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GETTING BUY-IN FOR
UX RESEARCH
CHRISTINE PERFETTI & EZRA GILDESGAME
ACQUIA
THE LOGISTICS
Ask questions as they occur to you
The schedule
Youā€™ll be working in groups of 2
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 1
EXERCISE
CONDUCT A
USABILITY TEST
USABILITY TEST
A usability test
involves putting your
users in front of the
product and observing
what they do
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 2
One person is the user
ā€£ Think aloud as you work
One person is the observer
ā€£ Observe silently and take notes
After we perform the task, weā€™ll ask you to switch roles and do
another
EXPLORATION: USABILITY TEST
ā€£ Weā€™re evaluating the design, not you
ā€£ The answer is somewhere on the site
ā€£ If you experience problems, itā€™s not your fault
ā€£ Youā€™re helping the observers learn more about the design problems
AS THE USER
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 3
Take notes as the user works
ā€£ Was the user successful?
ā€£ How did the user go about performing the task?
ā€£ What obstacles did the user encounter?
ā€£ What confusion did they experience?
ā€£ Note things that worked well
When you complete a task, say, ā€œGot it!ā€
AS THE OBSERVER
ā€£ How many users found the answer?
ā€£ What helped users succeed?
ā€£ What obstacles prevented them from ļ¬nding what they wanted?
ā€£ What do you expect will happen?
DISCUSSION
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 4
Planning your research program
ā€£ The ļ¬rst 90 days
ā€£ How to choose your ļ¬rst project
ā€£ Identifying your allies and champions
Involving stakeholders in planning
ā€£ Planning and running usability tests
ā€£ Quick testing techniques for buy-in
WHAT WEā€™LL COVER
Analyzing the data
ā€£ Rolling list of observations
ā€£ KJ technique
ā€£ Journey maps
Communicating results effectively
ā€£ Weekly research days
ā€£ Formal and informal reporting strategies
ā€£ Effective communication techniques
DISCUSSION
What prevents you from
getting buy-in for your research?
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 5
THE FIRST 90 DAYS
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 6
Text
THE FIRST 90 DAYS
Meet with all stakeholders
Know your audience
Write a study plan
Conduct your ļ¬rst usability test
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 7
ā€£ Meet with all of your product stakeholders to understand their priorities
ā€£ Treat these meetings just like any other research project
ā€£ Who are your users?
ā€£ What are their main goals?
ā€£ What challenges do they face today?
ā€£ What do they currently know about their users?
ā€£ What do they know about the product? What are the areas of risk?
KNOW YOUR AUDIENCE
What are all of the components of your product?
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 8
PRODUCT COMPONENTS
Who is on the product team?
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 9
ā€£ Interview anyone who has knowledge of the product or the business
ā€£ The product team includes:
ā€£ Engineering
ā€£ Product Management
ā€£ UX
ā€£ Marketing
ā€£ Sales
ā€£ Support
ā€£ Legal
THE PRODUCT TEAM
ā€£ What is your role with respect to the product?
ā€£ What did you do before this?
ā€£ Who is the product for?
ā€£ How would you describe the client onboarding process?
ā€£ Is there anything that concerns you about the product?
ā€£ What should the user research accomplish for the business?
ā€£ How will you deļ¬ne success for the research?
ā€£ How would you like to be involved in the research?
GENERAL QUESTIONS
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QUESTIONS: SPECIFIC TO AUDIENCE
Sales
ā€£ Why do customers buy the product?
ā€£ Why do you win/lose sales?
ā€£ Who are the users today?
ā€£ How should they be different in 5 years?
ā€£ What do customers complain about most?Who
Support
ā€£ Who typically contacts you?
ā€£ Why do they contact?
ā€£ What are the top problems for customers?
ā€£ What areas of the product cause problems?
ā€£ How can we best reduce calls?
The research team is at your service
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 11
SELLING THE VALUE: FRAME BENEFITS IN THEIR TERMS
Sales
ā€£ Increase win rates
ā€£ Make selling easier
Product
ā€£ Research can inform debate about product strategy
ā€£ Come armed with great data & insights
Support
ā€£ Decrease # of tickets
ā€£ Decrease ticket response time
Finance and leadership
ā€£ Increase renewals
ā€£ Improve win/growth rate
ā€£ Improve margins
Identify your Executive Champion
ā€£ Who drives the product and business decisions?
ā€£ What leader most values and understands user research and design?
Conduct a research project to:
ā€£ Answer the Executive Championā€™s questions
ā€£ Focus on their risks and concerns
ā€£ Accomplish a quick win
CHOOSE YOUR FIRST PROJECT
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 12
CREATE A
STUDY PLAN
THE STUDY PLAN
Serves as a blueprint for the test
Provides a systematic approach to testing
Facilitates buy-in from stakeholders
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 13
ā€£ Study goals
ā€£ Research questions and issues to explore
ā€£ User characteristics
ā€£ Schedule
ā€£ Task list
ā€£ Data to collect
ā€£ Reporting strategy
THE TOPICS
THE PLANNING MEETING
At the beginning of the project, we hold
a planning meeting with all product
team members and stakeholders to
discuss:
ā€£ An overview of the testing process
ā€£ Project scope
ā€£ Issues (risks and concerns) with the design
ā€£ Number of users to test
ā€£ Testing schedule
GOAL: No surprises! Avoid the game of telephone
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 14
MEETING ATTENDEES
ā€£ Product and Design
ā€£ Marketing and Engineering
ā€£ Anyone involved in design decisions
PROJECT SCOPE
What are you testing?
ā€£ Complete working prototype
ā€£ Prototype with only some screens
ā€£ Paper mockup
ā€£ Just the navigation
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 15
ā€£ What do you want to learn?
ā€£ Most studies arenā€™t purely exploratory
ā€£ The issues and research questions will drive the tasks and recruitment
ā€£ Work with the team to outline the research questions
ā€£ Vague statement: Will this work for users?
ā€£ Ask increasingly speciļ¬c questions
RISKS AND CONCERNS
ā€£ What are you hoping to learn from the study?
ā€£ What areas of the design are you most concerned about?
ā€£ Why are you concerned?
ā€£ Are you worried about a speciļ¬c group of users?
ā€£ What are the greatest risks for the organization?
QUESTIONS TO ASK
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 16
ā€£ What do you want to learn?
ā€£ What areas are you most concerned about?
ā€£ Is our mortgage application too long?
ā€£ Will users know all ļ¬elds are required?
ā€£ Will they use account lookup? (It will be hard to build.)
ā€£ Do our users understand what ā€œconformingā€ means?
EXAMPLE: MORTGAGE APPLICATION
TECHNIQUES FOR BUY-IN
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 17
THE EXCUSES
Not enough time
No resources and staff
No money No buy-in from management
Unsure where to start
Testing is too scientiļ¬c
We already know the product
TECHNIQUES FOR STAKEHOLDER BUY-IN
First Click Test
5 Second Test
Comprehension Test
Ethnographic Interviews
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 18
Quick and dirty technique for measuring content pages
Takes less than 10 minutes to run
Measures if content pages quickly convey their purpose
5 SECOND PAGE TESTS
You want to post pictures online from your last vacation
You are concerned that the upload process will be difļ¬cult
How conļ¬dent are you that you can upload photos quickly and easily?
SHARING PICTURES
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 19
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 20
You want to post pictures online from your last vacation
You are concerned that the upload process will be difļ¬cult
How conļ¬dent are you that you can upload photos quickly and easily?
SHARING PICTURES
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 21
You want to post pictures online from your last vacation
You are concerned that the upload process will be difļ¬cult
How conļ¬dent are you that you can upload photos quickly and easily?
SHARING PICTURES
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Lean UX NYC Perfetti & Gildesgame, Ā© 2014 23
Useful method to assess where users ļ¬rst click on your siteā€™s home or entry page
Provide users with a speciļ¬c task to complete when they arrive at the site
By observing where users ļ¬rst click, itā€™s a clear indicator whether theyā€™ll succeed
FIRST CLICK TEST
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Lean UX NYC Perfetti & Gildesgame, Ā© 2014 25
Pages containing complex content
Such as policies or procedures
How your product works
User comprehension is imperative to their success
Questions determine if users understand content
COMPREHENSION TEST
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Excellent technique for understanding usersā€™ goals
ETHNOGRAPHIC INTERVIEWS
Context of use
Pain points
Workarounds
Motivations
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With a field study is, we learn about:
ā€£ How technology ļ¬ts into usersā€™ life
ā€£ Tasks that users havenā€™t talked about
ā€£ Pain points and user frustration
ā€£ Evidence of technology that isnā€™t working for the user
ā€œIf I had asked people what they wanted, they would have said faster horses.ā€
- Henry Ford (maybe)
FIELD STUDIES
VISIT USERS IN THEIR NATURAL SETTING
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 28
ā€£ Typically takes at least two hours at the usersā€™ site
ā€£ If itā€™s not possible to visit users onsite, we use a remote meeting tool, such as GoToMeeting or
WebEx
ā€£ Equipment
ā€£ Digital recorder or audio recorder
ā€£ When approaching the interview, take the mindset of an apprentice
ā€£ The user is the expert
INTERVIEW LOGISTICS
ā€£ Purpose of interview or site visit
ā€£ Demographics and background
ā€£ Overview of work process
ā€£ What is your typical workday?
ā€£ Can you give an overview of your work?
ā€£ Who do you interact with?
ā€£ What are the most important and
frequent tasks?
RECOMMENDED TOPICS
ā€£ Current behavior relevant to project
without focusing on technology
ā€£ Overview of technology and software user
works with
ā€£ How does technology support your work?
ā€£ What are you trying to accomplish
by performing the tasks? (Goals)
ā€£ Follow up on key user feedback
ā€£ Closing
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 29
Avoid leading questions
ā€£ Users like to respond, ā€œyesā€
Avoid:
ā€£ Do you like this feature?
ā€£ Are you confused by this content?
BEWARE: LEADING QUESTIONS
ā€£ What activities waste your time or
drive you crazy?
ā€£ How did you learn about the
product?
ā€£ What kind of training did you
receive?
ā€£ What are you most important
activities?
ā€£ Who do you provide information to?
What information do you collect?
SAMPLE QUESTIONS
ā€£ What are your most important and
frequent activities with the product?
ā€£ What are the two things you like best
about the product?
ā€£ What are the two things you would like
to see improved?
ā€£ Are there any activities you currently
perform that youā€™d like to see
automated?
ā€£ What shortcuts help you?
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 30
ā€£ Understanding of work environment
ā€£ Tasks that users havenā€™t talked about
ā€£ ā€œCheat sheetsā€
ā€£ Evidence of technology that isnā€™t working for the user
WHAT TO OBSERVE
ā€£ Product pain points that were previously unknown
ā€£ Customers successfully using product in unexpected ways
ā€£ Customer needs that were previously unknown
ā€£ Examples that help tell the story (supplementing data)
ā€£ Identify clients who want to continue to partner
WHAT STAKEHOLDERS LEARN
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 31
ANALYZING DATA WITH
STAKEHOLDERS
ANALYZING DATA
The KJ Method
Rolling list of observations
Journey mapping
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 32
ā€£ Gather all observations
ā€£ Identify problems
ā€£ Prioritize problems based on importance and frequency
ā€£ Iterate on the design
ANALYZE DATA
ROLLING LIST: OBSERVATIONS
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 33
ā€£ Named after Kawakita Jiro
ā€£ Consensus method for grouping and prioritizing usability
ļ¬ndings
ā€£ Quickly determines most important observations
ā€£ Captures everyoneā€™s perspective and observation
THE KJ: METHOD FOR PRIORITIZING DATA
ā€£ Call together the group
ā€£ Only invite members of the team
who observed a test session
ā€£ KJ takes one hour
STEP 1: ORGANIZE GROUP
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 34
ā€£ Every KJ has a focus question that drives the prioritization
exercise:
ā€£ What are the biggest usability problems we observed in the
test?
ā€£ What needs to be ļ¬xed in the product to improve the user
experience?
STEP 2: DETERMINE FOCUS QUESTION
KJ EXERCISE
What are the biggest problems
that need to be fixed with the airline
experience?
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 35
STEP 3: LIST USABILITY PROBLEMS OBSERVED
STEP 4: PUT OBSERVATIONS ON WALL
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 36
STEP 5: GROUP NOTES
STEP 6: NAME EACH GROUP
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 37
STEP 7: CHOOSE AND RANK GROUPS
STEP 8: VOTING
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 38
STEP 9: ORDER GROUPS AND DISCUSS
ā€£ We order the groups based on
number of votes, highest
numbers at the top
ā€£ Participants combine groups and
discuss identiļ¬ed priorities
ā€£ Everyone is involved
ā€£ Writing down observations lets all team members contribute
ā€£ Prevents too much inļ¬‚uence from select team members
ā€£ Identiļ¬es top priorities
METHOD ADVANTAGES
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 39
ā€£ Up-front study planning
ā€£ Focus question: What are your research questions?
ā€£ Brainstorming sessions with stakeholders?
ā€£ Focus question: What are the biggest user problems we should address?
ā€£ Usability test debriefs
ā€£ Focus question: What are the biggest problems we observed in the tests?
ā€£ Immediately following ļ¬eld studies
ā€£ Focus question: What are the biggest pain points you observed? What solutions could help?
WHEN TO USE THE KJ METHOD
JOURNEY MAPPING
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 40
ā€£ Excellent technique for identifying pain points in the user journey
ā€£ Clearly communicates the opportunities for improvements and innovation
ā€£ Prioritizes the areas of the product that need the most attention
ā€£ Go from abstract to actionable
ā€œWorld-class productā€ ā€œDelight usersā€ ā€œLeading user experienceā€
JOURNEY MAPPING
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 41
`
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 42
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 43
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 44
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 45
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 46
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 47
Carbonite.com Journey Map
Mapping out the current experience
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 48
Task proļ¬le: Well performing areas
Task proļ¬le: Areas to improve
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 49
Q1 Update: 11 Critical Tasks Tested
Q1 2013 compared to Q4 2012
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 50
CREATIVE BRIEF
Beneļ¬ts
ā€£ Helps people to fully articulate their ideas
ā€£ Shared understanding of goals and risks (and even disagreement)
ā€£ Help establish a shared understanding before starting a project
Components:
ā€£ Product statement
ā€£ Business problem
ā€£ Success criteria
ā€£ Risks
ā€£ Personas
ā€£ Deadlines and milestones
ā€£ Inspiration
COMMUNICATING
RESEARCH
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 51
COMMUNICATING RESULTS
Formal methods
Informal methods
Involve stakeholders
ā€£ Communicate the results quickly
ā€£ Debrief often
ā€£ Report to stakeholders and project team when they need it
ā€£ Donā€™t report too much information
ā€£ Determine best delivery method considering the needs of your different
audiences
ā€£ No surprises!
SUCCESS FACTORS
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 52
Informal
ā€£ Emails or internet dashboard with short memos of ļ¬ndings and
recommendations
ā€£ Working meetings with project teams
ā€£ Integration with existing problem/bug reporting strategy
Formal
ā€£ Presentations and workshops
ā€£ Usability reports
METHODS: COMMUNICATING RESULTS
ā€£ Effective communication tool for sharing test results immediately
ā€£ After each day of tests, send a short email to design team with major
observations from the day
EMAIL / INTERNET DASHBOARD
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 53
INVOLVE STAKEHOLDERS
`
INVOLVE STAKEHOLDERS
`
`
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 54
ā€£ When quick changes are
required after a round of tests,
schedule a one-hour meeting
to share and prioritize the test
results
ā€£ Review the usability test
observations
ā€£ Determine next steps and
short-term ļ¬xes
WORKING MEETING
ā€£ Most organizations already
have a method for
collecting problem or bug
reports
ā€£ Merge usability problems
with other bugs
ā€£ Prevents having two
tracking systems
ā€£ Helps determine relative
importance of a problem
INTEGRATE WITH BUG TRACKING
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 55
ā€£ 1-2 hour presentation with design team, engineers, marketing, and key
stakeholders
ā€£ Share most important usability ļ¬ndings based on prioritization of
problems
ā€£ Effective communication technique
ā€£ People often ignore written communications
ā€£ Active involvement with design team and stakeholders
PRESENTATIONS/ WORKSHOPS
EXECUTING ON UX IMPROVEMENTS: MORE THAN BUY-IN
ā€£ Nobody says, ā€œLetā€™s have a poor UXā€
ā€£ ā€œExperience Rotā€ as a risk
ā€£ Itā€™s about the ideas, not the people
ā€£ Encourage open discussion of data
ā€£ Avoid sacriļ¬cing long-term quality for short-term goals
ā€£ Document commitment to UX and get buy-in for when things deviate
ā€£ Eat vegetables, ļ¬‚oss daily, follow through on UX goals
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 56
INVOLVE
STAKEHOLDERS
URTH AND SURF
WEEKLY RESEARCH
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 57
INVOLVE STAKEHOLDERS
INVOLVE STAKEHOLDERS
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 58
QUESTIONS?
Lean UX NYC Perfetti & Gildesgame, Ā© 2014 59

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Getting Buy-In for UX Research

  • 1. GETTING BUY-IN FOR UX RESEARCH CHRISTINE PERFETTI & EZRA GILDESGAME ACQUIA THE LOGISTICS Ask questions as they occur to you The schedule Youā€™ll be working in groups of 2 Lean UX NYC Perfetti & Gildesgame, Ā© 2014 1
  • 2. EXERCISE CONDUCT A USABILITY TEST USABILITY TEST A usability test involves putting your users in front of the product and observing what they do Lean UX NYC Perfetti & Gildesgame, Ā© 2014 2
  • 3. One person is the user ā€£ Think aloud as you work One person is the observer ā€£ Observe silently and take notes After we perform the task, weā€™ll ask you to switch roles and do another EXPLORATION: USABILITY TEST ā€£ Weā€™re evaluating the design, not you ā€£ The answer is somewhere on the site ā€£ If you experience problems, itā€™s not your fault ā€£ Youā€™re helping the observers learn more about the design problems AS THE USER Lean UX NYC Perfetti & Gildesgame, Ā© 2014 3
  • 4. Take notes as the user works ā€£ Was the user successful? ā€£ How did the user go about performing the task? ā€£ What obstacles did the user encounter? ā€£ What confusion did they experience? ā€£ Note things that worked well When you complete a task, say, ā€œGot it!ā€ AS THE OBSERVER ā€£ How many users found the answer? ā€£ What helped users succeed? ā€£ What obstacles prevented them from ļ¬nding what they wanted? ā€£ What do you expect will happen? DISCUSSION Lean UX NYC Perfetti & Gildesgame, Ā© 2014 4
  • 5. Planning your research program ā€£ The ļ¬rst 90 days ā€£ How to choose your ļ¬rst project ā€£ Identifying your allies and champions Involving stakeholders in planning ā€£ Planning and running usability tests ā€£ Quick testing techniques for buy-in WHAT WEā€™LL COVER Analyzing the data ā€£ Rolling list of observations ā€£ KJ technique ā€£ Journey maps Communicating results effectively ā€£ Weekly research days ā€£ Formal and informal reporting strategies ā€£ Effective communication techniques DISCUSSION What prevents you from getting buy-in for your research? Lean UX NYC Perfetti & Gildesgame, Ā© 2014 5
  • 6. THE FIRST 90 DAYS Lean UX NYC Perfetti & Gildesgame, Ā© 2014 6
  • 7. Text THE FIRST 90 DAYS Meet with all stakeholders Know your audience Write a study plan Conduct your ļ¬rst usability test Lean UX NYC Perfetti & Gildesgame, Ā© 2014 7
  • 8. ā€£ Meet with all of your product stakeholders to understand their priorities ā€£ Treat these meetings just like any other research project ā€£ Who are your users? ā€£ What are their main goals? ā€£ What challenges do they face today? ā€£ What do they currently know about their users? ā€£ What do they know about the product? What are the areas of risk? KNOW YOUR AUDIENCE What are all of the components of your product? Lean UX NYC Perfetti & Gildesgame, Ā© 2014 8
  • 9. PRODUCT COMPONENTS Who is on the product team? Lean UX NYC Perfetti & Gildesgame, Ā© 2014 9
  • 10. ā€£ Interview anyone who has knowledge of the product or the business ā€£ The product team includes: ā€£ Engineering ā€£ Product Management ā€£ UX ā€£ Marketing ā€£ Sales ā€£ Support ā€£ Legal THE PRODUCT TEAM ā€£ What is your role with respect to the product? ā€£ What did you do before this? ā€£ Who is the product for? ā€£ How would you describe the client onboarding process? ā€£ Is there anything that concerns you about the product? ā€£ What should the user research accomplish for the business? ā€£ How will you deļ¬ne success for the research? ā€£ How would you like to be involved in the research? GENERAL QUESTIONS Lean UX NYC Perfetti & Gildesgame, Ā© 2014 10
  • 11. QUESTIONS: SPECIFIC TO AUDIENCE Sales ā€£ Why do customers buy the product? ā€£ Why do you win/lose sales? ā€£ Who are the users today? ā€£ How should they be different in 5 years? ā€£ What do customers complain about most?Who Support ā€£ Who typically contacts you? ā€£ Why do they contact? ā€£ What are the top problems for customers? ā€£ What areas of the product cause problems? ā€£ How can we best reduce calls? The research team is at your service Lean UX NYC Perfetti & Gildesgame, Ā© 2014 11
  • 12. SELLING THE VALUE: FRAME BENEFITS IN THEIR TERMS Sales ā€£ Increase win rates ā€£ Make selling easier Product ā€£ Research can inform debate about product strategy ā€£ Come armed with great data & insights Support ā€£ Decrease # of tickets ā€£ Decrease ticket response time Finance and leadership ā€£ Increase renewals ā€£ Improve win/growth rate ā€£ Improve margins Identify your Executive Champion ā€£ Who drives the product and business decisions? ā€£ What leader most values and understands user research and design? Conduct a research project to: ā€£ Answer the Executive Championā€™s questions ā€£ Focus on their risks and concerns ā€£ Accomplish a quick win CHOOSE YOUR FIRST PROJECT Lean UX NYC Perfetti & Gildesgame, Ā© 2014 12
  • 13. CREATE A STUDY PLAN THE STUDY PLAN Serves as a blueprint for the test Provides a systematic approach to testing Facilitates buy-in from stakeholders Lean UX NYC Perfetti & Gildesgame, Ā© 2014 13
  • 14. ā€£ Study goals ā€£ Research questions and issues to explore ā€£ User characteristics ā€£ Schedule ā€£ Task list ā€£ Data to collect ā€£ Reporting strategy THE TOPICS THE PLANNING MEETING At the beginning of the project, we hold a planning meeting with all product team members and stakeholders to discuss: ā€£ An overview of the testing process ā€£ Project scope ā€£ Issues (risks and concerns) with the design ā€£ Number of users to test ā€£ Testing schedule GOAL: No surprises! Avoid the game of telephone Lean UX NYC Perfetti & Gildesgame, Ā© 2014 14
  • 15. MEETING ATTENDEES ā€£ Product and Design ā€£ Marketing and Engineering ā€£ Anyone involved in design decisions PROJECT SCOPE What are you testing? ā€£ Complete working prototype ā€£ Prototype with only some screens ā€£ Paper mockup ā€£ Just the navigation Lean UX NYC Perfetti & Gildesgame, Ā© 2014 15
  • 16. ā€£ What do you want to learn? ā€£ Most studies arenā€™t purely exploratory ā€£ The issues and research questions will drive the tasks and recruitment ā€£ Work with the team to outline the research questions ā€£ Vague statement: Will this work for users? ā€£ Ask increasingly speciļ¬c questions RISKS AND CONCERNS ā€£ What are you hoping to learn from the study? ā€£ What areas of the design are you most concerned about? ā€£ Why are you concerned? ā€£ Are you worried about a speciļ¬c group of users? ā€£ What are the greatest risks for the organization? QUESTIONS TO ASK Lean UX NYC Perfetti & Gildesgame, Ā© 2014 16
  • 17. ā€£ What do you want to learn? ā€£ What areas are you most concerned about? ā€£ Is our mortgage application too long? ā€£ Will users know all ļ¬elds are required? ā€£ Will they use account lookup? (It will be hard to build.) ā€£ Do our users understand what ā€œconformingā€ means? EXAMPLE: MORTGAGE APPLICATION TECHNIQUES FOR BUY-IN Lean UX NYC Perfetti & Gildesgame, Ā© 2014 17
  • 18. THE EXCUSES Not enough time No resources and staff No money No buy-in from management Unsure where to start Testing is too scientiļ¬c We already know the product TECHNIQUES FOR STAKEHOLDER BUY-IN First Click Test 5 Second Test Comprehension Test Ethnographic Interviews Lean UX NYC Perfetti & Gildesgame, Ā© 2014 18
  • 19. Quick and dirty technique for measuring content pages Takes less than 10 minutes to run Measures if content pages quickly convey their purpose 5 SECOND PAGE TESTS You want to post pictures online from your last vacation You are concerned that the upload process will be difļ¬cult How conļ¬dent are you that you can upload photos quickly and easily? SHARING PICTURES Lean UX NYC Perfetti & Gildesgame, Ā© 2014 19
  • 20. Lean UX NYC Perfetti & Gildesgame, Ā© 2014 20
  • 21. You want to post pictures online from your last vacation You are concerned that the upload process will be difļ¬cult How conļ¬dent are you that you can upload photos quickly and easily? SHARING PICTURES Lean UX NYC Perfetti & Gildesgame, Ā© 2014 21
  • 22. You want to post pictures online from your last vacation You are concerned that the upload process will be difļ¬cult How conļ¬dent are you that you can upload photos quickly and easily? SHARING PICTURES Lean UX NYC Perfetti & Gildesgame, Ā© 2014 22
  • 23. Lean UX NYC Perfetti & Gildesgame, Ā© 2014 23
  • 24. Useful method to assess where users ļ¬rst click on your siteā€™s home or entry page Provide users with a speciļ¬c task to complete when they arrive at the site By observing where users ļ¬rst click, itā€™s a clear indicator whether theyā€™ll succeed FIRST CLICK TEST Lean UX NYC Perfetti & Gildesgame, Ā© 2014 24
  • 25. Lean UX NYC Perfetti & Gildesgame, Ā© 2014 25
  • 26. Pages containing complex content Such as policies or procedures How your product works User comprehension is imperative to their success Questions determine if users understand content COMPREHENSION TEST Lean UX NYC Perfetti & Gildesgame, Ā© 2014 26
  • 27. Excellent technique for understanding usersā€™ goals ETHNOGRAPHIC INTERVIEWS Context of use Pain points Workarounds Motivations Lean UX NYC Perfetti & Gildesgame, Ā© 2014 27
  • 28. With a field study is, we learn about: ā€£ How technology ļ¬ts into usersā€™ life ā€£ Tasks that users havenā€™t talked about ā€£ Pain points and user frustration ā€£ Evidence of technology that isnā€™t working for the user ā€œIf I had asked people what they wanted, they would have said faster horses.ā€ - Henry Ford (maybe) FIELD STUDIES VISIT USERS IN THEIR NATURAL SETTING Lean UX NYC Perfetti & Gildesgame, Ā© 2014 28
  • 29. ā€£ Typically takes at least two hours at the usersā€™ site ā€£ If itā€™s not possible to visit users onsite, we use a remote meeting tool, such as GoToMeeting or WebEx ā€£ Equipment ā€£ Digital recorder or audio recorder ā€£ When approaching the interview, take the mindset of an apprentice ā€£ The user is the expert INTERVIEW LOGISTICS ā€£ Purpose of interview or site visit ā€£ Demographics and background ā€£ Overview of work process ā€£ What is your typical workday? ā€£ Can you give an overview of your work? ā€£ Who do you interact with? ā€£ What are the most important and frequent tasks? RECOMMENDED TOPICS ā€£ Current behavior relevant to project without focusing on technology ā€£ Overview of technology and software user works with ā€£ How does technology support your work? ā€£ What are you trying to accomplish by performing the tasks? (Goals) ā€£ Follow up on key user feedback ā€£ Closing Lean UX NYC Perfetti & Gildesgame, Ā© 2014 29
  • 30. Avoid leading questions ā€£ Users like to respond, ā€œyesā€ Avoid: ā€£ Do you like this feature? ā€£ Are you confused by this content? BEWARE: LEADING QUESTIONS ā€£ What activities waste your time or drive you crazy? ā€£ How did you learn about the product? ā€£ What kind of training did you receive? ā€£ What are you most important activities? ā€£ Who do you provide information to? What information do you collect? SAMPLE QUESTIONS ā€£ What are your most important and frequent activities with the product? ā€£ What are the two things you like best about the product? ā€£ What are the two things you would like to see improved? ā€£ Are there any activities you currently perform that youā€™d like to see automated? ā€£ What shortcuts help you? Lean UX NYC Perfetti & Gildesgame, Ā© 2014 30
  • 31. ā€£ Understanding of work environment ā€£ Tasks that users havenā€™t talked about ā€£ ā€œCheat sheetsā€ ā€£ Evidence of technology that isnā€™t working for the user WHAT TO OBSERVE ā€£ Product pain points that were previously unknown ā€£ Customers successfully using product in unexpected ways ā€£ Customer needs that were previously unknown ā€£ Examples that help tell the story (supplementing data) ā€£ Identify clients who want to continue to partner WHAT STAKEHOLDERS LEARN Lean UX NYC Perfetti & Gildesgame, Ā© 2014 31
  • 32. ANALYZING DATA WITH STAKEHOLDERS ANALYZING DATA The KJ Method Rolling list of observations Journey mapping Lean UX NYC Perfetti & Gildesgame, Ā© 2014 32
  • 33. ā€£ Gather all observations ā€£ Identify problems ā€£ Prioritize problems based on importance and frequency ā€£ Iterate on the design ANALYZE DATA ROLLING LIST: OBSERVATIONS Lean UX NYC Perfetti & Gildesgame, Ā© 2014 33
  • 34. ā€£ Named after Kawakita Jiro ā€£ Consensus method for grouping and prioritizing usability ļ¬ndings ā€£ Quickly determines most important observations ā€£ Captures everyoneā€™s perspective and observation THE KJ: METHOD FOR PRIORITIZING DATA ā€£ Call together the group ā€£ Only invite members of the team who observed a test session ā€£ KJ takes one hour STEP 1: ORGANIZE GROUP Lean UX NYC Perfetti & Gildesgame, Ā© 2014 34
  • 35. ā€£ Every KJ has a focus question that drives the prioritization exercise: ā€£ What are the biggest usability problems we observed in the test? ā€£ What needs to be ļ¬xed in the product to improve the user experience? STEP 2: DETERMINE FOCUS QUESTION KJ EXERCISE What are the biggest problems that need to be fixed with the airline experience? Lean UX NYC Perfetti & Gildesgame, Ā© 2014 35
  • 36. STEP 3: LIST USABILITY PROBLEMS OBSERVED STEP 4: PUT OBSERVATIONS ON WALL Lean UX NYC Perfetti & Gildesgame, Ā© 2014 36
  • 37. STEP 5: GROUP NOTES STEP 6: NAME EACH GROUP Lean UX NYC Perfetti & Gildesgame, Ā© 2014 37
  • 38. STEP 7: CHOOSE AND RANK GROUPS STEP 8: VOTING Lean UX NYC Perfetti & Gildesgame, Ā© 2014 38
  • 39. STEP 9: ORDER GROUPS AND DISCUSS ā€£ We order the groups based on number of votes, highest numbers at the top ā€£ Participants combine groups and discuss identiļ¬ed priorities ā€£ Everyone is involved ā€£ Writing down observations lets all team members contribute ā€£ Prevents too much inļ¬‚uence from select team members ā€£ Identiļ¬es top priorities METHOD ADVANTAGES Lean UX NYC Perfetti & Gildesgame, Ā© 2014 39
  • 40. ā€£ Up-front study planning ā€£ Focus question: What are your research questions? ā€£ Brainstorming sessions with stakeholders? ā€£ Focus question: What are the biggest user problems we should address? ā€£ Usability test debriefs ā€£ Focus question: What are the biggest problems we observed in the tests? ā€£ Immediately following ļ¬eld studies ā€£ Focus question: What are the biggest pain points you observed? What solutions could help? WHEN TO USE THE KJ METHOD JOURNEY MAPPING Lean UX NYC Perfetti & Gildesgame, Ā© 2014 40
  • 41. ā€£ Excellent technique for identifying pain points in the user journey ā€£ Clearly communicates the opportunities for improvements and innovation ā€£ Prioritizes the areas of the product that need the most attention ā€£ Go from abstract to actionable ā€œWorld-class productā€ ā€œDelight usersā€ ā€œLeading user experienceā€ JOURNEY MAPPING Lean UX NYC Perfetti & Gildesgame, Ā© 2014 41
  • 42. ` Lean UX NYC Perfetti & Gildesgame, Ā© 2014 42
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  • 47. Lean UX NYC Perfetti & Gildesgame, Ā© 2014 47
  • 48. Carbonite.com Journey Map Mapping out the current experience Lean UX NYC Perfetti & Gildesgame, Ā© 2014 48
  • 49. Task proļ¬le: Well performing areas Task proļ¬le: Areas to improve Lean UX NYC Perfetti & Gildesgame, Ā© 2014 49
  • 50. Q1 Update: 11 Critical Tasks Tested Q1 2013 compared to Q4 2012 Lean UX NYC Perfetti & Gildesgame, Ā© 2014 50
  • 51. CREATIVE BRIEF Beneļ¬ts ā€£ Helps people to fully articulate their ideas ā€£ Shared understanding of goals and risks (and even disagreement) ā€£ Help establish a shared understanding before starting a project Components: ā€£ Product statement ā€£ Business problem ā€£ Success criteria ā€£ Risks ā€£ Personas ā€£ Deadlines and milestones ā€£ Inspiration COMMUNICATING RESEARCH Lean UX NYC Perfetti & Gildesgame, Ā© 2014 51
  • 52. COMMUNICATING RESULTS Formal methods Informal methods Involve stakeholders ā€£ Communicate the results quickly ā€£ Debrief often ā€£ Report to stakeholders and project team when they need it ā€£ Donā€™t report too much information ā€£ Determine best delivery method considering the needs of your different audiences ā€£ No surprises! SUCCESS FACTORS Lean UX NYC Perfetti & Gildesgame, Ā© 2014 52
  • 53. Informal ā€£ Emails or internet dashboard with short memos of ļ¬ndings and recommendations ā€£ Working meetings with project teams ā€£ Integration with existing problem/bug reporting strategy Formal ā€£ Presentations and workshops ā€£ Usability reports METHODS: COMMUNICATING RESULTS ā€£ Effective communication tool for sharing test results immediately ā€£ After each day of tests, send a short email to design team with major observations from the day EMAIL / INTERNET DASHBOARD Lean UX NYC Perfetti & Gildesgame, Ā© 2014 53
  • 54. INVOLVE STAKEHOLDERS ` INVOLVE STAKEHOLDERS ` ` Lean UX NYC Perfetti & Gildesgame, Ā© 2014 54
  • 55. ā€£ When quick changes are required after a round of tests, schedule a one-hour meeting to share and prioritize the test results ā€£ Review the usability test observations ā€£ Determine next steps and short-term ļ¬xes WORKING MEETING ā€£ Most organizations already have a method for collecting problem or bug reports ā€£ Merge usability problems with other bugs ā€£ Prevents having two tracking systems ā€£ Helps determine relative importance of a problem INTEGRATE WITH BUG TRACKING Lean UX NYC Perfetti & Gildesgame, Ā© 2014 55
  • 56. ā€£ 1-2 hour presentation with design team, engineers, marketing, and key stakeholders ā€£ Share most important usability ļ¬ndings based on prioritization of problems ā€£ Effective communication technique ā€£ People often ignore written communications ā€£ Active involvement with design team and stakeholders PRESENTATIONS/ WORKSHOPS EXECUTING ON UX IMPROVEMENTS: MORE THAN BUY-IN ā€£ Nobody says, ā€œLetā€™s have a poor UXā€ ā€£ ā€œExperience Rotā€ as a risk ā€£ Itā€™s about the ideas, not the people ā€£ Encourage open discussion of data ā€£ Avoid sacriļ¬cing long-term quality for short-term goals ā€£ Document commitment to UX and get buy-in for when things deviate ā€£ Eat vegetables, ļ¬‚oss daily, follow through on UX goals Lean UX NYC Perfetti & Gildesgame, Ā© 2014 56
  • 57. INVOLVE STAKEHOLDERS URTH AND SURF WEEKLY RESEARCH Lean UX NYC Perfetti & Gildesgame, Ā© 2014 57
  • 58. INVOLVE STAKEHOLDERS INVOLVE STAKEHOLDERS Lean UX NYC Perfetti & Gildesgame, Ā© 2014 58
  • 59. QUESTIONS? Lean UX NYC Perfetti & Gildesgame, Ā© 2014 59