Personal Information
Organization / Workplace
Greater New York City Area United States
Occupation
Digital Media Executive
Industry
Technology / Software / Internet
Website
reuben.typepad.com
About
I build products, teams and companies primarily in VR and AR. Over 100 projects in 20 years I've had the chance to design and launch global scale systems connecting the real and virtual worlds to improve the way we teach, work and live. I've built digital brands for clients including Nike, SONY Playstation and Stanford University as well as a founder with 2 successful exits.
My work in VR and Augmented Reality has included creating a web-based model of the known physical universe (2000), interactive design of the worlds largest casino Wynn Las Vegas, contributing to the early design of Second Life (2004 - 2005) and founding virtual world design studio Millions of Us (2006 - 2010). In 2...
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See more
- Presentations
- Documents
- Infographics
TechCrunch - Mary Meeker 2018 Internet Trends Report
Josh Constine
•
5 years ago
Introduction to Objectives and Key Results. The Basics & FAQ of OKRs.
Weekdone.com
•
7 years ago
Metaphors of Presence: An Experiential Design Framewok for VR & AR
Kent Bye
•
5 years ago
Designing the Future: When Fact Meets Fiction
Dean Johnson
•
8 years ago
Design in Tech Report 2017
John Maeda
•
7 years ago
The Immersive Web
Tony Parisi
•
8 years ago
Unity 3d Basics
Chaudhry Talha Waseem
•
11 years ago
Vgf bglr 14_dev
Aficionado Mac
•
9 years ago
Cognitive startups 20160708 v7
ISSIP
•
7 years ago
Software Is Eating The World - Keynote ICT Award Night
Christof Zogg
•
8 years ago
Virtual Reality: A Renaissance
St. Petersburg College
•
8 years ago
Pedro Domingos, Professor, University of Washington at MLconf ATL - 9/18/15
MLconf
•
8 years ago
Product, Service, Brand and New Product Development
sarun baidya
•
8 years ago
IPG media lab: messaging apps whitepaper april 2014
Brian Crotty
•
9 years ago
Brands in Virtual Reality
KZero Worldswide
•
10 years ago
Consumer Virtual Reality: State of the Market
KZero Worldswide
•
9 years ago
Business models and Virtual Worlds: The Second Life lesson
Michele Poian
•
14 years ago
IPG Media Lab's Jack Pollock presents employees as signals at Percolate's #SPEAKEASY #CMAD
Percolate
•
11 years ago
Design Thinking - Bootcamp
Jan Schmiedgen
•
10 years ago
You Can’t Ship from Your Ivory Tower: Including Developers in the Design Process (MinneWebCon 2015)
Matt Edwards
•
9 years ago