Assert.AreEqual(1003, calc.Parse(“-1”)); Int parseResult = calc.Parse(NEGATIVE_ILLEGAL_NUMBER); Assert.AreEqual( NEGATIVE_PARSE_RETURN_CODE, parseResult)
  • 31.
  • 33. Call it what it is (mockstubfake) Most “Mocks” are actually stubs. If it can be both, call it “Fake”
  • 34. Naming a unit test Method name State under test Expected behavior/return value Add_LessThanZero_ThrowsException() Another angle: Add_LessThanZero_ThrowsException2()
  • 36. Separate Assert from Action Assert is less cluttered More readable Allows handling the return value if needed It’s all about readability
  • 37. Input Values Should Differ X.Divide (1,1) X.Divide (1,2) X.Check(“1,1”) X.Check(“1,2”)
  • 38. Readable Maintainable Trustworthy
  • 40. Song?
  • 41. This is a test line
  • 42. Looks like you’re doing fine
  • 43. Time for a song of mine
  • 44. Hello DB My Old Friend
  • 45. Hellow DB my old friend I need to work with you again That stored procedure ain’t working well Whoever wrote that trigger should go to jail And that index , it is slower than a snail What the hell? I guess it’s time…
  • 47. Man, whoever wrote this code That bastard’s gonna hit the road Now the customer is gonna sue Instead of red, my face is turning blue And it seems like there is no way out of this.
  • 48. There’s just a hiss. I guess it’s time, for violence..
  • 49. I’m angry and I want a name That DBA should be ashamed
  • 50. What’s that you’re saying? It’s ME to blame? That database was my own sick game?
  • 51. Oh that’s right. It was me who did the design It was mine. I guess it’s time…
  • 53. Thank You royo@bouvet.no Coaching, mentoring and training For team leaders, developers, architects and product owners