The lost art of the sketchtackle the problems earlier (when less time has been invested)
keep sketches on walls, you never know when it might spark off an ideahelps to keep track of new ideas as not all ideas come at the start of the project
about the builders rather than the end userwe have a system where designers swap projects half-way through the day - the two designers will need to have a mutual respect for each other
The texting thumb!Learned behaviours.Pace of change of behaviour is great.Who knows what else we’ve missed.Got me thinking about other tangible objects and our connection to them
the wear and tear of pages is a visual indicator of emotional attachmentwill future generationskindle and other eBook readers don’t feel the same
mobile device is one of these extensionshaptic needs to be utilised in a subtle way
will the learn’t behaviours of gesture transfer back to other real-world situations?
making the most out of contextAnalogue “organic feeling” from Immersion (US)minimalistic gersture input supported by simple haptic feedback
Get to your tangible stage as fast as possible.
Mobile design: emotion, behaviour and human context
MOBILE DESIGN PROCESS
Emotion, behaviour and human context
Antony Ribot, CEO, Ribot
Mobile Design UK - 23.02.2009
paper vs Fireworks (30 secs vs 3 mins)
less time invested = less emotional attachment
faster iteration cycles
= better ideas, fewer problems
sketches: inspired by GTD
Clear your mind for the problem solving
No sketching ability required
Resulting in a more collaborative idea space
tip: don’t throw away your sketches
passionate designers != great design
as time investment grows, doors are closed
investigate pair-designing as a solution
what ﬁnger do we use to press the
(changing) human behaviours
what ﬁnger does the younger market
press the doorbell with?
our romance with the book
replaced by future mobile devices?
a tangible future?
mass digitisation over the last 20 years
haptic feedback is part humanising objects
“media is an extension due to the inability
of the human body” - Marshall McLuhan:
Understanding Media. 1964
touch to take over?
40:60 touchscreen:keypad split in 2009?
much improvement to come
how does this affect the thumb generation?
touch me in 3D
accelerometers, compasses, haptics
be technology agnostic (keep UX and UI in mind)
all the technical platforms exist right now
it’s up to us to make a better UX / UI