Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Mobile design: emotion, behaviour and human context


Published on

We look at the speed and growth of the mobile information age, and it's subsequent effects on physical trends, culture and behaviors.

Published in: Design
  • Be the first to comment

Mobile design: emotion, behaviour and human context

  1. MOBILE DESIGN PROCESS Emotion, behaviour and human context Antony Ribot, CEO, Ribot Mobile Design UK - 23.02.2009
  2. sketchism paper vs Fireworks (30 secs vs 3 mins) less time invested = less emotional attachment faster iteration cycles = better ideas, fewer problems
  3. sketches: inspired by GTD Clear your mind for the problem solving No sketching ability required Resulting in a more collaborative idea space tip: don’t throw away your sketches
  4. emotional design passionate designers != great design as time investment grows, doors are closed investigate pair-designing as a solution
  5. human behaviours what finger do we use to press the doorbell with?
  6. (changing) human behaviours what finger does the younger market press the doorbell with?
  7. our romance with the book museum-bound? replaced by future mobile devices?
  8. a tangible future? mass digitisation over the last 20 years haptic feedback is part humanising objects “media is an extension due to the inability of the human body” - Marshall McLuhan: Understanding Media. 1964
  9. touch to take over? 40:60 touchscreen:keypad split in 2009? much improvement to come how does this affect the thumb generation?
  10. touch me in 3D accelerometers, compasses, haptics
  11. tangible sprinting be technology agnostic (keep UX and UI in mind) all the technical platforms exist right now it’s up to us to make a better UX / UI
  12. questions Antony Ribot
  13. “my sister took her iPhone back to the O2 store, complaining that the web pages were too small to read” - twitter user