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Product or
Lifestyle?
Technology has evolved
dramatically over the past 20 years,
however, most business
organizations maintain its strategic
vision rooted in the foundations of
industrial economics.
With the arriving of Over-The-Top
players, Mobile Network Operators
are being called “dumb pipes”.
If marketing and innovation are the
only variables that create value, the
path to success is only one: to
generate innovative value.


The first GSM mobile network was                 Meanwhile, handset manufacturers were             The average revenue per user (ARPU) in the
launched in 1991 in Finland, and by the end      manufacturing terminals with more features        European mobile network operators has
of 1993 there were already 1 million             and adapted to the mobile Web experience.         been declining consistently over the last
subscribers spread over 48 countries. The        In early 2007, Apple surprised the market by      decade. The decline is even more significant
target customer was mostly business market.      announcing its entry into the mobile              considering that the average utilization of
With lower fares and especially with the         communications industry, with the iPhone          voice and data has been increasing
entry of pre-paid tariffs in 1995 (Portugal      handset. It had begun the true era of             dramatically over the same period.
was a pioneer), the mobile voice service         smartphones.                                      Revenues for OTT players (search and
finally arrives to the mass market.              The iPhone brings together the three key          advertising, content and applications) are
At the end of 2000 the penetration rate in       features of any Apple product: design, style      growing more than twice as fast as the
Western Europe was around 60% to about           and easiness. It is a powerful handheld           network operators. With developed markets
240 million users.                               computer with Web browsing, email,                reaching saturation levels in the penetration
Till then, the industry value chain (Fig. 1)     sophisticated     applications,  multimedia       of mobile services, operators are struggling
was composed by two entities only - mobile       (including games) and, in addition to all this,   with a serious problem: where and how can
network        operators     and      handset    includes the most basic functionality of a        be found future growth?
manufacturers - and the customer services        phone: voice calls.                                                                                                          User Interface
                                                                                                                                                                                                5
                                                                                                   500
included voice and text messaging (SMS),         In March 2008, Apple once again surprised
                                                                                                   400
provided by the first ones. That is, operators   the market with the announcement of the                                                                                      Online services
                                                                                                                                                                                                    2

had the process reasonably controlled.           application store for the iPhone platform.        300
                                                                                                                                                                              Enabling technology/
                                                 The world programmer community is                 200                                                                        services3
                                                 invited to develop games and software for         100                                                                        Connectivity4
                                                 the latest brand gadget.                                                                                                     Content rights1
                                                                                                     0
                                                 Google follows Apple’s strategy with the            2004       2005       2006       2007       2008       2009       2010
                                                                                                            1
                                                 announcement of the Android mobile                 Notes: Average for Disney, NewsCorp, Time Warner, Warner Music Group, Vivendi and Electronic Arts
                                                                                                    2
                                                                                                      Average for Amazon, Google, Yahoo!, eBay, Baidu, Expedia and Partygaming
                                                                                                    3

                                                 platform which was first released in October       4
                                                                                                      Average for Akamai, CyberAgent, Google, Valueclick, Verisign, and WPP
                                                                                                      Average for AT&T, Vodafone, NTT, British Telecom, Deutsche Telecom and France Telecom
                                                                                                    5
                                                                                                      Average for Microsoft, Apple, Dell, Acer, Nokia and McAfee
            Fig.1 – Initial value chain          2008.
                                                                                                   Fig.3 – Value                   chain        market          capitalization,            by
                                                                                                   A.T.Kearney
In mid 2001 is launched the data service for
GSM mobile networks, called GPRS, and
the industry is faced with a new reality: the                                                      Who is actually benefiting with the growth
Internet begins to take the first steps in                                                         of mobile Internet businesses are the OTT
handheld terminals. The contents that were                                                         players, well positioned above the value
originally made available through a fixed                                                          chain. The market capitalization of the
access network were being adapted to                                                               various stakeholders is the best proof of that,
mobile devices with small screen size. The                                                         as regards A.T.Kearney in "A Viable Model
data service access speeds, however, were                                                          for the Future Internet" (Fig. 3).
still low.                                                                                         Accustomed to compete only on price and
In 2004 was introduced the 3rd generation                                                          with little scope for generate innovation with
mobile networks (UMTS) bringing 384                                                                value, the mobile network operators are
kbit/s. In 2006 we witnessed a new                           Fig.2 – Actual value chain.           deadlocked.
technological leap when the networks
included the HSDPA protocol with access          This path has been changing gradually the         What’s the reason for this scenario?
speeds up to 14.4Mbit/s. The existing            mobile industry value chain, which is now
mobile terminals, however, were not able to      comprised of several entities (Fig. 2) called
minimally reproduce the web browsing             over-the-top players (OTT). With the
experience obtained through a computer.          Internet entering into pocket terminals,
                                                 operators began to lose pace.
Mobile operators compete in a red ocean            philosophy, and no wonder they are the most         With a new vision and brand values, mobile
                                                   followed in social networks.                        network operators can actually stand above
In an industry where the game rules were           With a product that failed convincingly his         structures and systems (Fig. 4), as advocated
known by everyone (network operators and           initial market test (1987), Red Bull began a        by Steve Jobs, Apple’s CEO. Figure 6
handset manufacturers), Apple and Google           journey that lead it to the marketing Hall of       illustrates the value that one want to create
have managed to create a Blue Ocean(1).            Fame and to the creation of a Blue Ocean. It        (value for the buyer) and will come
What differs consistently these two global         was the first brand to realize that an intense      packaged in the final product to be sold by a
brands of mobile network operators is their        personal experience is much more valuable           mobile operator to the younger generation.
strategy approach.                                 and memorable than an advertising                   The focus in this new scenario is shifted to
Network operators have adopted a                   campaign. The brand building path was               the consumer (Fig.5), because people are in
structuralist view of strategy, which has its      drawn differently and today we can see why          fact the only territory yet unclaimed.
roots in the economics of industrial               its founder, Dietrich Mateschitz, says: "The
                                                                                                                                                  Reconstructionist proposition
organizations. The analytical model of             taste does not matter", "Red Bull isn't a
industrial organization proposes a structure-      drink, it's a way of life."                          HIGH


conduct-performance paradigm, suggesting           A brand will never be effective if it does not
a causal flow from market structure for the        provide consumers with enthusiasm.
conduct and performance. This view often           Enthusiasm is excitement, intense pleasure,                                                                 Mobile Operators strategy
leads to strategic thinking based on               adrenaline, passion for life.
                                                                                                        LOW
competition. To remain on the market, the                                                                       Product Service Advertising Events      Brand    Events Content      Lifestyle
followers of this strategy are focused on          The participatory culture shifts the focus of               attributes attributes       sponsoring engagement creation creation   cultural capital

developing competitive advantage, usually          literacy of individual expression to                   Fig.5 – Example of a strategic value chart: mobile
by assessing what the competition does and         community involvement                                operators (Structuralist view) versus Reconstructionist
trying to do better. By adopting this strategic                                                                               proposition
vision, the network operators compete in a         For adults the Internet primarily means the
bloody red ocean, struggling for the               World Wide Web, while for young people it           The final product developed here is the
conquest of market share.                          means email, chat, games, blogs, social             social platform of today’s young generation.
On the opposite side, both Apple and               networks, youtube. Today they are content           It’s not a simple terminal with a tariff-added
Google have adopted a reconstructionist            producers. Content related to their interests,      service to a voice/SMS and Web access.
view of strategy. The two companies are            behaviors and lifestyles.                           That’s the offer of the structuralist view of
focused on innovation with value, ie the           The young generation shifted from culture           strategy. The final product is a Blue Ocean
creation of innovative value, to create new        of consumption to participatory culture. The        is an uncontested market space, where there
demand. The pillars of reconstruction are the      Participatory Culture is a neologism                is no competition. We can even get to the
elements of value to the buyer, which stand        referring, but in the opposite direction, to the    paradigm of Red Bull: "It's not a phone, it's
beyond the boundaries of existing industry.        culture of consumption - in other words, a          a way of life."
Not the technologies or production methods.        culture in which the public does not act only
By positioning itself on the demand side, the      as consumers but as active participants or
reconstruction breaks the cognitive barriers       creators.
imposed by the current competition rules.          Anyone wants to be a consumer in a
By reconstructing a new market space,              particular situation or an active participant in
where it will be generated a new level of          another. Being a consumer or creator is not
demand, either Apple or Google have                an attribute of a person but of a context. The
created a Blue Ocean where there is no             important criteria to consider are the                           Fig.6 – Added value in the final product.
competition.                                       personally meaningful activities. The
                                                   participatory culture empowers people to be         It’s possible for a mobile operator to become
Can mobile operators create a Blue Ocean?          active participants in personally meaningful        a distinct brand, audacious, cool and with an
"Yes, they can!"                                   activities.                                         authentic emotional connection. You can
                                                                                                       make a mobile network operator into a
Can mobile operators create a Blue Ocean                                                               social platform for the young generations.
and "reverse the equation" designed by                                                                 The windows of opportunity are scarce, and
Apple and Google? "Yes, they can!" First,                                                              the first to arrive will gain an extraordinary
operators have to see consumers as people                                                              advantage.
not as clients. Therefore the focus must be                                                            Who will be the first mobile operator doing
on demand (attributes of individuals) and                                                              this question to young generations: product
not    on     offer   (product     attributes).                                                        or lifestyle?
"The key is to produce something that both
pulls people together and gives them
something to do", says Henry Jenkins, MIT
Comparative Media Studies. That is, the
way to go is to develop a strategy of Brand
Engagement.
The Brand Engagement evokes a marketing
strategy that directly involves consumers
and encourages them to participate actively
in the creation of the brand. Rather than                     Fig.4 – Reconstructionist value chain.
looking to the public as a passive receiver of
advertising messages, Brand Engagement is          Thus, the focus of mobile operators should
an active process of consumer co-creation,         not be in the interactivity of the technology,
in which they become part of the brand. The        but in the participatory culture of younger
marketing rules are clear: be where they are,      generations. A marketing strategy based on
be their social fabric, create legacies not        brand engagement will result in a new brand
advertising, sell communities not products,        dimension for operators and may establish a
and finally, create events not sponsoring.         new business area: user video content
Brands like Red Bull, Nike, Starbucks and          generation.
Monster Energy are an example of this


(1)   W.Chan Kim and Renée Mauborgne, “Blue Ocean Strategy”

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Dumb Pipes

  • 1. Product or Lifestyle? Technology has evolved dramatically over the past 20 years, however, most business organizations maintain its strategic vision rooted in the foundations of industrial economics. With the arriving of Over-The-Top players, Mobile Network Operators are being called “dumb pipes”. If marketing and innovation are the only variables that create value, the path to success is only one: to generate innovative value. The first GSM mobile network was Meanwhile, handset manufacturers were The average revenue per user (ARPU) in the launched in 1991 in Finland, and by the end manufacturing terminals with more features European mobile network operators has of 1993 there were already 1 million and adapted to the mobile Web experience. been declining consistently over the last subscribers spread over 48 countries. The In early 2007, Apple surprised the market by decade. The decline is even more significant target customer was mostly business market. announcing its entry into the mobile considering that the average utilization of With lower fares and especially with the communications industry, with the iPhone voice and data has been increasing entry of pre-paid tariffs in 1995 (Portugal handset. It had begun the true era of dramatically over the same period. was a pioneer), the mobile voice service smartphones. Revenues for OTT players (search and finally arrives to the mass market. The iPhone brings together the three key advertising, content and applications) are At the end of 2000 the penetration rate in features of any Apple product: design, style growing more than twice as fast as the Western Europe was around 60% to about and easiness. It is a powerful handheld network operators. With developed markets 240 million users. computer with Web browsing, email, reaching saturation levels in the penetration Till then, the industry value chain (Fig. 1) sophisticated applications, multimedia of mobile services, operators are struggling was composed by two entities only - mobile (including games) and, in addition to all this, with a serious problem: where and how can network operators and handset includes the most basic functionality of a be found future growth? manufacturers - and the customer services phone: voice calls. User Interface 5 500 included voice and text messaging (SMS), In March 2008, Apple once again surprised 400 provided by the first ones. That is, operators the market with the announcement of the Online services 2 had the process reasonably controlled. application store for the iPhone platform. 300 Enabling technology/ The world programmer community is 200 services3 invited to develop games and software for 100 Connectivity4 the latest brand gadget. Content rights1 0 Google follows Apple’s strategy with the 2004 2005 2006 2007 2008 2009 2010 1 announcement of the Android mobile Notes: Average for Disney, NewsCorp, Time Warner, Warner Music Group, Vivendi and Electronic Arts 2 Average for Amazon, Google, Yahoo!, eBay, Baidu, Expedia and Partygaming 3 platform which was first released in October 4 Average for Akamai, CyberAgent, Google, Valueclick, Verisign, and WPP Average for AT&T, Vodafone, NTT, British Telecom, Deutsche Telecom and France Telecom 5 Average for Microsoft, Apple, Dell, Acer, Nokia and McAfee Fig.1 – Initial value chain 2008. Fig.3 – Value chain market capitalization, by A.T.Kearney In mid 2001 is launched the data service for GSM mobile networks, called GPRS, and the industry is faced with a new reality: the Who is actually benefiting with the growth Internet begins to take the first steps in of mobile Internet businesses are the OTT handheld terminals. The contents that were players, well positioned above the value originally made available through a fixed chain. The market capitalization of the access network were being adapted to various stakeholders is the best proof of that, mobile devices with small screen size. The as regards A.T.Kearney in "A Viable Model data service access speeds, however, were for the Future Internet" (Fig. 3). still low. Accustomed to compete only on price and In 2004 was introduced the 3rd generation with little scope for generate innovation with mobile networks (UMTS) bringing 384 value, the mobile network operators are kbit/s. In 2006 we witnessed a new Fig.2 – Actual value chain. deadlocked. technological leap when the networks included the HSDPA protocol with access This path has been changing gradually the What’s the reason for this scenario? speeds up to 14.4Mbit/s. The existing mobile industry value chain, which is now mobile terminals, however, were not able to comprised of several entities (Fig. 2) called minimally reproduce the web browsing over-the-top players (OTT). With the experience obtained through a computer. Internet entering into pocket terminals, operators began to lose pace.
  • 2. Mobile operators compete in a red ocean philosophy, and no wonder they are the most With a new vision and brand values, mobile followed in social networks. network operators can actually stand above In an industry where the game rules were With a product that failed convincingly his structures and systems (Fig. 4), as advocated known by everyone (network operators and initial market test (1987), Red Bull began a by Steve Jobs, Apple’s CEO. Figure 6 handset manufacturers), Apple and Google journey that lead it to the marketing Hall of illustrates the value that one want to create have managed to create a Blue Ocean(1). Fame and to the creation of a Blue Ocean. It (value for the buyer) and will come What differs consistently these two global was the first brand to realize that an intense packaged in the final product to be sold by a brands of mobile network operators is their personal experience is much more valuable mobile operator to the younger generation. strategy approach. and memorable than an advertising The focus in this new scenario is shifted to Network operators have adopted a campaign. The brand building path was the consumer (Fig.5), because people are in structuralist view of strategy, which has its drawn differently and today we can see why fact the only territory yet unclaimed. roots in the economics of industrial its founder, Dietrich Mateschitz, says: "The Reconstructionist proposition organizations. The analytical model of taste does not matter", "Red Bull isn't a industrial organization proposes a structure- drink, it's a way of life." HIGH conduct-performance paradigm, suggesting A brand will never be effective if it does not a causal flow from market structure for the provide consumers with enthusiasm. conduct and performance. This view often Enthusiasm is excitement, intense pleasure, Mobile Operators strategy leads to strategic thinking based on adrenaline, passion for life. LOW competition. To remain on the market, the Product Service Advertising Events Brand Events Content Lifestyle followers of this strategy are focused on The participatory culture shifts the focus of attributes attributes sponsoring engagement creation creation cultural capital developing competitive advantage, usually literacy of individual expression to Fig.5 – Example of a strategic value chart: mobile by assessing what the competition does and community involvement operators (Structuralist view) versus Reconstructionist trying to do better. By adopting this strategic proposition vision, the network operators compete in a For adults the Internet primarily means the bloody red ocean, struggling for the World Wide Web, while for young people it The final product developed here is the conquest of market share. means email, chat, games, blogs, social social platform of today’s young generation. On the opposite side, both Apple and networks, youtube. Today they are content It’s not a simple terminal with a tariff-added Google have adopted a reconstructionist producers. Content related to their interests, service to a voice/SMS and Web access. view of strategy. The two companies are behaviors and lifestyles. That’s the offer of the structuralist view of focused on innovation with value, ie the The young generation shifted from culture strategy. The final product is a Blue Ocean creation of innovative value, to create new of consumption to participatory culture. The is an uncontested market space, where there demand. The pillars of reconstruction are the Participatory Culture is a neologism is no competition. We can even get to the elements of value to the buyer, which stand referring, but in the opposite direction, to the paradigm of Red Bull: "It's not a phone, it's beyond the boundaries of existing industry. culture of consumption - in other words, a a way of life." Not the technologies or production methods. culture in which the public does not act only By positioning itself on the demand side, the as consumers but as active participants or reconstruction breaks the cognitive barriers creators. imposed by the current competition rules. Anyone wants to be a consumer in a By reconstructing a new market space, particular situation or an active participant in where it will be generated a new level of another. Being a consumer or creator is not demand, either Apple or Google have an attribute of a person but of a context. The created a Blue Ocean where there is no important criteria to consider are the Fig.6 – Added value in the final product. competition. personally meaningful activities. The participatory culture empowers people to be It’s possible for a mobile operator to become Can mobile operators create a Blue Ocean? active participants in personally meaningful a distinct brand, audacious, cool and with an "Yes, they can!" activities. authentic emotional connection. You can make a mobile network operator into a Can mobile operators create a Blue Ocean social platform for the young generations. and "reverse the equation" designed by The windows of opportunity are scarce, and Apple and Google? "Yes, they can!" First, the first to arrive will gain an extraordinary operators have to see consumers as people advantage. not as clients. Therefore the focus must be Who will be the first mobile operator doing on demand (attributes of individuals) and this question to young generations: product not on offer (product attributes). or lifestyle? "The key is to produce something that both pulls people together and gives them something to do", says Henry Jenkins, MIT Comparative Media Studies. That is, the way to go is to develop a strategy of Brand Engagement. The Brand Engagement evokes a marketing strategy that directly involves consumers and encourages them to participate actively in the creation of the brand. Rather than Fig.4 – Reconstructionist value chain. looking to the public as a passive receiver of advertising messages, Brand Engagement is Thus, the focus of mobile operators should an active process of consumer co-creation, not be in the interactivity of the technology, in which they become part of the brand. The but in the participatory culture of younger marketing rules are clear: be where they are, generations. A marketing strategy based on be their social fabric, create legacies not brand engagement will result in a new brand advertising, sell communities not products, dimension for operators and may establish a and finally, create events not sponsoring. new business area: user video content Brands like Red Bull, Nike, Starbucks and generation. Monster Energy are an example of this (1) W.Chan Kim and Renée Mauborgne, “Blue Ocean Strategy”