Good Stuff Happens in 1:1 Meetings: Why you need them and how to do them well
Does Valkee brain stimulation headphones work?
1. Does Valkee brain stimulation headphones work?
Smartphones tend not to age gracefully, but after more than a year and a half since it was
first released, the Samsung Galaxy S II has really held up well. It's finally made its way over
to Virgin Mobile, in the form of the Samsung Galaxy S II 4G. That 4G has been added at the
end because this is the second phone on Virgin that can tap into Sprint's abandoned 4G
WiMAX network. That gets you much faster data speeds than most other prepaid phones if
you live in the coverage area. You also get a big, beautiful screen, good call quality, and a
solid camera. But all that comes at a steep $369.99 price. The Samsung Galaxy S II 4G is
still a solid value, but the much less expensive HTC EVO 4G remains our Editors' Choice.
Lovely as ever, the Galaxy S II measures 5.1 by 2.7 by .4 inches (HWD) and weighs 4.8
ounces. It's a large white slab, made entirely of smooth, shiny plastic with gray accents on
the sides and back. Keep in mind that this is a big phone; I was unable to hold it in one hand
and drag down the notifications bar with my thumb. But if you like a big screen, you're in luck:
The Galaxy S II has a beautiful, 4.52-inch, 800-by-480 Super AMOLED Plus display. This is
lower resolution than the 960-by-540 display on the HTC EVO 4G, but Super AMOLED Plus
looks richer.
This idea certainly carries over to PvP as well. If designers don't give players a sharply
defined goal for progression, they will not progress. And if designers do as I've suggested in
the past -- expand the options -- then ultimately players will no longer need those options and
only a fringe group of hardcore players will try out all the possible specs. Most players will
find a set of options that suit them best and stick with that because that is the set that helps
them win. To deviate from that set would mean either relearning how to play their class or
losing. This also wastes designer time, as I suggested power creep does. If vertical
progression wastes designer time because of power creep and horizontal progression
wastes designer time because players like to settle, what is the answer? Compromise, of
course.
An take a look at the site here can imporve your sound experience, Star Wars: The Old
Republic lends itself easily to compromise because of how its gear is designed. Each major
piece of gear is composed of four slots: Armoring, Barrel, or Hilt; Modification; Enhancement;
2. and Augment. Belts and bracers have three: Armoring, Modification, and Augment. Relics,
Earpieces, and Implants carry their own stats but can be equipped with an augment. With all
these options for designers to play with, there are multiple ways to give the progression
players what they are looking for, and at the same time, give the horizontal players the
options they are looking for. Let's look at the top-level pieces first. Armoring gives the player
his base defensive buff. Barrels and hilts give the player his primary damage buff. This also
carries the set bonuses. In the system I would design (and hopefully, the one BioWare plans
to implement), the stats in the armoring piece would be the only stats to actually grow
linearly. The growth should remain similar to how the Elite War Hero gear progresses the
stats: no more than 6% in any of the base stats. Modifications and Enhancements will have
the most fluctuation in my system. These two pieces will contain the primary and secondary
stats.
Since this is a smartphone, you'll also want a data plan, which allows you to access the
internet on the go. GreatCall's "Get Started" plan gets you 10MB of data for $2.49 per month.
That sounds like a bargain, but keep in mind that 10MB of data won't go very far. You can
use that up just by checking email. Calls do not consume data and you can always connect
your phone to Wi-Fi, but if you plan to surf the Web on Verizon's network, GreatCall offers
data plans up to 500MB per month for $25. The phone comes with an app to track your data
usage, and if you go over your montly limit, it costs 20 cents per 1MB. The Jitterbug Touch is
running Android 2.3.4 (Gingerbread). Ordinarily, such an old version of Android would make
me cringe, but it's been Jitterbugged past the point of recognition. GreatCall has simplified
the OS with a new interface that makes it fast and easy to access often-used features. When
you turn the phone on, you get two main tabs at the top of the screen: Apps and People.
Each of these tabs, as well as the other menus, are laid out in scrolling lists with large fonts,
which makes it easy to figure out everything your phone can do. Apps is a list of the
applications you plan to use the most. It comes preloaded with Phone, Messaging, Camera,
and Gallery, which, if you're looking to keep things simple, are pretty much all you need. You
can add and remove apps from this list as you please. The People tab, meanwhile, allows
you to store your favorite contacts. There are also touch buttons on the bottom of the screen
which open tabs for All Apps and GreatCall services.